Lich stats, abilities and strategy
Unleashes a powerful attack that bounces between enemies
Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.
Win Rate 52.8%
Pick Rate 10.3%
Attributes

560 +46.2/lvl
387 +45.6/lvl

20 +2.1/lvl

17 +2.0/lvl

26 +3.8/lvl
Stats

Damage:
50 - 59 + 3.8/level (174 - 183 at level 30)

Range:
550

Armor:
1.8 + 0.3/level (13.8 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.39
- Removed Frostbound Facet
Facets

Growing Cold
Win Rate: 53.0%
Pick Rate: 64.3%
When an enemy is killed by Chain Frost or while under the effect of Frost Shield, the duration of these abilities is extended.

Evil Eye
Win Rate: 52.5%
Pick Rate: 35.7%
Sinister Gaze applies a lingering effect to the target, causing it to take extra magic damage from Lich and amplify incoming movement slows.
Patch 7.39
- Sinister Gaze: Sinister Gaze applies a Evil Eye debuff that will deal additional 10/15/20/25 damage every time Lich deals magic damage to the target, and amplifies received movement slows by 50%. The Evil Eye debuff duration lingers up to 2x the elapsed Sinister Gaze channel duration
Abilities

ABILITY: Passive
Lich cannot gain passive mana regeneration, but any unit dying within 1500 range of Lich restores 2.5% of his Max Mana (Dying heroes restore 25% of Lich's Max Mana). Instant mana restoration from items and abilities apply to Lich as normal.

60 / 50 / 40 / 30

1500
Patch 7.39b
- Mana restored on Hero Death increased from 15% to 25%

Frost Blast
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
RADIUS: 200
MOVEMENT SLOW: 25%
ATTACK SLOW: 30 / 40 / 50 / 60
BASE DAMAGE: 40 / 80 / 120 / 160
AREA DAMAGE: 80 / 120 / 160 / 200

7

110 / 120 / 130 / 140

575 / 600 / 625 / 650




LEVEL 15 TALENT: -3.5s Frost Blast Cooldown
LEVEL 10 TALENT: +125 Frost Blast Radius and Area Damage
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.

Frost Shield
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Allies Yes, Enemies No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Spell-immune enemies are not affected by the damage or slow.
Frost Shield can be cast on buildings.
DAMAGE REDUCTION: 45% / 50% / 55% / 60%
SLOW: 20% / 25% / 30% / 35%
SLOW DURATION: 0.5
DAMAGE: 18 / 32 / 46 / 60
BUFF DURATION: 4 / 5 / 6 / 7

30 / 25 / 20 / 15

100 / 110 / 120 / 130

800
FACET: Growing Cold

Whenever an enemy dies under the effect of Frost Shield, its duration is increased.





LEVEL 25 TALENT: Frost Shield Provides +50 HP Regen
LEVEL 20 TALENT: +4s Frost Shield Duration
LEVEL 10 TALENT: +10% Frost Shield Damage Reduction
First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time.

Sinister Gaze
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.
DURATION: 1.1 / 1.4 / 1.7 / 2
DISTANCE MOVED: 32% / 38% / 44% / 50%
MANA DRAIN PER SECOND: 20%

24 / 22 / 20 / 18

600
FACET: Evil Eye

Sinister Gaze applies an Evil Eye debuff that will deal additional damage every time Lich deals magic damage to the target, and amplifies received movement slows by 50%. The Evil Eye debuff duration lingers up to 2x the elapsed Sinister Gaze duration.


Aghanim's Scepter
Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.



LEVEL 15 TALENT: +0.3s Sinister Gaze Duration
Patch 7.39
- Mana Drain per second increased from 15% to 20%
- No longer has extended duration on creeps
Mind the cold...

Chain Frost
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces. Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.
Chain Frost cannot be disjointed.
Chain Frost has a movement speed of 850.
Chain Frost doesn't bounce to Zombies.
DAMAGE EACH BOUNCE: 250 / 400 / 550
INCREMENTAL DAMAGE: 15 / 20 / 25
BOUNCE RANGE: 550
MOVEMENT SLOW: 65%
ATTACK SLOW: 65
SLOW DURATION: 2.5
LINGER DURATION: 2

100 / 80 / 60

180 / 300 / 420

750
FACET: Growing Cold

Killing an enemy with Chain Frost increases the number of bounces.




LEVEL 25 TALENT: +100 Chain Frost Incremental Damage
LEVEL 20 TALENT: Chain Frost on Death
Patch 7.39
- Now the orb lingers for 2s if there are no current targets to bounce to. The orb will bounce to a new target if one becomes available within the linger duration
- Bounces can now damage and slow Roshan
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.

Ice Spire
Shard grants new ability
AFFECTS: Area
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it.
Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range.
Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.
MOVEMENT SLOW: 25%
EFFECT RADIUS: 550
DURATION: 15

25

150

750
Patch 7.39
- Hero hits to kill decreased from 5 to 4
- Creep hits to kill decreased from 10 to 8
The waters within the Black Pool remain liquid far below the point of freezing and immediately crystallize when removed.
Talents



+100 Chain Frost Incremental Damage
+ 1.7%
Frost Shield Provides +50 HP Regen



+4s Frost Shield Duration
+ 1.8%
Chain Frost on Death



-3.5s Frost Blast Cooldown
+0.3s Sinister Gaze Duration
+ 0.6%



+125 Frost Blast Radius and Area Damage
+ 1.6%
+10% Frost Shield Damage Reduction
Win Rate
Pick Rate
Strategy
Make use of the slowing part of the Frost Blast to chain couple of right clicks.
Secure ranged creep last hit with right click or Frost Blast when your core can't safely do it.
Play aggressively on the lane, burn your mana by using your spells and utilize the regen items you bought at the start of the game.
At level 6, you can even solo kill opponents if there are creeps for Chain Frost to bounce.
Frost Shield is great for defending towers and delaying the enemy push.
In fights, be quick at saving allies with Frost Shield and defensive items. Use other abilities afterwards.
When not much is happening, push out side lanes with Frost Shield and Frost Blast.
With
Aghanim's Scepter, you can still cast all your other spells while channeling Sinister Gaze.
Be careful not to get items and neutral item enchantments primarily for their mana regen effect as it does nothing on your hero because of your innate.
Counter Strategy
Lich is a strong laner. Bring extra consumables.
Frost Shield from
Lich significantly reduces damage taken from right clicks and it can be used on towers.
Split up when
Lich uses Chain Frost or run towards a group of creeps to pass the bounce away.
Avoid fighting in choke spots and clumping up against Chain Frost.
Magic resistance and spell immunity items are great against
Lich.
Lotus Orb is great at reflecting all of Lich's offensive spells.