Techies stats, abilities and strategy [7.41a]
Surprises enemies with invisible landmines and explosive attacks
For the Techies, battle is a matter of mischief. Giggling while they lob sticky bombs around the battlefield, their hidden explosive mines, disarming zaps, and reckless blast-off attacks are enough to leave most enemies dead. Or at least enraged. Often both.
Win Rate 51.9%
Pick Rate 11.0%
Attributes

538 +57.2/lvl
375 +36.0/lvl

19 +2.6/lvl

16 +1.8/lvl

25 +3.0/lvl
Stats
Damage:
62 - 64 + 5.2/level (241 - 243 at level 30)
Range:
600
Armor:
4.7 + 0.3/level (15.7 at level 30)
Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Abilities
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
Techies gain a percentage of their mana pool as bonus mana regeneration.
When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.
MANA POOL AS REGEN: 0.08%
RADIUS: 400
BASE DAMAGE: 50
MAX MANA AS DAMAGE: 30%
Patch 7.41
- New innate ability. Passive
- Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
- When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
- Upgraded with Aghanim's Shard
- Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Sticky Bomb
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
EXPLOSION DELAY: 2
STICK RADIUS: 300
DAMAGE: 95 / 170 / 245 / 320
MOVEMENT SLOW: 25% / 35% / 45% / 55%
SECONDARY MOVEMENT SLOW: 15% / 25% / 35% / 45%
EXPLOSION RADIUS: 350

16 / 13 / 10 / 7

100 / 115 / 130 / 145

1000



LEVEL 20 TALENT: +160 Sticky Bomb Damage
Such revolutionary brilliance was meant to be shared.
Reactive Tazer
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.
At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
BUFF DURATION: 6
DISARM DURATION: 2.4 / 2.7 / 3 / 3.3
MOVEMENT BONUS: 18% / 22% / 26% / 30%
EXPLOSION RADIUS: 450
DAMAGE: 60 / 110 / 160 / 210

26 / 22 / 18 / 14

60

600



LEVEL 15 TALENT: +25% Reactive Tazer Buff and Disarm Duration
Patch 7.41
- Can now always be cast on allies
- Cast Range increased from 500 to 600
- No longer upgraded with Aghanim's Shard
A steady bomb hand prefers an abundance of personal space.
Blast Off!
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
The self-damage Techies receive from this blast is pure and non-lethal.
This ability destroys trees.
EXPLOSION RADIUS: 400
FULL DAMAGE: 200 / 300 / 400 / 500
STUN DURATION: 0.8 / 1 / 1.2 / 1.4
CURRENT HP SELF DAMAGE: 20%

40 / 35 / 30 / 25

100 / 125 / 150 / 175

1000




LEVEL 20 TALENT: -15s Blast Off! Cooldown
LEVEL 15 TALENT: +200 Blast Off! Damage
Patch 7.41
- Now deals its self damage before damaging enemies
- Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Where we going?
Proximity Mines
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases down to 50% on the edge. Deals 30% damage to buildings.
Cannot be placed within 350 AoE of another Proximity Mine.
Proximity Mines do not block neutral creep camps from spawning.
Mines last until they explode or are destroyed.
Mines are triggered by invisible units.
Grants 30 gold if destroyed by an enemy hero.
EXPLOSION RADIUS: 500
DAMAGE: 400 / 550 / 700
BUILDING DAMAGE: 30%
ACTIVATION DELAY: 1
MAGIC RESISTANCE REDUCTION: 15% / 20% / 25%
DEBUFF DURATION: 5

110 / 140 / 170

450




LEVEL 25 TALENT: -0.8s Proximity Mines Activation Delay
LEVEL 10 TALENT: -2s Proximity Mines Cooldown
Patch 7.41a
- Damage decreased from 450/575/750 to 400/550/700
- Portion of damage dealt on the edge of AoE decreased from 60% to 50%
- Minimum Damage decreased from 240/345/450 to 200/225/350
Patch 7.41
- Damage source changed from Proximity Mines to the caster
The bane of Toterin!
Detonate Tazer
PASSIVE: No
Detonate Reactive Tazer immediately.

0.5
Detonate M.A.D.
AFFECTS: Area
DAMAGE TYPE: Magical
PASSIVE: No
Detonate your planted M.A.D.

1
Why light one fuse when you can light them all?
Minefield Sign
Scepter grants new ability
AFFECTS: Area
PASSIVE: No
Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds.
When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.
EFFECT RADIUS: 1000
SIGN DURATION: 240
DAMAGE: 300
MOVEMENT TRIGGER AMOUNT: 200

60

10
Patch 7.41
- Now only available with Aghanim's Scepter
Watch your step!
Talents



-0.8s Proximity Mines Activation Delay
+ 2.3%
+253 Damage



-15s Blast Off! Cooldown
+ 1.3%
+160 Sticky Bomb Damage



+25% Reactive Tazer Buff and Disarm Duration
+ 0.6%
+200 Blast Off! Damage



-2s Proximity Mines Cooldown
+ 1.2%
+20% Magic Resistance
Win Rate
Pick Rate
Patch 7.41a
- Level 10 Talent Proximity Mines Cooldown Reduction decreased from 3s to 2s
Patch 7.41
- Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
- Level 25 Talent Damage increased from +252 to +253
Strategy
Use spells to quickly push out the wave and secure the rune that's about to spawn without missing farm.
Ferry some health consumables with your courier to use Blast Off! frequently.
Blast Off! destroys trees which can be useful against certain heroes and when opponents try to hide in trees.
Look to place a couple of Proximity Mines around portals for a surprise burst on enemies using them.
You can make it harder for opponents to destroy Proximity Mines by sitting on top of them.
Drop or backpack items that provide you with mana before using {arcane-boots}, {bottle} or {soul-ring}.
Sticky Bombs and Proximity Mines provide a little vision so you can scout cliffs and highgrounds, runes or the
Roshan pit.
Consider {smoke-of-deceit} on yourself and moving to the opponents' side of the map to mine aggressively. Bring an {observer-ward} as well.
Look for pickoffs or join teamfights with your massive burst potential.
If your teammates are pressuring, move with them, Mine around them and Blast Off! when opponents clump up.
Place a couple of Proximity Mines at the entrance of
Roshan pit to scout enemy movement.
Pick up {aghanims-shard} for extra damage on your Reactive Tazer adding additional burst to your combo.
Consider using {force-staff} on enemy heroes to push them into Proximity Mines.
Play aggressively in lanes and the enemy jungle with your level 7 as you have massive kill potential.
With {ethereal-blade}, you can burst down just about any hero on the map with your combo.
Counter Strategy
Against Techies, deliver extra health consumables and an {observer-ward} to keep track of him.
Proximity Mines explode 1 seconds after you hear the beep. Destroy them or move away quickly.
Keep track of Techies' movements and which part of the map is being Mined.
Avoid walking up highground or in
Roshan pit without vision. You might run into mines.
Magic resistance items, {black-king-bar} and {aeon-disk} are great against Techies to avoid getting bursted by his spell combo.
Make it tricky for Techies to land Sticky Bombs on you by making sharp turns.
Avoid running too close to Techies' Minefield sign once he has {aghanims-scepter} as it triggers a massive damage area for anyone who walks through it.



