Headdress [7.38c]

Picture a nifty little item called the Headdress. It's like having a magical cap that brings a bit of extra health regeneration to you and your nearby pals!
Base Combat Stats
+ 0.5 Health Regeneration
Recipe
Abilities
Passive: Regeneration Aura
Grants 2.0 health regeneration to allies.
Radius: 1200
Additional Insights
- Does not affect buildings or wards
- When you wear the Headdress, it creates a little aura around you, spreading its healing magic to allies in a small area nearby. It's like a warm and comforting hug that helps everyone recover a bit quicker. The best part? The Headdress is not just about keeping you and your buddies healthy during battles, it's also an essential step towards building more powerful and helpful items for your team. It's like laying the foundation for bigger and better things to come!
Statistics
The statistics below shows the percentage of hero builds which contain Headdress as a core, common or situational item for each role. These statistics are based on our hero guides.
Itemization Strategy
An early or laning item that is mostly built supports who love to give extra health regeneration
Heroes countered by Headdress
Gives you and your laning partner HP sustain against Ancient Apparition's damage over time. Builds into Pipe of Insight later on which is incredible against him.
Provides HP sustain for you and your laning partner to stay in the lane and not get zoned by Crystal Maiden's high damage spells.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Grimstroke's high spell damage.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Gyrocopter's consistent damage from spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Jakiro's high spell damage.
Gives HP sustain to you and you ally to stay in the lane and not get zoned by Keeper of the Light's high spell damage.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Lich's high damage from spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Lina's high damage from spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Phoenix's high spell damage.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Pugna's high damage from spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Skywrath Mage's high damage with spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Snapfire's high damage with spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Techies' high damage from spells and right clicks.
Gives you HP sustain to stay in the lane and not get zoned by Tinker's high damage from spells. Builds into a Pipe later in the game which is incredible against him.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Underlord's constant damage from Firestorm and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Venomancer's constant damage from spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Warlock's constant damage from Fatal Bonds, Upheaval, and the summoned imps.
Trivia
The Ring of Regeneration eventually evolved into the Headdress in Dota 2. This transformation involved altering its effects to not only benefit the wearer but also provide a regeneration aura to nearby allied units, thereby extending its usefulness to the entire team.