Ring of Health [7.38c]

Basic Item | Miscellaneous

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Gold is the currency used to buy items or instantly revive your hero in Dota 2.700

A shiny ring found beneath a fat halfling's corpse.

Picture a lovely item known as the Ring of Health. It's like discovering a sparkling ring that not only adds a touch of resilience but also showers your hero with a steady stream of healing powers!

Base Combat Stats

bonus health regen

+ 4.5 Health Regeneration

Recipe

Additional Insights

When your hero owns the Ring of Health, it's like having a caring friend that's constantly patching them up during battles. This slow, yet reliable healing effect allows your hero to withstand enemy attacks and stay in the fight for longer durations.

Statistics

The statistics below shows the percentage of hero builds which contain Ring of Health as a core, common or situational item for each role. These statistics are based on our hero guides.

Carry

Core: 0%

0 out of 42 guides

Carry

Common: 0%

0 out of 42 guides

Carry

Situational: 0%

0 out of 42 guides

Mid

Core: 0%

0 out of 38 guides

Mid

Common: 0%

0 out of 38 guides

Mid

Situational: 0%

0 out of 38 guides

Offlane

Core: 0%

0 out of 44 guides

Offlane

Common: 0%

0 out of 44 guides

Offlane

Situational: 0%

0 out of 44 guides

Support

Core: 0%

0 out of 63 guides

Support

Common: 0%

0 out of 63 guides

Support

Situational: 0%

0 out of 63 guides

Itemization Strategy

The Ring of Health is bought usually by tankers or what we call more often as Offlaners in the early game as it gives them survivability and edge on the battle field. Heroes that you would see carrying this item are usually Axe, Bristleback and Primal Beast.

Heroes countered by Ring of Health

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Gives you HP sustain to stay in the lane and trade against Bane by matching his HP sustain through Brain Sap.
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Gives you HP sustain to stay in the lane and trade against Broodmother by matching her HP sustain through Insatiable Hunger.
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Gives you HP sustain to stay in the lane and not get zoned by Clinkz's constant damage from Tar Bomb and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Disruptor's damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Huskar's constant damage from Burning Spear.
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Gives you HP sustain to stay in the lane and not get zoned by Jakiro's high spell damage.
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Gives you HP sustain to stay in the lane and not get zoned by Keeper of the Light's high spell damage.
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Gives you HP sustain to stay in the lane and not get zoned by Kunkka's consistent damage with Tidebringer.
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Gives you HP sustain to stay in the lane and not get zoned by Leshrac's high spell damage.
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Gives you HP sustain to stay in the lane and not get zoned by Lich's high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Lina's high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by constant right clicks from Spirit Bear and Lone Druid.
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Gives you HP sustain to stay in the lane and trade against Marci by matching her HP sustain from Sidekick.
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Gives you HP sustain to stay in the lane and not get zoned by Nature's Prophet's high damage from right clicks and Sprout.
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Gives you HP sustain to stay in the lane and not get zoned by Puck's high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Pugna's high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Sand King's constant damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Shadow Shaman's high damage with spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Silencer's damage from Arcane Curse and Glaives of Wisdom right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Skywrath Mage's high damage with spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Snapfire's high damage with spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Sniper's damage from high range.
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Gives you HP sustain to stay in the lane and not get zoned by Techies' high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Timbersaw's high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Tinker's high damage from spells.
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Gives you HP sustain to stay in the lane and not get zoned by Treant Protector's high damage from right clicks and spells.
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Gives you HP sustain to stay in the lane and not get zoned by Venomancer's constant damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Viper's constant damage from Poison Attack right clicks and spells.
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Gives you HP sustain to stay in the lane and not get zoned by Weaver's high damage from Geminate Attack right clicks and Shukuchi.
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Gives you HP sustain to stay in the lane and not get zoned by Windranger's damage from right clicks and Powershot.
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Gives you HP sustain to stay in the lane and not get zoned by Winter Wyvern's constant damage from Arctic Burn right clicks and Splinter Blast spam.
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Gives you HP sustain to stay in the lane and not get zoned by Witch Doctor's high damage from spells and right clicks.
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Gives you HP sustain to stay in the lane and not get zoned by Zeus's high damage from spells and right clicks.

Trivia

An interesting trivia about the Ring of Health in Dota 2 is its historical evolution and its initial association with health regeneration. Originally in the Warcraft III mod, Defense of the Ancients (DotA), the Ring of Health was introduced as an item providing health regeneration. When Dota 2 was developed, the Ring of Health retained its primary function of granting health regeneration but gained more prominence as a standalone item available in the in-game shop.
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