Reflects damage back to his attackers
Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.
Win Rate 51.1%
Pick Rate 6.6%
Attributes
714 +88.0/lvl
255 +19.2/lvl
27 +4.0/lvl
15 +1.0/lvl
15 +1.6/lvl
Stats
Damage:
63 - 65 + 4.0/level (193.0 - 195.0 at level 30)
Range:
150
Armor:
0.5 + 0.2/level (7.7 at level 30)
Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Counter-Strike
Win Rate: 49.8%
Pick Rate: 42.1%
Double Edge damage is increased when Centaur is attacked.
Double Edge
Double Edge damage is increased by =25% of the damage Centaur took in the last =6s from enemy Heroes, up to a total of =100% bonus Double Edge damage. Damage resets when Double Edge is cast.
Horsepower
Win Rate: 52.1%
Pick Rate: 57.9%
Horsepower
Abilities
Permanently gain 30 max health every 120s.
Hoof Stomp
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
RADIUS: 325
STOMP DAMAGE: 70 / 140 / 210 / 280
STUN DURATION: 1.6 / 1.8 / 2 / 2.2
WINDUP TIME: 0.5
18 / 16 / 14 / 12
100 / 110 / 120 / 130
- +0.8s Hoof Stomp Duration
Double Edge
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
DAMAGE: 120 / 180 / 240 / 300
STRENGTH DAMAGE: 60% / 90% / 120% / 150%
3.5
150
Aghanim's Shard
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of undefined stacks.
- +30% Double Edge Strength Damage
Retaliate
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
RETURN DAMAGE: 15 / 25 / 35 / 45
- +45 Retaliate Damage
- Gains Retaliate Aura
Stampede
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
STAMPEDE DURATION: 3.5 / 4 / 4.5
STRENGTH MULTIPLIER DAMAGE: 2 / 2.5 / 3
SLOW DURATION: 3
TRAMPLE RADIUS: 105
100 / 95 / 90
150 / 200 / 250
- -25s Stampede Cooldown
Hitch A Ride
Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally is invulnerable and can still cast and attack normally, but cannot move independently or be targeted by opponents. Increases the attack range of melee heroes by 200.
RIDE DURATION: 8
30
75
300
Work Horse
Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.
TOTAL DURATION: 8
24
75
Talents
+0.8s Hoof Stomp Duration
+ 0.2 %
Gains Retaliate Aura
-25s Stampede Cooldown
+ 0.1 %
+45 Retaliate Damage
+30% Double Edge Strength Damage
+ 0.1 %
+12 Strength
+20 Movement Speed
+ 1.4 %
+4 Health Regen
Win Rate
Pick Rate
Strategy
Focus on last hitting and farm your Bracers.
If you cannot pressure on the lane or being pressured, consider creep skipping or pulling enemy creeps to your tower after minute 5 as well as farming neutral camps nearby.
Retaliate works on buildings so consider tanking tower shots if it is safe enough.
Look around the map to help out your teammates in the trouble with Stampede.
Once you get Blink Dagger, try to make use of it immediately before the opponents can see it in your inventory.
Make sure your teammates can follow up on your initiation. Centaur doesn't do insane amounts of damage.
Counter Strategy
Someone should buy Spirit Vessel against Centaur to deal damage, offset his regeneration and cancel Blink.
Armor reducing items are great against Centaur.
Items that offset magical damage output from Centaur are good against him.
Keep checking Centaur's items. Be aware of his Blink Dagger timing.
Don't clump up in teamfights for Centaur's Blink into Hoof Stomp initiation.
Lore
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.