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Centaur Warrunner

Popularity: #33

Leaderboard: #23

Ban Rank: #71

KDA Rank: #46

Reflects damage back to his attackers

Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.

Win Rate 51.9%
Pick Rate 11.1%
Attributes
centaur warrunner Image

594 +88/lvl

180 +19.2/lvl

Strength Image

27 +4/lvl

Agility Image

15 +1/lvl

Intelligence Image

15 +1.6/lvl

Stats
Attack

Damage:

36 - 38 + 1/level (65 - 67 at level 30)

Attack

Range:

150

Attack

Armor:

-2 + 0.2/level (3.8 at level 30)

Attack

Movement:

305

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

nuke icon

Counter-Strike

Win Rate: 49.5%

Pick Rate: 38.6%

Double Edge damage is increased when Centaur is attacked.

Double Edge

Double Edge damage is increased by 25% of the damage Centaur took in the last 6s from enemy Heroes, up to a total of 100% bonus Double Edge damage. Damage resets when Double Edge is cast.

speed icon

Horsepower

Win Rate: 53.4%

Pick Rate: 61.4%

Centaur Warrunner gains Movement Speed based on his Strength.

Centaur Warrunner gains 35% of his strength as bonus movement speed. Max movement speed for Centaur is increased to 600. This Movement speed bonus does not stack with bonuses from boots.

Abilities

Innate Ability Image

Rawhide

Permanently gain 30 max health every 120s.

Q

Hoof Stomp

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

  • PASSIVE:No

  • DISPELLABLE:strong

  • radius:325

  • stomp damage:70 / 140 / 210 / 280

  • stun duration:1.6 / 1.8 / 2 / 2.2

  • windup time:0.5

Talet tree backgroundTalent tree branchesTalent tree branch

+0.8s Hoof Stomp Duration

Cool Down

18 / 16 / 14 / 12

Mana Cost

100 / 110 / 120 / 130

W

Double Edge

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

  • AFFECTS:unit area

  • PASSIVE:No

  • edge damage:120 / 180 / 240 / 300

  • strength damage:60 / 90 / 120 / 150

  • radius:220

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of undefined stacks.

  • str pct:12

  • str duration:15

  • max stacks:5

  • movement slow:25

  • movement slow duration:2

Talet tree backgroundTalent tree branchesTalent tree branch

+30% Double Edge Strength Damage

Cool Down

3.5

Retaliate

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

  • PASSIVE:Breakable

  • DISPELLABLE:basic

  • return damage:15 / 25 / 35 / 45

  • return damage str:16 / 24 / 32 / 40

  • aura radius:1200

Talet tree backgroundTalent tree branchesTalent tree branch

+45 Retaliate Damage

R

Stampede

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

  • PASSIVE:No

  • duration:3.5 / 4 / 4.5

  • strength damage:2 / 2.5 / 3

  • slow duration:3

  • radius:105

  • slow movement speed:100

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs. Enemies affected by Stampede are leashed. Increases duration.

  • bonus duration:1

Talet tree backgroundTalent tree branchesTalent tree branch

-25s Stampede Cooldown

Cool Down

100 / 95 / 90

Mana Cost

150 / 200 / 250

Work Horse

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

  • PASSIVE:No

  • BUFF:yes

  • duration:8

  • melee attack range:200

  • air duration:0.5

  • air height:450

  • break distance:600

Cool Down

24

Mana Cost

75

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+4 Health Regen

+20 Movement Speed

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+12 Strength

+30% Double Edge Strength Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+45 Retaliate Damage

-25s Stampede Cooldown

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

Gains Retaliate Aura

+0.8s Hoof Stomp Duration

Strategy

Focus on last hitting and farm your Bracers.

If you cannot pressure on the lane or being pressured, consider creep skipping or pulling enemy creeps to your tower after minute 5 as well as farming neutral camps nearby.

Retaliate works on buildings so consider tanking tower shots if it is safe enough.

Look around the map to help out your teammates in the trouble with Stampede.

Once you get Blink Dagger, try to make use of it immediately before the opponents can see it in your inventory.

Make sure your teammates can follow up on your initiation. Centaur doesn't do insane amounts of damage.

Counter Strategy

Someone should buy Spirit Vessel against Centaur to deal damage, offset his regeneration and cancel Blink.

Armor reducing items are great against Centaur.

Items that offset magical damage output from Centaur are good against him.

Keep checking Centaur's items. Be aware of his Blink Dagger timing.

Don't clump up in teamfights for Centaur's Blink into Hoof Stomp initiation.

Lore

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.