Lich stats, abilities and strategy
Unleashes a powerful attack that bounces between enemies
Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.
Win Rate 51.1%
Pick Rate 9.2%
Attributes

560 +46.2/lvl
387 +45.6/lvl

20 +2.1/lvl

17 +2.0/lvl

26 +3.8/lvl
Stats

Damage:
50 - 59 + 3.8/level (174 - 183 at level 30)

Range:
550

Armor:
1.8 + 0.3/level (13.8 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Frostbound
Win Rate: 51.3%
Pick Rate: 83.6%
Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.

Growing Cold
Win Rate: 50.2%
Pick Rate: 16.4%
When an enemy is killed by Chain Frost or while under the effect of Frost Shield, the duration of these abilities is extended.
Abilities

ABILITY: Passive
Lich cannot gain passive mana regeneration, but any unit dying within 1500 range of Lich restores 2.5% of his Max Mana (Dying heroes restore %mana_restore_pct_from_hero%% of Lich's Max Mana). Instant mana restoration from items and abilities apply to Lich as normal.

1500

Frost Blast
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for %abilityduration% seconds. The primary target receives both base and area damage.
RADIUS: 200
MOVEMENT SLOW: -25%
ATTACK SLOW: 30 / 40 / 50 / 60
BASE DAMAGE: 40 / 80 / 120 / 160
AREA DAMAGE: 80 / 120 / 160 / 200

7

110 / 120 / 130 / 140

575 / 600 / 625 / 650




LEVEL 15 TALENT: -3.5s Frost Blast Cooldown
LEVEL 10 TALENT: +125 Frost Blast Radius and Area Damage
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.

Frost Shield
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Allies Yes, Enemies No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Spell-immune enemies are not affected by the damage or slow.
Frost Shield can be cast on buildings.
DAMAGE REDUCTION: 45% / 50% / 55% / 60%
SLOW: 20% / 25% / 30% / 35%
SLOW DURATION: 0.5
DAMAGE: 18 / 32 / 46 / 60
BUFF DURATION: 4 / 5 / 6 / 7
BONUS DURATION ON HERO KILL: 0
BONUS DURATION ON CREEP KILL: 0

30 / 25 / 20 / 15

100 / 110 / 120 / 130

800
FACET: Growing Cold

Whenever an enemy dies under the effect of Frost Shield, its duration is increased.





LEVEL 25 TALENT: Frost Shield Provides +50 HP Regen
LEVEL 20 TALENT: +4s Frost Shield Duration
LEVEL 10 TALENT: +10% Frost Shield Damage Reduction
Patch 7.38
- Cast Range decreased from 1000 to 800
- Duration decreased from 5/6/7/8s to 4/5/6/7s
First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time.

Sinister Gaze
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.
If cast on a creep lasts 2x longer.
DURATION: 1.1 / 1.4 / 1.7 / 2
DISTANCE MOVED: 32% / 38% / 44% / 50%
MANA DRAIN PER SECOND: 15%
FROST BLAST DAMAGE: 0%

24 / 22 / 20 / 18

600


Aghanim's Scepter
Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of %aoe_scepter% in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.



LEVEL 15 TALENT: +0.3s Sinister Gaze Duration
Patch 7.38
- Mana Cost decreased from 50/60/70/80 to 25
- Mana Drain Per Second increased from 12% to 15%
- No longer deals damage to creeps
- Now requires Aghanim's Scepter to cast other abilities during channeling
Mind the cold...

Chain Frost
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Releases an orb of frost that bounces between nearby enemy units up to %jumps% times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Chain Frost cannot be disjointed.
Chain Frost has a movement speed of 850.
Chain Frost doesn't bounce to Zombies.
DAMAGE EACH BOUNCE: 250 / 400 / 550
INCREMENTAL DAMAGE: 15 / 20 / 25
BOUNCE RANGE: 550
MOVEMENT SLOW: -65%
ATTACK SLOW: -65
SLOW DURATION: 2.5
BONUS JUMPS ON HERO KILL: 0
BONUS JUMPS ON CREEP KILL: 0
FROSTBOUND DURATION: 0

100 / 80 / 60

180 / 300 / 420

750
FACET: Frostbound

Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.
FACET: Growing Cold

Killing an enemy with Chain Frost increases the number of bounces.




LEVEL 25 TALENT: +100 Chain Frost Incremental Damage
LEVEL 20 TALENT: Chain Frost on Death
Patch 7.38
- Bounce Distance decreased from 600 to 550
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.

Ice Spire
Shard grants new ability
AFFECTS: Area
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates an Ice Spire at the target spot, slowing enemies around it. Can take 5 hero hits or 10 creep hits and when destroyed it will create a Frost Blast around it.
Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range.
Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.
MOVEMENT SLOW: -25%
EFFECT RADIUS: 550
DURATION: 15

25

150

750
Patch 7.38
- Now the spire is damaged by 1 hero attack damage every time Chain Frost orb bounces off of it
- Effect Radius decreased from 750 to 550
Talents



+100 Chain Frost Incremental Damage
+ 1.2 %
Frost Shield Provides +50 HP Regen



+4s Frost Shield Duration
+ 1.6 %
Chain Frost on Death



-3.5s Frost Blast Cooldown
+0.3s Sinister Gaze Duration
+ 0.5 %



+125 Frost Blast Radius and Area Damage
+ 1.5 %
+10% Frost Shield Damage Reduction
Win Rate
Pick Rate
Patch 7.38
- Level 25 Talent Chain Frost Unlimited Bounces replaced with +100 Chain Frost Incremental Damage
Strategy
Make use of the slowing part of the Frost Blast to chain couple of right clicks.
Secure ranged creep last hit with right click or Frost Blast when your core cant.
Play aggressively on the lane, burn your mana by using your spells and utilize the regen items you bought at the start of the game.
At level 6, you can even solo kill opponents if there are creeps for Chain Frost to bounce.
Frost Shield is great for defending towers and delaying the enemy push.
In fights, be quick at saving allies with Frost Shield and defensive items. Use other abilities afterwards.
When not much is happening, push out side lanes with Frost Shield and Frost Blast.
You can quickly farm enemy summons or the big creep in jungle camps using Sinister Gaze.
You can still cast all your other spells while channeling Sinister Gaze.
Counter Strategy
Lich is a strong laner. Bring extra consumables.
Frost Shield from Lich significantly reduces damage taken from right-clicks and it can be used on towers.
Split up when Lich uses Chain Frost or run towards a group of creeps to pass the bounce away.
Avoid fighting in choke spots and clumping up against Chain Frost.
Magic resistance and spell immunity items are great against Lich.
Lotus Orb is great at reflecting 3 spells of Lich.
Lore
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't.
He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.