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Lich

Popularity: #35

Leaderboard: #5

Ban Rank: #112

KDA Rank: #93

Unleashes a powerful attack that bounces between enemies

Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.

Win Rate 53.4%
Pick Rate 10.1%
Attributes
Lich Image

560 +46.2/lvl

387 +45.6/lvl

Strength Image

20 +2.1/lvl

Agility Image

17 +2.0/lvl

Intelligence Image

26 +3.8/lvl

Stats
Attack

Damage:

50 - 59 + 3.8/level (174.2 - 183.2 at level 30)

Attack

Range:

550

Attack

Armor:

1.8 + 0.3/level (13.8 at level 30)

Attack

Movement:

290

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Frostbound

Win Rate: 53.5%

Pick Rate: 78.3%

Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.


Chain Frost

Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.

FROSTBOUND DURATION: =2 =3 =4

Growing Cold

Win Rate: 52.8%

Pick Rate: 21.7%

When an enemy is killed by Chain Frost or while under the effect of Frost Shield, the duration of these abilities is extended.


Frost Shield

Whenever an enemy dies under the effect of Frost Shield, its duration is increased.

BONUS DURATION ON HERO KILL: 4

BONUS DURATION ON CREEP KILL: 1


Chain Frost

Killing an enemy with Chain Frost increases the number of bounces.

BONUS JUMPS ON HERO KILL: 3

BONUS JUMPS ON CREEP KILL: 1

Abilities

Innate Ability Image
Death Charge

Lich cannot gain passive mana regeneration, but any unit dying within 1500 range of Lich restores 2.5% of his Max Mana (Dying heroes restore 15% of Lich's Max Mana). Instant mana restoration from items and abilities apply to Lich as normal.


Cast Range

900


Q

Frost Blast

Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for %abilityduration% seconds. The primary target receives both base and area damage.


RADIUS: 200

MOVEMENT SLOW: -25%

AREA DAMAGE: 80 / 120 / 160 / 200

Cooldown

7

Mana Cost

110 / 120 / 130 / 140

Cast Range

575 / 600 / 625 / 650


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +125 Frost Blast Radius and Damage
  • -3.5s Frost Blast Cooldown

Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
W

Frost Shield

Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.


DAMAGE REDUCTION: 30% / 40% / 50% / 60%

SLOW DURATION: 0.5

DAMAGE: 18 / 32 / 46 / 60

BUFF DURATION: 5 / 6 / 7 / 8

Cooldown

30 / 25 / 20 / 15

Mana Cost

100 / 110 / 120 / 130

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +10% Frost Shield Damage Reduction
  • +4s Frost Shield Duration
  • Frost Shield Provides +50 HP Regen

First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time.
E

Sinister Gaze

CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.

Lich can use his other abilities while channeling this ability.

If cast on a creep lasts 2x longer and deals 250 damage per second.


DURATION: 1.1 / 1.4 / 1.7 / 2

MANA DRAIN PER SECOND: 12%

Cooldown

24 / 22 / 20 / 18

Mana Cost

50 / 60 / 70 / 80

Cast Range

600


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area.


Talet tree backgroundTalent tree branchesTalent tree branch
  • +0.3s Sinister Gaze Duration

Mind the cold...
R

Chain Frost

Releases an orb of frost that bounces between nearby enemy units up to 10 / 10 / 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.


DAMAGE EACH BOUNCE: 250 / 400 / 550

INCREMENTAL DAMAGE: 15 / 20 / 25

BOUNCE RANGE: 600

MOVEMENT SLOW: -65%

ATTACK SLOW: -65

SLOW DURATION: 2.5

Cooldown

100 / 80 / 60

Mana Cost

180 / 300 / 420

Cast Range

750


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • Chain Frost on Death
  • Chain Frost Unlimited Bounces

Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.

Ice Spire

Creates an Ice Spire at the target spot, slowing enemies around it. Can take 5 hero hits or 10 creep hits and when destroyed it will create a Frost Blast around it.

Chain Frost can be cast on the Spire and can bounce to the Spire if there are no other enemies in range.

Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.


MOVEMENT SLOW: -25%

EFFECT RADIUS: 750

DURATION: 15

Cooldown

25

Mana Cost

150

Cast Range

750


Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Chain Frost Unlimited Bounces

+ 2.1 %

Frost Shield Provides +50 HP Regen

Talet tree backgroundTalent tree branchesTalent tree branch

+4s Frost Shield Duration

+ 2.0 %

Chain Frost on Death

Talet tree backgroundTalent tree branchesTalent tree branch

-3.5s Frost Blast Cooldown

+n/as Sinister Gaze Duration

+ 1.0 %

Talet tree backgroundTalent tree branchesTalent tree branch

+125 Frost Blast Radius and Damage

+ 0.8 %

+10% Frost Shield Damage Reduction

Win Rate

Pick Rate

Strategy

Make use of the slowing part of the Frost Blast to chain couple of right clicks.

Secure ranged creep last hit with right click or Frost Blast when your core cant.

Play aggressively on the lane, burn your mana by using your spells and utilize the regen items you bought at the start of the game.

At level 6, you can even solo kill opponents if there are creeps for Chain Frost to bounce.

Frost Shield is great for defending towers and delaying the enemy push.

In fights, be quick at saving allies with Frost Shield and defensive items. Use other abilities afterwards.

When not much is happening, push out side lanes with Frost Shield and Frost Blast.

You can quickly farm enemy summons or the big creep in jungle camps using Sinister Gaze.

You can still cast all your other spells while channeling Sinister Gaze.

Counter Strategy

Lich is a strong laner. Bring extra consumables.

Frost Shield from Lich significantly reduces damage taken from right-clicks and it can be used on towers.

Split up when Lich uses Chain Frost or run towards a group of creeps to pass the bounce away.

Avoid fighting in choke spots and clumping up against Chain Frost.

Magic resistance and spell immunity items are great against Lich.

Lotus Orb is great at reflecting 3 spells of Lich.

Lore

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't.

He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.

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