Aghanim's Shard
|
Main shop
1400
With origins known only to a single wizard, fragments of this impossible crystal are nearly as coveted as the renowned scepter itself.
Like an enchanting gem, a magical and empowering item that bestows your hero with a unique and additional ability!
Abilities
Passive: Ability Upgrade
Upgrades an existing ability or adds a new ability to your hero.
Additional Insights
From the versatility and strategic value, It provides heroes with an opportunity to diversify their skill sets, adapt to various situations, and surprise opponents with unexpected tactics.
Statistics
The statistics below shows the percentage of hero builds which contain Aghanim's Shard as a core or non-core item for each role. These statistics are based on our
.Itemization Strategy
Mainly taken as early as it is available, it is for everyone no matter the role!
Heroes with Aghanim's Shard as Core Item
A core upgrade for Firestorm that increases your AoE damage with more waves and lets you keep Firestorm on top of enemy heroes while you chase them. Goes well with Firestorm talents.
An occasional upgrade after your core items that pairs well with the talent tree for Battlehunger and gives you a burst of movement speed. Can be used multiple times on an enemy
A core item to increase your AoE damage and slow with more Viscous Nasal Goo and Quill Spray stacks.
A core item that allows you to take ancient creeps with Holy Persuasion. The ancients are much more powerful than normal creeps in terms of auras, HP, damage, and abilities.
A core item to gain the Burning Barrage ability to clear creep waves in an instant and do massive damage in an area.
A repositioning tool that gives you more mobility and lockdown in fights, as well as helping you clear waves without having to stay and last hit.
A buff to Surge that makes it tougher for enemies to get away from or chase Surged allies. The effect can be toggled off to not give away the pathing of a Surged ally.
Support: A late game pick up to help you transition into a damage dealer with Starbreaker.
Offlane: A core item that grants allows you to become spell immune during Starbreaker and ensure you do your full damage in fights.
A core item that provides extra control in fights with Poison Touch. Works incredibly well to deal with basic illusions as hex clears them instantly.
A core item that causes Spirit Siphon to fear enemies away from you for more teamfight control as well as a TP cancel.
A core item to reduce Fissure cooldown and pallows you to walk through it for unobstructed pathing. Also improves the lockdown on all your spells to keep applying Aftershock around Fissure. Allows you to clear waves with Fissure+Totem.
A core item that greatly improves your damage output and wave clear ability with multiple Impetus shots.
A core item to have more Eidolons when you cast Malefice to do more damage and have better split push potential. Gives you an additional way of pushing waves by casting Malefice on a creep and having the eidolons clear the rest of the wave.
A core upgrade to Homing Missile for massive burst potential on enemy heroes with a secondary Rocket Barrage.
A core item that controls enemy heroes in an area and makes it hard for them to avoid getting their mana burnt.
A core item that adds to your control and damage output with Liquid Frost on attacks, Goes well with your level 10 talent.
A core item to provide even more healing for yourself and your allies with Illuminate during Spirit Form.
A core item that provides you with an additional soft lockdown to stay on top of targets and mobility.
A core item for extra damage and control on enemy heroes. Lets you reposition enemies closer to or away from your team.
A core upgrade that gives you more damage off Duel wins. Also increases Overwhelming Odds radius when Duelling.
A core item for extra control in teamfights and have potential to burst a secluded enemy hero with Chain Frost.
Mid: A core item that increases your spell damage with Fiery Soul stacks. If the stun lock isn't necessary at the beginning, look to initiate with Laguna Blade to have maximum spell amplification on your other spells if you have the Thermal Runaway facet.
Support: A core item to increase your spell damage with Fiery Soul stacks. If the stun lock isnt necessary at the beginning, look to initiate with Laguna Blade to have maximum spell amplification on your other spells if you have the Thermal Runaway facet.
A core item to drain the mana of multiple units and gain debuff immunity while channeling Mana Drain in fights to avoid most disables. Works well to instantly clear multiple illusions.
A core item on your hero to have a dispel as well as movement and attack speed buffs for your team with Savage Roar. The Shard on your Spirit Bear is a late game pick up that helps as another form of lockdown to bring an enemy hero closer to your team.
A core item that improves your damage output and control with Shockwave. Particularly useful to clear creep waves extremely fast.
A core upgrade for Rebound to improve your mobility when no allies are around. Lets you solo kill enemy heroes with a stun.
A core pick up that extends the potential maximum uptime of Leap's buffs, allowing you to synergize it's steroid for the entirety of Solar Flare. Allows you to more precisely position yourself and delete waves with Start Storm + Leap.
A core item to improve your mobility and damage through Boundless Strike and immediately get on top of enemy heroes you stun. Also lets you get away from trouble when you cannot use Tree Dance.
A core item that prevents you from getting chain-stunned to death as it allows you to shift attributes when stunned to survive fights.
A core item to gain some HP sustain through lifesteal during Pierce the Veil and increase the damage output of all your spells with the spell amplification buff attained with kills during your ultimate. You also gain all the spell amp from Pierce the Veil kills before getting the Aghanims Shard.
A core item to close the gap on a target enemy or ally. Lets you farm much faster and do more damage in teamfights in combination with Death Pulse.
A core item to reduce the cooldown on Shadowraze every time you hit an enemy hero with the spell and have it available again sooner to do more damage.
A core item to increase your magic damage output with Vendetta and follow up with your other spells and items to burst down an enemy hero.
A core item to make yourself and your cores significantly more tanky against right click damage from enemy heroes with Fire Shield.
Aghanim's Shard significantly increases Purification's healing output, enabling Omniknight to rapidly restore health to allies and turn the tide of battle.
A core item that gives you another healing and damage tool in an area. Works well against high HP regen on enemy heroes to reduce their tankiness and burst them down quickly.
A core to stop in place and turn during Rolling Thunder to chain stun enemy heroes. Also makes you debuff immune to avoid most disables and silences on the enemy team and roll away when attacked. Lets you cast Rolling Thunder without fear of interruption.
A core item that allows you to use Sun Ray during Supernova. Lets you do more damage during your ultimate and improves the survival chances of your egg with the miss chance from your innate on affected enemy heroes.
A core item to have another long range disable on enemy heroes with Rock Throw. Also lets you clear creep waves safely and reliably.
One of the biggest impacts as a support Pudge you can have is the ability to save your teammates from anything (Chronosphere, Blackhole etc.) by providing them with immunity and healing while carrying them away to safety.
A core item that lets you stay back in teamfights and do damage with Life Drain through your Nether Ward. Works well against basic illusions to kill all of them instantly around your Nether Ward with Life Drain.
A core item to increase your AoE damage and control with Blink. Lets you clear creep waves much faster and get on top of enemy heroes to burst them in the silence duration. Also helps with escaping as the damage and silence can prevent enemy heroes from chasing you.
A core item that lets you stay on top of enemy heroes with Static Link without relying on your slow from Plasma Field.
A core item that prevents enemy heroes stuck in Smoke from getting help by their teammates with a Force Staff.
Purchase it early if you're facing opponents that have a lot of Invisibility either trough items or abilities. Allows you to scout cliffs, highgrounds and trees as it provides vision of the area within it's AOE.
A core item to reposition yourself or an ally in trouble with Telekinesis. Also gives you the Aghanims Shard upgrade on stolen spells.
A core item that increases your damage output with Epicenter. Also improves your impact in teamfights while Epicenter is on cooldown.
A core item to have a save for your allies with dispel and heal. Upgrades to two charges with the Aghanims Scepter.
A core upgrade that allows you to channel Shackles from further away and spawn four snakes to attack the disabled target or clear creep waves safely and reliably.
A core item to increase both the permanent and temporary intelligence steal through Glaives of Wisdom.
A core item that doubles Arcane Bolt on each cast and helps scale its damage with intelligence gain. Also provides more mana pool to spam your spells as well as makes you tanky against physical damage.
A core upgrade which saves you time of applying Corrosive Haze on a target you jumped and utilize the Slithereen Crush stun duration for more right clicks. Improves your wave clear speed as armor reduction is applied before Slithereen Crush physical damage.
A core upgrade that gives you another survivability tool with Depth Shroud. Has a similar effect as Shadow Dance and also lets you save allied heroes. Lets you interrupt certain enemy initiations like Duel or Berserkers Call.
A core item that provides you the ability to disengage and open a gap between yourself and enemy heroes using Concussive Grenade.
A core item that massively increases the right click damage output of your hero and nearby allies with Overload. Has great synergy with your level 25 talent.
A core item to protect one of your cores against physical damage through disarm and let them be more fearless in teamfights.
A core item to have another form of lockdown on enemy heroes with Dead in the Water and have more versatility with Ravage usage. Works particularly well against elusive enemy heroes, such as Ember Spirit.
A core item to have infinite hit counts on Tree Grab and always dish out your maximum right click damage. Also improves your damage output through Tree Throw.
A core upgrade that adds to mobility and control by making you invisible near trees as well as your Natures Grasp. Also gives you more movement speed when invisible.
A core upgrade of Ice Shards to have more AoE damage and control in fights. Also lets you clear creep waves from a distance without having to commit with Snowball.
A core item that gives you a save for yourself or an ally with Tombstone. Works well against single target initiations such as Duel.
A core item to have Enrage with every Earthshock cast to make it more difficult for enemy heroes to get away from you or lock you down. Gives more versatility with Enrage usage. The Enrage duration from the spell and Earthshock stack additively.
A core item to damage and stun enemy heroes who dispel Venomous Gale with Lotus Orb, BKB, or another debuff immunity spell.
A core upgrade of Poison Attack to deal more damage to enemy heroes and buildings with minus armor. Also helps you take Roshan faster.
A defensive upgrade that makes you invulnerable for a short duration and heal up to turn the fight from low HP. Also stuns around your landing spot upon cast.
A core item to spawn imps with Upheaval to do more damage in teamfights as well as clear creep waves from a distance.
A core item to improve your damage output on enemy heroes and creeps you pass through with Shukuchi to hit them with Geminate Attack. Lets you clear creep waves in an instant and have incredible split push potential.
A core item that gives you a massive area of control against enemy heroes and push them towards or away from you with Gale Force.
A core upgrade for Cold Embrace to increase your AoE spell damage output for fighting and farming. Lets you clear creep waves quickly by healing an allied creep and using Splinter Blast on enemy creeps.
A core item to gain spell lifesteal and slow resistance for yourself and your Tethered ally. Improves the survivability of your Tethered core in fights.
A core item to have another short duration Death Ward while keeping yourself safe from damage and disables. Lets you dodge stuns and high damage projectiles.
Trivia
A fascinating trivia about Aghanim's Shard in Dota 2 revolves around its introduction and integration into the game during the 7.28 patch.