Universal Attribute IconUniversal

Arc Warden

Popularity: #112

Leaderboard: #40

Ban Rank: #7

KDA Rank: #35

Hero

Build

Matchup

Arc Warden stats, abilities and strategy

Creates a copy of himself to split push

A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.

Win Rate 50.7%

Pick Rate 2.3%

Attributes

Arc Warden image

560 +52.8/lvl

363 +31.2/lvl

Strength Image

20 +2.4/lvl

Agility Image

20 +3.0/lvl

Intelligence Image

24 +2.6/lvl

Stats

Attack

Damage:

67 - 73 + 5.6/level (259 - 265 at level 30)

Attack

Range:

625

Attack

Armor:

3.3 + 0.5/level (20.2 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

arc_warden_alt icon

Runed Replica

Win Rate: 47.2%

Pick Rate: 34.5%

The Tempest Double is infused with the bonuses of Power Runes for 12s when created.

Level 1 - Arcane Rune.

Level 2 - Arcane and Invisibility Runes.

Level 3 - Arcane, Invisibility, and Haste Runes.


Patch 7.39

  • Tempest Double: Level 1 now grants Arcane Rune instead of Invisibility Rune
rune icon

Power Capture

Win Rate: 52.5%

Pick Rate: 65.5%

Magnetic Field pulls runes. Arc Warden gains +1.5 all attributes permanently upon activating a Power Rune.

Abilities

Innate Ability Image
Runic Infusion

ABILITY: Passive


Upon activating any rune, gain the Regeneration Rune buff for 4s.


Has 67% duration when activating a Bounty or Water rune.


FACET: Power Capture

rune icon

Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.

Q

Flux

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.


DURATION: 6

ALLY SEARCH RADIUS: 225

DAMAGE PER SECOND: 15 / 30 / 45 / 60

MOVEMENT SPEED SLOW: 14% / 21% / 28% / 35%

Cooldown

16

Mana Cost

75

Cast Range

500 / 600 / 700 / 800


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Flux silences when the target is alone, deals more damage, and lasts longer.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +20% Flux Slow

LEVEL 10 TALENT: +200 Flux Cast Range


An infinitesimal fraction of the power which imprisoned the Ancients.

W

Magnetic Field

AFFECTS: Area

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Arc Warden generates a circular distortion field of magnetic energy. The magnetic field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field.


RADIUS: 300

DURATION: 4 / 5 / 6 / 7

ATTACK SPEED BONUS: 30 / 60 / 90 / 120

EVASION BONUS: 100%

Cooldown

20 / 19 / 18 / 17

Mana Cost

50 / 70 / 90 / 110

Cast Range

900


FACET: Power Capture

rune icon

Magnetic Field pulls runes. Runes inside Magnetic Field automatically activate.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: -5s Magnetic Field Cooldown

LEVEL 15 TALENT: +25 Magnetic Field Attack Speed


Time and space are of little consequence to one as old as Zet.

E

Spark Wraith

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DEBUFF: Yes


Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.


Spark Wraiths can not be disjointed.


SEARCH RADIUS: 375

DURATION: 16

MOVEMENT SLOW: 100%

ACTIVATION DELAY: 1.5

DAMAGE: 100 / 170 / 240 / 310

WRAITH SPEED: 550

SLOW DURATION: 0.5 / 0.6 / 0.7 / 0.8

Cooldown

4

Mana Cost

80

Cast Range

2000


Aghanim ScepterAghanim Shard

Aghanim's Shard

When Spark Wraith activates, a secondary Spark Wraith will fuse to the next closest target that deals 80% damage. Increases Spark Wraith search radius.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -1.1s Spark Wraith Activation Delay

LEVEL 20 TALENT: +50% Spark Wraith Damage


Lesser fragments of Zet's original self.

R

Tempest Double

PASSIVE: No


Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.

The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.


Tempest Double and Refresher Orb cannot be used by the duplicate.


BOUNTY GOLD: 180 / 240 / 300

DURATION: 18 / 21 / 24

MAX MISS CHANCE: 35%

MAX SELF SLOW: 35%

Cooldown

60 / 55 / 50

Cast Range

700


FACET: Runed Replica

arc_warden_alt icon

The Tempest Double is infused with the bonuses of Power Runes for 12s when created.

Level 1 - Arcane Rune.

Level 2 - Arcane and Invisibility Runes.

Level 3 - Arcane, Invisibility, and Haste Runes.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: Tempest Double Has No Penalties


Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-1.1s Spark Wraith Activation Delay

Tempest Double Has No Penalties

+ 1.2%

Talet tree backgroundTalent tree branchesTalent tree branch

-5s Magnetic Field Cooldown

+ 2.4%

+50% Spark Wraith Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+25 Magnetic Field Attack Speed

+ 1.0%

+20% Flux Slow

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Health

+200 Flux Cast Range

+ 1.1%

Win Rate

Pick Rate

Patch 7.39

  • Level 20 Talent Magnetic Field Cooldown Reduction decreased from 7s to 5s
  • Level 20 Talent Spark Wraith Damage increased from +40% to +50%
  • Level 25 Talent Spark Wraith Activation Delay Reduction increased from 1s to 1.1s

Strategy

Make use of Spark Wraiths to secure creep last hits, especially the ranged creeps.

If an opponent splits away from creeps or his ally, you can Flux him and follow up with right clicks and Spark Wraiths.

Use Spark Wraiths to scout the opponents and protect yourself while farming.

Make sure not to feed Tempest Double to opponents as it gives away a lot of gold and experience.

Use Tempest Double as frequently as possible to split push the side lanes and damage buildings.

Avoid being part of the teamfights from the very start until you get first major item that will tank you up.

Whenever opponents teleport back on a hero or two to address your split push, look to fight the remaining opponents, Smoke of Deceit or take Roshan.

If you are playing carry, take the Runed Replica facet. If you are playing mid, take the Power Capture facet.

Use Magnatic Field to secure runes

Counter Strategy

Arc Warden's Flux does no damage to you if you are close to another unit.

Arc Warden's Spark Wraith takes time to charge which gives you an opportunity to run away and dodge it.

Units inside Arc Warden's Magnetic Field can be hit if you are inside of it or have evasion piercing items.

Arc Warden is a weak laner. Pressure him early on.

Arc Warden's Tempest Double gives a lot of gold and experience. Kill it if possible.

Arc Warden farms the jungle a lot. Plant deep Observer Ward and gank him. Also block off camps with Sentry Ward.

Buy gap closing items to get on top of Arc Warden.

Boots of Travel allow to defend against Arc Warden's split-pushing and to quickly rejoin the team.

Once Arc Warden has Aghanim's Scepter, look to walk close to one of your allies or creeps when targeted by Flux to prevent the silence and damage.

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