Slashes his foes with mana-draining attacks
Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.
Win Rate 51.1%
Pick Rate 14.2%
Attributes

582 +35.2/lvl
219 +21.6/lvl

21 +1.6/lvl

24 +2.8/lvl

12 +1.8/lvl
Stats

Damage:
53 - 57 + 2.8/level (148 - 152 at level 30)

Range:
150

Armor:
5.0 + 0.5/level (20.9 at level 30)

Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Magebane's Mirror
Win Rate: 48.5%
Pick Rate: 23.4%
Spells countered by Counterspell or Counterspell Ally will immediately burn a percentage of its mana cost from the enemy and deal damage based on the burned mana cost.

Mana Thirst
Win Rate: 51.9%
Pick Rate: 76.6%
Anti-Mage gains damage when his enemies are at low mana.
Abilities

ABILITY: Passive
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at %zero_tooltip%% mana. No effect if enemy is above %mana_threshold%% mana.
Full effect if caused by illusions.
MIN MOVEMENT SLOW: 12.5% / 15% / 17.5% / 20%
MAX MOVEMENT SLOW: 25% / 30% / 35% / 40%
SLOW DURATION: 0.75



LEVEL 15 TALENT: +5%/15% Persecutor Min/Max Movement Slow

Mana Break
ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
Mana Break has 50% effect if caused by illusions.
MANA BURNED AS DAMAGE: 50%
MANA BURNED PER HIT: 25 / 30 / 35 / 40
MAX MANA BURNED PER HIT: 1.6% / 2.4% / 3.2% / 4%



LEVEL 15 TALENT: +1% Max Mana Mana Burn
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.

Blink
PASSIVE: No
Short distance teleportation that allows Anti-Mage to move in and out of combat.
You can use Blink to dodge incoming projectiles.
DEBUFF DURATION: 0

12 / 10 / 8 / 6

50

750 / 900 / 1050 / 1200



LEVEL 25 TALENT: +200 Blink Cast Range
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.

Counterspell
DISPELLABLE: Yes
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.
Break disables the passive magic resistance.
MAGIC RESISTANCE: 16% / 24% / 32% / 40%
DURATION: 1.2
REFLECTED SPELL AMP: 0%
MANA BURN PERCENTAGE: %

15 / 11 / 7 / 3

50
FACET: Magebane's Mirror

Counterspell burns a percentage of the countered spell's mana cost from its caster and does damage based on 100% of the burned mana cost, up to a maximum of %max_damage_from_mana_drain% damage per reflected spell.
PATCH 7.38
Now reflects spells by default
Passive Magic Resistance rescaled from 15/25/35/45% to 16/24/32/40%
With the proper focus, Anti-Mage turns innate resistance into calculated retaliation.

Mana Void
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect.
Break disables Mana Thirst vision and attack bonuses.
DAMAGE: 0.8 / 0.95 / 1.1
STUN DURATION: 0.3
RADIUS: 500
MANA THIRST MAX ATTACK DAMAGE:

70

100 / 150 / 200

600
FACET: Mana Thirst

Passively grants attack damage when an enemy hero's mana falls below 60%, with the bonuses increasing as their mana falls further.
If the enemies mana falls below %threshold_pct% Anti-Mage gains the maximum amount of damage, as well as vision and True Sight of that hero. Applies to enemy heroes within %thirst_range% range. Bonuses stack per hero.






LEVEL 25 TALENT: -50s Mana Void Cooldown
LEVEL 20 TALENT: +0.7s Mana Void Stun
LEVEL 20 TALENT: +0.2 Mana Void Damage Multiplier
LEVEL 10 TALENT: +200 Mana Void Radius
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

Counterspell Ally
Shard grants new ability
AFFECTS: Unit
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Counterspell Ally may be activated to create an anti-magic shell around an allied hero that blocks and reflects any targeted spells. Any time a spell is blocked by Counterspell or Counterspell Ally, an illusion of Anti-Mage will be created next to the enemy.
REFLECTED SPELL AMP: 0%
MANA BURN PERCENTAGE: %

3

50

600
FACET: Magebane's Mirror

Counterspell burns a percentage of the countered spell's mana cost from its caster and does damage based on 100% of the burned mana cost, up to a maximum of %max_damage_from_mana_drain% damage per reflected spell.
PATCH 7.38
Now reflects spells by default
Talents [E]



-50s Mana Void Cooldown
+200 Blink Cast Range
+ 1.4 %



+0.7s Mana Void Stun
+0.2 Mana Void Damage Multiplier
+ 0.5 %



+5%/15% Persecutor Min/Max Movement Slow
+1% Max Mana Mana Burn
+ 0.6 %



+200 Mana Void Radius
+ 1.3 %
+3 Health Regen
Win Rate
Pick Rate
Strategy
Keep your health high in lane to sustain. Buy consumables if necessary. Get cornucopia as soon as you can if playing a heavy harass lane.
Hit opponents and burn their mana whenever you can, for example when they go for a last hit. Find openings to punish the enemy hero for contesting creeps.
Play safe and acquire Battle Fury as early as possible. Your farming speed goes up exponentially with it by spam-blinking around jungle camps and waves.
Look around the map while you are farming to dodge ganks but also to potentially snipe a kill with Mana Void. Look for low mana and low health enemy heroes.
Plant wards for yourself in the area you are farming to secure vision for yourself and your team.
Keep a lane pushed out to apply some pressure on the map. If you expect to be ganked, blink into trees and teleport to the opposite side of the map.
Build items that give you tankiness such as Skadi and Abyssal Blade. These items provide good overall stats and durability with damage.
Whenever your teammates die consider cutting a wave behind the opponents or push out some other lane.
Counter Strategy
Anti-Mage is a weak laner, so look to pressure him from the start, especially when he is level 1-3.
Look to spend your mana before it gets burned by Anti-Mage. The longer the lane goes, the more mana he will burn from you.
Against Anti-Mage during the laning phase buy a Magic Stick or consider buying a Soul Ring to have mana for spells
Look to disrupt Anti-Mage's jungling by placing deep wards and smoking on him. Anti-Mage is weak until he gets Manta Style
Consider getting Boots of Travel on one of the cores to address Anti-Mange's split push playstyle
In team fights look to save the hero that Anti-Mage jumps on. But be careful as you might blow up too if you get too close to a Mana Voided hero
Anti-Mage is strong mid- to late-game as he can farm rapidly, but he is not that strong in very late game
Lore
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.