Puts his enemies to sleep, incapacitating them
Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.
Win Rate 49.6%
Pick Rate 1.9%
Attributes

626 +59.4/lvl
351 +32.4/lvl

23 +2.7/lvl

23 +2.7/lvl

23 +2.7/lvl
Stats

Damage:
72 - 78 + 5.7/level (266 - 272 at level 30)

Range:
400

Armor:
4.8 + 0.5/level (20.2 at level 30)

Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Dream Stalker
Win Rate: 49.2%
Pick Rate: 60.5%
Bane has increased attack speed when attacking Nightmared units.

Sleepwalk
Win Rate: 50.1%
Pick Rate: 39.5%
Nightmared units walk in Bane's chosen direction.
Abilities

ABILITY: Passive
Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).

Enfeeble
AFFECTS: Unit
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Deals damage every second and lowers the enemy's total attack damage and cast range.
ATTACK DAMAGE REDUCTION: 55% / 60% / 65% / 70%
CAST RANGE REDUCTION: 30%
DURATION: 9
DAMAGE: 12 / 18 / 24 / 30

28 / 21 / 14 / 7

100 / 110 / 120 / 130

800 / 900 / 1000 / 1100




LEVEL 15 TALENT: +13 Enfeeble Damage Per Second
LEVEL 10 TALENT: +20% Enfeeble Cast Range Reduction
Each tendril of fear that Atropos weaves increases the vulnerability of his victims to arcane and unknown arts.

Brain Sap
AFFECTS: Unit
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
HEAL/DAMAGE: 90 / 160 / 230 / 300

17 / 15 / 13 / 11

120 / 130 / 140 / 150

625


Aghanim's Shard
Reduces cooldown by %bonus_AbilityCooldown%. Causes Brain Sap to become a %shard_radius% AoE spell. Secondary targets only heal for %shard_secondary_target_heal_pct%%.




LEVEL 25 TALENT: +275 Brain Sap Damage/Heal
LEVEL 10 TALENT: +125 Brain Sap Cast Range
Atropos finds no greater pleasure than to harvest the fear he creates.

Nightmare
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.
In the first second of Nightmare, the unit is invulnerable.
Bane can wake himself from Nightmare.
On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.
ATTACK SPEED BONUS: 0
WALK SPEED: 0

24 / 21 / 18 / 15

120 / 130 / 140 / 150

550 / 600 / 650 / 700
FACET: Dream Stalker

Bane has increased attack speed when attacking Nightmared units.
FACET: Sleepwalk

Nightmared units walk in Bane's chosen direction.



LEVEL 20 TALENT: -3s Nightmare Cooldown
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Fiend's Grip
AFFECTS: Unit
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
MANA DRAIN PER SECOND: 5%
DAMAGE: 70 / 110 / 150

120 / 110 / 100

200 / 300 / 400

625


Aghanim's Scepter
Reduces Fiend's Grip cooldown by %bonus_AbilityCooldown%. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take %scepter_incoming_illusion_damage%% incoming damage and immediately die if they are interrupted. Damage does not stack.




LEVEL 25 TALENT: +3s Fiend's Grip Duration
LEVEL 15 TALENT: +5% Fiend's Grip Max Mana Drain
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

Nightmare End
PASSIVE: No
Ends all ongoing Nightmares.
Talents [E]



+3s Fiend's Grip Duration
+ 1.0 %
+275 Brain Sap Damage/Heal



+30 Movement Speed
+ 2.6 %
-3s Nightmare Cooldown



+5% Fiend's Grip Max Mana Drain
+ 1.0 %
+13 Enfeeble Damage Per Second



+20% Enfeeble Cast Range Reduction
+ 2.8 %
+125 Brain Sap Cast Range
Win Rate
Pick Rate
PATCH 7.38
Level 10 Talent -3s Brain Sap Cooldown replaced with +125 Brain Sap Cast Range
Strategy
Bane has improved night vision. Use it scout out your enemies
Bane is great at trading due to great baseline stats and Brain Sap to regain some health.
If an opponent is below 50%, you can Nightmare them and allow your core to come forward and finish the hero along with you.
Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.
Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.
You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.
Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.
Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.
Counter Strategy
Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.
Bane has increased night vision and can see you before you see him at night. Stay hidden in trees or on a highground.
You can unsleep an ally affected by Bane's Nightmare by attacking that ally.
Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.
Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.
Lore
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.