Weaves magic with an array of spell combos
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Win Rate 51.1%
Pick Rate 21.0%
Attributes

538 +55.0/lvl
315 +56.4/lvl

19 +2.5/lvl

14 +2.0/lvl

20 +4.7/lvl
Stats

Damage:
35 - 41 + 4.7/level (186 - 192 at level 30)

Range:
600

Armor:
1.3 + 0.3/level (12.2 at level 30)

Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Scholar of Koryx
Win Rate: 44.9%
Pick Rate: 2.5%
Quas gains an additional max level. When Invoker reaches level 6, Quas gains an additional level.
When Cold Snap triggers, Invoker is healed and restores some mana.
Aghanim's Scepter upgrades Ghost Walk and grants 2 current and max levels to Quas, increasing it to 10.
Aghanim's Shard upgrades Ice Wall.

Mind of Tornarus
Win Rate: 49.8%
Pick Rate: 5.9%
Wex gains an additional max level. When Invoker reaches level 6, Wex gains an additional level.
Alacrity grants bonus attack range when used on Invoker or range units under his control.
Aghanim's Scepter upgrades Tornado and grants 2 current and max levels to Wex, increasing it to 10.
Aghanim's Shard upgrades E.M.P.

Agent of Gallaron
Win Rate: 51.3%
Pick Rate: 91.7%
Exort gains an additional max level. When Invoker reaches level 6, Exort gains an additional level.
Chaos Meteor's radius and travel distance is increased.
Aghanim's Scepter upgrades Sun Strike and grants 2 current and max levels to Exort, increasing it to 10.
Aghanim's Shard upgrades Sun Strike.
Abilities

PASSIVE: No
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.
Click the help button to see the list of possible spells.
The arrangement of instances does not matter.
Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
Invoke will not break invisibility and can be cast while channeling.
MAX SPELLS: 2

7
So begins a new age of knowledge.

Quas
PASSIVE: No
DISPELLABLE: Yes
Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
MAX LEVEL: 7
HP REGEN PER INSTANCE: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
BONUS STRENGTH PER LEVEL: 1
FACET: Scholar of Koryx

Quas gains an additional max level. When Invoker reaches level 6, Quas gains an additional level.


Aghanim's Scepter
Grants %scepter_bonus_levels% current and max levels.



LEVEL 25 TALENT: 2x Quas/Wex/Exort Active Bonuses
PATCH 7.38
Each active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
Leveling up Quas now provides +1 Strength by default

Wex
PASSIVE: No
Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement speed. Passively grants bonus agility per level of Wex.
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
MAX LEVEL: 7
MOVE SPEED PER INSTANCE: 0.6% / 1.2% / 1.8% / 2.4% / 3% / 3.6% / 4.2% / 4.8% / 5.4% / 6%
BONUS AGILITY PER LEVEL: 1
FACET: Mind of Tornarus

Wex gains an additional max level. When Invoker reaches level 6, Wex gains an additional level.


Aghanim's Scepter
Grants %scepter_bonus_levels% current and max levels.



LEVEL 25 TALENT: 2x Quas/Wex/Exort Active Bonuses
PATCH 7.38
Each active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
Leveling up Wex now provides +1 Agility by default

Exort
PASSIVE: No
Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
MAX LEVEL: 7
ATTACK DAMAGE PER INSTANCE: 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19
BONUS INTELLIGENCE PER LEVEL: 1
FACET: Agent of Gallaron

Exort gains an additional max level. When Invoker reaches level 6, Exort gains an additional level.


Aghanim's Scepter
Grants %scepter_bonus_levels% current and max levels.



LEVEL 25 TALENT: 2x Quas/Wex/Exort Active Bonuses
PATCH 7.38
Each active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
Leveling up Exort now provides +1 Intelligence by default

Cold Snap
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
The freeze stun only triggers on damage greater than 10 after reductions.
COLD SNAP DURATION (QUAS): 3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2 / 6.6
FREEZE DURATION: 0.4
FREEZE COOLDOWN (QUAS): 0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56 / 0.53
FREEZE DAMAGE (QUAS): 8 / 16 / 24 / 32 / 40 / 48 / 56 / 64 / 68 / 72
FREEZE HEAL (QUAS): 0

18

100

1000
FACET: Scholar of Koryx

When Cold Snap triggers, Invoker is healed INVALID TYPE hp and restores 5 mana.



LEVEL 15 TALENT: -5s Cold Snap Cooldown
PATCH 7.38
No longer heals Invoker when dealing damage by default
Added values for levels 9 and 10
Duration for levels 9 and 10 of Quas is 6.2/6.6s
Freeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s
Freeze Damage for levels 9 and 10 of Quas is 68/72
Sadron's Protracted Frisson.

Ghost Walk
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DEBUFF [E]: Yes
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
The slow effect does not work on Spell Immune enemies.
DURATION: 60
SLOW RADIUS: 450
ENEMY SLOW (QUAS): 20% / 25% / 30% / 35% / 40% / 45% / 50% / 55% / 60% / 65%
SELF SPEED (WEX): 20% / 15% / 10% / 5% / 0% / 5% / 10% / 15% / 20% / 25%
HEALTH REGENERATION (QUAS): 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
MANA REGENERATION (WEX): 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
ALLY RADIUS: 0

32

175
PATCH 7.38
Health Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20
Self Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%
Added values for levels 9 and 10
Enemy Slow for levels 9 and 10 of Quas is 60/65%
Mana Regen for levels 9 and 10 of Wex is 18/20
Myrault's Hinder-Gast.

Tornado
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
TRAVEL DISTANCE (WEX): 1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900 / 4200
RADIUS: 200
LIFT TIME (QUAS): 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3
BASE DAMAGE: 50
ADDED DAMAGE (WEX): 45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405 / 450

27

140

2000



LEVEL 10 TALENT: -4s Tornado Cooldown
PATCH 7.38
Added values for levels 9 and 10
Travel Distance for levels 9 and 10 of Wex is 3900/4200
Lift Time for levels 9 and 10 of Quas is 2.8/3s
Damage for levels 9 and 10 of Wex is 405/450
Claws of Tornarus.

E.M.P.
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
CHARGE TIME: 2.9
RADIUS: 675
MAX MANA BURNED (WEX): 100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700 / 775
BURN DAMAGE: 60%
DRAG SPEED: 0

27

125

950
PATCH 7.38
Added Mana Burned values for levels 9 and 10 of Wex: 700/775
Endoleon's Malevolent Perturbation.

Alacrity
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
BONUS ATTACK SPEED (WEX): 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118
BONUS DAMAGE (EXORT): 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118
BONUS ATTACK RANGE (WEX): 0
DURATION: 9

15

90

650
FACET: Mind of Tornarus

Alacrity grants bonus attack range when used on Invoker or any ranged units under his control.



LEVEL 20 TALENT: +30 Alacrity Damage/Speed
PATCH 7.38
Added values for levels 9 and 10
Bonus Attack Speed for levels 9 and 10 of Wex is 106/118
Bonus Damage for levels 9 and 10 of Exort is 106/118
Gaster's Mandate of Impetuous Strife.

Chaos Meteor
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
The meteor moves at a speed of 300.
IMPACT DELAY: 1.3
RADIUS: 275
TRAVEL DISTANCE (WEX): 465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725 / 1890
CONTACT DAMAGE TICK: 0.5
CONTACT DAMAGE (EXORT): 55 / 80 / 105 / 130 / 155 / 180 / 205 / 220 / 235 / 250
BURN DURATION: 3
BURN DAMAGE PER SECOND (EXORT): 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55
STUN DURATION: 0

50

200

700
FACET: Agent of Gallaron

Chaos Meteor has INVALID TYPE bonus radius and INVALID TYPE bonus travel distance.



LEVEL 20 TALENT: +2 Chaos Meteors
PATCH 7.38
Added values for levels 9 and 10
Travel Distance for levels 9 and 10 of Wex is 1725/1890
Contact Damage for levels 9 and 10 of Exort is 235/250
Burn Damage per Second for levels 9 and 10 of Exort is 50/55
Tarak's Descent of Fire.

Sun Strike
AFFECTS: Area
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Gives vision of the target area before the strike.
Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.
DELAY: 1.7
RADIUS: 175
DAMAGE (EXORT): 200 / 250 / 300 / 350 / 400 / 450 / 500 / 550 / 600 / 650

23

175



LEVEL 15 TALENT: -4s Sun Strike Cooldown
PATCH 7.38
Added Damage values for levels 9 and 10 of Exort: 600/650
Harlek's Incantation of Incineration.

Forge Spirit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.
Casting this ability will replace currently summoned Forged Spirits.
DAMAGE (EXORT): 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110
ARMOR (EXORT): 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
ATTACK RANGE (QUAS): 305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745 / 800
HEALTH (QUAS):
DURATION (QUAS): 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100
SPIRIT COUNT (QUAS): 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3
SPIRIT COUNT (EXORT): 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3

27

75
PATCH 7.38b
Attack range rescaled from 300/365/430/495/560/625/690/755/820/885 to 305/360/415/470/525/580/635/690/745/800
PATCH 7.38
Forge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
Forge Spirit's Base Mana decreased from 5 to 0
Duration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s
Damage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110
Added values for levels 9 and 10
Mana for levels 9 and 10 of Exort is 500/550
Armor for levels 9 and 10 of Exort is 8/9
Attack Range for levels 9 and 10 of Quas is 820/885
Health for levels 9 and 10 of Quas is 1100/1200
Melting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7
Culween's Most Cunning Fabrications.

Ice Wall
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
WALL DURATION (QUAS): 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12
MOVEMENT SLOW (QUAS): 20% / 40% / 60% / 80% / 100% / 120% / 140% / 160% / 180% / 200%
SLOW DURATION: 2
DAMAGE PER SECOND (EXORT): 8 / 16 / 24 / 32 / 40 / 48 / 56 / 64 / 72 / 80
ALLY HP REGEN: 0
ALLY BUFF DURATION: 0

23

125



LEVEL 10 TALENT: +50 Ice Wall DPS
PATCH 7.38
Flat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall
Duration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s
Added Movement Slow values for levels 9 and 10 of Quas: 180/200%
Damage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80
Killing Wall of Koryx.

Deafening Blast
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
TRAVEL DISTANCE: 1000
DAMAGE (EXORT): 70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390 / 430
KNOCKBACK DURATION (QUAS): 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2
DISARM DURATION (WEX): 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6

36

250

1000



LEVEL 25 TALENT: Radial Deafening Blast
PATCH 7.38
Damage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430
Knockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
Disarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s
Buluphont's Aureal Incapacitator.
Talents [E]



2x Quas/Wex/Exort Active Bonuses
+ 0.5 %
Radial Deafening Blast



+30 Alacrity Damage/Speed
+2 Chaos Meteors
+ 0.2 %



-5s Cold Snap Cooldown
+ 0.8 %
-4s Sun Strike Cooldown



-4s Tornado Cooldown
+ 0.6 %
+50 Ice Wall DPS
Win Rate
Pick Rate
PATCH 7.38
Level 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown
Strategy
Quas Exort: Sunstrike opponents fountain to check opponents items and infer lanes.
Quas Exort: Look around the map as much as you can for potential Sunstrike kills.
Quas Exort: You can use Sunstrike here and there to secure ranged creep last hit.
Quas Wex: Use Tornado and EMP to secure a last hit or deny a creep, and burn opponents mana at the same time.
Quas Exort: Use Forged Spirits to control runes.
If you play Quas Wex, then control active runes and look for opportunities to rotate once you have Boots and Spirit Vessel.
If you play Quas Exort, then avoid rotating and running around. Farm, pressure opponents' tower and look for Sun Strikes.
Quas Wex: After ganking few times with Spirit Vessel, consider going back for Hand of Midas if the game slows down.
When not much is happening, you can easily split push with summons or by dumping spells from fog.
Don't forget to use Alacrity on yourself or right-clicking ally in the fights. Works well with Cold Snap.
Use Forged Spirits or Sunstrike to scout if opponents are missing.
Invoker is great at enabling team to take Roshan early due to Alacrity, Forged Spirits and Cold Snap.
Aghanim's Scepter is a huge power spike, especially the Exort facet, if you have a setup within the team, such as Chronosphere.
Counter Strategy
Identify which Invoker type you are playing against, by looking at invoked spells and orbs above Invoker. Quas Exort Invoker is farm and burst oriented and uses the Sunstrike ability early on. While Quas Wex is ganking and control oriented and uses Tornado + EMP and Cold Snap + Urn of Shadows combinations.
Invoker is squishy and the only real defense he has are his spells. Try to gank him early in the game with Smoke of Deceit and Dust of Appearance.
Opt for anti-magic damage items against Invoker
Dodging or surviving Invoker's opening combination of spells, makes him weak for 5 to 10 seconds depending on the cooldown of his Invoke ability.
Keep in mind that Invokers Tornado dispels. Active rune buffs and many spells are countered by it.
With the Exort facet, Aghanim's Scepter grants Invoker Cataclysm spell. Be aware of it and be mindful about your hero's position during it.
Lore
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.