Invoker stats, abilities and strategy
Weaves magic with an array of spell combos
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Win Rate 48.9%
Pick Rate 18.9%
Attributes

538 +55.0/lvl
315 +48.0/lvl

19 +2.5/lvl

14 +2.0/lvl

20 +4.0/lvl
Stats

Damage:
39 - 45 + 4.0/level (169 - 175 at level 30)

Range:
600

Armor:
1.3 + 0.3/level (12.2 at level 30)

Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.39
- Base damage increased by 4
- Damage at level 1 increased from 35–41 to 39–45
- Intelligence gain decreased from 4.7 to 4.0
- Aghanim's Scepter no longer grants +2 levels to facet-centered orb and +1 to the others. Now grants only +1 level to all Orbs
- Removed basic facet-exclusive upgrades: Cold Snap's health and mana restoration for Scholar of Koryx, Alacrity's bonus attack range for Mind of Tornarus and Chaos Meteor's increased size and travel distance for Agent of Gallaron
Facets

Scholar of Koryx
Win Rate: 46.5%
Pick Rate: 6.8%
Quas gains an additional max level. When Invoker reaches level 6, Quas gains an additional level.
Aghanim's Scepter upgrades Ice Wall.
Aghanim's Shard upgrades Ghost Walk.
Patch 7.39
- Quas: No longer gains the second additional level from Aghanim's Scepter
- Cold Snap: No longer restores mana or health
- Ghost Walk: No longer upgraded with Aghanim's Scepter
- Ghost Walk: Now upgraded with Aghanim's Shard
- Ghost Walk: Increases Slow Radius by 150 and applies Ice Wall's Damage Per Second to all affected enemies
- Ice Wall: Aghanim's Shard upgrade moved to Aghanim's Scepter and reworked
- Ice Wall: Aghanim's Scepter makes the skill vector-targeted to create a moving Ice Floe instead of Ice Wall. After 1.3s delay, the Ice Floe forms from the center of the targeted area, creating a 150 width Ice Floe in its wake. Enemies that stay in it for longer than 2.5 seconds freeze, becoming rooted for 1.5 + (0.1 * Quas) seconds and take an instance of (75 + 25 * Quas) magical damage
- Ice Wall: Aghanim's Scepter cast range is 600. Ice Floe can freeze the same unit multiple times if they leave the floe and enter it again. Staying in the floe would prevent the unit from being rooted again

Mind of Tornarus
Win Rate: 51.4%
Pick Rate: 18.2%
Wex gains an additional max level. When Invoker reaches level 6, Wex gains an additional level.
Aghanim's Scepter upgrades Tornado.
Aghanim's Shard upgrades E.M.P.
Patch 7.39
- Wex: No longer gains the second additional level from Aghanim's Scepter
- Tornado: Aghanim's Scepter Twister spawn interval increased from 300 to 400
- Tornado: Aghanim's Scepter Twister damage per second rescaled from 120 to (50 + 10 * Wex)
- Tornado: Aghanim's Scepter Twister duration changed from 4s to (3s + 0.2s * Quas)
- Alacrity: No longer provides bonus attack range to Invoker and his controlled units

Agent of Gallaron
Win Rate: 48.5%
Pick Rate: 75.0%
Exort gains an additional max level. When Invoker reaches level 6, Exort gains an additional level.
Aghanim's Scepter upgrades Sun Strike.
Aghanim's Shard upgrades Sun Strike.
Patch 7.39
- Exort: No longer gains the second additional level from Aghanim's Scepter
- Chaos Meteor: No longer has increased size and travel distance
- Sun Strike: Aghanim's Scepter Cataclysm cooldown increased from 75s to 90s
Abilities

PASSIVE: No
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.
Click the help button to see the list of possible spells.
The arrangement of instances does not matter.
Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
Invoke will not break invisibility and can be cast while channeling.
MAX SPELLS: 2

7
So begins a new age of knowledge.

Quas
PASSIVE: No
DISPELLABLE: Yes
Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
MAX LEVEL: 7
HP REGEN PER INSTANCE: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
BONUS STRENGTH PER LEVEL: 1
FACET: Scholar of Koryx

Quas gains an additional max level. When Invoker reaches level 6, Quas gains an additional level.


Aghanim's Scepter
Grants 1 current and max level.



LEVEL 25 TALENT: 2x Quas/Wex/Exort Active Bonuses
A quelling cold.

Wex
PASSIVE: No
Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
MAX LEVEL: 7
MOVE SPEED PER INSTANCE: 0.6% / 1.2% / 1.8% / 2.4% / 3% / 3.6% / 4.2% / 4.8% / 5.4% / 6%
ATTACK SPEED PER INSTANCE: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
BONUS AGILITY PER LEVEL: 1
FACET: Mind of Tornarus

Wex gains an additional max level. When Invoker reaches level 6, Wex gains an additional level.


Aghanim's Scepter
Grants 1 current and max level.



LEVEL 25 TALENT: 2x Quas/Wex/Exort Active Bonuses
Patch 7.39
- Now also grants +1/2/3/4/5/6/7/8/9/10 Attack Speed per instance
A withering wind.

Exort
PASSIVE: No
Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
MAX LEVEL: 7
ATTACK DAMAGE PER INSTANCE: 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
BONUS INTELLIGENCE PER LEVEL: 1
FACET: Agent of Gallaron

Exort gains an additional max level. When Invoker reaches level 6, Exort gains an additional level.


Aghanim's Scepter
Grants 1 current and max level.



LEVEL 25 TALENT: 2x Quas/Wex/Exort Active Bonuses
Patch 7.39
- Attack Damage per instance increased from 1/3/5/7/9/11/13/15/17/19 to 2/4/6/8/10/12/14/16/18/20
An exacting flame.

Cold Snap
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
The freeze stun only triggers on damage greater than 10 after reductions.
COLD SNAP DURATION (QUAS): 3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2 / 6.6
FREEZE DURATION: 0.4
FREEZE COOLDOWN (QUAS): 0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56 / 0.53
FREEZE DAMAGE (QUAS): 28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92 / 100

18

100

1000



LEVEL 15 TALENT: -5s Cold Snap Cooldown
Patch 7.39
- Freeze Damage increased by 20
Sadron's Protracted Frisson.

Ghost Walk
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DEBUFF: Yes
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
The slow effect does not work on Spell Immune enemies.
DURATION: 60
SLOW RADIUS: 450
ENEMY SLOW (QUAS): 20% / 25% / 30% / 35% / 40% / 45% / 50% / 55% / 60% / 65%
SELF SPEED (WEX): 20% / 15% / 10% / 5% / 0% / 5% / 10% / 15% / 20% / 25%
HEALTH REGENERATION (QUAS): 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
MANA REGENERATION (WEX): 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20

32

175
Myrault's Hinder-Gast.

Tornado
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
TRAVEL DISTANCE (WEX): 1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900 / 4200
RADIUS: 200
LIFT TIME (QUAS): 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3
BASE DAMAGE: 50
ADDED DAMAGE (WEX): 45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405 / 450

27

140

2000



LEVEL 10 TALENT: -4s Tornado Cooldown
Claws of Tornarus.

E.M.P.
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
CHARGE TIME: 2.9
RADIUS: 675
MAX MANA BURNED (WEX): 100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700 / 775
BURN DAMAGE: 60%

27

125

950
Endoleon's Malevolent Perturbation.

Alacrity
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
BONUS ATTACK SPEED (WEX): 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118
BONUS DAMAGE (EXORT): 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118
DURATION: 9

15

90

650



LEVEL 20 TALENT: +35 Alacrity Damage/Speed
Gaster's Mandate of Impetuous Strife.

Chaos Meteor
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
The meteor moves at a speed of 300.
IMPACT DELAY: 1.3
RADIUS: 275
TRAVEL DISTANCE (WEX): 465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725 / 1890
CONTACT DAMAGE TICK: 0.5
CONTACT DAMAGE (EXORT): 55 / 80 / 105 / 130 / 155 / 180 / 205 / 220 / 235 / 250
BURN DURATION: 3
BURN DAMAGE PER SECOND (EXORT): 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55

50

200

700



LEVEL 20 TALENT: +2 Chaos Meteors
Tarak's Descent of Fire.

Sun Strike
AFFECTS: Area
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Gives vision of the target area before the strike.
Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.
DELAY: 1.7
RADIUS: 175
DAMAGE (EXORT): 175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575 / 625

23

175
Patch 7.39
- Damage decreased from (150 + 50 * Exort) to (125 + 50 * Exort)
Harlek's Incantation of Incineration.

Forge Spirit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.
Casting this ability will replace currently summoned Forged Spirits.
DAMAGE (EXORT): 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110
ARMOR (EXORT): 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
ATTACK RANGE (QUAS): 305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745 / 800
DURATION (QUAS): 24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
SPIRIT COUNT (QUAS): 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3
SPIRIT COUNT (EXORT): 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3

27

75
Patch 7.39
- Duration rescaled from 10/20/30/40/50/60/70/80/90/100s to 24/30/36/42/48/54/60/66/72/78s
Culween's Most Cunning Fabrications.

Ice Wall
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
WALL DURATION (QUAS): 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12
MOVEMENT SLOW (QUAS): 20% / 40% / 60% / 80% / 100% / 120% / 140% / 160% / 180% / 200%
SLOW DURATION: 2
DAMAGE PER SECOND (EXORT): 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75
WALL LENGTH: 1200
WALL WIDTH: 105

23

125



LEVEL 10 TALENT: +50 Ice Wall DPS
Patch 7.39
- The damage per second interval is now based on an individual unit gaining the debuff, rather than on an interval for the entire wall. As a result, the first damage instance is now applied instantly
- Damage interval improved from 1s to 0.5s
- Damage per second rescaled from (8 * Exort) to (25 + Exort * 5)
- Wall Width now supports AoE bonuses again
Killing Wall of Koryx.

Deafening Blast
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
TRAVEL DISTANCE: 1000
DAMAGE (EXORT): 70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390 / 430
KNOCKBACK DURATION (QUAS): 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2
DISARM DURATION (WEX): 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6

36

250

1000



LEVEL 25 TALENT: Radial Deafening Blast
Buluphont's Aureal Incapacitator.
Talents



2x Quas/Wex/Exort Active Bonuses
+ 0.8%
Radial Deafening Blast



+35 Alacrity Damage/Speed
+ 3.3%
+2 Chaos Meteors



-5s Cold Snap Cooldown
+1 Facet Orb Level
+ 2.2%



-4s Tornado Cooldown
+ 0.5%
+50 Ice Wall DPS
Win Rate
Pick Rate
Patch 7.39
- Level 15 Talent -4s Sun Strike Cooldown replaced with +1 Facet Orb Level
- Level 20 Talent Alacrity Damage/Speed increased from +30 to +35
Strategy
Quas Exort: Sunstrike opponents fountain to check opponents items and infer lanes.
Quas Exort: Look around the map as much as you can for potential Sunstrike kills.
Quas Exort: You can use Sunstrike here and there to secure ranged creep last hit.
Quas Wex: Use Tornado and EMP to secure a last hit or deny a creep, and burn opponents mana at the same time.
Quas Exort: Use Forged Spirits to control runes.
Quas Wex: Control active runes and look for opportunities to rotate once you have
Boots of Speed and
Spirit Vessel.
Quas Exort: Avoid rotating and running around the map. Instead, look to farm, pressure the enemy mid lane tower, and look for Sun Strike kills from afar.
Quas Wex: After ganking few times with
Spirit Vessel, consider going back for
Hand of Midas if the game slows down.
When not much is happening, you can easily split push with Forge Spirits, or by dumping spells like Meteor, Tornado, and Deafening Blast from fog.
Don't forget to use Alacrity on yourself or a right clicking ally in fights. Works well with Cold Snap.
Use Forged Spirits or Sunstrike to scout if opponents are missing.
Invoker is great at enabling team to take
Roshan early due to Alacrity, Forged Spirits and Cold Snap.
Aghanim's Scepter is a huge power spike, especially the Exort facet, if you have a setup within the team, such as Chronosphere.
Counter Strategy
Identify which Invoker type you are playing against, by looking at invoked spells and orbs above Invoker. Quas Exort Invoker is farm and burst oriented and uses the Sunstrike ability early on. While Quas Wex is ganking and control oriented and uses Tornado + EMP and Cold Snap +
Urn of Shadows combinations.
Invoker is squishy and the only real defense he has are his spells. Try to gank him early in the game with
Smoke of Deceit and
Dust of Appearance.
Opt for anti-magic damage items against Invoker
Dodging or surviving Invoker's opening combination of spells, makes him weak for 5 to 10 seconds depending on the cooldown of his Invoke ability.
Keep in mind that Invoker's Tornado dispels. Active rune buffs and many spells are countered by it.
With the Exort facet,
Aghanim's Scepter grants Invoker Cataclysm spell. Be aware of it and be mindful about your hero's position when the Sun Strikes come in.