Venomancer stats, abilities and strategy [7.41b]
Deals damage over time with venomous attacks
Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies.
Win Rate 47.9%
Pick Rate 14.6%
Attributes

538 +46.2/lvl
303 +21.6/lvl

19 +2.1/lvl

25 +2.8/lvl

19 +1.8/lvl
Stats
Damage:
62 - 65 + 4.7/level (227 - 230 at level 30)
Range:
450
Armor:
4.2 + 0.5/level (20.0 at level 30)
Movement:
280
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Removed Septic Shock innate ability
Abilities
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
DISPELLABLE: Yes
Venomancer's attacks slow enemies and deal damage over time.
Poison Sting damage can be lethal.
Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger.
DURATION: 4.5
DAMAGE PER SECOND: 9
MOVEMENT SLOW: 10%




LEVEL 15 TALENT: +7% Poison Sting Slow
LEVEL 10 TALENT: 15% Poison Sting Health Regen Reduction
Patch 7.41
- Now an innate ability
- Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Venomous Gale
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Venomous Gale can be lethal.
Duration damage is dealt every 3 / 3 / 3 / 3 seconds.
Slow starts at 35 / -40 / -45 / -50%, and decreases as time passes.
DURATION: 15
INITIAL DAMAGE: 25 / 50 / 75 / 100
DAMAGE PER TICK: 10 / 40 / 70 / 100
SLOW: 35% / 40% / 45% / 50%
PROJECTILE SPEED: 1200

21 / 20 / 19 / 18

95 / 105 / 115 / 125

800


Aghanim's Shard
Increases cast range and projectile speed by 25%. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.



LEVEL 10 TALENT: -5s Venomous Gale CD
Patch 7.41
- Aghanim's Shard upgrade reworked
- Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Snakebite
AFFECTS: Unit
DAMAGE TYPE: Magical
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Venomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.
INITIAL DAMAGE: 40 / 60 / 80 / 100
DAMAGE PER SECOND: 20 / 25 / 30 / 35
DURATION: 6

20 / 18 / 16 / 14

70 / 80 / 90 / 100

600




LEVEL 25 TALENT: Snakebite Undispellable
LEVEL 20 TALENT: +40% Snakebite Damage
Patch 7.41
- New Basic Ability
- Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Plague Ward
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
DURATION: 40
WARD HP: 150 / 250 / 350 / 450
WARD DAMAGE: 16 / 24 / 32 / 40

5

24 / 26 / 28 / 30

850




LEVEL 25 TALENT: 2.5x Plague Ward HP/Damage
LEVEL 20 TALENT: -2s Plague Ward Cooldown
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Noxious Plague
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Infects an enemy with a plague that does damage on application then slows the target and deals damage over time based on their maximum health. When the debuff ends for any reason, all debuffs from Venomancer on the initial target and the plague are spread to nearby targets. Additional spreads beyond the first do not deal impact damage.
Spread debuffs have fixed duration and are not modified by status resistance or debuff amplification.
DURATION: 4
INITIAL DAMAGE: 150 / 200 / 250
MAX HEALTH DAMAGE: 2% / 3% / 4%
SLOW: 50%
SPREAD RADIUS: 700
SPREAD COUNT: 2
PROJECTILE SPEED: 1200

100 / 90 / 80

200 / 250 / 300

900



LEVEL 15 TALENT: +75 Noxious Plague Spread Radius
Patch 7.41
- Ability reworked
- No longer has AoE effect, now affects only the host
- Now when the plague spreads, it also carries all debuffs placed by Venomancer
- Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
- Mana Cost decreased from 200/300/400 to 200/250/300
- Duration decreased from 5s to 4s
- Initial Damage decreased from 200/300/400 to 150/200/250
- Initial Damage is now non-lethal
- Now spreads a second time, but all spreads after the first one deal no initial damage
- Spread Radius decreased from 800 to 700
- Max HP as damage decreased from 3/4/5% to 2/3/4%
- Now upgraded with Aghanim's Scepter
- Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.
Talents



2.5x Plague Ward HP/Damage
+ 4.2%
Snakebite Undispellable



-2s Plague Ward Cooldown
+ 3.3%
+40% Snakebite Damage



+7% Poison Sting Slow
+ 0.9%
+75 Noxious Plague Spread Radius



15% Poison Sting Health Regen Reduction
-5s Venomous Gale CD
+ 0.7%
Win Rate
Pick Rate
Patch 7.41
- Level 15 Talent Poison Sting Slow increased from +5% to +7%
- Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
- Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
- Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
- Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
Strategy
If the lane is tough, consider putting more points in Plague Wards and move to the jungle if necessary.
Hit opponents regularly to apply ticking damage from Poison Sting.
Galed opponents can be denied, so do your best to secure a last hit on a dying hero.
Deny low health Plague Wards to deprive opponents of extra gold.
Venomancer is great at defending towers as you can place a bunch of Plague Wards around it.
Use Plague Wards off cooldown when you are moving around to scout, control runes and block camps.
Farm aggressively, as Plague Wards provide vision and farm dangerous spots for you along with the kill threat of Venomous Gale and Noxious Plague.
In fights, look to affect as many heroes as possible with Venomous Gale.
When not much is happening, push out the side lanes with Venomous Gale and Plague Wards.
Pick up
Aghanim's Scepter in the mid game to significantly increase your damage in teamfights with the Noxious Plague spread and the magic resistance reduction on affected enemy heroes.
Noxious Plague will snowball a teamfight in your favour if you can burst down the first hero affected by it.
Counter Strategy
Bring extra consumables to the lane against Venomancer's Poison Sting harass.
Consider
Town Portal Scroll out quickly when you find yourself in trouble against Venomancer.
Debuff immunity and magic resistance items are great against Venomancer.
Items that provide dispels are able to remove Venomous Gale, Snakebite, and Poison Sting.





