Linken's Sphere [7.38c]

Upgraded Item | Armor

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This magical sphere once protected one of the most famous heroes in history.

A hero's protective barrier, an extraordinary and versatile item that shields your hero from enemy spells and grants essential attributes.

Base Combat Stats

+ 16 All Attributes

bonus health regen

+ 6 Health Regeneration

bonus mana regen

+ 4.25 Mana Regeneration

Recipe

Abilities

Passive: Spellblock

Blocks most targeted spells once every 14.0 seconds.

Active: Transfer Spellblock

Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14.0 seconds.

Cooldown: 14

Additional Insights

  • Targeted abilities from neutral items do not trigger Spellblock.
  • Cannot be refreshed by rearmTeammates cannot trigger the spell
  • The wonder of Linken's Sphere lies in its defensive and stat-enhancing nature. It's particularly effective against enemy heroes with targeted spells, providing your hero with a layer of protection and ensuring their safety during key engagements.

Statistics

The statistics below shows the percentage of hero builds which contain Linken's Sphere as a core, common or situational item for each role. These statistics are based on our hero guides.

Support

Core: 2%

1 out of 63 guides

Support

Common: 2%

1 out of 63 guides

Support

Situational: 13%

8 out of 63 guides

Offlane

Core: 0%

0 out of 44 guides

Offlane

Common: 5%

2 out of 44 guides

Offlane

Situational: 77%

34 out of 44 guides

Mid

Core: 0%

0 out of 38 guides

Mid

Common: 3%

1 out of 38 guides

Mid

Situational: 82%

31 out of 38 guides

Carry

Core: 0%

0 out of 42 guides

Carry

Common: 2%

1 out of 42 guides

Carry

Situational: 79%

33 out of 42 guides

Itemization Strategy

Another situational item that gives survivality to a core hero but sometimes built by supports just to also give it to their core heroes. This item is picked up around the mid game mark.

Heroes with Linken's Sphere as Core Item

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Linken gives you both scaling and a defensive tool you can use to further empower your cores, making it a core pickup for a scaling support like Mirana. It provides all stats, which scales Mirana as she is universal, while giving you a defensive tool for both you and your cores.

Heroes countered by Linken's Sphere

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Lets you block either Mana Void or Abyssal Blade to avoid getting locked down and bursted by Anti Mage.
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Lets you block all four single target Bane spells. Particularly useful to not instantly get caught by Fiend's Grip.
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Allows you to block Flaming Lasso and Force Staff, which hinders the overall impact of Batrider's initation.
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Lets you block and not instantly get caught by Primal Roar.
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Lets you block and not instantly get caught by Rupture.
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Lets you block and not instantly get caught by Doom.
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Lets you block and not instantly get stunned by Dragon Tail.
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Lets you block and not instantly get caught by Soulbind and Phantom's Embrace.
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Lets you block Solar Bind or Dagon to maintain your mobility or avoid a massive burst of damage.
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Lets you block and not instantly get caught by Duel.
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Lets you block a massive chunk of Lina's damage from Laguna Blade to nullify her burst potential.
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Lets you block one of Lion's lockdown spells to give you time to react. Can also let you block a massive chunk of damage from Finger of Death.
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Lets you block Morph to disallow Morphling from using your toolkit in fights. Can also help you block the stun or damage from Adaptive Strike.
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Lets you block and not instantly get caught by Dismember.
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Lets you block either Decrepify or Life Drain to avoid getting bursted by Pugna's spell combo.
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Lets you block Static Link to not have your damage drained and nullify Razor's kill potential.
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Lets you block one of Rubick's targeted spells. Particularly useful against Telekinesis and Spell Steal to not get caught by his instant initiation or not let him steal one of your big spells.
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Lets you block one of Shadow Demon's targeted spells. Particularly useful against Disruption and Demonic Purge to not get caught by his instant initiation or avoid his biggest damage spell.
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Lets you block one of Shadow Shaman's targeted spells. Particularly useful against Hex and Shackles to avoid one of his instant initiation spells.
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Lets you block one of Skywrath Mage's targeted spells. Particularly useful against Ancient Seal and Rod of Atos to avoid getting silenced or rooted.
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Lets you block either Charge of Darkness or Nether Strike. Particularly useful to counter Spirit Breaker's global initiation with Charge.
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Lets you block Sunder to not get your HP swapped with Terrorblade.
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Lets you block the Laser damage and blind. Later on, can also help block and not instantly get caught by Scythe, which is a common purchase for Tinker.
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Lets you block either Shackleshot or Focus Fire to not get stunned or waste Windranger's biggest damage tool.
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Lets you block and not instantly get caught by Winter's Curse.
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Lets you block either Arc Lightning or Lightning Bolt to avoid a chunk of Zeus' burst damage.

Trivia

A fascinating trivia about Linken's Sphere in Dota 2 is its historical significance and evolution from its original form to its current iteration. Linken's Sphere was initially introduced in Dota 2 as a direct adaptation from its predecessor, the item 'Sphere of Linken' in the original Dota (Defense of the Ancients) mod. The item underwent several modifications in both its functionality and recipe ingredients over various patches and updates.
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