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Q
Cold Feet
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
damage:30 / 50 / 70 / 90
break distance:715
stun duration:1.6 / 2 / 2.4 / 2.8
+40 Cold Feet Damage Per Second
+300 Cold Feet Breaking distance
450 AoE Cold Feet
15 / 13 / 11 / 9
110 / 115 / 120 / 125