Tether
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.
AFFECTS:unit
PASSIVE:No
BUFF:yes
radius:1000
movespeed:6 / 8 / 10 / 12
latch distance:700 / 700 / 700 / 700
latch speed:1000 / 1000 / 1000 / 1000
tether heal amp:60 / 80 / 100 / 120
movement slow:15% / 25% / 35% / 45%
slow duration:0.2
damage:10 / 20 / 30 / 40
tick rate:0.5
Aghanim`s Shard Upgrade
Tether stuns enemies touching it for 1.75 seconds and deals 150 damage. Does not affect the same unit more than once every 7 seconds. Increases movement speed bonus by 8%%.
+15% Tether Enemy Move/Attack Slow
+6% Tether Movement Speed
12
40 / 40 / 40 / 40