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Bane

Popularity: #115

Leaderboard: #61

Ban Rank: #103

KDA Rank: #93

Puts his enemies to sleep, incapacitating them

Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.

Win Rate 49.7%
Pick Rate 2.1%
Attributes
Bane Image

626 +59.4/lvl

351 +32.4/lvl

Strength Image

23 +2.7/lvl

Agility Image

23 +2.7/lvl

Intelligence Image

23 +2.7/lvl

Stats
Attack

Damage:

47.3 - 53.3 + 5.7/level (241.1 - 247.1 at level 30)

Attack

Range:

400

Attack

Armor:

4.8 + 0.5/level (20.2 at level 30)

Attack

Movement:

305

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Dream Stalker

Win Rate: 50.0%

Pick Rate: 67.0%

Bane has increased attack speed when attacking Nightmared units.


Nightmare

Bane has increased attack speed when attacking Nightmared units.

ATTACK SPEED BONUS: 40 / 50 / 60 / 70

Sleepwalk

Win Rate: 49.3%

Pick Rate: 33.0%

Nightmared units walk in Bane's chosen direction.


Nightmare

Nightmared units walk in Bane's chosen direction.

WALK SPEED: 85

Abilities

Innate Ability Image
Ichor of Nyctasha

Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).


Q

Enfeeble

Deals damage every second and lowers the enemy's total attack damage and cast range.


CAST RANGE REDUCTION: 30%

DURATION: 9

DAMAGE: 12 / 18 / 24 / 30

Cooldown

28 / 21 / 14 / 7

Mana Cost

100 / 110 / 120 / 130

Cast Range

800 / 900 / 1000 / 1100


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +20% Enfeeble Cast Range Reduction
  • +13 Enfeeble Damage Per Second

Each tendril of fear that Atropos weaves increases the vulnerability of his victims to arcane and unknown arts.
W

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.


HEAL/DAMAGE: 90 / 160 / 230 / 300

Cooldown

17 / 15 / 13 / 11

Mana Cost

120 / 130 / 140 / 150

Cast Range

625


Aghanim ScepterAghanim Shard

Aghanim's Shard

Reduces cooldown by undefined. Causes Brain Sap to become a undefined AoE spell. Secondary targets only heal for undefined%.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • -3s Brain Sap Cooldown
  • +275 Brain Sap Damage/Heal

Atropos finds no greater pleasure than to harvest the fear he creates.
E

Nightmare

Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.


Cooldown

24 / 21 / 18 / 15

Mana Cost

120 / 130 / 140 / 150

Cast Range

550 / 600 / 650 / 700


Talet tree backgroundTalent tree branchesTalent tree branch
  • -3s Nightmare Cooldown

A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
R

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.


MANA DRAIN PER SECOND: 5%

DAMAGE: 70 / 110 / 150

Cooldown

120 / 110 / 100

Mana Cost

200 / 300 / 400

Cast Range

625


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Reduces Fiend's Grip cooldown by -45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 200% incoming damage and immediately die if they are interrupted. Damage does not stack.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +5% Fiend's Grip Max Mana Drain
  • +3s Fiend's Grip Duration

Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

Nightmare End

Ends all ongoing Nightmares.


Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+n/as Fiend's Grip Duration

+275 Brain Sap Damage/Heal

+ 3.0 %

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Movement Speed

+ 3.0 %

-3s Nightmare Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+n/a% Fiend's Grip Max Mana Drain

+ 0.1 %

+13 Enfeeble Damage Per Second

Talet tree backgroundTalent tree branchesTalent tree branch

+20% Enfeeble Cast Range Reduction

+ 1.3 %

-3s Brain Sap Cooldown

Win Rate

Pick Rate

Strategy

Bane has improved night vision. Use it scout out your enemies

Bane is great at trading due to great baseline stats and Brain Sap to regain some health.

If an opponent is below 50%, you can Nightmare them and allow your core to come forward and finish the hero along with you.

Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.

Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.

You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.

Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.

Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.

Counter Strategy

Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.

Bane has increased night vision and can see you before you see him at night. Stay hidden in trees or on a highground.

You can unsleep an ally affected by Bane's Nightmare by attacking that ally.

Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.

Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.

Lore

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

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