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Universal Attribute IconUniversal

Bane

Popularity: #105

Leaderboard: #72

Ban Rank: #85

KDA Rank: #91

Puts his enemies to sleep, incapacitating them

Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.

Attributes
bane Image

506 +59.4/lvl

276 +32.4/lvl

Strength Image

23 +2.7/lvl

Agility Image

23 +2.7/lvl

Intelligence Image

23 +2.7/lvl

Stats
Attack

Damage:

-1 - 5 + 1.9/level (54.1 - 60.1 at level 30)

Attack

Range:

400

Attack

Armor:

1 + 0.5/level (15.5 at level 30)

Attack

Movement:

305

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Bane has improved night vision.

Bane is great at trading due to great baseline stats and Brain Sap to regain some health.

If an opponent is below 50%, you can Nightmare him and allow your core to come forward and finish the hero along with you.

Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.

Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.

You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.

Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.

Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.

Counter Strategy

Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.

You can unsleep an ally affected by Bane's Nightmare by attacking that ally.

Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.

Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.

Stats

Win Rate 48.7%
Pick Rate 2.9%

Facets

damage icon

Dream Stalker

Win Rate: 49.1%

Pick Rate: 54.9%

Bane has increased attack speed when attacking Nightmared units.

Nightmare

Bane has increased attack speed when attacking Nightmared units.

ATTACK SPEED BONUS:

40/50/60/70

movement icon

Sleepwalk

Win Rate: 48.2%

Pick Rate: 45.1%

Nightmared units walk in Bane's chosen direction.

Nightmare

Nightmared units walk in Bane's chosen direction.

WALK SPEED:

75

Abilities

Q

Enfeeble

Deals damage every second and lowers the enemy's total attack damage and cast range.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • damage reduction:55 / 60 / 65 / 70

  • cast reduction:30

  • duration:9

  • enfeeble tick damage:12 / 18 / 24 / 30

  • damage tick rate:1

Talet tree backgroundTalent tree branchesTalent tree branch

+20% Enfeeble Cast Range Reduction

Talent tree branch

+13 Enfeeble Damage Per Second

Cool Down

28 / 21 / 14 / 7

Mana Cost

120

W

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

  • AFFECTS:unit

  • PASSIVE:No

  • brain sap damage:90 / 160 / 230 / 300

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Reduces cooldown by undefined. Causes Brain Sap to become a undefined AoE spell. Secondary targets only heal for undefined.

  • AbilityCooldown:-3

  • radius:550

  • secondary target heal pct:30

Talet tree backgroundTalent tree branchesTalent tree branch

-3s Brain Sap Cooldown

Talent tree branch

+250 Brain Sap Damage/Heal

Cool Down

17 / 15 / 13 / 11

Mana Cost

120 / 130 / 140 / 150

E

Nightmare

Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • nightmare invuln time:1

  • animation rate:0.2 / 0.2 / 0.2 / 0.2

  • vector render distance:600

  • vector render radius:120

  • turn rate:200

Talet tree backgroundTalent tree branchesTalent tree branch

-3s Nightmare Cooldown

Cool Down

24 / 21 / 18 / 15

Mana Cost

120 / 130 / 140 / 150

R

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:strong

  • DEBUFF:yes

  • fiend grip tick interval:0.5

  • fiend grip mana drain:5

  • AbilityChannelTime:4.75 / 5.25 / 5.75

  • fiend grip damage:70 / 110 / 150

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Reduces Fiend's Grip cooldown by -45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 200 incoming damage and immediately die if they are interrupted. Damage does not stack.

  • AbilityCooldown:-45

  • illusion count:2

  • incoming illusion damage:200

Talet tree backgroundTalent tree branchesTalent tree branch

+5% Fiend's Grip Max Mana Drain

Talent tree branch

+3s Fiend's Grip Duration

Cool Down

120 / 110 / 100

Mana Cost

200 / 300 / 400

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-3s Brain Sap Cooldown

+20% Enfeeble Cast Range Reduction

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+13 Enfeeble Damage Per Second

+5% Fiend's Grip Max Mana Drain

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-3s Nightmare Cooldown

+30 Movement Speed

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+250 Brain Sap Damage/Heal

+3s Fiend's Grip Duration

Lore

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.