Puts his enemies to sleep, incapacitating them
Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.
Win Rate 49.0%
Pick Rate 2.5%
Attributes
![bane Image](https://download.dotacoach.gg/app/images/heroes/bane.webp)
506 +59.4/lvl
276 +32.4/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
23 +2.7/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
23 +2.7/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
23 +2.7/lvl
Stats
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
-1 - 5 + 1.9/level (54.1 - 60.1 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
400
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
1 + 0.5/level (15.5 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
305
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
![damage icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/damage.png)
Dream Stalker
Win Rate: 49.5%
Pick Rate: 60.5%
Bane has increased attack speed when attacking Nightmared units.
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Bane has increased attack speed when attacking Nightmared units.
ATTACK SPEED BONUS:
40/50/60/70
![movement icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/movement.png)
Sleepwalk
Win Rate: 48.3%
Pick Rate: 39.5%
Nightmared units walk in Bane's chosen direction.
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Nightmared units walk in Bane's chosen direction.
WALK SPEED:
75
Abilities
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Ichor of Nyctasha
Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).
![](https://download.dotacoach.gg/app/images/abilities/bane_enfeeble.webp)
Enfeeble
Deals damage every second and lowers the enemy's total attack damage and cast range.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
damage reduction:55 / 60 / 65 / 70
cast reduction:30
duration:9
enfeeble tick damage:12 / 18 / 24 / 30
damage tick rate:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+20% Enfeeble Cast Range Reduction
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+13 Enfeeble Damage Per Second
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
28 / 21 / 14 / 7
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120
![](https://download.dotacoach.gg/app/images/abilities/bane_brain_sap.webp)
Brain Sap
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
AFFECTS:unit
PASSIVE:No
brain sap damage:90 / 160 / 230 / 300
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Reduces cooldown by undefined. Causes Brain Sap to become a undefined AoE spell. Secondary targets only heal for undefined.
AbilityCooldown:-3
radius:550
secondary target heal pct:30
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
-3s Brain Sap Cooldown
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+250 Brain Sap Damage/Heal
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
17 / 15 / 13 / 11
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
nightmare invuln time:1
animation rate:0.2 / 0.2 / 0.2 / 0.2
vector render distance:600
vector render radius:120
turn rate:200
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
-3s Nightmare Cooldown
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
24 / 21 / 18 / 15
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/bane_fiends_grip.webp)
Fiend's Grip
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:strong
DEBUFF:yes
fiend grip tick interval:0.5
fiend grip mana drain:5
AbilityChannelTime:4.75 / 5.25 / 5.75
fiend grip damage:70 / 110 / 150
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim`s Scepter Upgrade
Reduces Fiend's Grip cooldown by -45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 200 incoming damage and immediately die if they are interrupted. Damage does not stack.
AbilityCooldown:-45
illusion count:2
incoming illusion damage:200
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+5% Fiend's Grip Max Mana Drain
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+3s Fiend's Grip Duration
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
120 / 110 / 100
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
200 / 300 / 400
Talents
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
-3s Brain Sap Cooldown
+20% Enfeeble Cast Range Reduction
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+13 Enfeeble Damage Per Second
+5% Fiend's Grip Max Mana Drain
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
-3s Nightmare Cooldown
+30 Movement Speed
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+250 Brain Sap Damage/Heal
+3s Fiend's Grip Duration
Strategy
Bane has improved night vision.
Bane is great at trading due to great baseline stats and Brain Sap to regain some health.
If an opponent is below 50%, you can Nightmare him and allow your core to come forward and finish the hero along with you.
Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.
Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.
You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.
Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.
Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.
Counter Strategy
Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.
You can unsleep an ally affected by Bane's Nightmare by attacking that ally.
Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.
Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.
Lore
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.