Universal Attribute IconUniversal

Batrider

Popularity: #123

Leaderboard: #122

Ban Rank: #125

KDA Rank: #102

Hero

Build

Matchup

Batrider stats, abilities and strategy

Can lasso an enemy away from his team

Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.

Win Rate 45.5%

Pick Rate 0.9%

Attributes

Batrider image

626 +63.8/lvl

339 +34.8/lvl

Strength Image

23 +2.9/lvl

Agility Image

15 +1.8/lvl

Intelligence Image

22 +2.9/lvl

Stats

Attack

Damage:

54 - 58 + 5.3/level (237 - 241 at level 30)

Attack

Range:

400

Attack

Armor:

4.5 + 0.3/level (15.5 at level 30)

Attack

Movement:

330

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38

  • Base Damage increased by 16
  • Base Strength decreased from 25 to 23
  • Damage at level 1 unchanged (39-43)
  • Strength gain increased from 2.6 to 2.9
  • Agility gain increased from 1.4 to 1.8
  • Intelligence gain increased from 2.0 to 2.9
  • Damage gain per level decreased from +4.2 to +3.4
  • Damage at level 30 decreased by 34 (from 190-194 to 156-160)

Facets

speed icon

Stoked

Win Rate: 46.0%

Pick Rate: 81.5%

Batrider gains Move Speed and Spell Amplification when displacing enemies.

siege icon

Arsonist

Win Rate: 43.0%

Pick Rate: 18.5%

Sticky Napalm deals damage to structures.


Patch 7.38

  • Sticky Napalm: Building Damage increased from 35% to 45%

Abilities

Innate Ability Image
Smoldering Resin

ABILITY: Passive

PASSIVE: Breakable


Batrider's attacks apply a debuff that deals 20% of the attack damage every %tick_rate%s for %total_ticks%s.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +4s Smoldering Resin Duration

Q

Sticky Napalm

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to %max_stacks% stacks. Applies a small amount of damage with each cast.


All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.

Sticky Napalm does not require turning to cast.

Sticky Napalm deals 20% damage to creeps.


DAMAGE PER STACK: 5 / 10 / 15 / 20

RADIUS: 375

DURATION: 6

MOVEMENT SLOW: 1.5% / 3% / 4.5% / 6%

TURN RATE SLOW: 10% / 30% / 50% / 70%

APPLICATION DAMAGE: 5 / 10 / 15 / 20

BUILDING DAMAGE: 0%

Cooldown

3

Mana Cost

22

Cast Range

600


FACET: Arsonist

siege icon

Sticky Napalm deals damage to structures.


Aghanim ScepterAghanim Shard

Aghanim's Shard

Every other attack applies +%bonus_applications_every_other_attack% additional stack of Sticky Napalm.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +20 Sticky Napalm Damage

LEVEL 10 TALENT: +50 Sticky Napalm Radius


It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

W

Flamebreak

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.


IMPACT DAMAGE: 25 / 50 / 75 / 100

DAMAGE PER SECOND: 25 / 30 / 35 / 40

BURN DURATION: 2 / 3 / 4 / 5

RADIUS: 450

KNOCKBACK DISTANCE: 250

MOVEMENT SLOW: 8% / 16% / 24% / 32%

Cooldown

22 / 19 / 16 / 13

Mana Cost

110 / 115 / 120 / 125

Cast Range

1300


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: Flamebreak applies 2 Sticky Napalm Stacks

LEVEL 20 TALENT: -6s Flamebreak Cooldown

LEVEL 10 TALENT: +50 Flamebreak Knockback Distance


Patch 7.38

  • Movement Slow rescaled from 15/20/25/30% to 8/16/24/32%

A molotov cocktail is the weapon of choice for Batrider.

E

Firefly

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.


During this the Batrider can fly above units, trees and impassable terrain.

If duration ends when above impassable terrain, the Batrider can get stuck.

The trail persists through Batrider's death.


DAMAGE PER SECOND: 25 / 50 / 75 / 100

RADIUS: 250

DURATION: 15

Cooldown

45 / 40 / 35 / 30

Mana Cost

100


Patch 7.38c

  • Radius increased from 200 to 250

When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

R

Flaming Lasso

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF [E]: Yes


Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.


Killing the target or the Batrider will break the lasso before its expiration.

If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.

Batrider cannot attack while using Flaming Lasso.


DURATION: 2.25 / 2.75 / 3.25

TOTAL DAMAGE: 200 / 350 / 500

Cooldown

90 / 75 / 60

Mana Cost

125 / 150 / 175

Cast Range

200


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Flaming Lasso grabs both its target, as well as the target's nearest allied hero within %grab_radius_scepter% units. The secondary target is tethered to the first.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: -7s Flaming Lasso Cooldown


Patch 7.38c

  • Forced movement applied by Batrider's allies to the lassoed target from certain abilities no longer cancel lasso
  • Dark Willow's Terrorize
  • Death Prophet's Spirit Siphon (Fear from Aghanim's Shard)
  • Keeper of the Light's Will-o-Wisp
  • Lich's Sinister Gaze
  • Lone Druid's (and Spirit Bear's) Savage Roar
  • Muerta's Dead Shot
  • Pudge's Dismember
  • Ringmaster's Wheel of Wonder
  • Shadow Fiend's Requiem of Souls
  • Terrorblade's Terror Wave
  • Tinker's Defense Matrix (blink with Translocator facet)
  • Tinker's Warp Flare (still applies damage, but does not move the target)
  • Tusk's Walrus Kick (still applies damage, but does not move the target)
  • The following abilities continue to break the lasso: Centaur Warrunner's Hitch a Ride, Chaos Knight's Reality Rift, Disruptor's Glimpse, Kunkka's X Marks the Spot, Magnus' Reverse Polarity, Mars' Arena of Blood (created by an ally) and Vengeful Spirit's Nether Swap

Few dare to ask to ride on the bat, as Batrider gives them free of charge.

APPLICATION DAMAGE:

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Flamebreak applies 2 Sticky Napalm Stacks

+ 0.9 %

+20 Sticky Napalm Damage

Talet tree backgroundTalent tree branchesTalent tree branch

-6s Flamebreak Cooldown

+4s Smoldering Resin Duration

+ 0.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

-7s Flaming Lasso Cooldown

+20 Movement Speed

+ 1.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Flamebreak Knockback Distance

+ 0.1 %

+50 Sticky Napalm Radius

Win Rate

Pick Rate

Patch 7.38c

  • Level 20 Talent 2 Flamebreak Charges replaced with -6s Flamebreak Cooldown
  • Level 20 Talent Smoldering Resin Duration increased from +2s to +4s
  • Level 25 Talent Sticky Napalm Damage increased from +15 to +20

Strategy

Apply Sticky Napalm on opponents but also on the creeps at the same time in order to lasthit. Batrider's base damage is very low.

Use spells to quickly push out the wave abd secure the rune that's about to spawn without missing farm.

When you have 3 Sticky Napalms on an opponent, you can consider going for a kill attempt.

Having Bottle charges, Faerie Fire or Healing Salve can allow you to dive under the tower.

Batrider is good at clearing stacks early on. Encourage your teammates to stack camps for you.

Focus on acquiring Boots of Travel and then start playing more actively.

Pick up Aghanims Shard at the 15 minute mark as you become a potent right clicker being a universal hero.

Spam Sticky Napalm on the enemy mid laner to keep them low and slowed at all times. You need not worry about giving stick charges.

Counter Strategy

Magic Stick and Wand are core lane items against Batrider's Sticky Napalm spam.

If you have 3 or more stacks of Sticky Napalm be careful or back away to allow them to expire.

Lotus Orb and Linken's Sphere are good at countering Batrider's Flaming Lasso.

Lore

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.

The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

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