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Slark

Popularity: #38

Leaderboard: #82

Ban Rank: #28

KDA Rank: #65

Slips in and out of skirmishes

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.

Win Rate 48.4%
Pick Rate 10.1%
Attributes
slark Image

440 +46.2/lvl

192 +22.8/lvl

Strength Image

20 +2.1/lvl

Agility Image

21 +1.5/lvl

Intelligence Image

16 +1.9/lvl

Stats
Attack

Damage:

34 - 40 + 1.5/level (77.5 - 83.5 at level 30)

Attack

Range:

150

Attack

Armor:

0 + 0.3/level (8.7 at level 30)

Attack

Movement:

300

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

agility icon

Leeching Leash

Win Rate: 48.6%

Pick Rate: 86.8%

Pounce applies stacks of Essence Shift when striking enemy heroes.

Pounce

Pounce applies stacks of Essence Shift when striking enemy heroes.

ESSENCE SHIFT STACKS:

1/2/3/4

cooldown icon

Dark Reef Renegade

Win Rate: 47.0%

Pick Rate: 13.2%

Barracuda lingers after being revealed to the enemy if Slark is not nearby allied heroes.

Barracuda

Barracuda lingers after being revealed to the enemy if Slark is not nearby allied heroes.

LINGER SEARCH RADIUS:

900

LINGER DURATION:

1.5/2/2.5/3

Abilities

Innate Ability Image

Barracuda

When not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

BONUS MOVEMENT SPEED: 6%/24%/36%/48%

HEALTH GAINED PER SECOND: 10/70/100/130

Q

Dark Pact

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30 of the damage. DISPEL TYPE: Strong Dispel

  • PASSIVE:No

  • delay:1.5

  • pulse duration:1

  • radius:325

  • total damage:75 / 150 / 225 / 300

  • total pulses:10

  • pulse interval:0.1

  • self damage pct:30

Talet tree backgroundTalent tree branchesTalent tree branch

+70 Dark Pact Damage

Cool Down

9 / 8 / 7 / 6

Mana Cost

65

W

Pounce

Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

  • PASSIVE:No

  • pounce distance:700

  • pounce speed:933.33

  • pounce acceleration:7000

  • pounce radius:120

  • leash duration:2.5 / 2.75 / 3 / 3.25

  • leash radius:400

  • max charges:2

  • charge restore time:12

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Provides charges and increases range.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +0.5s Pounce Leash

    Cool Down

    24 / 20 / 16 / 12

    Mana Cost

    75 / 75 / 75 / 75

    Essence Shift

    Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • PASSIVE:Breakable

    • agi gain:3

    • stat loss:1

    • duration:20 / 40 / 60 / 80

    • steal radius:300

    Talet tree backgroundTalent tree branchesTalent tree branch

    +1 Agility gain/stolen per Essence Shift Stack

    Talent tree branch

    +40s Essence Shift Duration

    R

    Shadow Dance

    When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

    • duration:4 / 4.25 / 4.5

    Talet tree backgroundTalent tree branchesTalent tree branch

    +1s Shadow Dance Duration

    Cool Down

    50 / 40 / 30

    Mana Cost

    100

    Depth Shroud

    Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

    • AFFECTS:area

    • PASSIVE:No

    • duration:3

    • radius:250

    Cool Down

    75

    Mana Cost

    75

    Talents

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    -0.5s Dark Pact Cooldown

    +0.5s Pounce Leash

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +70 Dark Pact Damage

    +50 Barracuda Regen

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +1 Agility gain/stolen per Essence Shift Stack

    +80 Shadow Dance Attack Speed

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +1s Shadow Dance Duration

    +40s Essence Shift Duration

    Strategy

    As you load into the game, start running to scout opponents placing wards as you have high night vision.

    Hit an opponent whenever you can to create a damage difference of 4. It'll help you with last hiting.

    If you are able to build up a few Essence Shift stacks, look to commit for a kill attempt with Pounce.

    Play more aggressively during night time as you have increased vision.

    Whenever you are in trouble, you can Pounce away or even Shadow Dance and teleport out.

    Pick up a couple of sentries to deward when you sense with Shadow Dance you are being seen.

    Whenever you have a decent amount of Essence Shift, play more aggressively and look for extra kills.

    Whenever not much is happening, push out the sidelines as Slark is quite elusive.

    Slarks Aghanims Shard is very good for man fighting and saving allies, consider purchasing after your 3 main items.

    When low on HP, look to get out of enemy vision to gain some HP regen from your Barracuda innate.

    Counter Strategy

    Slark tends to do well against melee offlane heroes due to Essence Shift stacks. Check if you can send at least one ranged hero against him

    Place wards in unusual spots and more defensively as Slark is able to sense vision with his ultimate

    Keep an eye on Slark's Dark Pact usage so that your spells and items don't get dispelled

    Slark has increased night vision so he's likely to spot you before you spot him. Use Smoke of Deceit to gank him more effectively during night

    Long fights are favoring Slark as he is able to acquire Essence Shift stacks. Keep an eye on it and avoid fighting him if his stacks are high

    Instant or near instant disables and burst damage are good at dealing with Slark

    Lore

    Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.