Slardar stats, abilities and strategy
Chases down his enemies to weaken and bash them
Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.
Win Rate 50.6%
Pick Rate 6.9%
Attributes

582 +79.2/lvl
255 +18.0/lvl

21 +3.6/lvl

17 +2.1/lvl

15 +1.5/lvl
Stats

Damage:
51 - 59 + 3.6/level (169 - 177 at level 30)

Range:
150

Armor:
5.8 + 0.4/level (18.3 at level 30)

Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Leg Day
Win Rate: 50.8%
Pick Rate: 64.9%
Slardar has slow resistance and even more movement speed at the beginning of Guardian Sprint.
Patch 7.38
- Guardian Sprint: Speed Burst Duration increased from 2s to 2.5s

Brineguard
Win Rate: 50.1%
Pick Rate: 35.1%
Corrosive Haze increases Slardar's armor by 50% of the total armor reduced.
Patch 7.38
- Corrosive Haze: Armor transfer increased from 40% to 50%
Abilities

ABILITY: Passive
PASSIVE: Breakable
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
BONUS MOVE SPEED: 18%
HP REGEN: 2.5 / 5 / 7.5 / 10
BONUS ARMOR: 1 / 2 / 3 / 4
STATUS RESISTANCE: %
BONUS DAMAGE: 8 / 16 / 24 / 32


Aghanim's Scepter
Provides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by %scepter_puddle_radius_tooltip%% and puddle/trail duration by %scepter_puddle_duration_increase_tooltip%s.
STATUS RESISTANCE: %



LEVEL 10 TALENT: +12 Seaborn Sentinel Bonus Damage
Patch 7.38
- HP Regen increased from 2/4/6/8 to 2.5/5/7.5/10
- HP Regen with Aghanim's Scepter increased from 24/26/28/30 to 24.5/27/29.5/32

Guardian Sprint
PASSIVE: No
DISPELLABLE: Yes
Slardar slithers ahead, moving significantly faster and passing through units.
Activating this skill doesn't interrupt channeling abilities.
BONUS MOVE SPEED: 10% / 18% / 26% / 34%
DURATION: 10
SPEED BURST MOVE SPEED: %
SPEED BURST DURATION: 0
SLOW RESISTANCE: 0%

29 / 25 / 21 / 17

25
FACET: Leg Day

Slardar has slow resistance and even more movement speed at the beginning of Guardian Sprint.



LEVEL 10 TALENT: +2s Guardian Sprint Duration
Patch 7.38
- Bonus Move Speed decreased from 10/20/30/40% to 10/18/26/34%
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
RADIUS: 325
MOVEMENT SLOW: 20% / 25% / 30% / 35%
ATTACK SLOW: 20 / 25 / 30 / 35
SLOW DURATION: 3 / 4 / 5 / 6
STUN DURATION: 0.8
PUDDLE DURATION: 7
PUDDLE RADIUS: 250
DAMAGE: 75 / 150 / 225 / 300
HAZE DURATION:
BONUS RADIUS:

7

100


Aghanim's Shard
Slithereen Crush now applies Corrosive Haze for a short time to units affected.



LEVEL 20 TALENT: +125 Slithereen Crush Damage
Patch 7.38
- Aghanim's Scepter bonus puddle radius rescaled from flat +300 to +80%
A swift crush of might and water breaks even the toughest of defenses.

Bash of the Deep
ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
DISPELLABLE: Strong Dispels Only
After 3 attacks, your next attack will bash the target.
Does not stack with Skull Basher.
BONUS DAMAGE: 50 / 100 / 150 / 200
BASH DURATION: 1.1



LEVEL 15 TALENT: +40 Bash of the Deep Damage
Patch 7.38
- No longer deals bonus damage to creeps
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Corrosive Haze
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.
ARMOR REDUCTION: 10 / 15 / 20
DURATION: 18
TRAIL RADIUS: 100
TRAIL DURATION: 7

5

25

900
FACET: Brineguard

Corrosive Haze increases Slardar's armor by 50% of the total armor reduced.




LEVEL 25 TALENT: Corrosive Haze Undispellable
LEVEL 20 TALENT: -4 Corrosive Haze Armor
Patch 7.38
- Trail duration decreased from 8s to 7s
- Now upgraded with Aghanim's Scepter
- Increases trail duration by 5s and trail radius by 80% (from 100 to 180)
Even the strongest armor counts for little when left to the brine of the sea.
Talents



Corrosive Haze Undispellable
-3s Slithereen Crush Cooldown
+ 0.5 %



-4 Corrosive Haze Armor
+125 Slithereen Crush Damage
+ 0.9 %



+40 Bash of the Deep Damage
+ 0.1 %
+300 Health



+12 Seaborn Sentinel Bonus Damage
+2s Guardian Sprint Duration
+ 2.3 %
Win Rate
Pick Rate
Patch 7.38
- Level 10 Talent -2s Guardian Sprint Cooldown replaced with +2s Guardian Sprint Duration
- Level 10 Talent +0.2s Slithereen Crush Stun Duration replaced with +12 Seaborn Sentinel Bonus Damage
Strategy
Keep an eye on Bash of the Deep charges and preferably bash the opponents.
Use Slithereen Crush and Bash of the Deep to secure ranged creep last hits.
Run through the river as much as you can when you are moving around due to extra movement speed.
Build up Bash of the Deep charges up to 3 ideally, before making a move or gank attempt.
Once you have Blink Dagger, make use of it before opponents are able to see it in your inventory.
In fights, play around your right-clicking core. Jump and Corrosive Haze the target he is able to hit.
Slardar enables the team to take Roshan down fairly early due to Corrosive Haze.
Counter Strategy
After every 3rd hit, Slardar will have Bash of the Deep charged up. Keep yourself at distance.
Be aware of Slardar's Blink Dagger timing. Look to cancel his Dagger in the fights.
Items that provide dispel are great against Slardar's Corrosive Haze.
Armor items are great against Slardar's damage output and armor reduction.
Slardar lineups are able to take Roshan early on. Ward around Roshpit and check it frequently incase of their smoke attempts to take down Roshan.
Lore
Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.