Blink Dagger – Dota 2 Guide, Stats & Hero Matchups [Patch 7.38c]
Imagine the Blink Dagger as a shimmering talisman, adorned with the essence of surprise and excitement. It's not just about practicality, it's like giving them a trusty ticket to magical teleportation for every daring escapade. When your hero wields the Blink Dagger, it's like they're ready to perform a mesmerizing dance across the battlefield, leaping into action with a friendly flair.
Recipe
Abilities
Active: Blink
Teleport to a target point up to 1200 units away.
Blink Dagger cannot be used for 3.0 seconds after taking damage from an enemy hero or Roshan.
Cooldown: 15
Additional Insights
- Self-casting will cause you to teleport in the direction of your team's fountain.
- If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
- Disjoints projectile upon casting
- This marvelous item allows your hero to teleport a short distance instantly, providing a flashy and unpredictable way to engage or escape. It's perfect for heroes who want to be the masters of surprise on the battlefield, leaving enemies and allies alike in awe of their magical theatrics.
Statistics
The statistics below shows the percentage of hero builds which contain Blink Dagger as a core, common or situational item for each role. These statistics are based on our hero guides.
Itemization Strategy
Blink! blink! blink! The item you would usually want to be seen picked up by your cores in the post laning stage or mid game as this gives high mobility to initiations and rotations. Tiny, Templar Assasin and Axe are the culprit of this item.
Heroes countered by Blink Dagger
Lets you close the gap on Arc Warden and get inside the Magnetic Field AoE to do damage.
Gives you mobility to jump Clinkz and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Dazzle and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Drow Ranger and possibly delete her at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to dodge Chronosphere as well as jump Faceless Void and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Hoodwink and possibly delete her at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Io and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Lets you match Marci's mobility as well as jump her and possibly delete her at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Oracle and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Outworld Destroyer and possibly kill him at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Sniper and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you mobility to jump Tinker and possibly delete him at the start of the fight. Works well if you have an instant stun, hex, or silence.
Lets you bring Tusk deeper into your team when targeted by Snowball. Also lets you jump Tusk and possibly delete him at the start of the fight.
Gives you mobility to jump Zeus and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Sounds
Trivia
It is based on the DotA item 'Kelen's Dagger of Escape'.