Ringmaster stats, abilities and strategy [7.41a]
Directs the battle with fear and mesmerism
All the battlefield's a stage, and Ringmaster is a gleeful director. Controlling fights with a showman's flair, Ringmaster tames enemies with his fearsome whip and endless knives, ushers allies away from danger with his cunning escape act, and always draws a crowd to unwillingly witness the wonders of his mesmerizing wheel.
Win Rate 48.6%
Pick Rate 3.4%
Attributes

582 +46.2/lvl
375 +36.0/lvl

21 +2.1/lvl

11 +1.6/lvl

25 +3.0/lvl
Stats
Damage:
48 - 58 + 3.0/level (149 - 159 at level 30)
Range:
575
Armor:
2.8 + 0.3/level (12.9 at level 30)
Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Abilities
ABILITY: Passive
Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.
If Ringmaster does not have a Souvenir when he dies he will be granted one.
Patch 7.41
- Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Tame the Beasts
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
RADIUS START: 450
RADIUS END: 200
MIN DAMAGE: 50 / 75 / 100 / 125
MAX DAMAGE: 180 / 280 / 380 / 480
MIN FEAR DURATION: 0.1 / 0.2 / 0.3 / 0.4
MAX FEAR DURATION: 0.6 / 0.8 / 1 / 1.2

16 / 14 / 12 / 10

90 / 105 / 120 / 135

700





LEVEL 20 TALENT: +75/+300 Tame the Beasts Min/Max Damage
LEVEL 15 TALENT: Debuff Immunity While Channeling Tame the Beasts
LEVEL 10 TALENT: +75 Tame the Beasts Radius
From unhappy crowds to unruly acts, nothing persuades a pack of animals quite like the crack of the Ringmaster's whip.
Escape Act
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.
RADIUS: 500
DURATION: 2 / 2.4 / 2.8 / 3.2
BONUS MOVEMENT SPEED: 0% / 8% / 16% / 24%
BONUS MAGIC RESISTANCE: 50% / 60% / 70% / 80%
SLOW RESISTANCE: 100%

38 / 32 / 26 / 20

120

600


Aghanim's Scepter
Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.



LEVEL 25 TALENT: Escape Act Grants Strong Dispel and Flying
Patch 7.41
- Targeted unit is no longer stunned for 0.5 seconds when placed in a box
- Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
An adept assistant has nothing to fear within the confines of The Box. An amateur has...much darker prospects indeed.
Impalement Arts
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
IMPACT DAMAGE: 20 / 35 / 50 / 65
MAX HEALTH DAMAGE PER SECOND (HEROES): 3% / 4% / 5% / 6%
DAMAGE PER SECOND (CREEPS): 85 / 90 / 95 / 100
DURATION: 4
MOVEMENT SLOW: 100%
SLOW DURATION: 0.5 / 0.6 / 0.7 / 0.8

1

50

2400





LEVEL 20 TALENT: +1s Impalement Arts Bleed and Slow Duration
LEVEL 15 TALENT: Impalement Arts Penetrates One Target
LEVEL 10 TALENT: +1 Impalement Arts Charge
Patch 7.41
- Charges rescaled from 1/2/3/4 to 3
- Mana Cost decreased from 80 to 50
- Impact damage rescaled from 50 to 20/35/50/65
- Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
- Damage per second (creeps) decreased from 100 to 85/90/95/100
- Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Passed down through generations, it simply wouldn't be a Kettle Circus without the Great Cogliostro's signature trick.
Wheel of Wonder
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by 50%.
Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.
MINIMUM RANGE: 700
RADIUS: 500
TIMER DURATION: 2.5 / 2.75 / 3
AURA DAMAGE PER SECOND: 50 / 75 / 100
EXPLOSION DAMAGE: 300 / 450 / 600

90 / 80 / 70

150 / 225 / 300

1400



LEVEL 25 TALENT: +100 Wheel Radius and Range
No, brave friends, illusions are for charlatans and card sharks. What you witness today is the power of true magic. But only if you dare set your gaze upon...the mesmerizing wheel.
Crack
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
*CRACK*

0.5
Funhouse Mirror
PASSIVE: No
Use: Proportion Distortion
Creates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 28% and takes 300% damage.Has a 0.2 second cast time during which you are invulnerable.

3
Strongman Tonic
AFFECTS: Unit
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Use: Forcefully Imbibe
Temporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.
3

750
Whoopee Cushion
PASSIVE: No
Use: Whoopsie
Propels your hero forward 400 units. Leaves a 250 radius stink cloud behind for 3 seconds that slows enemies by 30%.
3
Unicycle
PASSIVE: No
Use: Saddle Up
Summons a speedy unicycle to ride around on for 10 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.
3
Spotlight
Shard grants new ability
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.
RADIUS: 275
ILLUSION MAX HEALTH LOSS: 30%
MISS CHANCE: 30%

30

50

1500
Are you ready for your fifteen seconds? The limelight draws no distinction between infamy and fame.
Talents



Escape Act Grants Strong Dispel and Flying
+ 1.4%
+100 Wheel Radius and Range



+75/+300 Tame the Beasts Min/Max Damage
+1s Impalement Arts Bleed and Slow Duration
+ 1.3%



Debuff Immunity While Channeling Tame the Beasts
Impalement Arts Penetrates One Target
+ 0.6%



+75 Tame the Beasts Radius
+ 0.6%
+1 Impalement Arts Charge
Win Rate
Pick Rate
Patch 7.41
- Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Strategy
Use Impalement Arts or Tame the Beasts to secure creep last hits, especially the ranged creep.
Contest the
Healing Lotus by either using your spells to push out the wave or save them to fight at the Lotus Pool.
Consider roaming mid to help secure runes for you midlaner or deny them for your opponent.
Use Impalement Arts to stack multiple camps at once.
Counter Strategy
Consider items and abilities that can dispel Escape Act or any of Ringmaster's other abilities.
Ringmaster can be a very problematic hero if the fight lasts too long. Try to kill him first and prevent him from using all his spells and save his teammates.


