Ringmaster

Popularity: #103

Leaderboard: #90

Ban Rank: #94

KDA Rank: #79

Hero

Build

Matchup

Ringmaster stats, abilities and strategy [7.41a]

Directs the battle with fear and mesmerism

All the battlefield's a stage, and Ringmaster is a gleeful director. Controlling fights with a showman's flair, Ringmaster tames enemies with his fearsome whip and endless knives, ushers allies away from danger with his cunning escape act, and always draws a crowd to unwillingly witness the wonders of his mesmerizing wheel.

Win Rate 48.6%

Pick Rate 3.4%

Attributes

Ringmaster image

582 +46.2/lvl

375 +36.0/lvl

Strength Image

21 +2.1/lvl

Agility Image

11 +1.6/lvl

Intelligence Image

25 +3.0/lvl

Stats

Attack

Damage:

48 - 58 + 3.0/level (149 - 159 at level 30)

Attack

Range:

575

Attack

Armor:

2.8 + 0.3/level (12.9 at level 30)

Attack

Movement:

310

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Abilities

Innate Ability Image
Dark Carnival Barker

ABILITY: Passive


Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.

If Ringmaster does not have a Souvenir when he dies he will be granted one.


Patch 7.41

  • Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Q

Tame the Beasts

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.


RADIUS START: 450

RADIUS END: 200

MIN DAMAGE: 50 / 75 / 100 / 125

MAX DAMAGE: 180 / 280 / 380 / 480

MIN FEAR DURATION: 0.1 / 0.2 / 0.3 / 0.4

MAX FEAR DURATION: 0.6 / 0.8 / 1 / 1.2

Cooldown

16 / 14 / 12 / 10

Mana Cost

90 / 105 / 120 / 135

Cast Range

700


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 20 TALENT: +75/+300 Tame the Beasts Min/Max Damage

LEVEL 15 TALENT: Debuff Immunity While Channeling Tame the Beasts

LEVEL 10 TALENT: +75 Tame the Beasts Radius


From unhappy crowds to unruly acts, nothing persuades a pack of animals quite like the crack of the Ringmaster's whip.

W

Escape Act

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

BUFF: Yes


Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.


RADIUS: 500

DURATION: 2 / 2.4 / 2.8 / 3.2

BONUS MOVEMENT SPEED: 0% / 8% / 16% / 24%

BONUS MAGIC RESISTANCE: 50% / 60% / 70% / 80%

SLOW RESISTANCE: 100%

Cooldown

38 / 32 / 26 / 20

Mana Cost

120

Cast Range

600


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: Escape Act Grants Strong Dispel and Flying


Patch 7.41

  • Targeted unit is no longer stunned for 0.5 seconds when placed in a box
  • Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses

An adept assistant has nothing to fear within the confines of The Box. An amateur has...much darker prospects indeed.

E

Impalement Arts

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.


IMPACT DAMAGE: 20 / 35 / 50 / 65

MAX HEALTH DAMAGE PER SECOND (HEROES): 3% / 4% / 5% / 6%

DAMAGE PER SECOND (CREEPS): 85 / 90 / 95 / 100

DURATION: 4

MOVEMENT SLOW: 100%

SLOW DURATION: 0.5 / 0.6 / 0.7 / 0.8

Cooldown

1

Mana Cost

50

Cast Range

2400


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 20 TALENT: +1s Impalement Arts Bleed and Slow Duration

LEVEL 15 TALENT: Impalement Arts Penetrates One Target

LEVEL 10 TALENT: +1 Impalement Arts Charge


Patch 7.41

  • Charges rescaled from 1/2/3/4 to 3
  • Mana Cost decreased from 80 to 50
  • Impact damage rescaled from 50 to 20/35/50/65
  • Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
  • Damage per second (creeps) decreased from 100 to 85/90/95/100
  • Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s

Passed down through generations, it simply wouldn't be a Kettle Circus without the Great Cogliostro's signature trick.

R

Wheel of Wonder

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by 50%.

Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.


MINIMUM RANGE: 700

RADIUS: 500

TIMER DURATION: 2.5 / 2.75 / 3

AURA DAMAGE PER SECOND: 50 / 75 / 100

EXPLOSION DAMAGE: 300 / 450 / 600

Cooldown

90 / 80 / 70

Mana Cost

150 / 225 / 300

Cast Range

1400


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +100 Wheel Radius and Range


No, brave friends, illusions are for charlatans and card sharks. What you witness today is the power of true magic. But only if you dare set your gaze upon...the mesmerizing wheel.

Crack

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


*CRACK*


Cooldown

0.5

Funhouse Mirror

PASSIVE: No


Use: Proportion Distortion

Creates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 28% and takes 300% damage.


Has a 0.2 second cast time during which you are invulnerable.


Cooldown

3

Strongman Tonic

AFFECTS: Unit

PASSIVE: No

DISPELLABLE: Yes

BUFF: Yes


Use: Forcefully Imbibe

Temporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.


Cooldown

3

Cast Range

750

Whoopee Cushion

PASSIVE: No


Use: Whoopsie

Propels your hero forward 400 units. Leaves a 250 radius stink cloud behind for 3 seconds that slows enemies by 30%.


Cooldown

3

Unicycle

PASSIVE: No


Use: Saddle Up

Summons a speedy unicycle to ride around on for 10 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.


Cooldown

3

Spotlight

Shard grants new ability

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.


RADIUS: 275

ILLUSION MAX HEALTH LOSS: 30%

MISS CHANCE: 30%

Cooldown

30

Mana Cost

50

Cast Range

1500


Are you ready for your fifteen seconds? The limelight draws no distinction between infamy and fame.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Escape Act Grants Strong Dispel and Flying

+ 1.4%

+100 Wheel Radius and Range

Talet tree backgroundTalent tree branchesTalent tree branch

+75/+300 Tame the Beasts Min/Max Damage

+1s Impalement Arts Bleed and Slow Duration

+ 1.3%

Talet tree backgroundTalent tree branchesTalent tree branch

Debuff Immunity While Channeling Tame the Beasts

Impalement Arts Penetrates One Target

+ 0.6%

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Tame the Beasts Radius

+ 0.6%

+1 Impalement Arts Charge

Win Rate

Pick Rate

Patch 7.41

  • Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge

Strategy

Use Impalement Arts or Tame the Beasts to secure creep last hits, especially the ranged creep.

Contest the Healing Lotus by either using your spells to push out the wave or save them to fight at the Lotus Pool.

Consider roaming mid to help secure runes for you midlaner or deny them for your opponent.

Use Impalement Arts to stack multiple camps at once.

Counter Strategy

Consider items and abilities that can dispel Escape Act or any of Ringmaster's other abilities.

Ringmaster can be a very problematic hero if the fight lasts too long. Try to kill him first and prevent him from using all his spells and save his teammates.

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Ringmaster Dota 2 – Strategy, Stats & Patch Notes