Steals the spells of his enemies to use against them
Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.
Win Rate 47.8%
Pick Rate 18.1%
Attributes

582 +44.0/lvl
363 +44.4/lvl

21 +2.0/lvl

23 +2.5/lvl

24 +3.7/lvl
Stats

Damage:
49 - 55 + 3.7/level (170 - 176 at level 30)

Range:
550

Armor:
4.8 + 0.4/level (19.3 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Frugal Filch
Win Rate: 46.8%
Pick Rate: 44.0%
Stolen spells also have lower mana cost.

Arcane Accumulation
Win Rate: 48.7%
Pick Rate: 56.0%
Casting a spell temporarily increases the area of effect for all subsequent spells.
Abilities

ABILITY: Passive
PASSIVE: Breakable
Each 1% Spell Amplification also increases Rubick's attack damage by %bonus_damage_pct_tooltip%% and Magic Resistance by %magic_resist_pct_tooltip%%.



LEVEL 10 TALENT: +0.25% Might And Magus Damage/Resistance

Telekinesis
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
When the unit lands, it isn't affected by the area of effect stun.
LIFT DURATION: 0.95 / 1.2 / 1.45 / 1.7
STUN DURATION: 0.9 / 1.1 / 1.3 / 1.5
IMPACT RADIUS: 300 / 325 / 350 / 375
MAX THROW DISTANCE: 375 / 375 / 375 / 375

24 / 21 / 18 / 15

110

550 / 575 / 600 / 625


Aghanim's Shard
Allows you to target yourself or allies with Telekinesis. Throw range is %shard_max_land_distance_bonus_pct%% longer and throw delay is reduced to %shard_teammate_throw_delay% seconds.





LEVEL 25 TALENT: +400 Telekinesis Land Distance
LEVEL 20 TALENT: -5s Telekinesis Cooldown
LEVEL 15 TALENT: +0.5s Telekinesis Lift/Stun Duration
Even the Grandest Magus may use his powers for enjoyment.

Fade Bolt
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
DAMAGE: 100 / 175 / 250 / 325
JUMP REDUCTION: 6%
DAMAGE REDUCTION: 5% / 15% / 25% / 35%
DEBUFF DURATION: 10 / 10 / 10 / 10

16 / 14 / 12 / 10

110 / 125 / 140 / 155

800
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

Arcane Supremacy
ABILITY: Passive
PASSIVE: Breakable
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Break disables the gaining of new Arcane Accumulation stacks.
Break does not disable the bonuses from existing Arcane Accumulation stacks.
CAST RANGE: 60 / 120 / 180 / 240
SPELL AMP: 11% / 16% / 21% / 26%
AOE BONUS: 0
AOE BONUS DURATION: 0
FACET: Arcane Accumulation

Casting a spell temporarily increases the area of effect for all subsequent spells.
Not every magus can be a Grand Magus...

Spell Steal
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DEBUFF [E]: Yes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cannot steal item abilities.
Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.
Does not trigger spell reflect.
STOLEN DEBUFF AMP: 10% / 20% / 30%
CAST RANGE:
DURATION: 180 / 240 / 300
STOLEN MANA COST REDUCTION: %

16 / 10 / 4

25

1000
FACET: Frugal Filch

Stolen spells also have lower mana cost.


Aghanim's Scepter
Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades spells to their Scepter version.
CAST RANGE:
STOLEN MANA COST REDUCTION: %
...but even their lesser magics can be a source of much utility.

Telekinesis Land
AFFECTS: Area
PASSIVE: No
Chooses the location the target will land when Telekinesis finishes.
Talents [E]



+40% Spell Amp For Stolen Spells
+ 0.7 %
+400 Telekinesis Land Distance



-5s Telekinesis Cooldown
+ 1.3 %
-5s Fade Bolt Cooldown



+0.5s Telekinesis Lift/Stun Duration
-25% Stolen Spells Cooldown
+ 2.3 %



+0.25% Might And Magus Damage/Resistance
+ 1.3 %
+150 Telekinesis Landing Damage
Win Rate
Pick Rate
PATCH 7.38
Level 10 Talent +12% Fade Bolt Damage Reduction replaced with +0.25% Might And Magus Damage/Resistance
Strategy
Secure ranged creeps with Fade Bolt and hit opponents at the same time.
When fighting next to pillars or a cliff, consider using Telekinesis to leave an enemy hero stranded on top of it.
In the mid game, get hold of the wave clearing spell when the game slows down to be able to farm and kill creep waves.
When not much is happening, push out side lanes without even showing yourself.
Be patient in the fights and make sure to steal a high impact spell.
Spam your Fade Bolt by using it on the first target you see, rather than keeping it for a KS.
Use your level 4 Fade Bolt on the ranged creep first to one shot it while killing creep waves.
Look to inform your teammates when you cast abilities like Supernova or Macropyre so they dont get confused or run away from the AoE.
Counter Strategy
Avoid picking heroes with huge ultimates against Rubick such as Enigma, Magnus and Tidehunter
Avoid trading hits with Rubick while under effect of Fade Bolt as your attack damage is reduced
Rubick's Telekinesis can be broken by using Force Staff on affected ally
Be mindful about spell usage so that you don't give away good spells to Rubick. Rubick is generally looking for stunning and high damage abilities
Lotus Orb is an effective item against Rubick as his damage and control spells are targetable.
Look to target Rubick in fights as he is a very squishy hero. If you manage to kill him you don't have to worry about spellcasting anymore
Wise Stump Pro Tips
Aphotic Shield doesn't damage enemies in fog of war.
If you see an enemy Abaddon about to buy Aghanim's Scepter, then he most likely will press his Borrowed Time MANUALLY, allowing Rubick to steal it and use it himself, thus leveling the playing field.
Always combine Cold Feet with Telekinesis. Its easier to do so with Aether Lens.
This is an important spamming spell, because of our Arcane Accumulation Facet. And it is very useful to improve magical damage output.
Stolen Ice Blast with Aghanim's Shard won't apply Cold Feet. We need Cold Feet in second slot for that.
Try to sneak on Anti-Mage to steal his blink while he is farming. Aghanim's Scepter is good for keeping stolen Blink and having one more slot for a second spell.
If Anti-Mage is spamming this spell to prevent you from stealing his blink, then you should use this opportunity. You are kinda deciding now when counterspell will be casted, which may get Anti-Mage into troubles, because he is timing Counterspell for your Spell Steal and not for every other spell of your team.
If Anti-mage has Mana Thirst Facet selected, steal his Mana Void and wait until any enemy hero has less than 15% of its total mana pool. At that point, we will get a vision on that enemy. If we change stolen Mana Void while Mana Thirst is still working, vision will stay until we steal Mana Void again or until the enemy dies. Even restoring mana won't remove vision.
Prepare an Aghanim's Shard to farmo faster with double spark and be sure to do damage in fights with improved AoE.
Stolen Tempest double doesn't have other spell from second slot and can't Lift an enemy which is already Lifted. But technically you still have 2 Telekinesises and 2 Fade Bolts. Cool.
Spell Steal extends the taunt duration on enemies but not our armor buff duration.
Consider buying Aghanim's Shard to stack several Battle Hunger on single enemy. It's much easier to do with cdr talent
Rubick's Kill Threshold is much higher with Arcane Supremacy.
Using Brain Sap on illusion will amplify the healing amount.
Spell Steal does not increase the duration of Fiend's Grip.
Nightmare End will stop every Nightmare no matter who casted it. Steal Nightmare, cast it on yourself and release it immediately to dispel every Nightmare on the map.
Try to buy Aghanim's Scepter and combine stolen Sticky Napalm with Damage over Time Spells.
Use Fade Bolt after using stolen Wild Axes a pair of times for more damage. Buy Aghanim's Scepter to steal another nuke to use it with Wild Axes.
Don't feel bad if you stole Bloodrage. This spell is still useful by giving Rubick bonus spell damage. Use it before casting Fade Bolt or stealing another damaging spell. With attcak damage builds it is reccomended to purchase Aghanim's Scepter for more percentage based damage which is augmented by our Arcane Supremacy.
Cast stolen Rupture on Bloodseeker himself, so he won't use his bonus movement speed for a while.
Even if Rubick is tracked, stolen Wind Walk is still useful because of it's stun.
You need to see Bounty Hunter casting his Track to utilise it in future. Prepare Sentry Wards.
Spell Steal increases slow duration but does not affect burn duration after damage procs it.
Keep your eyes on green Brewling, because after Primal Splits end Brewmaster will use Thunder Clap or Cinder Brew to prevent you from stealing his ultimate.
Might be difficult to steal sometimes, but it's good for making Bristleback less tanky.
Tell your ally to buy Mage Slayer. The less damage he does with Quill Spray, the less healing he gains with Bloodstone or talent.
Spam this spell to get easy Arcane Accumulation stacks. With decent stacks amount we can reach Bristleback with Quill Spray damage while standing out of his AoE.
If we standing in our own web and in the enemy web at the same time, the one in which we were in earlier will take effect. This works for both us and Broodmother. If you want to deprive her of unobstructed movement, make her run into your web and then force her to cast her own web. To do this she must already be outside her web.
He can cancel his Hoof Stomp casts after his ultimate so you can't steal it. Be aware.
Hitch a Ride won't do anything. Waste of time and slot.
Work Horse doesn't give Rubick Stampede movement speed and erases itself from the spell-bar after cart is expired.
Counter Phantasm can turn the tide of battle with mass dispel and change of unit numbers.
Use it on Chen's creep and change ability. Charmed creep will simply die even if Chen took the same creep again.
If Tar Bomb is used on enemy with Lotus Orb active then it will interrupt his channeling spells. Tar Bomb can be used to nuke buildings from afar.
Spell Steal will increase total damage together with duration.
Crystal Clone doesn't work without Frostbite in second slot.
Combine Freezing Field with mobility spells like Surge or Blink.
Utilise his Surge to manoeuvre in fights. Use Aghanim's Shard so enemies can't chase you properly (except Dark Seer himself).
Telekinesis might be used to lift an enemy sitting in one Bramble Maze bush and throw to another.
If you want to steal Shadow Realm, then you need to count all her cooldowns or just look at her closely. Most likely she will cast any other spell in her untargetable state.
Crown Facet counting only our attack damage and spell damage from Dark Willow's abilities. Our basic spells with other stolen spells won't work as we like. Steal another offencive spell from Dark Willow after stealing Cursed Crown. Or just simply attack the target of the Crown.
Please, tell your team if it is your Solar Guardian or not. They might be scared of shining AoE and run from your healing.
We still have passive movement speed bonus by just having this spell. DP herself do not have this buff anymore.
Fireball goes with Elder Dragon Form, but it can still be stolen separately. This way Aghanim's Shard is not required.
Without Aghanim's Shard it's just glorified movement speed bonus. Do not expect a lot from this spell.
Multishot range can be amplified only by attack range. Multishot will apply Frost Arrow effect which can be upgraded with Aghanim's Scepter.
Being able to go through the front of the slide actually gives us unobstructed movement that can be used to get through uneven terrain or trees.
Rubick's Arcane Supremacy will increase the target search radius of this ability which means he doesn't need to be too close to stone or target to throw it.
Roll on his stones just to destroy them.
Prepare Aghanim's Shard for this spell so you can save your ally.
Rubick can use all his abilities on Earth Spirit's stone remnants.
Use Magnetize at Earth Spirit so every summoned stone by him will refresh debuff duration and maybe even spread this effect on his allies.
Aghanim's Shard gives unobstructed movement while Rubick is on his Fissure. If he movse away from it, the effect remains for 1 more second.
Prepare Aghanim's Scepter for this spell, so you always have a mobility tool and also a second slot for offensive spell to use with gained mobility.
If you forget this spell or it gets replaced while the Astral Spirit is alive, it immediately disappears without transferring any bonuses to Rubick. So before stealing another ability, make sure the spirit reaches you.
Use Chains on him after Telekinesis, so he won't escape with Fire Remnant.
Don't forget to replenish you hp and mana with TP to base and return to your remnant placed beforehand.
Use Malefice on Enigma from afar so he can't cast Black Hole until dispelled.
Always blast Enigma with Fade Bolt in case he has Linken's Sphere, so you can steal Black Hole.
Extremely cool ability to combine with other spells. Buy Aghanim's Scepter and Aghanim's Shard to blink in, cast another stolen spell and blink out Time Walk Reverse.
If you have stolen Time Dilation, then cast it on most evasive opponent. Most of the time: on Faceless Void himself, so he can't use his Time Walk so frequently.
If you stole his Chronosphere, but fight is already lost and now enemies are after you, use Chronosphere as an escape with boosted movement speed. If you can leave without it, then save it for the next fight. But don't use it on Faceless Void, as he can freely walk in any Chronosphere.
Each unit can only receive the effect of one Time Zone at a time. This means that everything depends on whose cube the player is in first. Of course, most often Time Zone will be applied by FV earlier. In this case, we just need to place the stolen ultimate elsewhere, NOT trying to put our cube on top of his.
Absence of cast animation on this spell makes it a neat spammable ability with its huge cast range.
Soulbind is cool for our double Telekinesis and Fade Bolt. Don't waste them too early if you confident about stealing Grimstroke's ultimate.
Be wary. Your Telekinesis might destroy a tree you bushwacking an enemy with.
Scurry is good with Aghanim's Scepter so you can gain more cast range for another stolen spell. Without Aghs it can be used for long range Telekinesis.
Decoy can apply Bushwack, but does not charge Sharpshooter unless it is in the second slot.
Spam this ability on Huskar if you are not afraid to close the distance. Silence prevent him from using Burning Spears and Life Break. He might have dispelling items, so prepare some options for change your position.
The disarm cannot be dispelled by anything except status immunity. Strong dispels won't work either. Knockback on the other hand is only removable by mobility spells/items or position refreshes like Manta Style.
Forge Spirits from "Agent of Gallaron" facet won't be spawned no matter what.
Meteor from "Agent of Gallaron" facet looks like a normal one. But this meteor indeed have a large AoE as it should be. Just a visual bug.
Overcharge with Kritzkrieg gives us attack damage because of our innate ability.
Take an Aghanim's Shard for this spell so you can deal damage to enemies who are standing on your link. You can also buy some spell lifesteal to gain healing from Tether damage and transfer it to your linked ally.
Without cast animation Ice Path becomes a second ultimate in our hands. This spell have a high stealing priority.
The damage frequency depends on attack speed. That means if Rubick gets a attack speed buff Bladefury will shred faster. Rubick can combine Blade Fury with spells like Overpower, Lil Shredder or Unleash.
Use Chakra Magic to reduce cooldown of stolen ability in the second slot.
Recall only gives mana with Chakra Magic in the second slot.
Remember, that this spell can be applied to a tree to pull to it. Use it as an escape ability.
This spell can be dispelled. So you might want to buy Eul's Scepter of Divinity for it. If you have this ability, you can combine it with abilities which grants you attack speed.
Until our first attack reaches the enemy, all other fired projectiles will also be critical. It is recommended to buy Hurricane Pike.
Rubick can dispel Kunkka's Mark by using stolen one on himself and then releasing it immediately. After that Kunkka's Return won't do a thing.
You can use stolen Overwhelming Odds no matter what if you are affected by Duel.
Dueling gives a buff from Press the Attack after a win, only if Rubick has Press the Attack in the second slot.
Buy Aghanim's Shard and spam Split Earth to take over battlefield.
Prepare Aghanim's Scepter to have stolen Rage and being able to steal other spell.
Cast Open Wounds after Lifestealer's Rage so he won't dispel it immediately. Also use your Fade Bolt on Open Wounds target to spread the effect to other enemies.
Aghs Infest is good to counter Lifestealer. Use it on him so he can't hit your team even while Raged.
Entangling Claws don't work on another Spirit Bear.
You can freely steal Eclipse and blast enemies with Aghanim's Scepter, if you force her to use Lunar Orbit before casting her ultimate.
Combine Howl debuff with Fade Bolt. These two debuffs even better if someone activated Crimson Guard.
If you managed to steal it - cast it right away, so Lycan can't chase you.
Every banishment or invulnerability will heal you by the amount of health bonus Shapeshift provide. Use Eul's Scpeter of Divinity, Manta Style or any self banishing ability, to heal yourself.
Buy Aghanim's Shard for more range and more damage from a simple nuke spell.
Always buff your core heroes with Empower after steal. It will speed up their farm.
Buy Blink Dagger to do the same thing that the original Magnus does with Skewer. Move enemies to your team.
With our Telekinesis we can separate selected enemy and his team. Pull lifted enemy to us while we walking right through him to cast RRP
Aether Lens makes this spell a great Skewer of Meat Hook substitude.
Buy Aether Lens and Aghanim's Shard to move around fight with this ability. Shard will allow to catch enemies and gain movement speed bonus regardless of who you are casting it on.
Cast it on your ally and change ability. Ally will still keep the buff.
We naturally have more AoE due to our attack range. Make sure that enemy attacking our spell's target standing within our attack range.
Be careful. Rubick has a blind spot of about 50 range when he casts Spear of Mars. If an enemy is too close to you, you can't throw him away with stolen Spear.
If Mars is spamming Bulwark after every cast, then forget about stealing from him for a while. Right until he thinks you've given up on him.
If Medusa is spamming her Split Shot to prevent Rubick from stealing her Mystic Snake, then spend a pair of minutes to farm jungle camps and forget about stealing from her for a while. Right until she thinks you've given up on her.
Don't forget to combine stolen Arrow with Telekinesis.
Arcane Supremacy or Aether Lens do not give stolen Boundless Strike more range. Range of this ability is unaffected by anything.
Tree Dance is cool monkey catching tool. But be wary: Don't throw Monkey King with Telekinesis too close to you. You might break a tree you are standing on.
Every arena soldier will use our attack range which makes Monkey Kings' ultimate stronger in our hands. You may try to buy at least Dragon Lance to add some power for stolen Wukong's Command. Witch Blade? Maelstrom perhaps?
Most of the time try to shift into full strength for bonus hp. After that you can buy an item with bonus armor or just take a neutral item for it.
It's easier to aim with Dead Shot if the enemy is not moving. Hold them with Telekinesis. The fear effect will forcibly land a Telekinesis victim.
Added spirit from a hero's death will trigger all The Calling fields on the map, REGARDLESS of who the field belongs to!
If Muerta spamming her Gunslinger to prevent Rubick from stealing her other spells, then spend a pair of minutes to farm jungle camps with it and forget about stealing from her for a while. Right until she thinks you've given up on her.
Aghanim's Shard Bonuses from Pierce the Veil kills works retroactively.
Mirror Image might be prepared to dispel Ensnare.
Reel In is not attached to Ensnare. And it cannot be stolen separately.
Rubick should buy Aether Lens to be able to steal Song of the Siren while standing out of her AoE.
Nature's Prophet doesn't like to buy Quelling Blade and most of the time his Force of Nature is on cooldown, so he can't escape from stolen Sprouts.
Curse of the Forest might be used to catch Nature's Prophet hiding in fog of war.
Carapaces block the first damage, even if the source of the damage is invulnerable.
While Vendetta's attack is flying, Rubick MUST NOT use any spells or items. If he does, attack projectile will lose all Vendetta bonuses.
Arcane Accumulation Facet can make your Aghs GA extremely big so you can cover your whole team with handful buff. Make sure to cast some other spells before casting GA to prepare Facet charges.
Astral Imprisonment will also steal part of mana which OD gained with this ability. Rubick spams this spell on OD to reduce damage from his Sanity's Eclipse
Rubick can't hide from Sanity's Eclipse damage with stolen Astral Imprisonment. OD can't either.
Use Swashbuckle to move around his Rolling Thunder. You can also try to buy some attack modifiers, if you want to use Swashbuckle as a secondary source of damage.
Be wary. Pangolier can cast Shield Crash right after his ultimate so you can't steal it.
You can use Fan of Knives right after Phantom Assassin blinks to you or your ally. It's good against her Blur and Coup de Grace.
Spam this ability to move in the midst of fights. Especially good for buying more time against Phantom Lancer.
If Rubick and Primal Beast cast Onslaught on each other, Rubick will outram the Beast. Cool, right? Primal Beast can buy Bloodstone to fix this problem (you can too).
After Aghanim's Scepter Uproar becomes a sweet spell to have.
Easy to steal but also easy to die with. Don't cast it on Primal Beast himself while his Trample is active. Shaking him will just trigger Trample damage on you.
Waning Rift could be very important for catching Puck itself. First wait for Puck to use it on someone else.
Phase Shift is recommended when we have Aghanim's Scepter, so we can use reliable kiting mechanism and keeping other most needed spell in the second slot.
Stolen Meat Shield will prevent Damage over Time from Pudge's Rot and Dismember.
Prepare Aghanim's Shard for Dismember so you can save your allies with bonus cast range from Arcane Supremacy.
Enhanced Shadow Strike might just fix your game. But be watchful. She can cast Scream of Pain right after Shadow Strike.
Try to sneak on Queen of Pain to steal her blink. Aghanim's Scepter is good for keeping stolen Blink and having one more slot for a second spell.
Try to cast Static Link back to Razor, so his damage won't change. Link Breaking range will be upgraded by Rubick's Arcane Supremacy so we can attack linked enemy from afar.
Stealing his Smoke Screen is very important, because Riki can't use his escape abilities in it. You can also add Rod of Atos.
If you have Blink Strike then buy Force Staff to escape from Smoke Screen and blink away to an ally or creep.
The spell has an initial radius and a final radius. The thing is, the longer we charge the ability, the smaller the area of effect becomes. However, our Arcane Accumulation increases both areas, which simplifies things.
AoE bonuses do not affect the area where the box disappears. Also the box removes Weaver's beetles or Grimstroke's ghost from the target.
The amount of stabbing from Impalement Arts depends on the spell duration. Level 3 Spell Steal gives the spell 5 stabs instead of 4. If the enemy has Sange & Yasha or another source of status resistance, the ability's damage will be noticeably reduced.
Spotlights circle in a trajectory, drawing the Triquetra (that sign from Charmed. Only without the circle. Google it later). Moreover, we do not just create light in the specified area, and throw it there from us. That means, the light can briefly illuminate the area on the way to the specified point.
Turning the hero towards the Wheel of Wonders is not enough. The enemy must SEE that wheel. This means that, for example, if the wheel is on a hill where enemy can't see it but is looking in its direction, there will be no provocation.
Dark Carnival Souvenirs are unstealable. Why not? Because they don't count as spells. They're items. That's right. Ringmaster has an inventory slot in his spellbar. What else does that mean? This means, that slot can't be blocked by silence.
Stinger have an unchanged 200 cast range and can't be improved by anything. Ability is cool, but only if you have Aghanim's Scepter so you can combine it with Epicenter.
Stolen Epicenter doesn't have cast animation. Can be upgarded with Aghanim's Scepter only if we have Stinger in the second slot. In such cases you might buy some attack modifiers.
Disseminate deals damage to indirect targets, even if the primary target cannot take damage.
Rubick can only have one of his two ultimate effects on a single hero. If an enemy applied Demonic Purge on Rubick, he can quickly reset it with a stolen Demonic Cleanse. And vice versa.
Rubick can put Telekinesis Land mark beneath him while casting stolen Requiem, so enemy will land right in the middle of spell's AoE for full damage.
Shadow Friend can cast his Feast of Souls right after Requiem to prevent us from stealing his ultimate.
Remember that you can easily detect the true Shadow Shaman with your Spell Steal.
Reverberating Silence Facet can be somewhat countered with Eul's Scepter of Divinity. You will just sit in cyclone when second Global Silence proc.
Make sure to buy Aghanim's Shard for this ability. With Corrosive Haze applications it will be easier to kill Slardar or his teammates.
Every water created by Corrosive Haze and Slithereen Crush is used by Slardar's innate ability.
Firesnap Cookie with Aghanim's Shard only applies lava puddle with Mortimer Kisses in the second slot.
Listen carefully for alarm clock sound. If you hear it, that means he used Take Aim so you can't steal Shrapnel or Assassinate.
Stolen grenade is good for pulling Sniper to your teammates while disarming him. Blink and throw grenade behind Sniper.
Spectral Dagger buff overrides debuff from this very ability. Rubick can 'dispel' slow from her Spectral Dagger by casting it himself and running away.
If two heroes use Charge of Darkness on each other, only the one who used it first will be stunned.
Do not use alternate cast if you don't want to ruin your position.
Often stealing Warcry? Not that bad. This spell might help you to endure massive physical damage from Sven or his allies. Especially with Aghanim's Shard.
Stolen Refraction can be used to block Templar Assassin's massive Meld attacks.
Fully charged Psionic Trap can be used to deal with TA's Refraction charges.
Metamorphosis will end prematurely if spell is lost.
Be quick to steal and throw back the stolen Sunder right to Terrorblade.
Tidehunter will make sure to Ravage Rubick from fog of war or after blinking right on top of him, so he can't steal the spell. Hide and wait for him to Ravage someone else. Or buy BKB to tank Ravage and steal right away.
Particularly careful players can use Kraken Shell after Ravage. If you see one, forget about stealing Ravage.
This spell works very well against Timbersaw himself, because he is a strenght hero.
Rubick should use Timber Chain more often to move around Timbersaw, so he can't properly deal damage to Rubick.
Reactive Armor can easily be dispelled. Buy Eul's Scepter of Divinity.
If Tinker keeping his allies alive for too long then try to use pure damage and streinght reduction from his Laser with Aghanim's Scepter.
If Tinker playing with Repair Bots Facet then try to steal it more often so you also can heal your team.
Defense Matrix can be dispelled, so it's better to buy Eul's Scepter of Divinity to catch Tinker.
Prepare Aghanim's Scepter for his melee axes. They can dispel any net procs from Berserker's Rage.
You can use his Battle Trance as the last resort if too close to death. Just to buy some time for your team. Don't cast it too early.
You can use other abilities while in snowball. Even some mobility spells like Anti-Mage's Blink. But not all of them (leaping spells don't work).
Casting Walrus Punch manually has more cast range than doing it with auto-cast.
Spam it as a primary source of damage. Buy Aghanim's Shard for it to tear enemies apart.
Use Telekinesis after first Pit of Malice proc ends.
Fiend's Gate with Aghanim's Scepter only creates pits under portals if we have Pit of Malice in the second slot.
Flesh Golem will multiply every strength point gained by any means. If the enemy team has Morphling, then Rubick can Shift his agility to strength and then use Flesh Golem.
Stolen Earthshock with Aghanim's Shard for some buggy reason can trigger Ursa's Shard upgrade. Be wary of it and don't use this spell.
Rubick can deceive Ursa and tank all his Overpower charges with stolen Enrage. This trick might buy our team some time.
Nether Swap can be used on target under Cyclone or Tornado effect.
Make sure to buy Aghanim's Shard and spam this spell on enemies that have some sort of dispel.
Stolen Plague Ward will give Rubick hidden Poison Sting. Very important spell for farming and standing the team's ground.
Cast Grave Chill on Visage's familiar coming to you, so you can run away from its landing AoE.
Stolen Soul Assumption is easier to charge with fade Bolt or any other spell in second slot.
Steal any Damage over Time spell to deal with Visage's Gravekeeper's Cloak or buy Spirit Vessel (Urn of Shadow is not enough).
This spell prioritizes the target on TIP of remnant. So, you can actually choose which enemy you want to pull, if they are standing too close to each other.
Don't try to steal his ultimate after his first cast, because after that he most likely will be using his whole kit. Wait the second one.
Most of the time you will steal it by trying to steal his ultimate. Don't fret on it too much. At least you can slow Warlock's golems from a safe distance.
If Weaver playing with Hive Mind Facet, then you can spam his The Swarm to farm some easy exp. Blue number effect from beetle will show the real hero if you used this spell on a bunch of illusions.
If fight starts and Weaver comes out of invisibility, he might begin with The Swarm. Step back a bit so he is forced to use Shukuchi again and then steal it.
Stolen Cold Embrace might save your ally under effect of Winter's Curse.
Use settings 'Channeled abilities require Hold/Stop' and 'Unified orders with CTRL' to control Death Ward's attacks easier without having to select it individually.
If Witch Doctor is spamming Voodoo Restoration after every cast, forget about stealing from him for a while. Right until he thinks you've given up on him. Voodoo Festeration (second Witch Doctor's Facet) will not damage us if we enter the damage AoE with stolen Voodoo Restoration active.
Use Fade Bolt as soon as you apply stolen Maledict for damage acceleration.
Buy Aether Lens and spam this ability on Wraith King from save distance so this clumsy hero can't fight properly.
Lore
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.