Spectre stats, abilities and strategy [7.40]
Haunts her enemies and teleports to her target
Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath.
Win Rate 46.5%
Pick Rate 8.2%
Attributes

582 +55.0/lvl
267 +20.4/lvl

21 +2.5/lvl

25 +2.1/lvl

16 +1.7/lvl
Stats
Damage:
48 - 52 + 2.1/level (122 - 126 at level 30)
Range:
150
Armor:
4.2 + 0.4/level (16.7 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.40
- Now an Agility Hero
- Base Damage increased by 2
- Base attributes unchanged
- Damage at level 1 unchanged (48–52)
- Attribute gains unchanged
- Damage gain per level decreased from +2.8 to +2.1
- Damage at level 30 decreased by 27 (from 149–153 to 122–126)
- Base Attack Time worsened from 1.7s to 1.8s
- Base Attack Speed increased from 90 to 110
- Removed Forsaken and Twist the Knife facets
- Removed Spectral innate ability
Facets
Ephemeral
Win Rate: 46.5%
Pick Rate: 99.7%
This facet doesn't do anything. Spectre is still transcending between Planes...
Abilities
ABILITY: Passive
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.
Damage is dealt before Spectre's attack.
Spectre's illusions also have Desolate.
DAMAGE: 25



LEVEL 10 TALENT: +10 Desolate Damage
Patch 7.40
- Now an innate ability. Passive, improves with Spectre's level
- Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Spectral Dagger
AFFECTS: Unit
DAMAGE TYPE: Magical
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.
There is a 1 second grace period after leaving the path where no collision is preserved.
Does not trigger spell block or spell reflect.
DAMAGE: 70 / 120 / 170 / 220
MOVEMENT SPEED CHANGE: 10% / 14% / 18% / 22%
DURATION: 7

22 / 20 / 18 / 16

100 / 110 / 120 / 130

1800





LEVEL 20 TALENT: +15% Spectral Dagger Slow/Bonus
LEVEL 15 TALENT: +80 Spectral Dagger Damage
LEVEL 10 TALENT: -4s Spectral Dagger Cooldown
Patch 7.40
- Mana Cost decreased from 110/120/130/140 to 100/110/120/130
- Spectre's illusions now also benefit from the Shadow Path
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Shadow Step
AFFECTS: Unit and area
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Sends an uncontrollable illusion at a target that follows and attacks the target. The illusion deals decreased damage and receives 200% damage.
The Reality sub-ability may be used to teleport to the illusion, destroying it.
DURATION: 3.5 / 4 / 4.5 / 5
ILLUSION DAMAGE: 20% / 30% / 40% / 50%

32 / 28 / 24 / 20

60 / 65 / 70 / 75

700 / 850 / 1000 / 1150




LEVEL 25 TALENT: +20% All Spectre Illusion Damage
LEVEL 15 TALENT: +1s Shadow Step Duration
Patch 7.40
- Reworked into a basic ability
- Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
- On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
- The Reality sub-ability may be used to teleport to the illusion, destroying it
With great focus of will, Mercurial can sometimes limit the extent of her division.
Dispersion
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.
The reflected damage is not dealt to Spectre.
Illusions don't get this ability.
Damage is reflected before reductions, and is returned as the same damage type.
DAMAGE REFLECTED: 7% / 11% / 15% / 19%
MIN RADIUS: 350
MAX RADIUS: 800


Aghanim's Shard
Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.



LEVEL 25 TALENT: +5% Dispersion
Patch 7.40
- Min Radius increased from 300 to 350
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
Reality
PASSIVE: No
Spectre assumes the target Shadow Step or Haunt illusion, destroying it.

1.5

25
Patch 7.40
- Can no longer be cast to no effect
- Now has a distinct sound between casts on Shadow Step and Haunt illusions
- Mana Cost decreased from 40 to 25
- Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
- Now disabled by roots
- Now always destroys the target illusion
The scattered shadows unite into the one true Spectre.
Haunt
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Creates a spectral nemesis to haunt all enemy Heroes.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
The Reality sub-ability may be used to teleport to the illusion, destroying it.
HAUNT DURATION: 5 / 6 / 7
HAUNT DAMAGE: 30% / 55% / 80%
HAUNT DAMAGE TAKEN: 200% / 200% / 200%

180 / 160 / 140

125 / 150 / 175



LEVEL 25 TALENT: +20% All Spectre Illusion Damage
Patch 7.40
- Now Spectre's ultimate ability
- Mana Cost rescaled from 150 to 125/150/175
- Duration rescaled from 6s to 5/6/7s
- Cooldown rescaled from 160s to 180/160/140s
- Haunt Outgoing Damage decreased from 80% to 30/55/80%
- Each illusion now spawns from the direction closest to Spectre
- Now upgraded with Aghanim's Scepter
- Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Talents



+5% Dispersion
+ 0.0%
+20% All Spectre Illusion Damage



+15% Spectral Dagger Slow/Bonus
+ 0.0%
+350 Health



+80 Spectral Dagger Damage
+ 0.0%
+1s Shadow Step Duration



+10 Desolate Damage
+ 0.0%
-4s Spectral Dagger Cooldown
Win Rate
Pick Rate
Patch 7.40
- Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
- Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
- Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
- Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%
Strategy
Use Spectral Dagger to secure ranged creep last hits and damage the opponents.
When in trouble, use a Spectral Dagger to run over a cliff or a treeline, or even pop a defensive Shadow Step to escape.
Look around for Shadow Step opportunities. Spectre farms slowly so kills are necessary.
Spectres Shadow Step is amazing for killing backliners and supports. Focus on killing those at the start of the fight.
Check opponents for break effects. Adapt your playstyle and itemization accordingly.
Consider
Aghanim's Shard later in the game against lineups that do a lot of burst damage.
With
Manta Style, Spectre gains burst and Roshan potential as Desolate works on illusions.
Counter Strategy
Spectre is a weak laner. Look to pressure her early on. She's slow at recovering.
If Spectre has Twist the Knife facet, Desolate does no damage to you if you are close to an allied unit.
The closer you are to Spectre the more damage you take from Dispersion.
Protect your supports from being killed during the Spectres Shadow Step.
Spectres Shadow Step has a long cooldown. Look to fight after it was used.
Break effects remove Desolate and Dispersion and make Spectre much weaker.


