Aghanim's Shard – Dota 2 Guide, Stats & Hero Matchups [Patch 7.40b]

Basic Item | Consumables

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Gold is the currency used to buy items or instantly revive your hero in Dota 2.1400

With origins known only to a single wizard, fragments of this impossible crystal are nearly as coveted as the renowned scepter itself.

Like an enchanting gem, a magical and empowering item that bestows your hero with a unique and additional ability!

Recipe

Abilities

Passive: Ability Upgrade

Upgrades an existing ability or adds a new ability to your hero.

Additional Insights

  • Can only be consumed once
  • From the versatility and strategic value, It provides heroes with an opportunity to diversify their skill sets, adapt to various situations, and surprise opponents with unexpected tactics.

Statistics

The statistics below shows the percentage of hero builds which contain Aghanim's Shard as a core, common or situational item for each role. These statistics are based on our hero guides.

Support

Core: 83%

55 out of 66 guides

Support

Common: 9%

6 out of 66 guides

Support

Situational: 5%

3 out of 66 guides

Offlane

Core: 60%

29 out of 48 guides

Offlane

Common: 31%

15 out of 48 guides

Offlane

Situational: 4%

2 out of 48 guides

Mid Lane

Core: 60%

21 out of 35 guides

Mid Lane

Common: 20%

7 out of 35 guides

Mid Lane

Situational: 20%

7 out of 35 guides

Carry

Core: 40%

17 out of 43 guides

Carry

Common: 35%

15 out of 43 guides

Carry

Situational: 26%

11 out of 43 guides

Itemization Strategy

Mainly taken as early as it is available, it is for everyone no matter the role!

Heroes with Aghanim's Shard as Core Item

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An core upgrade that further empowers your Berserker's Call to provide additional damage for your combo. Allows you to stack multiple Battle Hungers on targets.
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A core item that improves your damage output and HP sustain through right clicks.
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A repositioning tool that gives you more mobility and lockdown in fights, as well as helping you clear waves without having to stay and last hit.
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A core item to reduce Fissure cooldown and allows you to walk through it for unobstructed pathing. Also improves the lockdown on all your spells to keep applying Aftershock around Fissure. Allows you to clear waves with Fissure+Totem.
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A core pick up primarily for an extra Leap charge.
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A core item to reduce the cooldown on Shadowraze every time you hit an enemy hero with the spell and have it available again sooner to do more damage.
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A core item that provides another source of damage and also helps clear waves faster every time you cast Phase Shift.
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A core item that increases your damage output with Epicenter. Also lets you farm quickly without committing an mana and improves your impact in teamfights while Epicenter is on cooldown.
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A core item that massively increases the right click damage output of your hero and nearby allies with Overload. Has great synergy with your level 25 talent.
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A core item to have infinite hit counts on Tree Grab and always dish out your maximum right click damage. Also improves your damage output through Tree Throw.
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A core item that lets Magic Missile bounce and hit a second target. Massively improves your damage and control in teamfights. Has great synergy with all the Magic Missile talents.
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A core upgrade to provide additional control in the fights and either prevent enemy heroes from chasing you or escaping you while you chase them.
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A core item to improve your damage output and farming speed with Arc Lightning on right clicks. Goes extremely well with {yasha-and-kaya} for high damage Arc Lightning on attacks.
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A core item for extra damage and control on enemy heroes. Lets you reposition enemies closer to or away from your team.
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A core item that gives you a defensive tool with a massive damage barrier when you cast Laguna Blade on enemy heroes. Look to start fights with your ultimate when the Light Strike Array isn't necessary once you have the item.
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A core item for extra control in teamfights and have potential to burst a secluded enemy hero with Chain Frost.
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A core item to drain the mana of multiple units and gain debuff immunity while channeling Mana Drain in fights to avoid most disables. Works well to instantly clear multiple illusions.
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A core upgrade that confuses enemy heroes and gives you a chance to survive by summoning chickens around you whenever your Fowl Play innate triggers. Also lets you use items to get away while your hero is in chicken form.
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A core upgrade to your Slithereen Crush damage. This will allow you to farm waves,jungle camps very quickly as well as saving time to apply Corrosive Haze rather than applying it individually.
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A core item to have another form of lockdown on enemy heroes with Dead in the Water and have more versatility with Ravage usage. Works particularly well against elusive enemy heroes, such as Ember Spirit.
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A core item that provides offensive and defensive traits. It can either be used in alternative to Death Ward to deal damage or it can be used to dodge projectiles and buy you some time out of trouble.
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A core item that prevents enemy heroes stuck in Smoke from getting help by their teammates with a {force-staff} or {wind-waker}.
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A core item to have more Eidolons when you cast Malefice to do more damage and have better split push potential. Gives you an additional way of pushing waves by casting Malefice on a creep and having the eidolons clear the rest of the wave.
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A core item to put some distance between yourself and an enemy hero while rooting them. Gives you a better chance to refresh your spells with Rearm, as well as survive getting bursted down.
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A core item that provides you the ability to disengage and open a gap between yourself and enemy heroes using Concussive Grenade.
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A core item to close the gap on a target enemy or ally. Lets you farm much faster and do more damage in teamfights in combination with Death Pulse.
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A core item to spawn Imps with Upheaval to do more damage in teamfights as well as clear creep waves from a distance.
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A core item that improves lockdown around your hero with more Hawks.
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A core item to increase your AoE damage and control with Blink. Lets you clear creep waves much faster and get on top of enemy heroes to burst them in the silence duration. Also helps with escaping as the damage and silence can prevent enemy heroes from chasing you.
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A core item to damage and stun enemy heroes who dispel Venomous Gale with {lotus-orb}, {black-king-bar}, or another debuff immunity spell.
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A core item to improve your mobility with Time Walk. Lets you get in and out of fights easily.
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A mid to late game pickup that allows your to always trigger your ultimate irrelevant of your current mana. A core item veresus heroes with a lot of mana burn, such as {anti-mage} and {invoker}.
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A core item that is providing additional charge to Spirit Siphon. It is a great tool for crowd controlling the enemy. It works good for chasing the enemy or backing up.
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A core item that lets you stay back in teamfights and do damage with Life Drain through your Nether Ward. Works well to remain safe while dealing massive AoE damage.
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A core upgrade for Poison Attack to deal more damage to enemy heroes and buildings with minus armor. Also helps you take {roshan} faster.
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A core item to have impact in teamfights by throwing all your spells and right clicks with Nothl Projection even while stunned. Also lets you save yourself with Shallow Grave and improves your healing ability with spells and items.
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A core item that improves your vision and mobility in teamfights.
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A core item for some extra damage and primarily for vision on enemy heroes caught in the AoE.
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A buff to Surge that makes it tougher for enemies to get away from or chase Surged allies. The effect can be toggled off to not give away the pathing of a Surged ally.
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A core item to gain the Burning Barrage ability to clear creep waves in an instant and do massive damage in an area. Has great synergy with damage items like {desolator} and {maelstrom}.
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A core item that significantly increases Purification's healing output, enabling you to rapidly restore health to allies and turn the tide of battle. Also lets you deal Purification damage a second time.
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A core item that greatly improves your damage output and wave clear ability with multiple Impetus shots. Also lets you move away from trouble.
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A core item that boosts your farm while providing you with HP and Mana sustain to stay active and on the map. Also helps farm ancient creeps at night time.
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A core item that increases your damage output and lifesteal during Insatiable Hunger.
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A core item that lets you make one of your allies invisible and make your whole team a bigger kill threat on the map. The allied invisible hero also gets a stun on their first hit.
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A core item to improve your damage output on enemy heroes and creeps you pass through with Shukuchi to hit them with Geminate Attack. Lets you clear creep waves in an instant and have incredible split push potential.
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A core upgrade to remove the shared cooldown on Liquid Fire and Liquid Frost and throw them both with your double attack right clicks.
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A core item that adds to your damage output through right clicks.
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A core item that allows you to take ancient creeps with Holy Persuasion. The ancients are much more powerful than normal creeps in terms of auras, HP, damage, and abilities.
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A core item to improve your impact in teamfights with an added stun on Ice Blast impact.
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A core item to have Enrage with every Earthshock cast to make it more difficult for enemy heroes to get away from you or lock you down. Gives more versatility with Enrage usage. The Enrage duration from the spell and Earthshock stack additively.
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A core item to increase the Charge speed to do more damage and improve your initiation.
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A core upgrade to Homing Missile for massive burst potential on enemy heroes with a secondary Rocket Barrage.
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A core item that improves your spells based on facet selection. The Quas facet lets you do the AoE damage of Ice Wall around you during Ghost Walk. The Wex facet improves EMP to pull heroes towards it and burn more mana. The Exort facet improves Sun Strike to summon a Forge Spirit every time it connects with an enemy hero. The Cataclysm double Sun Strikes summons two Forge Spirits in this manner.
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A core item to increase both the permanent and temporary intelligence steal through Glaives of Wisdom.
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An incredible pick up to ensure all your lanes continue to push towards the enemy base.
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A core item to have a save for your allies with dispel and heal.
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A core item on your hero to have a dispel as well as movement and attack speed buffs for your team with Savage Roar. The Aghanim's Shard on your Spirit Bear is a late game pick up that helps as another form of lockdown to bring an enemy hero closer to your team.
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A core item that improves cast range of Chaos Bolt and creates an Chaos Knight illusion to attack the target by default.
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A core item that gives you a survivability tool on all Meepo clones when they are low on HP.
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A core upgrade that adds to mobility and control by making you invisible near trees as well as your Nature's Grasp. Also lets you root an enemy hero with your right clicks, which lasts longer near a tree.
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A core item to make yourself and your cores significantly more tanky against right click damage from enemy heroes with Fire Shield.
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A core item to reposition yourself or an ally in trouble with Telekinesis. Also gives you the Aghanim's Shard upgrade on stolen spells.
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A core item to apply the break effect on an enemy hero with the Vendetta hit. Also stops most passive effects from the innate abilities for the duration.
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A core item to provide even more healing for yourself and your allies with Illuminate during Spirit Form.
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A defensive upgrade that makes you invulnerable for a short duration and heal up to turn the fight from low HP. Also stuns around your landing spot upon cast.
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A core upgrade that gives you another survivability tool with Depth Shroud. Has a similar effect as Shadow Dance and also lets you save allied heroes. Lets you interrupt certain enemy initiations like Duel or Berserker's Call.
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A core item to have a defensive tool against single target initiations and disables. Also brings you some mana when the reflected Snake returns to you.
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An upgrade for Double Edge to slow down enemy heroes while increasing your {strength}. The strength gain lets you do even more damage with your spell as well as boost your movement speed with the Horsepower facet.
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A core item that increases the range of Skewer to drag enemy heroes a longer distance, as well as do more damage when colliding enemy heroes with trees and cliffs.
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A core item to increase your AoE damage and slow with more Viscous Nasal Goo and Quill Spray stacks.
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Aghanims Shard will let you farm more easily , push out lanes and dish out more damage to trapped enemies in a larger area.
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A core item that sends out an extra Arcane Bolt on each cast. Helps in both farming and dealing more damage in teamfights.
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A core item to add a {blade-mail} like effect to Aphotic Shield and deal damage in an AoE when you or an ally gets attacked while having the Shield on.
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A core item that lets you immediately get on top of enemy heroes with Astral Spirit and Echo Stomp.
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A core item that works particularly well against illusion heroes or multiple melee enemies. The increased radius helps you catch more targets during Duel, providing extra damage to secure kills.
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A core item that allows you to snowball fights by giving you 1 extra Fire Remnant charge each time an enemy hero dies within 400 range of you. Also lets you do AoE damage around your Fire Remnants through your innate.
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A core item to momentarily boost the DPS and movement speed of your hero and nearby illusions to do more damage in fights as well as move around the map quickly while you farm. Also boosts the damage of nearby Reflection illusions.
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A core item that allows you to use Sun Ray during Supernova. Lets you do more damage during your ultimate and improves the survival chances of your egg with the miss chance from your innate on affected enemy heroes.
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A core item that gives you another healing and damage tool in an area. Works well against high HP regen on enemy heroes to reduce their tankiness and burst them down quickly.
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A core item to protect one of your cores against physical damage through disarm and let them be more fearless in teamfights.
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A core upgrade for Cold Embrace to increase your AoE spell damage output for fighting and farming. Lets you clear creep waves quickly by healing an allied creep and using Splinter Blast on enemy creeps.
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A core item to improve your mobility and damage through Boundless Strike and immediately get on top of enemy heroes you stun. Also lets you get away from trouble when you cannot use Tree Dance.
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A core to stop in place and turn during Rolling Thunder to chain stun enemy heroes. Also makes you debuff immune to avoid most disables and silences on the enemy team and roll away when attacked. Lets you cast Rolling Thunder without fear of interruption.
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A core item to lower the cooldown of Cursed Crown and have extra AoE control with Brambles around the enemy target when the spell triggers or is dispelled. Also lets you do more damage with Cursed Crown with the Shattering Crown facet.
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A core upgrade for Ink Swell to heal and instantly dispel roots and silences from your cores.
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A core item to use Aether Remnant for lane shove and have more reliability to disable enemy heroes in a wider range without the spell getting wasted on creeps. Also gives you true sight on the rotating Aether Remnant to reveal invisible enemy heroes.
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A core upgrade that adds more burst damage to your Firesnap Cookie. Also heals you or the ally on whom you use the Firesnap Cookie.
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A core upgrade to gain debuff immunity during Starbreaker and also control your movement during the spell.
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A core upgrade for Rebound to improve your mobility when no allies are around. Lets you solo kill enemy heroes with a stun.
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A core item to have another long range disable on enemy heroes with Rock Throw. Also lets you clear creep waves safely and reliably.
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Purchase it early if you're facing opponents that have a lot of Invisibility either trough items or abilities. Allows you to scout cliffs, highgrounds and trees as it provides vision of the area within it's AOE.
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A core item that ensures you always have Croak of Genius cast on yourself as well whenever you buff an ally hero with the spell.

Trivia

A fascinating trivia about Aghanim's Shard in Dota 2 revolves around its introduction and integration into the game during the 7.28 patch.
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