Universal Attribute IconUniversal

Dazzle

Popularity: #99

Leaderboard: #46

Ban Rank: #36

KDA Rank: #73

Hero

Build

Matchup

Dazzle stats, abilities and strategy

Powerful healer who can briefly prevent death

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Win Rate 50.8%

Pick Rate 3.8%

Attributes

Dazzle image

516 +50.6/lvl

375 +44.4/lvl

Strength Image

18 +2.3/lvl

Agility Image

20 +1.7/lvl

Intelligence Image

25 +3.7/lvl

Stats

Attack

Damage:

63 - 69 + 5.4/level (248 - 254 at level 30)

Attack

Range:

575

Attack

Armor:

3.3 + 0.3/level (13.9 at level 30)

Attack

Movement:

305

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

armor icon

Nothl Boon

Win Rate: 50.6%

Pick Rate: 19.4%

Dazzle's overhealing is converted into a barrier. Weave is stronger on allies and amplifies incoming heals from Dazzle.

ricochet icon

Poison Bloom

Win Rate: 50.8%

Pick Rate: 80.6%

Dazzle can spread his Poison Touch when attacking enemies. Weave is stronger on enemies.

Abilities

Innate Ability Image
Weave

ABILITY: Passive


Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.


ARMOR CHANGE PER STACK: 0.5 / 0.75 / 1 / 1.25

DURATION: 10


FACET:

armor icon

Weave applies 2x stacks to allies. Weave amplifies incoming heals from Dazzle by 5% per stack.

FACET: Poison Bloom

ricochet icon

Weave applies 2x stacks to enemies.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +1 Weave Armor Reduction/Increase


His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.

Q

Poison Touch

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.


The damage is not reduced by damage block abilities.


TARGETS: 2 / 4 / 6 / 8

DAMAGE PER SECOND: 16 / 28 / 40 / 52

SLOW: 16% / 18% / 20% / 22%

DURATION: 3.5 / 5 / 6.5 / 8

BONUS SLOW PER HIT: 2% / 2.5% / 3% / 3.5%

SPLIT DAMAGE:

Cooldown

24 / 21 / 18 / 15

Mana Cost

125 / 130 / 135 / 140

Cast Range

500 / 600 / 700 / 800


FACET: Poison Bloom

ricochet icon

Every 4 attacks, the poison will deal additional damage and split to additional enemy units in a 450 AoE.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: +{s:bonus_slow}% Poison Touch Slow

LEVEL 20 TALENT: +75 Poison Touch DPS

LEVEL 10 TALENT: +200 Poison Touch Attack Range


One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

W

Shallow Grave

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

BUFF: Yes


An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.


HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.


DURATION: 4 / 4.5 / 5 / 5.5

HEAL AMPLIFICATION PER 10% MISSING: 3% / 5% / 7% / 9%

Cooldown

30 / 26 / 22 / 18

Mana Cost

90 / 100 / 110 / 120

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: -4s Shallow Grave Cooldown


Patch 7.39

  • Cast Range rescaled from 700/800/900/1000 to 900
  • Duration increased from 3.5/4/4.5/5s to 4/4.5/5/5.5s
  • Heal Amplification per 10% missing increased from 2/4/6/8% to 3/5/7/9%

Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

E

Shadow Wave

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.


Prioritizes allied heroes over creeps.

If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.


HEAL ARC RADIUS: 475

DAMAGE RADIUS: 185

MAX HEAL TARGETS: 4 / 5 / 6 / 7

DAMAGE: 85 / 105 / 125 / 145

Cooldown

10 / 9 / 8 / 7

Mana Cost

75

Cast Range

800


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +45 Shadow Wave Heal / Damage


While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

R

Nothl Projection

PASSIVE: No


Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.


When Dazzle's spirit is further than 1600 units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.

Dazzle's Soul cannot attack buildings.


MIN DURATION: 5

MAX DURATION: 12

HEX DURATION: 1.4 / 1.6 / 1.8

SHALLOW GRAVE HEAL: 225 / 300 / 375

SHADOW WAVE COOLDOWN REDUCTION: 30% / 40% / 50%

HEALING AMPLIFICATION: %

Cooldown

70 / 60 / 50

Mana Cost

100 / 150 / 200

Cast Range

450


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +5s Nothl Projection Duration


The allure of the Nothl Realm is intoxicating, but Dazzle never forgets his purpose for being there.

End Projection

PASSIVE: No


Ends Dazzle's sojourn in the Nothl Realm and returns his spirit to his body.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Weave Armor Reduction/Increase

+ 1.3 %

+{s:bonus_slow}% Poison Touch Slow

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Poison Touch DPS

-4s Shallow Grave Cooldown

+ 0.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+5s Nothl Projection Duration

+45 Shadow Wave Heal / Damage

+ 0.7 %

Talet tree backgroundTalent tree branchesTalent tree branch

+1.75 Mana Regen

+ 5.1 %

+200 Poison Touch Attack Range

Win Rate

Pick Rate

Strategy

Use Poison Touch only if you can follow up with few right clicks on the poisoned hero. Only your right clicks will refresh its duration.

If an opponent is surrounded by allied units, you can Shadow Wave those units and deal huge damage.

Use Shadow Wave as Shallow Grave is about to expire to provide a burst of heal.

When in trouble, you can attempt to Shallow Grave yourself and {town-portal-scroll} out.

Avoid showing yourself to opponents at the start of the fight. You are number 1 priority for them to kill.

Purchase {aghanims-shard} at 15 minute mark later in the game to use your ultimate while stunned to save yourself with Shallow Grave, as well as throw the rest of your spells and right clicks.

With the Nothl Boon facet, look to over heal your front line core when sieging or defending high ground to give them a damage barrier.

With the Poison Bloom facet, try to get four right clicks on an enemy hero affected by Poison Touch to do more damage and make it spread.

Counter Strategy

Avoid being hit by {dazzle} while under effect of Poison Touch. If he has the Poison Bloom facet, move away from him or hide in treelines before he attacks you four times.

Shadow Wave does a lot of damage if you are surrounded by enemy units.

Someone buy a {spirit-vessel} to offset healing from {dazzle} and to finish off the Shallow Graved hero.

Look to focus {dazzle} in teamfights as he is squishy but provides a lot of sustain if left unchecked.

Buy gap closing items to get on top of {dazzle}.

Lore

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.

Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

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