Dazzle counter and synergy picks
Pick Dazzle with Vengeful Spirit to increase win-rate from 52.2% to 59.9% or against Batrider to increase win-rate to 58.2% in Patch 7.39b.
Good with...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
7.7% | |
6.1% | |
5.2% | |
5.0% | |
4.3% | |
4.2% | |
4.1% | |
3.7% | |
3.3% | |
3.3% | |
3.0% | |
2.7% | |
2.2% | |
2.1% | |
2.1% |
...based on gameplay [7.39b]
Dazzle’s healing and Shallow Grave keep PA alive during aggressive plays and teamfights.
Dazzle’s armor reduction from Weave amplifies PA’s physical damage output.
PA’s burst damage and mobility help capitalize on Dazzle’s saves and support.
Dazzle’s healing and Shallow Grave keep Weaver alive during fights.
Dazzle’s Weave boosts Weaver’s armor and reduces enemies’ armor, enhancing Weaver’s survivability and damage. Weaver’s mobility and damage output allow him to capitalize on Dazzle’s save
Dazzle’s healing and Shallow Grave keep Drow safe during fights. Weave amplifies Drow’s damage by reducing enemy armor. Drow’s silence and high physical damage help control enemies while Dazzle sustains the team.
Both heroes provide healing and sustain to keep the team alive. Abaddon’s Aphotic Shield dispels effects, Mist Coil heals or damages, and Curse of Avernus slows enemies. Dazzle’s Weave boosts armor, Poison Touch slows and damages, and Shallow Grave saves allies. Abaddon’s Borrowed Time makes him hard to kill, adding strong survivability.
Weaver’s Weave reduces enemy armor, letting Juggernaut deal more damage with Omni Slash and Blade Fury. Meanwhile, Dazzle’s Poison Touch slows enemies, making it easier for Juggernaut to stick to targets.
Dazzle’s healing and Shallow Grave keep Anti-Mage alive during aggressive plays and fights. Dazzle’s Poison Touch slows enemies, helping Anti-Mage close the gap.
Anti-Mage’s mobility and burst damage capitalize on Dazzle’s saves and sustain.
Dazzle and Templar Assassin make a good pair. Dazzle’s slows help TA follow up and deal damage. Weaver’s Weave and TA’s Meld reduce armor, letting them destroy low-armor heroes. Shallow Grave allows TA to play more aggressively and survive fights.
Dazzle can deal significant damage with Shadow Wave on Wraith King’s skeletons. His Shallow Grave can delay Wraith King’s Reincarnation, allowing more damage output. Together, they make a strong duo with great sustain and burst potential.
Dazzle’s healing and Shallow Grave keep Slark alive during fights. Poison Touch slows enemies, helping Slark chase and secure kills. Slark’s mobility and burst damage capitalize on Dazzle’s sustain, making them deadly together.
Dazzle’s healing and Shallow Grave help Shadow Fiend survive aggressive fights.
Poison Touch slows enemies, making it easier for Shadow Fiend to land his combos.
Dazzle’s Weave reduces enemy armor, and combined with Presence of the Dark Lord, amplifies Shadow Fiend’s physical damage output.
...core items [7.39b]
A core Boots upgrade to have some much needed mana sustain as your impact is highly reliant on your current mana pool.
A core aura item that provides armor and HP sustain to your entire team to group up early and take fights or push for objectives like towers and Roshan.
A core item to have impact in teamfights by throwing all your spells and right clicks with Nothl Projection even while stunned. Also lets you save yourself with Shallow Grave and improves your healing ability with spells and items.
A mobility item that lets you stay back in teamfights and go in later with your healing and save spells to avoid getting bursted at the start. Also lets you find a better spot to hide yourself while being closer to the fight before you use Nothl Projection.
A late game pick up that maintains your teamfight prowess and save potential on the map more often by reducing the cooldown of all your spells and items.
Good against...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
6.0% | |
5.6% | |
5.4% | |
5.2% | |
4.9% | |
4.7% | |
3.9% | |
3.6% | |
3.5% | |
3.4% | |
3.2% | |
3.2% | |
3.2% | |
3.0% | |
2.7% |
...based on gameplay [7.39b]
His Poison Touch can slow and harass Earth Spirit during laning.
Shallow Grave helps save allies from Earth Spirit’s burst damage and disables.
Dazzle’s healing counters Earth Spirit’s poke and sustain damage
His Poison Touch can harass Naga and her illusions, disrupting her lane presence.
With Aghanim’s Shard, Dazzle’s Poison Touch destroys illusions quickly, reducing Naga’s effectiveness. Shallow Grave helps save allies from Naga’s burst damage and disables during fights. Dazzle’s healing counters Naga’s poke and sustain, but Naga’s illusions and Song of the Siren still pose challenges.
Dazzle can save allies during Legion Commander’s Duel using Shallow Grave, preventing Legion from securing kills. This makes Legion less effective in fights as her lockdown and damage are countered by Dazzle’s timely saves.
Dazzle can out-trade Rubick in lane and mid-game. His healing allows him to sustain through Rubick’s burst and poke. Dazzle can save allies targeted by Rubick’s spells, reducing Rubick’s kill potential and keeping his team healthy during fights.
Dazzle’s Weave reduces armor each time he casts a spell. Centaur has low armor, making him an easy target for Dazzle and his team despite his large HP pool. Under low armor, Centaur melts quickly to magic and physical damage.
Dazzle’s Poison Touch slows and harasses Clinkz, limiting his mobility. Shallow Grave can save Clinkz’s teammates from being burst down, reducing Clinkz’s kill potential. Dazzle’s healing and armor reduction/gain from Weave make it harder for Clinkz to finish fights quickly
Shadow Demon cannot keep up with the amount of heals and dispels Dazzle provides due to their low cooldowns. This gives Dazzle an advantage over Shadow Demon as a support, allowing him to sustain his team more effectively and counter Shadow Demon’s disruption.
Dazzle using Nothl Projection can fight or save allies inside Faceless Void’s Chronosphere. This ability allows Dazzle to position safely or cast Shallow Grave and heals on allies caught in the Chrono, helping his team survive the lockdown and turn fights around.
Bad against...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-11.6% | |
-10.3% | |
-8.9% | |
-8.1% | |
-7.7% | |
-7.7% | |
-7.6% | |
-7.6% | |
-7.1% | |
-6.9% | |
-6.5% | |
-6.4% | |
-6.3% | |
-6.3% | |
-5.7% |
...based on gameplay [7.39b]
Axe's Culling Blade can kill a hero protected by Dazzle's Shallow Grave if the target's HP is below the Culling Blade threshold. Shallow Grave prevents a hero from dying by damage, but Culling Blade is an instant kill that bypasses death prevention effects like Grave. As long as the target's HP is low enough, Axe will execute them even under Grave.
Ice Blast prevents all healing, disabling Shallow Grave's sustain and Shadow Wave’s healing. The debuff lingers, making it dangerous for low-HP targets even after retreating.
If a hero under Shallow Grave drops below the Ice Blast kill threshold, they will die as soon as Grave ends.
He can dispel Shadow Poison with Doppelganger. His illusions burn Dazzle’s mana quickly with defusal blade making him unable to cast spells or use Shallow Grave. Phantom Lancer can kite Dazzle and pressure him constantly rendering him useless in fights without mana.
He can jump on Dazzle in teamfights and chain-stun him with Slithereen Crush and Bash of the Deep. Due to Dazzle’s squishy nature he is an easy pickoff. Taking him out first ensures he can’t use Shallow Grave or save his team during fights.
He can kite Poison Touch during laning and in teamfights .Dazzle relies on Poison Touch to harass and without it he struggles. Weaver’s mobility and damage make it easy to pick off Dazzle who has low HP and armor. Even as a support Weaver can outscale Dazzle with levels from Hive Mind and have more mid-game impact.
He can burst Dazzle or his allies quickly with his magic damage, making it hard for Dazzle to react or cast Shallow Grave in time.Dazzle’s heal is ineffective against Sand King’s high burst damage.During chaotic teamfights, it’s difficult for Dazzle to position properly and save teammates.
His high durability makes him hard for Dazzle to harass or zone out in lane. Kraken Shell dispels Poison Touch reducing Dazzle’s laning impact. Ravage can instantly disable Dazzle in teamfights preventing him from using Shallow Grave or healing. Tide’s strong teamfight presence outclasses Dazzle’s support capabilities.
He can dispel Poison Touch and Weave using Dark Pact. Slark’s mobility allows him to kite and fight Dazzle and his allies easily. He can gain Essence Shift stacks from targets affected by Shallow Grave, giving him more agility during fights. Dazzle’s spells are less effective against Slark’s sustain.
He can dispel Poison Touch or Weave using Aphotic Shield. He also outheals and out-sustains Dazzle in fights. As a frontline healer and dispeller, Abaddon provides more utility and durability for his team. His Borrowed Time makes him hard to kill, reducing Dazzle’s impact.
His high movement speed and ability to stay on top of enemies make it hard to escape. If a target affected by Static Link is under Shallow Grave, Razor can still drain maximum damage and quickly turn fights in his favor. Razor’s constant pressure reduces Dazzle’s effectiveness in teamfights.
...counter items [7.39b]
Helps you sustain HP and mana as Dazzle frequently uses his spells to harass, secure last hits, as well as save and heal his allies.
Gives you HP sustain to stay in the lane and trade against Dazzle by matching his HP sustain through Shadow Wave.
Gives you movement speed to kite or close the gap on Dazzle. Also counters the movement slow from Poison Touch and not get run down by Dazzle's right clicks.
Gives you movement speed to kite or close the gap on Dazzle. Also counters the movement slow from Poison Touch and not get run down by Dazzle's right clicks.
Gives you tankiness to take less damage from Dazzle's spells and right clicks to trade more effectively. Also counters the armor reduction from Bad Juju.
Adds another layer of damage to burst down Dazzle. Builds into Spirit Vessel later on which is incredible against him.
Helps lower the healing from Dazzle through Shadow Wave and sustain items.
Gives you mobility to jump Dazzle and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you tankiness to take less damage from Dazzle's spells and right clicks while reducing his healing from Shadow Wave and sustain items.
Helps lower the healing from Dazzle through Shadow Wave and sustain items.
Bad with...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-6.9% | |
-6.9% | |
-5.8% | |
-5.3% | |
-5.1% | |
-5.0% | |
-4.5% | |
-4.4% | |
-4.2% | |
-3.8% | |
-3.6% | |
-3.6% | |
-3.6% | |
-3.6% | |
-3.4% |