Juggernaut

Popularity: #11

Leaderboard: #11

Ban Rank: #48

KDA Rank: #22

Juggernaut counter and synergy picks

Pick Juggernaut with Vengeful Spirit to increase win-rate from 52.7% to 58.5% or against Batrider to increase win-rate to 59.4% in Patch 7.39b.

Good with...

...based on stats [7.39b]

Hero Change in Win Rate

5.8%

5.6%

4.3%

4.1%

3.5%

3.5%

3.1%

3.0%

2.8%

2.6%

2.5%

2.3%

2.1%

1.8%

1.8%

...based on gameplay [7.39b]

Stampede provides Juggernaut with much needed mobility in order to make sure he gets on top of any high priority targets to attack them or more importantly to connect his cruicial, but low cast range Omnislash. Healing Ward is amazing for Centaur due to Rawhide and his high base strength gain.

Empower grants Juggernaut cleave and bonus damage, allowing him to farm faster.

Reverse Polarity combined with Empower makes Omnislash deadly against grouped enemies.

A great laning partner that Juggernaut synergizes well with because of the slow and root Crystal Maiden provides that often lead to high kill threat and kills. The mana regeneration also imensely helps Juggernaut throughout the game.

Stuns set up for Juggernaut's Blade Fury and Omnislash. High burst pairs well with his early aggression.Can also provide juggernaut with mana.

Double disable gives time to fully channel Blade Fury and Omnislash. Mass Serpent Wards help take objectives after kills.

Shallow Grave allows Juggernaut to commit aggressively. Poison Touch slows enemies for easy chase with spin.

Chakra Magic gives free mana to spam spin/heal. Blinding Light and Will-o-Wisp disrupt enemies for Omnislash.

Inkswell combos with Blade Fury for strong lane pressure. Soulbind allows Omnislash to bounce between linked enemies.

Fatal Bonds amplifies Omnislash damage across the team. Chaotic Offering turns teamfights in Juggernaut’s favor.

...core items [7.39b]

A core item for fighting and farming by clearing creep waves and neutrals much faster. Great against high armor heroes and illusions. The Mjollnir upgrade is another massive increase in Omnislash damage output.

A core item upgraded from Maelstrom to increase your attack speed and deal more damage with Omnislash and Swiftslash.

A core item that gives you mobility and damage through stats. Also gives you a dispel and the ability to split push lanes with illusions. The dispel lets you be more versatile and conservative with Blade Fury usage.

A core item for a burst of physical damage with Swiftslash and have more versatility with Omnislash usage.

A core item that increases your damage output through stats and attack speed which also improves your Omnislash. Also makes you more tanky against physical damage with evasion and armor.

Good against...

...based on stats [7.39b]

Hero Change in Win Rate

6.7%

6.5%

6.5%

6.4%

5.9%

5.4%

4.7%

4.5%

4.5%

4.4%

4.3%

4.2%

4.0%

3.9%

3.8%

...based on gameplay [7.39b]

In a man fight Alch simply loses to Jugg. Omnislash can provides a reliable burst to outright kill Alch even during Chemical Rage. He can use Blade Flurry to soak Alch's Unstable Concoction and Healing Ward to sustain his team and extend the fight past Chemical Rage's duration.

Blade Fury can dispel both Pit of Malice and Firestorm. Healing Ward provides Jugg and his team with AOE healing to counteract Underlords AOE damage. Omnislash and Swiftslash (Jugg's Aghanim's Scepter) can be used during Pit of Malice's root and dispel him, while not being affected by Atrophy Aura for their duration.

Healing Ward provides massive AOE healing, which makes it significantly more difficult for Thirst to empower Bloodseeker. Blade Fury can be used to soak Blood Rite, while Omnislash and Swiftslash (Aghanim's Scepter upgrade) provide invulnerability allowing Jugg to use them during Rupture without getting damaged and pack enough burst damage to outright kill Bloodseeker.

Juggernaut is one of the strongest early game carries that doesn't mind grouping up to take objectives early and that's Spectre's weakest point of the game. She simply lacks the tools to deal with early aggression. His Healing Ward provides massive AOE sustain, Omnislash can outright kill Spectre, Blade Fury dispels Spectral Dagger and later in the game Blade Dance starts healing him.

Blade Fury can be used to greatly mitigate the damage and Crowd Control of Hoof Stomp and Double Edge. Omnislash and Swiftslash (Aghanim's Scepter upgrade) allows Juggernaut to stay on top of any retreating with Stampede targets. His abudance of sustain trough Healing Ward and his Blade Dance Lifesteal talent can easily result in a situation where Juggernaut completely outheals Centaur's Retaliate and total damage output.

Blade Fury dispels Fire Spirits and Sun Ray. He can kill Supernova fast with high attack speed.

Healing Ward sustains allies through Phoenix’s damage over time.

Omnislash ignores Bristle’s back reduction when isolated. Juggernaut can kite him with Blade Fury while healing from Ward. Bristleback has no hard lockdown to punish Juggernaut’s aggression.

Juggernaut’s Omnislash bypasses Kraken Shell mitigation early. He can disengage from Ravage with Blade Fury. Tide’s low armor early makes him vulnerable to high Juggernaut burst.

Juggernaut can spin away from Slithereen Crush and Corrosive Haze. Slardar struggles against healing and kiting from Juggernaut. Slardar’s armor reduction is less effective if Juggernaut isolates him with Omnislash.

Juggernaut can dodge Torrent and X combo with Blade Fury. Kunkka is slow and easy to isolate for Omnislash. Healing Ward offsets Kunkka's burst damage from Boat.

Juggernaut can dodge Firestorm and root effects with Blade Fury. Omnislash punishes Underlord’s slow and predictable movement. Healing Ward can outlast Underlord’s sustained damage in teamfights.

Blade Fury negates Bramble Maze and Cursed Crown. Juggernaut’s Omnislash punishes her low HP pool. He can chase her even inside Shadow Realm duration with Blink or team setup.

Bad against...

...based on stats [7.39b]

Hero Change in Win Rate

-6.3%

-5.5%

-5.0%

-4.9%

-4.7%

-4.6%

-4.1%

-4.0%

-3.7%

-3.7%

-3.2%

-3.0%

-2.9%

-2.8%

-2.8%

...based on gameplay [7.39b]

Berserker's Call pierces spell immunity, making a Blade Fury teleport escape impossible. It's very useful against Omnislash as well.

Juggernaut's low base health and high attack speed causes him to take a lot of damage from Counter Helix.

Axe is a common Blade Mail and Blink Dagger carrier making him a very big potential threat before Juggernaut get his items.

Duel pierces spell immunity, making a Blade Fury teleport escape impossible as well as being a threat with Blink Dagger and Blade Mail all over the map.

Windrun negates the damage from Omnislash and gives Windranger enough movement speed to get out of Blade Fury range.

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Lone Druid's Spirit Bear can tank Juggernaut's Omnislash effectively, reducing its impact.

The bear’s Entangling Claws can disable Juggernaut even through Blade Fury.

Lone Druid out-pushes and out-farms, forcing early fights Juggernaut isn’t ready for.

Familiars soak Omnislash hits and can stun him repeatedly. Visage’s tanky nature and armor reduce Juggernaut's kill potential. His burst damage can overwhelm Juggernaut’s sustain.

Muerta’s Pierce the Veil makes her immune to physical damage—Juggernaut’s main output. She can kite Juggernaut and deal magic damage outside his Blade Fury immunity. Omnislash is completely negated during her ultimate.

Night Stalker excels in nighttime vision and silences Juggernaut. The silence disables Blade Fury. He also builds tanky and can chase Juggernaut with ease making it easy to lock down juggernaut before he gets spells off.

Riki’s Smoke Screen disables Juggernaut’s right-clicks and spells. Juggernaut struggles to deal with invisibility without detection. Riki can gank and snowball early, shutting Juggernaut’s farm.

Morphling’s high armor and Agi-based tankiness make him hard to burst. He can waveform out of Omnislash or replicate Juggernaut’s stats/abilities. Magic burst and sustain make him win drawn-out fights.

Anti-Mage blinks out of Omnislash easily. He burns Juggernaut's mana, making it harder to Blade Fury or heal. AM scales faster and wins late-game duels.

...counter items [7.39b]

Gives you movement speed to kite Juggernaut and get out of Blade Fury AoE.

Gives you movement speed to kite Juggernaut and get out of Blade Fury AoE.

Gives you tankiness to take less damage from Juggernaut's right clicks and trade HP more effectively.

Lets you reflect Omnislash back onto Juggernaut and render it completely ineffective.

Gives you and your team a barrier to take less damage from Juggernaut's right clicks and Omnislash.

Lets you go invisible and interrupt Omnislash. Also gives you mobility to get close to Juggernaut and burst him down before he uses any spells.

Gives you illusions to tank some of the Omnislash damage with more units.

Gives you an invisibility tool to kite Juggernaut as well as save yourself or an ally from Omnislash.

Lets you kite Juggernaut by protecting yourself against his right clicks in Ethereal form as well as take no damage from Omnislash.

Save's you against jug's omni burst

Gives you an instant disable against Juggernaut to burst him down in its duration before he uses any spells or impacts fights.

Lets you kite Juggernaut by protecting yourself or an ally against his right clicks and Omnislash.

Lets you survive and never get bursted by Omnislash.

Lets you save yourself or an ally from Omnislash and reposition away from Juggernaut.

Gives you an instant lockdown against Juggernaut and burst him down with a possible chain stun before he uses any spells or impacts fights.

Lets you apply the break effect on Juggernaut to reduce his right click damage output. Also lets you go invisible and interrupt Omnislash.

Gives armor to your team and buildings to take less damage from Juggernaut's right clicks and Omnislash to nullify his kill and push potential.

Bad with...

...based on stats [7.39b]

Hero Change in Win Rate

-11.2%

-11.0%

-7.2%

-7.0%

-6.0%

-5.6%

-5.6%

-5.5%

-5.5%

-5.4%

-5.3%

-5.2%

-5.1%

-4.8%

-4.7%

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