Lone Druid counter and synergy picks
Pick Lone Druid with Puck to increase win-rate from 50.9% to 65.6% or against Enigma to increase win-rate to 63.9% in Patch 7.39.
Good with...
...based on stats [7.39]
Hero | Change in Win Rate ▼ |
---|---|
14.7% | |
14.1% | |
12.6% | |
12.2% | |
10.8% | |
8.4% | |
8.1% | |
7.6% | |
7.5% | |
7.5% | |
7.4% | |
7.2% | |
6.9% | |
6.5% | |
6.2% |
...counter items [under review]
A core item on your Spirit Bear to dominate the lane with more tankiness and attack speed while slowing enemy heroes to stay on top of them. Works well against lifesteal and high HP regen on enemy heroes to reduce their tankiness. Also provides some DPS to siege enemy towers.
A core item on your Spirit Bear to do more damage with stats and slow down enemy heroes to stay on top of them. Can be upgraded to {disperser} later in the game.
A core {boots-of-speed} upgrade on your Spirit Bear to give it more damage and tankiness with armor. Also lets you chase down heroes and get an entangle proc on them with the Phase active.
A core item for both your Spirit Bear and hero that boosts their mobility. The Boots on your bear get upgraded to {phase-boots} while Lone Druid can get {tranquil-boots} later in the game. With the Bear Necessities facet, you should get {power-treads} on your hero.
A core item on your hero to have a dispel as well as movement and attack speed buffs for your team with Savage Roar. The Shard on your Spirit Bear is a late game pick up that helps as another form of lockdown to bring an enemy hero closer to your team.
A core item on your Spirit Bear to bring it closer to an enemy hero and burst them down with right clicks and a potential root.
An upgrade for {skull-basher} to have reliable lockdown on your Spirit Bear against elusive enemy heroes.
A core item on your Spirit Bear in the late game to fight away from your hero for better split push and kill potential. The Aghanim's Scepter on your hero is a luxury item that can be used to save an allied hero in fights.
Good against...
...based on stats [7.39]
Hero | Change in Win Rate ▼ |
---|---|
13.0% | |
11.6% | |
10.0% | |
8.4% | |
7.2% | |
6.7% | |
6.1% | |
6.0% | |
5.9% | |
5.9% | |
5.1% | |
4.3% | |
4.3% | |
4.1% | |
4.0% |
...based on gameplay [under review]
If you Doom the Spirit Bear LD can just resummon it if it happens to die, if you Doom LD then the Spirit Bear runs rampant. True Form's transformation time does not get interrupted by Doom and is not considered a heal, providing its HP bonus despite Doom's healing negation.
Lone Druid DESTROYS Ember in lane and completely shuts down his early game as he deals too much damage and has too much sustain for Ember to deal with. Ember's best bet is to try and get as much resources as possible from the lane and leave as the matchup only gets worse for him troughout the entirety of the laning stage. His Entangling Claws render Ember unable to use both his Sleight of Fist and Activate Fire Remnant.
LD can pick up an Aghanim's Shard and when combined with his level 15 talent for Savage Roar can have a low cooldown dispel for both Fate's Edict's disarm and Fortune's End's root for both LD and the Spirit Bear, that almost matches Fate's Edict cooldown. This makes it hard for Oracle to stop LD and Spirit Bear to run rampart.
Bad against...
...based on stats [7.39]
Hero | Change in Win Rate ▲ |
---|---|
-21.3% | |
-15.6% | |
-13.2% | |
-12.3% | |
-10.1% | |
-9.6% | |
-9.0% | |
-8.7% | |
-8.2% | |
-8.1% | |
-7.5% | |
-7.4% | |
-7.4% | |
-6.5% | |
-6.5% |
...counter items [under review]
Gives you movement speed to keep away from Spirit Bear to avoid his Entangling Roots. Also lets you close the gap on Lone Druid.
Gives you movement speed to keep away from Spirit Bear to avoid his Entangling Roots. Also lets you close the gap on Lone Druid.
Gives you HP sustain to stay in the lane and not get zoned by constant right clicks from Spirit Bear and Lone Druid.
Gives you tankiness to take less damage from Spirit Bear's and Lone Druid's right clicks to trade HP more effectively.
Gives you HP sustain to stay in the lane and not get zoned by constant right clicks from Spirit Bear and Lone Druid.
Gives you HP sustain and tankiness to take less damage from Spirit Bear's and Lone Druid's right clicks.
Helps significantly lower the lifesteal on Lone Druid from Spirit Link with Soul Release charges.
Gives your team and buildings a barrier to take less damage from Spirit Bear's and Lone Druid's right clicks to nullify their kill and push potential.
Lets you kite Spirit Bear by putting some distance between it and yourself with Hurricane Thrust and hit it from range. Also lets you close the gap on Lone Druid.
Lets you kite Spirit Bear and Lone Druid by protecting yourself or an ally against their right clicks through invisibility.
Lets you kite Spirit Bear and Lone Druid by pushing yourself or an ally away from them.
Lets you kite Spirit Bear and Lone Druid by protecting yourself against their right clicks in Ethereal form.
Gives you an instant disable against Lone Druid to burst him down in its duration before he can use True Form or Savage Roar to survive.
Lowers the cooldown on your Teleport and lets you TP on ally creeps to counter the split push and rat potential from Spirit Bear upgraded with Aghanims Scepter.
Gives you an instant lockdown against Lone Druid and burst him down with a possible chain stun before he can use True Form or Savage Roar to survive.
Gives armor to your team and buildings to take less damage from Spirit Bear's and Lone Druid's right clicks to nullify their kill and push potential.
Gives you an instant silence and massive burst damage against Lone Druid in True Form to kill him before he can cast Savage Roar.
Gives you armor and evasion to defend yourself against Spirit Bear's and Lone Druid's right clicks with the tankiness and miss chance.
Bad with...
...based on stats [7.39]
Hero | Change in Win Rate ▲ |
---|---|
-18.9% | |
-17.2% | |
-13.6% | |
-13.4% | |
-13.4% | |
-12.6% | |
-11.3% | |
-10.9% | |
-10.9% | |
-10.8% | |
-9.9% | |
-9.9% | |
-9.8% | |
-9.4% | |
-9.2% |