Death Prophet counter and synergy picks
Pick Death Prophet with Wraith King to increase win-rate from 50.0% to 56.6% or against Phantom Assassin to increase win-rate to 57.1% in Patch 7.39b.
Good with...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
6.6% | |
5.9% | |
4.5% | |
4.0% | |
3.9% | |
3.5% | |
3.5% | |
3.4% | |
2.9% | |
2.8% | |
2.8% | |
2.6% | |
2.6% | |
2.6% | |
2.6% |
...based on gameplay [7.39b]
Chakra Magic reduces the much needed Cooldowns for Death Prophet and it tops of the mana pool which she greatly relies on.
Chronosphere will provide the control for Exorcism to deal damage, even if caught inside.
Jakiro and Death Prophet make strong allies. Jakiro’s dual breath and ice path control enemies, setting up Death Prophet’s Silence and Spirit Siphon. Jakiro’s Macropyre deals heavy damage during Exorcism, amplifying teamfight presence and lockdown. Together, they provide strong area control and sustained damage.
Dark Willow and Death Prophet work well together. Dark Willow’s disables like Cursed Crown and Bramble Maze set up kills for Death Prophet’s Silence and Exorcism. Willow’s burst damage combined with Death Prophet’s sustained damage overwhelms enemies.
Silencer and Death Prophet make strong allies. Silencer’s Global Silence prevents enemies from casting spells, letting Death Prophet’s Exorcism deal damage safely. Their combined silence and damage control teamfights effectively.
Monkey King’s mobility and disables help set up Death Prophet’s spells, while Death Prophet’s sustained damage supports Monkey King’s burst. Together, they provide strong pickoff and teamfight presence.
Witch Doctor’s Paralyzing Cask and Maledict control enemies, allowing Death Prophet to use Silence and Spirit Siphon effectively before casting Exorcism. Their combined crowd control and damage secure teamfights.
Skywrath’s Ancient Seal and Mystic Flare boost magic damage and silence targets, helping Death Prophet land Spirit Siphon and Exorcism without interruption. Together, they deliver strong lockdown and burst damage.
Death Prophet benefits from Beastmaster’s strong initiation and summons. Beastmaster’s Roar disables key targets, letting Death Prophet safely use Silence and Spirit Siphon. His summons add extra pressure.
Centaur Warrunner offers reliable stun and high durability. His initiation with Hoof Stomp and damage from Double Edge help control fights. Centaur’s tankiness allows Death Prophet to stay safe while dealing damage with Spirit Siphon and Exorcism.
...core items [7.39b]
A core item to avoid being disabled in teamfights to maximize your Exorcism usage. It makes your presence stronger in fights and keeps you on the move while dealing damage.
A core item that is your all around strong item that enables your hero to farm quickly, slow opponents and deter lifesteal and regeneration from high HP targets. Works good against Illusions.
A core item that helps provide you with cooldown reduction on spells and items. Also makes you tankier.
A core item that is providing additional charge to Spirit Siphon. It is a great tool for crowd controlling the enemy. It works good for chasing the enemy or backing up.
A core item that allows you to get into the middle of fights with Exorcism, Shiva's Guard, Spirit Siphon and quicker Silence usage. Very useful to snipe squishy backline heroes.
A core item that helps you dispel certain debuffs, reposition yourself and re-engage or try to escape. Keeps you alive while Spirit Siphon and Exorcism still does damage around you.
Good against...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
7.1% | |
6.6% | |
6.1% | |
5.5% | |
5.5% | |
5.0% | |
4.9% | |
4.9% | |
4.7% | |
4.7% | |
4.6% | |
4.5% | |
4.0% | |
3.7% | |
3.7% |
...based on gameplay [7.39b]
The Silence is a great counter to the high mobility of Queen Of Pain. Death Prophets Aghanim's Shard upgrade will also fear and prevent her from moving.
Silence will be a nuisance for Timber as he relies on using his spells during teamfights. Your Shard will also provide crowd control and you buy Shivas Guard all of the time which reduces his healing and regeneration.
Silence will be a nuisance for Morphling as he relies on using his spells during teamfights. Your Shard will also provide crowd control and you buy Shivas Guard all of the time which reduces his healing and regeneration.
Spirit Siphon drains his health while healing her. Silence prevents him from casting his spells, especially Ghost Shroud and Reaper’s Scythe. Exorcism deals sustained damage that can overwhelm him quickly. Her mobility and Eul’s Scepter help dodge or interrupt his abilities.
Spirit Siphon bypasses his high armor and deals percent-based damage. Silence can prevent him from casting Ravage at key moments. Exorcism forces him to disengage or risk taking massive damage. Her sustain and mobility allow her to pressure Tide in lane and during teamfights.
Silence stops Winter Wyvern from using key spells like Cold Embrace or Winter’s Curse. Spirit Siphon keeps Death Prophet sustained through Arctic Burn. Death Prophet’s mobility lets her dodge or disengage from Wyvern’s setups. Her consistent magic damage from Exorcism still pressures Wyvern in fights.
Death Prophet is effective against Omniknight because Silence prevents him from casting Guardian Angel or Purification in crucial moments. Spirit Siphon pierces through his sustain by dealing percentage-based damage. Her mobility allows her to avoid getting caught, and Exorcism applies constant pressure that can overwhelm Omniknight and his team.
Spirit Siphon drains his health during fights, even through his high damage output. Silence prevents him from using Enrage or Overpower at the right time. Her mobility makes her hard to lock down, and Exorcism punishes Ursa if he tries to commit for a kill.
Silence can disrupt his spell combos and prevent him from using Electric Vortex or Ball Lightning. Spirit Siphon provides sustain through his burst damage. Exorcism forces Storm to keep distance during fights. Her mobility helps her avoid being caught by Storm’s initiation.
Death Prophet is a natural Eul’s buyer, allowing her to dispel Treant’s Overgrowth and avoid being locked down. Silence prevents Treant from casting spells, limiting his utility. Spirit Siphon provides sustain against his harassment, and Exorcism applies constant pressure, forcing Treant to stay back during fights.
Bad against...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-6.6% | |
-5.8% | |
-5.3% | |
-4.3% | |
-4.3% | |
-3.7% | |
-3.7% | |
-3.1% | |
-3.0% | |
-3.0% | |
-2.8% | |
-2.8% | |
-2.5% | |
-2.4% | |
-2.3% |
...based on gameplay [7.39b]
Ice Blast prevents you from healing from Spirit Siphon and Exorcism which is the most reliant way of Death Prophet to survive during teamfights.
Your high mana pool and frequent mana usage will make you a prime target for Anti Mage with his Mana Void.
Doom is going to stop you from casting spells which will make you useless during teamfights unless you have already casted Exorcism before that. You cannot heal during Doom.
ChatGPT said:
Terrorblade can use Sunder to swap health with Death Prophet and finish her off in team fights. His illusions create high sustained damage, overwhelming her defenses. Metamorphosis increases his attack power, making it harder for Death Prophet to survive prolonged fights. If Terrorblade controls the tempo, he can burst her before she uses Exorcism effectively
Lycan can easily bait Exorcism and disengage or engage using his ultimate, Shapeshift, allowing him to chase down and finish Death Prophet quickly, exploiting her cooldowns and limited mobility during fights.
Elder Titan can Echo Stomp to lock down Death Prophet, allowing his team to set up kills or interrupt her while chasing. Natural Order strips her armor and magic resistance, making her much easier to kill.
Shadow Demon can use Demonic Purge to slow Death Prophet’s movement and disrupt her with Disruption if she’s chasing allies, making him both a strong counter and a valuable save.
Undying can use Tombstone to spawn zombies on Death Prophet, while his ultimate Flesh Golem boosts his tankiness and damage. His healing and strength-stealing abilities let him sustain and fight effectively against Death Prophet.
Bristleback can sustain against Death Prophet’s aggression. If Death Prophet tries to commit, Bristleback can spam Quill Spray and use Viscous Nasal Goo to wear her down, then turn the fight in his favor.
Venomancer can slow Death Prophet using his Venomous Gale, Poison Sting, and Plague Ward attacks, limiting her impact by reducing her movement speed and making it harder for her to fight effectively.
...counter items [7.39b]
Helps you sustain HP and mana as Death Prophet frequently uses her spells to harass, secure last hits, and heal herself.
Gives you movement speed to close the gap or kite Death Prophet by breaking the Spirit Siphon link. Also counters the movement slow from Silence.
Gives you movement speed to close the gap or kite Death Prophet by breaking the Spirit Siphon link. Also counters the movement slow from Silence.
Lets you absorb a massive instance of damage from Crypt Swarm.
Lets you dispel Silence off yourself or an ally. Also lets you reflect Spirit Siphon back on Death Prophet and render it ineffective.
Helps significantly lower the healing from Spirit Siphon and at the end of Exorcism.
Lets you kite Death Prophet by pushing yourself or an ally away from her during Exorcism as well as break the Spirit Siphon link.
Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Death Prophet's magic heavy toolkit.
Lets you reflect Death Prophet's high damage back to her and possibly burst her down if she does not stop chasing you with her spells.
Gives you debuff immunity and magic resistance to not get Silenced and reduce the damage taken from Death Prophet's magic heavy toolkit.
Provides magic resistance and reduces the damage dealt by Death Prophet from all her spells to nullify her burst potential.
Gives you magic resistance to significantly reduce the damage taken from Death Prophet's magic heavy toolkit.
Gives you a dispel against Silence. The illusions also help tank some of the damage from Exorcism.
Lets you go invisible and take no damage from Exorcism. Also gives you mobility to get close to Death Propher and burst her down.
Gives you an invisibility tool to kite Death Prophet as well as magic resistance and barrier to significantly reduce the damage taken from her magic heavy toolkit.
Gives you an instant disable against Death Prophet to burst her down in its duration before she can regenerate or do damage with her spells.
Gives you an instant lockdown against Death Prophet and burst her down with a possible chain stun before she can regenerate or do damage with her spells.
Gives you tankiness to take less damage from Exorcism while reducing Death Prophet's healing from Spirit Siphon and at the end of Exorcism.
Helps reduce the healing from Spirit Siphon and at the end of Exorcism.
Bad with...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-6.4% | |
-6.3% | |
-6.0% | |
-5.8% | |
-5.6% | |
-5.3% | |
-5.3% | |
-5.0% | |
-4.4% | |
-4.3% | |
-3.9% | |
-3.7% | |
-3.7% | |
-3.7% | |
-3.6% |