Meepo

Popularity: #116

Leaderboard: #8

Ban Rank: #8

KDA Rank: #60

Meepo counter and synergy picks

Pick Meepo with Wraith King to increase win-rate from 52.4% to 59.4% or against Arc Warden to increase win-rate to 61.0% in Patch 7.38c.

Good with...

...based on stats [7.38c]
Hero
Change in Win Rate

7.0%

6.1%

5.5%

4.2%

4.2%

3.8%

3.4%

3.4%

3.3%

3.3%

3.2%

3.0%

2.7%

2.6%

2.5%

...based on gameplay [under review]

Shadow Wave can both heal multiple Meepos, while consistently allowing the potential burst of damage it can do to occur. Shallow Grave is amazing at saving a focused Meepo and give it time to retreat and heal up. Weave increases the armor of all Meepos, while reducing armor and amplifying his main damage output, as he right-clicks a lot.

Death Pulse and Death Seeker (Aghanim's Shard Upgrade) provide low cooldown AOE healing that can affect all Meepos and greatly sustain him in fights, allowing him to deal with one of his main counters better - AOE damage.

Repair Bots provide Meepo with AOE healing that can affect all Meepos and greatly sustain him in fights, allowing him to deal with one of his main counters better - AOE damage. Tinker is one of the best aura items buyers in the game as he can use them much more frequently than any other hero due to Eureka!, which affect all Meepos and empower them greatly.

Ghost Ship can affect multiple Meepos, essentially providing them with much needed 'damage reduction', allowing him to deal with one of his main counters better - AOE damage. Kunkka is also a natural aura items buyer, which affect all Meepos and empower them greatly.

Sun Ray provides AOE healing that can affect all Meepos and greatly sustain him in fights, allowing him to deal with one of his main counters better - AOE damage. Phoenix is also a natural aura items buyer, which affect all Meepos and empower them greatly.

...core items [under review] [E]

A core Boots upgrade to improve your mobility and damage output with attack speed and stats. The shared stats also make all your clones more tanky on top of them getting their own Power Treads.

A core item that makes you a massive kill threat on the map with more damage and control. Also provides stats which are incredible on all your clones.

A core item that makes you extremely tanky and potent in teamfights. Especially useful when the enemy team has a ton of AOE abilities or high single target burst damage against you.

A core item that gives you a survivability tool on all Meepo clones when they are low on HP.

A core mobility item to quickly close the gap on enemy heroes and bring in all your clones with Poof for heavy burst damage. Makes you a massive kill threat on the map past the laning stage.

A core all-rounded item that is very suitable for Meepo as it provides good stats and a slow to chase down enemy heroes.

Good against...

...based on stats [7.38c]
Hero
Change in Win Rate

8.5%

7.1%

6.3%

5.3%

4.9%

4.7%

3.9%

3.5%

3.2%

3.1%

3.0%

3.0%

2.7%

2.7%

2.0%

...based on gameplay [under review]

Simply put Meepo stats checks AM like no other hero as any stats he builds get it's value multiplied and is easily able to overwhelm AM after just a couple of items and a couple of extra Meepos. Earthbind can be used to chain root AM to death.

Meepo packs a lot of raw HP and damage between him and all his clones making it dificult for Arc to do enough damage to outright kill him. Earthbind can chain root Arc into death preventing him from creating distance and Poof can be used to both burst Arc down and get on top of him. Flux's additional effects rarely apply to Meepo as he always has friendly units around him. Dig and Megameepo are both strong tools that buy time for Meepo to avoid damage and close the gap on Arc.

Meepos primary source of damage is physical relying on a large number of fast attacks. Axe's scaling armor mitigates a huge portion of Meepo's damage output and the large number of attacks cause him to dish out a lot of damage with Counter Helix procs.

Divided we Stand allows Meepo to keep most of his impact even when Doomed. Most importantly, Megameepo (Aghanim's Scepeter Upgrade) allows Meepo Prime to save any of his Meepo's from Doom and completely prevent the Doomed Meepo from receiving any damage for its duration from any source other than Doom. This greatly complicates Doom's gameplay as post Aghanim's Scepeter he is forced to Doom Meepo Prime, who can just stay back and Poof himself onto the Doomed Meepo to save him.

As Meepo gets his first Meepo clone the laning stage pretty much ends for Ember as it becomes a 2 on 1 situation. As the game goes on Meepo can provide a reliable chain root for Ember in order to lock him down. His general item selection of heavy stats items end up overwhelming Ember as he often struggles to output enough damage to ever kill Meepo by himself.

A Disruption save for a teammate of SD can easily turn into set up for an enemy Meepo as he can preemptively cast Earthbind or Poof to time its duration for a chain root or massive magic damage burst. Dig can be timed to avoid Demonic Purge's or Shadow Poison's damage and effects.

Simply put, as strong as Spectre can get she is 1 body and Meepo can be 5. Meepo generally builds stats items to becomes quite tanky and has multiple ways of sustaing himself between Ransack and both Aghanim's Shard and Scepter. On top of that he can root Spectre indefinitely with multiple Earthbinds.

Bad against...

...based on stats [7.38c]
Hero
Change in Win Rate

-15.1%

-13.8%

-11.2%

-10.8%

-10.8%

-10.6%

-10.6%

-10.3%

-10.0%

-9.9%

-9.7%

-9.4%

-9.4%

-9.4%

-8.7%

...based on gameplay [under review]

All of Pitlords abilities are AOE, which allow him to affect most if not all Meepos. Atrophy Aura reduces BASE attack damage and Meepo generally builds heavy stats items to empower his clones. Pit of Malice's root prevents Meepo from using Poof or Dig (Meepo's Aghanim's Shard) and does NOT get dispelled by Megameepo ( Meepo's Aghanim's Scepter). High stats means high HP and Armor, which Firestorm cares little for due to it's Magic and % Max HP damage.

Divided We Stand gives Drums of Slom multiple targets to affect and when combined with Crimson Guard usually results in Meepo struggling to output enough damage to kill Beastmaster. Wild Axes deal scaling Magic Damage on a low cooldown, which provides considarable AOE damage to help damage all of Meepos clones and Primal Roar is vital for isolating a single Meepo and focusing it down..

Earthbind does not prevent Bristleback from turning around, allowing him to turn his Bristleback towards Meepo during it. Divided we Stand provides extra HERO targets for Bristleback to get additional Spell Lifesteal for full value with Quill Spray and Bristleback procs.

Black Hole and Midnight Pulse are capable of controlling and doing immense damage to all Meepos. Black Hole can be used on a single Meepo to prevent the rest of his clones from comming to his aid with Poof as they would also be instantly affected by it. Midnight Pulse can deal immense damage to MegaMeepo (Aghanim's Scepter upgrade) as it deals % current HP, while Black Hole can be placed on top of Dig to instantly control any Meepo that exits it.

Leshrac thrives in games where he can get high uptime on his spells onto his enemies to keep healing and do massive amounts of damage. Meepo provides him with up to 4 extra immobile targets to do so, making it difficult for him to output enough damage to get trough Lesh's sustain alone.

...counter items [under review]

Lets you block jungle camps from spawning to slow down Meepo's farm speed.

Helps significantly lower the HP gain from Ransack with Soul Release charges.

Gives your team and buildings a barrier to take less damage from right clicks from Meepo and his clones to nullify their kill and push potential.

Gives you tankiness against right clicks from Meepo and his clones as well as lowers the HP gain from Ransack. Also lets you do AoE damage against all Meepo clones.

Gives you debuff immunity and magic resistance to avoid the Earthbind root as well as reduce the damage taken from multiple Poofs.

Lets you dispel Earthbind and not get chain rooted by Meepo and his clones.

Lets you block jungle camps from spawning with Sentries to slow down Meepo's farm speed. The Observers help you scout and gank him with Smoke plays.

Gives you an instant disable against Meepo to burst him down in its duration before he can get away with Poof or become invulnerable with Dig.

Lets you save an ally chain rooted by Earthbind. Can also be used to burst down Meepo with heavy magic damage as a follow up.

Lets you survive and never get bursted during the chain root from Earthbind.

Lets you do AoE damage to bring down all the Meepo clones at the same time and make it hard for him to fight back.

Gives you an instant silence and massive burst damage against Meepo to kill him before he can get away with Poof or become invulnerable with Dig.

Gives armor to your team and buildings to take less damage from right clicks from Meepo and his clones to nullify their kill and push potential.

Bad with...

...based on stats [7.38c]
Hero
Change in Win Rate

-11.8%

-11.4%

-9.1%

-8.9%

-7.3%

-7.2%

-6.6%

-6.3%

-6.2%

-6.2%

-6.0%

-5.7%

-5.6%

-5.5%

-5.3%

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