Keeper of the Light

Popularity: #99

Leaderboard: #96

Ban Rank: #103

KDA Rank: #21

Keeper of the Light counter and synergy picks

Pick Keeper of the Light with Wraith King to increase win-rate from 47.9% to 55.6% or against Wraith King to increase win-rate to 56.6% in Patch 7.38c.

Good with...

...based on stats [7.38c]

Hero Change in Win Rate

7.7%

3.8%

3.7%

3.6%

3.3%

3.3%

3.0%

2.8%

2.7%

2.5%

2.5%

2.3%

2.3%

2.2%

2.1%

...based on gameplay [up-to-date]

KOTL supplies Alch with much needed mana and reduces the cooldown of his basic abilities with Chakra Magic amplifying his farm greatly. If the lane is too tough Alch can easily start jungling as early as level 3 while KOTL clears the wave and holds the the tower with Illuminate.

KOTL's Chakra Magic supplies Lesh with significant amounts of Mana and further reduces the Cooldowns of Leshrac's basic abilities, which are one of the best in the game. Both his Facets do wonders for Lesh as they can either amplify his magic damage (Solar Bind) or provide him with global presence (Recall).

...counter items [up-to-date]

A core Boots upgrade that provides HP sustain and high movement speed to get into better positions for Illuminate channel.

A core item to massively improve your AoE control and damage in teamfights with Will-O-Wisp.

A core item to provide even more healing for yourself and your allies with Illuminate during Spirit Form.

A core item that gives you instant lockdown against elusive enemy heroes to follow up with your damage to burst them down. Also provides mana regen to spam spells.

A mobility item to improve your split push potential and find better angles for Illuminate channel. Also lets you initiate with Will-O-Wisp once you have Aghanim's Scepter. Has great synergy with Scythe of Vyse in the late game.

A core item that provides you with another source of magical burst damage to go with your spells. Works well with the Solar Bind facet to amplify your burst damage. Also lets you instantly kill basic illusions and creeps.

Good against...

...based on stats [7.38c]

Hero Change in Win Rate

8.7%

7.9%

7.7%

7.5%

7.3%

6.9%

6.9%

6.9%

6.7%

6.2%

6.2%

6.2%

6.2%

6.1%

5.9%

Bad against...

...based on stats [7.38c]

Hero Change in Win Rate

-3.1%

-2.9%

-2.2%

-1.9%

-1.4%

-1.3%

-1.2%

-1.1%

-0.9%

-0.9%

-0.9%

-0.8%

-0.8%

-0.5%

-0.4%

...counter items [up-to-date]

Helps you sustain HP and mana as Keeper of the Light frequently uses his spells to harass and secure last hits as well as refresh mana.

Gives you HP sustain to stay in the lane and not get zoned by Keeper of the Light's high spell damage.

Gives HP sustain to you and you ally to stay in the lane and not get zoned by Keeper of the Light's high spell damage.

Lets you absorb a massive instance of damage from Illuminate and Blinding Light.

Adds another layer of damage to burst down Keeper of the Light. Builds into Spirit Vessel later on which is incredible against him.

Gives you magic resistance to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit.

Gives you HP sustain to stay in the lane and not get zoned by Keeper of the Light's high spell damage.

Gives you a dispel against Solar Bind and Blinding Light. Also lets you reflect Solar Bind back onto Keeper of the Light to reduce his mobility.

Provides magic resistance and reduces the damage dealt by Keeper of the Light from all his spells to nullify his burst potential.

Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit.

Gives you magic resistance to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit.

Gives you debuff immunity and magic resistance to avoid Keeper of the Light's control spells as well as reduce the damage taken from his magic heavy toolkit.

Lets you block Solar Bind or Dagon to maintain your mobility or avoid a massive burst of damage.

Gives you another layer of damage with a true strike right click that ignores the miss chance from Blinding Light.

Gives you a dispel against Solar Bind and Blinding Light.

Gives you magic resistance and barrier to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit as well as save yourself or an ally affected by Solar Bind.

Gives you a repositioning tool to push yourself or an ally out of Illuminate AoE as well as improve your mobility against Solar Bind.

Lets you survive and never get bursted by Keeper of the Light's high burst damage from spells and Dagon.

Gives you more accuracy on right clicks to counter the miss chance from Blinding Light.

Bad with...

...based on stats [7.38c]

Hero Change in Win Rate

-9.2%

-7.2%

-5.8%

-4.9%

-4.7%

-4.6%

-4.2%

-4.2%

-4.2%

-4.0%

-3.9%

-3.7%

-3.7%

-3.7%

-3.3%

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