Weaver

Popularity: #32

Leaderboard: #61

Ban Rank: #52

KDA Rank: #12

Weaver counter and synergy picks

Pick Weaver with Vengeful Spirit to increase win-rate from 49.7% to 55.3% or against Doom to increase win-rate to 57.5% in Patch 7.39c.

Good with...

...based on stats [7.39c]

Hero Change in Win Rate

5.6%

5.3%

4.9%

3.8%

3.7%

3.3%

3.2%

2.9%

2.6%

2.6%

2.5%

2.5%

2.1%

2.0%

2.0%

...based on gameplay [7.39c]

Wyvern provides saves with Cold Embrace, allowing Weaver to reposition. Curse zones out enemies while Weaver picks off stragglers. Wyvern’s slows help set up Shukuchi chases. Together, they have strong pickoff and sustain.

Both split push and pressure lanes across the map. Prophet’s summons distract while Weaver dives backlines. Sprout and slows help land Swarm and Shukuchi hits. Their global presence overwhelms weak map control lineups.

Empower boosts Weaver’s damage and farming potential drastically. Reverse Polarity pulls enemies into perfect Swarm and right clicks. Magnus provides initiation while Weaver follows up. They scale well together into late game.

Dazzle heals and saves Weaver when he overextends. Poison Touch chains into Weaver’s slow for kill potential. Shallow Grave enables aggressive dives. Their lane control is difficult to out-sustain.

Venge’s aura boosts Weaver’s damage significantly. Swap helps Weaver commit to kills and escape when needed. Venge also tanks and initiates, letting Weaver focus on cleanup. Their synergy peaks in early teamfights.

Phoenix’s Sun Ray works well during Weaver’s extended fights. Supernova baits enemies into clustered fights where Swarm and Time Lapse shine. Phoenix can heal Weaver while disengaging. Both provide excellent mobility and vision control.

Batrider initiates with Lasso and drags targets into Weaver’s range. Sticky Napalm stacks enable higher Swarm and Geminate damage. Together they dominate pickoffs and force BKB usage. Their map pressure is relentless.

Clock traps enemies in Cogs so Weaver can freely hit them. Hookshot initiates while Weaver follows up. Battery Assault creates chaos that Weaver thrives in. Their roaming and skirmish synergy is strong.

Venomancer zones and slows enemies, setting up Weaver’s kills. Plague Wards provide vision and space control for Weaver. The poison damage over time pairs well with Swarm. In long fights, they wear down any lineup.

Treant heals Weaver after chip damage and saves him with Overgrowth. His vision from Nature’s Guise aids Weaver’s rotations. Leech Seed slows enemies so Weaver can chase. They are a strong combo in siege and counter-initiation.

...core items [7.39c]

A powerful early to mid game item against heavy healing lineups to reduce their HP regen and tankiness. Also makes you significantly more tanky and improves the HP sustain of your team after fights.

A core item to have a long range catch for enemy heroes and follow up with Shukuchi to close the gap on them. Also makes you tanky with HP pool and lets you cancel TPs. Can be upgraded to Gleipnir later in the game.

A core item to instantly silence elusive enemy heroes from the Shukuchi invisibility and have massive kill potential on them with your right click damage and The Swarm armor reduction. Gets upgraded to Bloodthorn later in the game.

A core item that allows you to use Time Lapse on an allied hero in trouble to reposition and heal them if they also lost HP. Works well in combination with Blink Dagger to find the ideal positioning to save your allies.

A core item to improve your damage output on enemy heroes and creeps you pass through with Shukuchi to hit them with Geminate Attack. Lets you clear creep waves in an instant and have incredible split push potential.

A late game upgrade for Orchid Malevolence to do massive damage to an enemy hero while they are silenced and cannot use spells to get away from you.

A unique item to dispel enemy heroes and take off most buffs from spells and items that prevent you from right-clicking them freely.

A core item to improve your damage, tankiness, and mana sustain to spam Shukuchi for farming and fighting.

A core Boots of Speed upgrade to improve your mobility and damage output with attack speed and stats. Helps in both farming and lane control.

A core item that increases your attack range to hit from further away. Also improves your damage output and tankiness through stats. Can be upgraded to Hurricane Pike later in the game.

A core item to increase your right click damage and apply minus armor on geminate and right clicks. Lets you burst down enemy heroes and Roshan much faster. Also has great synergy with Aghanim's Shard to run through multiple enemy heroes and creeps with Shukuchi and do massive damage to all of them at the same time with Geminate right clicks.

A core item to have more burst damage against enemy heroes. The critical strike can also proc on the second Geminate attack.

A situational item to avoid most disables and silences on the enemy team to save an allied hero with Aghanim's Scepter Time Lapse. Also improves your right click damage and tankiness through HP pool and magic resistance.

Good against...

...based on stats [7.39c]

Hero Change in Win Rate

7.8%

7.0%

6.8%

6.7%

6.6%

5.9%

5.8%

5.6%

5.1%

4.9%

4.8%

4.6%

4.2%

3.9%

3.7%

...based on gameplay [7.39c]

Shukuchi allows Weaver to easily get on top of AA or to disengage from Cold Feet or Ice Blast. Time Lapse is able to restore HP during Ice Blast as it does not function as a heal and can be further upgraded with Aghanim's Scepter to save allies. Additionally, Time Lapse can dispel Cold Feet and Shukuchi can disjoint the occasional Chilling Touch hit.

Chen’s summons do little to Weaver who can quickly reposition. Weaver dodges nukes with Shukuchi and harasses him constantly. Chen's creeps cannot lock down Weaver effectively. Chen is also easily burst down once Weaver gets Maelstrom.

Weaver is hard to catch with Surge and Vacuum alone. He avoids most of Dark Seer’s teamfight control using Time Lapse and Shukuchi. Ion Shell is ineffective on illusions versus Weaver's mobility. Weaver also safely harasses in lane without fear of counter.

Weaver avoids Echo Stomp with mobility and punishes Elder Titan’s long cast times. Titan can’t effectively use his passive when Weaver is out of melee range. Spirit harassment is manageable thanks to Time Lapse. Weaver kites Titan easily in fights.

Weaver simply moves away during Static Link with Shukuchi. Razor lacks the lockdown to stop Weaver from disengaging. He wins trades by poking from a distance and repositioning. Weaver scales faster into physical damage than Razor can respond.

Weaver dodges Fortune’s End and avoids purges with constant movement. Oracle’s low armor and HP make him vulnerable to Weaver’s physical burst. False Promise has long cooldowns, and Weaver baits it with his mobility. He punishes Oracle’s bad positioning easily.

Dazzle struggles to handle Weaver’s harassment and mobility. Shallow Grave can be kited or baited out by Weaver’s movement. Poison Touch is slow to land and ineffective. Dazzle’s poor armor makes him a target in skirmishes.

Weaver shrugs off poison damage with Time Lapse. Viper cannot keep up with Weaver’s speed or harass effectively past lane. Nethertoxin does little if Weaver isn’t stationary. Viper gets kited in long fights and loses map tempo.

Weaver kites Ursa constantly with Shukuchi and avoids Fury Swipes buildup. Ursa cannot lock down Weaver unless he builds a hard disable early. Time Lapse undoes most of Ursa’s burst combo. Weaver harasses in lane and scales into control safely.

Weaver avoids Ravage easily and chips Tide down from range. Anchor Smash has limited impact on ranged agility heroes. Tide can’t keep up with Weaver’s split push and mobility. Time Lapse counters long fights where Tide wears down enemies.

Bad against...

...based on stats [7.39c]

...based on gameplay [7.39c]

Chronosphere completely shuts Weaver down, catching him before he can Time Lapse. Void’s time-lock bashes are hard to dodge during fights. Weaver cannot fight into Void once BKB and items are up. His lack of hard disable makes Void scale freely.

Weaver can’t handle Phantom Lancer’s illusions without AoE damage. He gets overwhelmed by Diffusal Blade and mana burn. Time Lapse often targets the wrong illusion, making survival unreliable. PL dominates long fights where Weaver loses control.

Morphling outscales Weaver and can morph into him for mobility. Weaver has no way to burst Morphling before he shifts to strength. Morphling’s sustain and magic burst punish Weaver's low HP. In late game, Morphling wins almost every duel.

Puck’s silence and Dream Coil both counter Weaver’s escape tools. Weaver struggles to hit moving targets with Puck’s evasive playstyle. Puck also scales better into midgame utility. Coil forces Weaver into risky fights without his ult.

Rubick can steal Time Lapse or Shukuchi and turn them against Weaver. His lift disables Weaver long enough to kill him. Rubick builds survivability and utility faster. A good Rubick makes Weaver’s mobility a liability.

Visage punishes Weaver’s low HP with burst from familiars. Soul Assumption stacks quickly from Weaver’s pokes. Gravekeeper's Cloak reduces poke damage significantly. Weaver also struggles to kill familiars without cleave or AoE.

Riki silences Weaver with Smoke Screen, making Time Lapse unusable. His mobility is hard to track, and Diffusal Blade removes Weaver’s mana. Riki punishes poor positioning and weak detection. He wins lane with constant harass and slows.

Nyx lands Impale and Mana Burn reliably on Weaver. Carapace punishes Shukuchi usage. Nyx has built-in detection with Vendetta and nullifies Weaver’s split pushing. He can kill Weaver before he reacts.

Drow slows Weaver with Frost Arrows, limiting his escape. Gust silences and prevents both Shukuchi and Time Lapse. She outdamages him once Dragon Lance is online. Weaver has difficulty closing the distance without Blink or BKB.

Dark Willow roots and stuns Weaver, forcing out Time Lapse early. Shadow Realm avoids his auto attacks. Cursed Crown and Brambles combo into disables. Her control denies Weaver free movement in chaotic fights.

...counter items [7.39c]

Helps you sustain HP and mana as Weaver frequently uses Shukuchi to harass, secure last hits, and move around.

Lowers the armor of Weaver and helps win trades in a right click battle.

Gives you HP sustain to stay in the lane and not get zoned by Weaver's high damage from Geminate Attack right clicks and Shukuchi.

Gives you tankiness to take less damage from Weaver's Geminate Attack right clicks. Also counters the armor reduction from The Swarm.

Gives you HP sustain to stay in the lane and not get zoned by Weaver's high damage from Geminate Attack right clicks and Shukuchi.

Lets you detect Weaver while he is invisible with Shukuchi to avoid or kill him.

Lets you detect Weaver while he is invisible with Shukuchi to avoid or kill him.

Gives you or an ally armor and a physical damage barrier to significantly reduce the burst potential of Weaver's Geminate Attack right clicks.

Lets you silence and kill Weaver in its duration without letting him use Time Lapse or Shukuchi to escape.

Provides evasion and lets you disarm Weaver to prevent him from right clicking freely in fights.

Lets you detect Weaver while he is invisible with Shukuchi to avoid or kill him.

Lets you kite Weaver by protecting yourself or an ally against his right clicks through invisibility.

Lets you kite Weaver by protecting yourself against his right clicks in Ethereal form.

Gives you an instant disable against Weaver to burst him down in its duration before he uses Time Lapse or Shukuchi to escape.

Lets you save yourself or an ally from Weaver's right clicks. Can also be used to burst him down with heavy magic damage as a follow up.

Lets you survive and never get bursted by Weaver's Shukuchi initiation and follow up damage from Geminate Attack right clicks.

Gives you an instant lockdown against Weaver and burst him down with a possible chain stun before he uses Time Lapse or Shukuchi to escape.

Gives armor to your team and buildings to take less damage from Weaver's right clicks to nullify his kill and push potential.

Gives you armor and evasion to defend yourself against Weaver's right clicks with the tankiness and miss chance.

Lets you apply the break effect on Weaver to disable Geminate Attack and reduce his damage output. Also lets you become invisible to instantly kill The Swarm bug.

Bad with...

...based on stats [7.39c]

Hero Change in Win Rate

-5.8%

-5.8%

-5.7%

-5.5%

-5.2%

-5.0%

-5.0%

-4.8%

-4.7%

-4.4%

-4.3%

-4.1%

-4.0%

-4.0%

-3.8%

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