Phantom Lancer

Popularity: #97

Leaderboard: #58

Ban Rank: #25

KDA Rank: #35

Phantom Lancer counter and synergy picks

Pick Phantom Lancer with Vengeful Spirit to increase win-rate from 49.9% to 55.4% or against Chen to increase win-rate to 60.2% in Patch 7.39b.

Good with...

...based on stats [7.39b]

Hero Change in Win Rate

5.5%

5.0%

5.0%

4.8%

4.5%

3.9%

3.8%

3.7%

3.1%

2.5%

2.5%

2.3%

2.3%

2.2%

2.1%

...based on gameplay [7.39b]

Chakra Magic reduces PL’s cooldowns (especially Doppelganger), helping him spam abilities and create more illusions faster.

Great for mana sustain and wave clear and defending towers.

Ink Swell on PL gives him a strong diving tool -- stuns enemies and buffs his engage.

Soulbind can lock down multiple heroes for PL to swarm.

Decay lowers enemy health, allowing Phantom Lancer to kill them easier without burst damage.

Tombstone's slowing zombies create havoc on the battlefield, giving Phantom Lancer the opportunity to beat down an opponent and spawn illusions while they attempt to destroy the Tombstone.

Bane's Fiend’s Grip provides long-duration single-target lockdown, allowing Phantom Lancer uninterrupted time to create illusions and reposition.

His Nightmare offers control that can either set up kills or save Phantom Lancer from burst damage. Bane’s strong laning presence makes early farming safer for Phantom Lancer. His low-cooldown disables align well with Phantom Lancer’s need for extended skirmishes.

Crystal Maiden’s Arcane Aura significantly boosts Phantom Lancer’s mana regeneration, enabling frequent use of Doppelganger and Spirit Lance.

Her Frostbite roots enemies, making them easy targets for Phantom Lancer and his illusions. In teamfights, her Freezing Field adds slowing AOE that prevents enemies from escaping the illusion army. She also offers useful lane control to help Phantom Lancer secure early farm.

Dazzle’s Shadow Wave heals Phantom Lancer and deals damage to enemies, especially effective when surrounded by illusions. Shallow Grave allows Phantom Lancer to stay alive in the middle of chaos, often turning fights. Poison Touch slows and zones enemies, giving Phantom Lancer more time to close gaps. Dazzle supports both aggression and sustain, which are key to Phantom Lancer’s snowball potential.

Jakiro brings strong AOE control with Dual Breath and Macropyre, helping Phantom Lancer trap enemies in damaging zones. His Liquid Fire slows enemy attack speed and damages towers, assisting in sieges where Phantom Lancer thrives. Jakiro’s durable laning presence complements Phantom Lancer’s early-game needs. His crowd control keeps enemies clustered—perfect for illusion overwhelm.

Shadow Demon’s Disruption can be used both defensively to save Phantom Lancer or offensively to create illusion allies. His illusions from Disruption benefit from Phantom Lancer’s high stats and item progression. Shadow Poison helps scout and poke enemies, assisting Phantom Lancer in identifying key targets. This pairing creates even more confusion on the battlefield with additional illusions.

...core items [7.39b]

A core Boots upgrade to improve your mobility and damage output with attack speed and stats. Helps you farm much faster with illusions as well as save mana through stats toggling.

A core item to burn the mana of enemy heroes with your hero and illusions. Also boosts your damage output and illusions damage output as well as providing great stats.

A core item that gives you mobility and damage through stats. Also gives you a dispel and the ability to split push lanes with more illusions.

A core item to boost your farming speed and damage in fights with Spirit Lance bouncing on multiple units to create more illusions.

A core item to make your hero and your illusions extremely tanky with HP pool and regen. Makes it extremely difficult for the enemy team to deal with your illusions.

Good against...

...based on stats [7.39b]

...based on gameplay [7.39b]

Phantom Lancer's illusions destroy Refraction charges very quickly.

Diffusal Blade, his core item, drains Templar Assassin's small mana pool, rendering her unable to save herself with Meld.

Phantom Lancer's many illusions will easily destroy Tombstone, provided he has sufficient farm.

He also has no ways of dealing with the illusions, since Decay doesn't steal strength from illusions.

Aside from his ultimate, Lifestealer has no AoE abilities to deal with Phantom Lancer's illusions, nor does he have the mobility to escape Phantom Rush.

Doppelganger dispels Open Wounds.

Phantom Lancer usually builds Diffusal Blade, which a problem for a low already mana hero like Lifestealer.

Sniper is a fragile backliner who struggles when illusions close the gap. Once PL gets near, Sniper lacks escape tools. Diffusal Blade disables him further, and illusions make it hard for him to find the real PL. He’s extremely vulnerable to being overrun.

Clinkz relies on positioning and burst damage, but illusions swarm and kill him fast. He doesn’t have AOE or reliable control to deal with PL. If caught, he melts under illusion DPS. His invisibility is also negated with dust or detection, making him an easy target.

Despite having Blink, AM suffers from being mana-burned faster than he can respond. PL can keep up with him during chases. Illusions overwhelm AM during teamfights. PL scales better into ultra-late game.

Spectre’s damage is spread and low early, while PL ramps up quickly with items. Spectre has no illusions-clearing tools, and can’t out-carry PL head-to-head. Haunt is ineffective when PL illusions are everywhere. PL wins in 1v1 and teamfights.

Viper has strong lane presence but lacks illusion-clearing abilities. He gets swarmed easily as fights drag on. Viper Strike doesn’t prevent PL from disengaging or hiding with Doppelganger. Once PL has Manta or Heart, Viper can't do much.

PL hard-counters Drow by getting on top of her quickly. Her silence can be dodged with Doppelganger. She’s extremely squishy and can’t handle multiple illusions. Once her positioning breaks, she dies very quickly.

While Medusa is a tanky carry, PL burns her mana rapidly with illusions. Without mana, Medusa loses her tankiness and Stone Gaze. Her AOE is insufficient to kill the whole illusion wave unless farmed. PL outmaneuvers her in most engagements.

Pudge is tanky but lacks wave-clear, and illusions don't trigger Rot damage meaningfully. Hooking the real Phantom Lancer becomes difficult with so many illusions. Even if he gets a good Dismember, PL can escape using Doppelganger.

Illusions keep damaging Pudge constantly, reducing his regen advantage.

Chaos Knight also makes illusions, but Phantom Lancer’s outnumber and outlast his. PL burns CK’s mana, making it harder for him to combo. CK's lack of AOE and weak sustain makes him lose in longer fights. Phantom Lancer can kite him and wear him down with illusions.

Bad against...

...based on stats [7.39b]

Hero Change in Win Rate

-8.0%

-7.8%

-7.4%

-6.9%

-6.9%

-6.9%

-6.8%

-5.6%

-4.7%

-4.6%

-4.0%

-3.8%

-3.8%

-3.7%

-3.4%

...based on gameplay [7.39b]

Atrophy Aura reduces BASE attack damage and PL being an Illusion hero greatly benefits from stacking Agility and increasing his Base damage and Attack Speed to empowers his Illusions. Agility stacking means high armor so both Firestorm and Pit of Malice are great at providing reliable Magic damage and Crowd Control for him and his Illusions due to their AOE properties.

Leshrac's AoE abilities destroy Phantom Lancer's illusions.

Diabolic Edict and Pulse Nova require no targeting, thus hitting Phantom Lancer whenever he's nearby.

Jakiro's AoE abilities are great against Phantom Lancer:

Dual Breath slows down and damages Phantom Lancer and his illusions.

Liquid Fire will not only deal AoE damage but also lowers Phantom Lancer's attack speed.

Ice Path and Macropyre combo can easily clear all of Phantom Lancer's illusions.

Jakiro can predict Doppelganger and Ice Path on top.

Earthshaker absolutely destroys Phantom Lancer with Echo Slam, which scales with number of illusions. Every illusion becomes a source of damage in teamfights. Fissure and Enchant Totem also stop PL’s movement. One good Echo can turn the tide and win the fight outright.

Sven’s cleave from Great Cleave and huge burst from God's Strength wipe out Phantom Lancer’s illusions. Storm Hammer stuns all units in a small radius, making it easy to hit the real PL. Sven scales just as well and brings more raw damage to fights. If Sven gets a good initiation, PL dies before illusions matter.

Axe is one of the best illusion counters with his passive Counter Helix. Berserker’s Call forces PL and illusions to attack him, triggering spins. Blade Mail punishes illusion damage and Culling Blade finishes off the real PL. He dominates mid-game and forces PL to avoid direct fights.

Sand King has multiple AOE tools like Burrowstrike, Sandstorm, and Epicenter. Phantom Lancer can’t stand in fights due to continuous AOE damage. Blink initiation from Sand King disrupts PL’s positioning instantly. If Sand King gets a good Epicenter, illusions vanish in seconds

Timbersaw excels at killing clustered illusions with Chakram and Whirling Death.

He is incredibly tanky and doesn’t care about physical damage from PL. Timber Chain helps him escape and reposition while continuing AOE spam. PL can’t kill him unless massively ahead.

Dark Seer’s Ion Shell deals AOE damage and clears illusions while farming.

Wall of Replica creates a strong PL illusion, turning his own power against him.

Vacuum combos well with AOE allies and punishes clumped illusions.

PL’s illusions become more of a liability than an asset.

Necrophos punishes drawn-out fights, which PL often thrives in.

Ghost Shroud protects Necrophos from physical damage and heals him massively. Reaper’s Scythe punishes low-HP heroes like PL after extended pokes. He thrives while PL struggles to finish him off due to his sustain.

Ember Spirit clears illusions effortlessly with Sleight of Fist + Maelstrom or Battle Fury. Remnants allow him to escape and poke PL without commitment.

Phantom Lancer’s illusions don’t survive long enough to do meaningful damage. A well-farmed Ember becomes untouchable for PL and his illusions.

...counter items [7.39b]

Gives you tankiness to take less damage from right clicks from Phantom Lancer and his illusions to trade HP more effectively.

Helps you sustain HP and mana as Phantom Lancer frequently uses his spells to harass, secure last hits, and survive.

Gives you AoE damage with Chain Lightning procs to kill Phantom Lancer and his illusions much quicker.

Gives you cleave damage on right clicks to kill Phantom Lancer and his illusions much quicker.

Gives you debuff immunity and magic resistance to avoid your mana getting burnt from Diffusal Blade as well as reduce the damage taken from Spirit Lance buffed with Aghanims Scepter.

Gives you AoE lockdown and damage with Chain Lightning procs to catch and kill Phantom Lancer and his illusions much quicker.

Lets you kite Phantom Lancer and his illusions by protecting yourself or an ally against their right clicks through invisibility.

Lets you kite Phantom Lancer and his illusions by protecting yourself against their right clicks in Ethereal form.

Helps your squishy hero's survive since crimsons blocks flat damage works for buildings to.

Lets you kill one of Phantom Lancers illusions as well as have an instant disable against him to burst him down in its duration before he uses Doppelganger to cause confusion and get away.

Lets you save an ally from the right clicks and Diffusal Blade mana burn from Phantom Lancer and his illusions. Can also be used to burst him down with heavy magic damage as a follow up.

Gives you attack speed and AoE damage with Chain Lightning procs to kill Phantom Lancer and his illusions much quicker.

Gives you tankiness and AoE damage with Arctic Blast to kill Phantom Lancer and his illusions much quicker.

Gives you evasion and AoE damage with the Radiance Burn to kill Phantom Lancer and his illusions much quicker.

Gives you armor and evasion to defend yourself against right clicks from Phantom Lancer and his illusions with the tankiness and miss chance.

Gives armor to your team and buildings to take less damage from Phantom Lancer and his illusions to nullify his kill and push potential.

Gives you AoE damage and control to slow down and kill Phantom Lancer as well as his illusions.

Bad with...

...based on stats [7.39b]

Hero Change in Win Rate

-7.3%

-6.9%

-6.8%

-6.4%

-6.4%

-5.8%

-5.7%

-5.4%

-5.4%

-5.4%

-5.0%

-5.0%

-4.7%

-4.6%

-4.3%

Dota 2 is a registered trademark of Valve Corporation.
© 2025 Rho Technologies LLC
footer.skellyAlt