Phantom Lancer

Popularity: #56

Leaderboard: #10

Ban Rank: #12

KDA Rank: #8

Hero

Build

Matchup

Phantom Lancer stats, abilities and strategy [7.40b]

Creates illusions of himself to trick or attack foes

Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered.

Win Rate 52.6%

Pick Rate 7.2%

Attributes

Phantom Lancer image

582 +48.4/lvl

327 +21.6/lvl

Strength Image

21 +2.2/lvl

Agility Image

26 +3.4/lvl

Intelligence Image

21 +1.8/lvl

Stats

Attack

Damage:

52 - 62 + 3.4/level (164 - 174 at level 30)

Attack

Range:

225

Attack

Armor:

4.3 + 0.6/level (23.1 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.40

  • Agility gain increased from 2.8 to 3.4
  • Removed Divergence and Lancelot facets

Facets

phantom_lance icon

Fractured

Win Rate: 52.6%

Pick Rate: 100.0%

This facet doesn't do anything. Azwraith is out spear fishing...

Abilities

Innate Ability Image
Illusory Armaments

ABILITY: Passive


Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.


MIN DAMAGE: 18%


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +2s Illusory Armaments Duration


Patch 7.40

  • Ability Reworked
  • Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Q

Spirit Lance

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.


Illusions within 675 range of Phantom Lancer will mimic the cast animation.


LANCE DAMAGE: 100 / 160 / 220 / 280

SLOW DURATION: 3.75

MOVEMENT SLOW: 14% / 21% / 28% / 35%

ILLUSION DURATION: 3.5 / 5 / 6.5 / 8

ILLUSION DAMAGE: 15%

ILLUSION DAMAGE TAKEN: 400% / 400% / 400% / 400%

Cooldown

10 / 9 / 8 / 7

Mana Cost

120

Cast Range

600 / 650 / 700 / 750


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 20 TALENT: +100 Spirit Lance Damage

LEVEL 15 TALENT: 50% Illusion Spirit Lance Damage

LEVEL 10 TALENT: +1.25s Spirit Lance Slow Duration


Patch 7.40b

  • Damage increased from 70/140/210/280 to 100/160/220/280

Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

W

Doppelganger

AFFECTS: Area

PASSIVE: No


Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes %illusion_2_damage_in_pct%% bonus damage and deals %illusion_2_damage_out_pct%% less damage. DISPEL TYPE: Basic Dispel


This ability can be used to dodge projectiles, and dispel debuffs.

Trees near a reappearing unit will be destroyed.

Phantom Lancer and his allies can see which illusion is the 100% damage illusion.


TARGET AREA SIZE: 325

ILLUSION GATHER RANGE: 900

REAPPEAR DELAY: 1

DOPPELGANGER DURATION: 8

ILLUSION DURATION EXTENSION: 2

Cooldown

22 / 18 / 14 / 10

Mana Cost

50

Cast Range

575


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -4s Doppelganger Cooldown

LEVEL 15 TALENT: +125 Doppelganger Cast Range


Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.

E

Phantom Rush

DAMAGE TYPE: Physical

PASSIVE: No

DISPELLABLE: Yes


When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining bonus movement speed and evasion. Phantom Lancer's illusions also have this ability.


If the attack order is cancelled, the movement speed bonus is lost.

Rush movement speed is 800.


MIN RUSH DISTANCE: 275

MAX RUSH DISTANCE: 600 / 675 / 750 / 825

EVASION: 20% / 30% / 40% / 50%

Cooldown

15 / 11 / 7 / 3


Patch 7.40b

  • Toggling is no longer disabled by silence

Patch 7.40

  • No Longer provides bonus Agility while active
  • Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
  • Now provides 20/30/40/50% evasion while rushing
  • No longer has a 2s linger effect
  • Evasion bonus is lost once the target is reached or the rush is cancelled

Azwraith knows that on the field of battle, speed can mean everything.

Juxtapose

ABILITY: Passive

PASSIVE: Breakable


Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.


MAX ILLUSIONS: 6 / 8 / 10

HERO TRIGGER CHANCE: 40% / 45% / 50%

ILLUSION TRIGGER CHANCE: 9%

ILLUSION DAMAGE: 15%

ILLUSION DAMAGE TAKEN: 600%

Cooldown

15

Mana Cost

75


Aghanim ScepterAghanim Shard

Aghanim's Shard

Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: -70% Juxtapose Illusion Damage Taken

LEVEL 10 TALENT: +3% Juxtapose Illusion Trigger Chance


Patch 7.40

  • Illusion Damage decreased from 15/17/19% to 15%

Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+2s Illusory Armaments Duration

-4s Doppelganger Cooldown

+ 1.5%

Talet tree backgroundTalent tree branchesTalent tree branch

-70% Juxtapose Illusion Damage Taken

+100 Spirit Lance Damage

+ 2.1%

Talet tree backgroundTalent tree branchesTalent tree branch

+125 Doppelganger Cast Range

50% Illusion Spirit Lance Damage

+ 2.4%

Talet tree backgroundTalent tree branchesTalent tree branch

+3% Juxtapose Illusion Trigger Chance

+ 1.8%

+1.25s Spirit Lance Slow Duration

Win Rate

Pick Rate

Patch 7.40

  • Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
  • Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
  • Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
  • Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
  • Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
  • Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration

Strategy

Bind a bright yellow Doppelganger illusion to make deceptive plays as it takes the same damage as the hero.

Use Spirit Lance to secure ranged creep lasthits.

Toggle on Phantom Rush on early levels so you don't waste it randomly.

Doppelganger dispels on cast and can be used to disjoint projectile spells and ranged attacks.

Phantom Lancer likes long fights in which you can amass illusions and grind opponents down.

Pick up Aghanim's Shard around minute 20, especially if you have issues engaging in fights or being behind.

Counter Strategy

Phantom Lancer's main escape mechanism is Doppelganger. As this spell has a very long cooldown at lower levels, look to play aggressively as soon as he used it

Pressure Phantom Lancer while he's farming Manta and Diffusal Blade. He's very weak until he gets those items. Smoke on him and place wards in his jungle.

Use AOE nuke to weaken Phantom Lancer's illusions to figure out which one is the real hero

Your strongest item timing is Heart of Tarrasque, Try not to die before this timing and get there as fast as possible after Diffusal Blade, Aghanim's Scepter and Manta Style.

Spells like Lion's and Shadow Shaman's Hex and Pugna's Life Drain are able to destroy Phantom Lancer's illusion instantly. That can help when the illusion count is low, but not when there are plenty of them.

Against Phantom Lancer purchase items that are dealing AOE damage, preferably magical damage. For example Mjollnir, Radiance or Shiva's Guard. Battlefury is good as well but Phantom Lancer has a lot of armor and usually evasion on top of that

Phantom Lancer loves long fights as he's able to drain huge amounts of mana. Ideally, look to burst him and to finish the fights reasonably fast. If the fight prolongs, count on the fact that you will be running low on mana and it might be better to disengage.

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Phantom Lancer Dota 2 – Strategy, Stats & Patch Notes