Sniper counter and synergy picks
Pick Sniper with Wraith King to increase win-rate from 49.0% to 57.9% or against Chen to increase win-rate to 56.1% in Patch 7.38c.
Good with...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
8.9% | |
4.7% | |
3.8% | |
3.5% | |
3.4% | |
3.1% | |
3.0% | |
2.7% | |
2.6% | |
2.3% | |
2.2% | |
2.0% | |
1.8% | |
1.7% | |
1.7% |
...counter items [up-to-date]
A core Boots upgrade to improve your mobility and damage output with attack speed and stats. Helps in both farming and lane control. The attack speed gain lets you get off more Headshots during Take Aim.
A core item that improves your fighting and farming with increased DPS in an area. The Chain Lightning procs frequently with your high attack speed. Gets upgraded to Mjollnir later in the game.
A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
An upgrade for Maelstrom to improve your attack speed for more Headshot procs. Also lets you split push safely by using the Static Charge active on creeps.
A core item that provides you the ability to disengage and open a gap between yourself and enemy heroes using Concussive Grenade.
A core damage item to burst down enemy heroes with right clicks using your massive attack range.
A core item that gives you tankiness and HP sustain through lifesteal and lets you turn the fight from low health. Also lets you dispel yourself when in trouble.
A core item that gives you another instance of damage and slow when you cast Assassinate on enemy heroes. Builds into Khanda later in the game.
A core item to have lockdown with Assassinate and use it as a long range initiation on enemy heroes. The shorter channel duration also makes it difficult to dodge for enemy heroes.
A mobility item in the mid game to get in range for your Assassinate or push yourself or an ally out of fights when caught by enemy heroes. Gets upgraded to Hurricane Pike later in the game.
An upgrade for Phylactery to apply the break effect on an enemy hero every time you cast Assassinate on them while doing another instance of damage and movement speed slow. Has great synergy with Aghanim's Scepter. Also makes you tanky with stats and HP pool.
A late game pick up that maintains your kill threat and split push potential on the map more often by reducing the cooldown of all your spells and items.
Good against...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
7.1% | |
5.7% | |
5.1% | |
5.1% | |
4.9% | |
4.8% | |
4.8% | |
4.8% | |
4.7% | |
4.6% | |
4.1% | |
4.0% | |
3.8% | |
3.7% | |
3.6% |
Bad against...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-8.0% | |
-4.8% | |
-4.3% | |
-4.3% | |
-3.5% | |
-3.4% | |
-3.3% | |
-2.9% | |
-2.8% | |
-2.1% | |
-2.0% | |
-2.0% | |
-2.0% | |
-1.9% | |
-1.8% |
...counter items [up-to-date]
Gives you HP sustain to stay in the lane and not get zoned by Sniper's damage from high range.
Gives you movement speed to kite or close the gap on Sniper. Also counters the movement slow from Shrapnel.
Gives you movement speed to kite or close the gap on Sniper. Also counters the movement slow from Shrapnel.
Lets you absorb a massive instance of damage from Assassinate.
Gives you HP sustain to stay in the lane and not get zoned by Sniper's damage from high range.
Lets you block jungle camps from spawning to slow down Sniper's farm speed.
Lets you dodge the Assassinate mark and projectile by smoking yourself away from enemy heroes and towers.
Gives you mobility to jump Sniper and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Provides evasion and lets you disarm Sniper to prevent him from right clicking freely in fights.
Lets you close the gap on Sniper through invisibility to burst him down at the start of the fight.
Lets you reflect Sniper's high damage back to him and possibly kill him if he does not stop attacking you.
Gives you a repositioning tool to kite or close the gap on Sniper as well as push yourself or an ally out of the Shrapnel AoE.
Lets you kite Sniper by protecting yourself or an ally against his right clicks and Assassinate through invisibility.
Lets you kite Sniper by protecting yourself against his right clicks in Ethereal form.
Gives you an instant disable against Sniper to burst him down in its duration before he can impact fights or get away with Concussive Grenade.
Lets you close the gap on Sniper and the break effect on Sniper to disable Headshot to reduce his damage output and burst him down in a right click battle.
Gives armor to your team and buildings to take less damage from Sniper's right clicks to nullify his kill and push potential.
Gives you armor and evasion to defend yourself against Sniper's right clicks with the tankiness and miss chance.
Bad with...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-7.4% | |
-5.9% | |
-5.5% | |
-5.5% | |
-5.2% | |
-5.0% | |
-4.9% | |
-4.6% | |
-4.4% | |
-4.3% | |
-4.2% | |
-4.1% | |
-3.9% | |
-3.8% | |
-3.7% |