Universal Attribute IconUniversal

Void Spirit

Popularity: #92

Leaderboard: #33

Ban Rank: #93

KDA Rank: #2

Void Spirit counter and synergy picks

Pick Void Spirit with Meepo to increase win-rate from 51.0% to 58.4% or against Bristleback to increase win-rate to 58.4% in Patch 7.39c.

Good with...

...based on stats [7.39c]

Hero Change in Win Rate

7.3%

4.8%

4.0%

4.0%

4.0%

3.6%

3.5%

3.2%

3.1%

3.1%

2.9%

2.8%

2.6%

2.6%

2.6%

...based on gameplay [7.39c]

Soulbind enables Void Spirit to double Aether Remnant and double Dissimilate. Ink Swell protects him during Astral Step and provides another disable. The duo can delete squishy heroes instantly. They’re strong in fights and pickoffs alike.

Snapfire follows up Astral Step initiation with Mortimer Kisses from afar. Cookie provides an escape or extra engage option for Void Spirit. Their damage combos scale well into mid and late game. They zone enemies while coordinating burst and stuns.

Both heroes offer silences, slows, and stuns for chain control. Earth Spirit sets up fights with Roll while Void Spirit closes kills. Together they dominate runes, rotations, and skirmishes. Their overlapping control makes supports useless in fights.

Clockwerk traps enemies with Cogs while Void Spirit lands Aether Remnant. Hookshot initiates fights that Void Spirit cleans up. They punish immobile heroes heavily. Their tempo and pressure allow fast snowballs with little resistance.

Aether Remnant into Brambles creates layered control. Bedlam finishes off targets Void Spirit isolates. Together they burst and control enemy cores. Their synergy is strongest in midgame chaos.

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...core items [7.39c]

A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.

A core Boots of Speed upgrade to improve your mobility and damage output with attack speed and stats. Also lets you conserve mana through stats toggling.

A core item to increase your damage output and gain some much needed tankiness and mana pool as well as regen through stats. Gets upgraded to Parasma later in the game.

A core item that gives you another charge of Resonant Pulse and silences enemy heroes hit by your spell. Massively improves your burst damage and control in teamfights.

A core item that gives you mobility and damage through stats. Also gives you a dispel and the ability to split push lanes with illusions.

A core item to significantly increase your tankiness and damage through stats. Works well against lifesteal and high HP regen on enemy heroes. Reduces the movement speed and HP sustain of enemy heroes you hit to make them less tanky and stay on top of them.

An upgrade for Witch Blade to reduce the magic resistance of an enemy hero through your Astral Step and right clicks to increase the burst potential of your spell combo. The stats also provide effective damage as a universal hero.

A core item to lower down the cooldowns of your items and spells. Void Spirit excels on short cooldowns thus making it a good late game buy.

An upgrade for Urn of Shadows to reduce the health restoration of tanky enemy heroes and burst them down with your spell combo. Also makes you tanky and provides massive damage through stats as a universal hero.

A core item to gain massive damage and add critical strike to your right clicks toburst down heroes with Astral Step charges.

Good against...

...based on stats [7.39c]

Hero Change in Win Rate

7.3%

6.7%

6.6%

6.0%

5.2%

5.0%

4.8%

4.8%

4.6%

4.6%

4.5%

4.1%

3.8%

3.5%

3.5%

...based on gameplay [7.39c]

Void Spirit can quickly close the gap and kill Shadow Demon before he casts Disruption. His mobility makes it hard for SD to target him safely. Resonant Pulse blocks harassment while Aether Remnant punishes poor positioning. Void Spirit punishes SD’s low durability and long cooldowns.

Void Spirit can disengage Omnislash and Blade Fury using Astral Step. He outmaneuvers Juggernaut in skirmishes and sets up ganks before Juggernaut gets his items. Aether Remnant controls him if he tries to spin TP. He outpaces Juggernaut's early game tempo.

Void Spirit easily dives the backline and eliminates Ancient Apparition before Ice Blast lands. AA lacks mobility and has no way to stop Void Spirit’s engage-disengage style. Void Spirit can block some of AA’s damage with Resonant Pulse. His early mobility punishes squishy supports.

Zeus struggles to cast spells safely against Void Spirit’s gap closing. With good timing, Void Spirit dodges Thunderbolt and Ulti using Dissimilate. He bursts Zeus quickly, and his silence prevents spell retaliation. Zeus’s immobility makes him a prime target.

Void Spirit avoids Spear and Arena with Astral Step and Dissimilate. He plays around Mars’ cooldowns and avoids being caught inside Arena. Mars struggles to hit him with predictable combos. Void Spirit’s burst can wear Mars down before he gets BKB.

Void Spirit kills Clinkz before he scales with Skeleton Walk upgrades or items. He reveals him with Dust and silences before Clinkz can retaliate. Clinkz can’t kite a mobile mid like Void Spirit. His low HP makes him easy prey in lane and fights.

Void Spirit escapes Cogs using Astral Step and punishes Clockwerk when he initiates. Aether Remnant can stop his advances and punish mispositioning. Clock struggles to lock him down alone due to his high mobility. Void Spirit also disengages when fights go badly.

While both are mobile, Void Spirit has the edge with higher burst and silence. If timed correctly, Aether Remnant punishes Puck during shift or orb. Void Spirit trades better early and survives longer with Resonant Pulse. He wins mid-lane with better control.

Void Spirit can cancel Mortimer Kisses instantly with gap close or silence. He bursts Snapfire before she sets up her combo. Snapfire has no escape when caught alone. She is highly vulnerable to midgame rotations.

Void Spirit can dodge most of Invoker’s spells and silence him before he combos. Aether Remnant punishes poor movement and delays his combo timing. Void Spirit dominates early levels with stronger lane pressure. Invoker can’t trade unless he gets help or space.

Pangolier disrupts enemy formation with Rolling Thunder while Void Spirit picks off backliners. Swashbuckle adds constant threat during Void’s downtime. Both heroes thrive in extended chaotic fights. Their control overlaps and keeps enemies in lockdown.

Oracle protects Void Spirit with False Promise and removes silences with Fortune’s End. His healing lets Void Spirit dive with less risk. Together they make plays all over the map. Oracle lets Void Spirit commit fully without fear of dying.

Tusk provides control and tankiness while Void Spirit cleans up. Snowball and Tag Team amplify Void Spirit’s burst potential. Their combo is strong for tower dives and roams. They dominate early-mid fights and punish bad positioning.

Treant heals Void Spirit globally and protects him during dives. Overgrowth holds enemies in place for perfect Dissimilate and Remnant. Treant's vision lets Void Spirit make safe plays. The duo scales well in both pickoffs and teamfights.

Lion stuns enemies for easy Remnant setups and provides mana drain against low-mana heroes. Finger of Death finishes off Void Spirit’s targets. They pair well for instant kills and rune control. Lion’s disables allow Void Spirit to fight without using all spells.

Bad against...

...based on stats [7.39c]

Hero Change in Win Rate

-8.7%

-5.9%

-5.8%

-5.6%

-4.3%

-4.2%

-4.2%

-4.1%

-3.6%

-3.6%

-3.5%

-3.2%

-3.2%

-2.9%

-2.8%

...based on gameplay [7.39c]

Meepo overwhelms Void Spirit with clones and disables before he escapes. Void Spirit’s spells aren’t enough to burst down all Meepos. He gets rooted and nuked before using his mobility. Meepo snowballs harder and punishes every small mistake.

Void Spirit cannot quickly kill Lone Druid or his bear, wasting his combo. The bear roots Void Spirit and punishes his limited HP pool. LD also wins lane by tanking through early nukes. Once the bear gets Desolator or Bash, Void Spirit can’t escape easily.

Chen’s summons tank Void Spirit’s burst and make pickoffs harder. Divine Favor and Hand of God keep allies alive after being engaged on. Chen’s early push punishes Void Spirit’s slow wave clear. Void Spirit has trouble fighting multiple creeps and heals

Night Stalker silences and sticks to Void Spirit during nighttime. Void Spirit can't escape easily with Void and Crippling Fear. Once BKB is online, Night Stalker becomes unkillable for him. Void Spirit needs defensive items to survive early ganks.

Monkey King controls Void Spirit with Jingu and Boundless Strike. Void Spirit can’t freely move inside Wukong’s Command. He loses lane trades and gets zoned in fights. Monkey punishes missed steps with burst and lifesteal.

Brood’s webs make her too mobile to catch with Void Spirit’s combo. She controls space too well for him to fight in. He gets run over without strong AoE follow-up.

Huskar shrugs off Void Spirit’s burst and forces bad trades with Burning Spears. Void Spirit cannot disarm him or escape easily once jumped on. Inner Fire interrupts Void Spirit’s combo and resets fights. Huskar scales better in sustained brawls.

Io keeps cores alive through Void Spirit’s burst with Overcharge and Tether. Relocate saves allies from pickoffs, wasting Void’s cooldowns. Void Spirit can’t isolate supports easily with Io backing them. He struggles to outdamage healing.

Terrorblade survives Void Spirit's burst and punishes him during Metamorphosis. Void Spirit lacks the AoE or physical damage to bring illusions down. Sunder resets fights before Void Spirit can finish him. TB’s range also keeps Void Spirit zoned out.

Anti-Mage blinks away from Void Spirit’s combo and punishes his low mana pool. He scales harder and counters Void Spirit with Mana Void. Void Spirit can’t burst AM unless silenced early and perfectly executed. Once Manta is online, AM escapes every time.

...counter items [7.39c]

Helps you sustain HP and mana as Void Spirit frequently uses his spells to harass, secure last hits, and get kills.

Gives you movement speed to kite Void Spirit and dodge the Aether Remnant and Dissimilate damage and control.

Gives you movement speed to kite Void Spirit and dodge the Aether Remnant and Dissimilate damage and control.

Lets you absorb a massive instance of damage from all of Void Spirit's spells.

Gives you a form of lockdown against Void Spirit to burst him down in its duration without letting him use Astral Step or Dissimilate to get away.

Lets you silence and kill Void Spirit in its duration without letting him use Astral Step or Dissimilate to get away.

Lets you kite Void Spirit by putting some distance between him and yourself with Hurricane Thrust and hit him from range. Also lets you dodge Dissimilate and Astral Step.

Gives you debuff immunity and magic resistance to avoid the Aether Remnant pull as well as reduce the damage taken from Void Spirit's magic heavy toolkit.

Gives you a dispel against the Resonant Pulse silence once Void Spirit has Aghanims Scepter. The illusions can also help tank the damage and control from Aether Remnant.

Gives you magic resistance and barrier to significantly reduce the damage taken from Void Spirit's magic heavy toolkit as well as save yourself or an ally caught by Aether Remnant.

Gives you a repositioning tool to kite Void Spirit and push yourself or an ally to safety when caught by Aether Remnant as well as dodge Dissimilate and Astral Step.

Gives you an instant disable against Void Spirit to burst him down in its duration before he uses Astral Step or Dissimilate to get away.

Lets you survive and never get bursted by Void Spirit's high damage from his spell combo.

Gives you an instant lockdown against Void Spirit and burst him down with a possible chain stun before he uses Astral Step or Dissimilate to get away.

Gives armor to your team to take less damage from Astral Step in the late game to nullify Void Spirit's kill potential.

Lets you kite Void Spirit through invisibility to avoid getting bursted. Also lets you close the gap on him to burst him down at the start of the fight.

Lets you dispel the Resonant Pulse damage barrier as well as any defensive items like Euls Scepter off Void Spirit.

Gives you a dispel against the Resonant Pulse silence once Void Spirit has Aghanims Scepter and lets you stand your ground in the middle of Void Spirit's spell combo and fight back with the lifesteal gain.

Bad with...

...based on stats [7.39c]

Hero Change in Win Rate

-7.3%

-7.1%

-6.6%

-6.4%

-6.2%

-5.8%

-5.5%

-5.1%

-4.5%

-4.5%

-4.1%

-4.1%

-4.1%

-4.0%

-3.9%

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