Ringmaster counter and synergy picks
Pick Ringmaster with Visage to increase win-rate from 47.6% to 49.7% or against Nature's Prophet to increase win-rate to 54.5% based on stats of the last 7 days.
Good with...
...based on stats [7d]
| Hero | Change in Win Rate ▼ |
|---|---|
2.1% | |
1.8% | |
0.6% |
...based on gameplay [7.41c]
Arena of Blood and Wheel of Wonder are amazing when used together and usually fulfill the teamfight requirement for a cohesive DOTA team to function. Mars serves as a natural frontline body for Ringmaster's backline gameplay both in lane and throughout the game.
Ravage and Wheel of Wonder are amazing when used together and usually fulfill the teamfight requirement for a cohesive DOTA team to function. Tidehunter serves as a natural frontline body for Ringmaster's backline gameplay both in lane and throughout the game.
Reverse Polarity and Wheel of Wonder are amazing when used together and usually fulfill the teamfight requirement for a cohesive DOTA team to function. Magnus serves as a natural frontline body for Ringmaster's backline gameplay both in lane and throughout the game.
Vacuum and Wheel of Wonder are amazing when used together and usually fulfill the teamfight requirement for a cohesive DOTA team to function. Dark Seer serves as a natural frontline body for Ringmaster's backline gameplay both in lane and throughout the game.
Wheel of Wonder and Tame the Beasts provide significant protection for Phoenix to get his Supernova off successfully. Supernova and Wheel of Wonder are usually enough to cover the teamfight requirements of the team, leaving the core poisitions open for optimal picks, given that Phoenix is ran as a support as well.
Both Chronosphere and Time Zone are amazing when combined with Wheel of Wonder. Escape Act is great for saving a a high scaling hero like Faceless Void
...core items [7.41c]
A core
Boots of Speed upgrade to have mana sustain to spam your spells while fighting and farming. Can be upgraded to
Guardian Greaves later in the game.
A defensive item that lets you or a teammate become invisible and get out of trouble. Also helps defend against magical damage with the barrier.
A core item to increase your cast range to use your spells from further away. Particularly useful to save your allies with Escape Act without exposing yourself. Also provides some much needed mana regen.
A core mobility item to stay back in fights and save one of your allies with Escape Act without getting caught yourself at the beginning of the fight. Also lets you become an initiator for your team with Wheel of Wonder and Tame the Beasts.
A core item to decrease the damage output of the enemy team with the miss chance on anyone caught under the Spotlight. Also reveals invisible enemy heroes in the AoE and does massive damage to illusions.
A core item that massively increases your AoE damage in teamfights by shooting Impalement Arts daggers at the end of Escape Act. Also gives you another charge of Escape Act.
An upgrade for rod to lock down multiple enemy heroes and make it easier to follow up with your Wheel of Wonder into Tame the Beasts combo on all of them. Also increases the AoE of all your aggressive spells.
Good against...
...based on stats [7d]
| Hero | Change in Win Rate ▼ |
|---|---|
6.9% | |
6.6% | |
6.1% | |
6.0% | |
6.0% | |
5.4% | |
5.0% | |
4.8% | |
4.6% | |
3.8% | |
3.8% | |
3.7% | |
3.5% | |
3.3% | |
3.2% |
...based on gameplay [7.41c]
Escape Act effectively reduces the duration of Duel as LC will remain static, unable to attack your Duel-ed ally.
Escape Act is amazing against Slark as he is entirely reliant on his attacks, with no built in dispel nor desire to itemize for Nullifier.
CK is almost exclusively attack damage based and Nullifier is generally not a good item on him as he would rather build up stats to further empower his Illusions.
Escape Act provides a save for any heroes caught out by Dragon Tail. DK has high armor and HP, which both get countered by Impalement Arts.
Escape Act's target will not be considered a viable target for Chain Frost, hindering it's bounce capabilities, while additionally providing Magic Resist for Lich's already exclusively magic damage kit.
Tame the Beasts and Wheel of Wonder can interrupt Charge of Darkness, while Escape Act provides a save for any charged allies.
Bad against...
...based on stats [7d]
| Hero | Change in Win Rate ▲ |
|---|---|
-7.5% | |
-5.4% | |
-5.0% | |
-4.7% | |
-4.5% | |
-4.4% | |
-4.3% | |
-4.2% | |
-4.0% | |
-3.7% | |
-3.3% | |
-3.1% | |
-2.8% | |
-2.6% | |
-2.5% |
...based on gameplay [7.41c]
Oracle's Forutne's End is a low cooldown AOE dispel that can remove Escape Act without even having to target the enemy but instead an ally.
Demonic Purge prevents Ringmaster from saving his allies with Escape Act.
Invoker can use Tornado to dispel Escape Act.
Brewmaster can use Dispel Magic from his Storm Panda to dispel Escape Act.
Rupture and Blood Rite take their effect despite of Escape Act's defensive properties.
Escape Act does little to help against Pango's kit as he does exclusively Area of Effect Physical damage.
...counter items [7.41c]
Ringmaster tends to uses spells often as they are chargable and with low cooldown.
Gives you sustain against Impalement Art's poke. Usually get it if you plan to upgrade it into an item.
Ringmaster's spells do exclusively magical damage, making Cloak effective at mitigating his damage output.
Allows you to dispel Tame the Beasts' fear as well as Impalement Arts.
The status resist reduces the duration of all of Ringmaster's offensive spells.
Ringmaster's kit is exclusively Magical damage, which makes Mageslayer great for mitigating his damage for both you and your teammates.
Ringmaster's kit is exclusively Magical damage, which makes Pipe great for mitigating his damage for both you and your teammates.
BKB is particularly good against Ringmaster as none of his abilities pierce debuff immunity.
Ringmaster's kit is exclusively Magical damage, which makes Glimmer great for mitigating his damage for both you and your teammates.
Allows you or an ally to leave Wheel of Wonder's AOE or dodge Impalement Arts and Tame the Beasts.
Wind Waker allows you to move out of Wheel of Wonder's AOE not only for yourself but can be used to save an ally as well.
Provides you with a dispel for Escape Act, preventing Ringmaster from saving his allies with ease.
Gives you a save and opportunity to move away from Wheel of Wonder if caught out.
Bad with...
...based on stats [7d]
| Hero | Change in Win Rate ▲ |
|---|---|
-11.3% | |
-6.8% | |
-6.8% | |
-6.7% | |
-6.3% | |
-5.3% | |
-5.1% | |
-4.9% | |
-4.5% | |
-4.4% | |
-4.3% | |
-4.2% | |
-3.8% | |
-3.8% | |
-3.6% |








































