Faceless Void

Popularity: #50

Leaderboard: #85

Ban Rank: #83

KDA Rank: #22

Faceless Void counter and synergy picks

Pick Faceless Void with Wraith King to increase win-rate from 48.7% to 54.8% or against Sand King to increase win-rate to 55.4% in Patch 7.39b.

Good with...

...based on stats [7.39b]

Hero Change in Win Rate

6.1%

5.6%

4.4%

4.4%

4.2%

3.3%

3.3%

3.1%

3.1%

3.0%

2.7%

2.7%

2.0%

2.0%

1.8%

...based on gameplay [7.39b]

Chronosphere is absolutely amazing for setting up both Ice Blast and Cold Feet due to it's long duration and AOE property. They pair well together in lane being Melee/Ranged as Void's built in sustain trough Time Walk allows him to frontline for AA so he can make use of his long attack range and harass.

Chronosphere with Mystic flare poses a huge threat on the map against any hero.

Catching multiple heroes in Chronosphere means that Snapfire can use Mortimer's Kisses and amass a huge amount of damage.

Wraith King soaks early game pressure, buying Void space to farm. Late-game, WK’s reincarnation baits spells and sets up easy follow-up Chronospheres.

Her aura and swap provide both damage and save tools. If Void misuses Chrono, Venge can swap him or any teammate out of his bubble.

Undying creates long, chaotic fights where Time Dilation shines. Tombstone zoning and Soul Rip help Void survive and secure strong teamfight ground.

Chrono into Mass Serpent Wards ensures kills. Hex and Shackles disable key targets, letting Void commit safely without fearing counter-initiation.

Frost Shield protects Void during engagements, while Chain Frost synergizes with Chrono for high burst. Their teamfight overlap is deadly.

Chrono into any invoker spell is deadly. Specaily sunstrike with invoker's aghanim and aghanim's shard.

Death Ward and Chronosphere are a classic combo. Void locks down enemy while Witch Doctor channels from a safe distance.

...core items [7.39b]

A core Boots upgrade to improve your mobility and damage output with attack speed and stats. Helps in both farming and killing enemy heroes in Chronosphere.

A core item for HP sustain through lifesteal and have better kill potential in the early to mid game with attack speed in Chronosphere. Go for this over Hand of Midas when you want more impact in the early game. Be careful when using it as it silences you and you can find yourself in a bad position.

A core item that improves your fighting and farming with increased DPS in an area. The Chain Lightning procs can help secure multiple kills in Chronosphere and can be proc'd by your time lock extra hit. Can be upgraded to Mjollnir later in the game.

A core item to avoid most disables on the enemy team and hit freely in Chronosphere. Also improves your right click damage and tankiness through HP pool and magic resistance.

A core upgrade for Maelstrom to improve your attack speed for more Time Lock procs. Also lets you split push safely by using the Static Charge active on creeps.

A core item to improve your mobility with Time Walk. Lets you get in and out of fights easily.

A core item to significantly increase your tankiness and damage through stats. Works well against lifesteal and high HP regen on enemy heroes. Reduces the movement speed and HP sustain of enemy heroes you hit to make them less tanky and stay on top of them. Also gives you good mana pool that lets you use Refresher.

A core item to have more DPS with attack speed for more Time Lock procs. Also boosts your tankiness with evasion and armor.

Good against...

...based on stats [7.39b]

Hero Change in Win Rate

6.7%

6.4%

6.2%

5.8%

5.8%

5.6%

5.1%

5.0%

4.8%

4.7%

4.6%

4.6%

4.3%

4.2%

4.1%

...based on gameplay [7.39b]

Weavers biggest strength is being slippery with Shukuchi and Time Lapse to survive anything. Time Dilation will prevent you from using Shukuchi and Chronosphere will prevent you from using both Shukuchi and Time Lapse.

Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.

Time Dilation while Blink and Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.

Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.

Time Dilation affects Queen of Pain's low cooldown abilities, making them unusable for a long time, rendering Queen of Pain nearly useless.

Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.

Chronosphere locks PA before she can Blur or blink her way out of fights. Void’s physical damage from Time Lock punishes her while voids allies cast spell on Pa inside chrono,

Void’s mobility and Chronosphere prevent Tinker from blinking away or rearming. He also can chase into trees with Time Walk, punishing poor positioning.

Faceless void can just use time walk to get out of wukongs command or time walk any damage done by monkey king countering him easily, void can also setup with chrono easily brusting monkey king.

Pango is very reliant on Rolling Thunder, which gets completely shut down if he’s caught in Chrono. Void also avoids Swashbuckle chip damage with Time Walk.

Void punishes Ember’s low armor and roots him in place with Chrono before he can activate Fire Remnants. His stun post-Aghs can also catch Ember off guard.

Void isn’t punished much by mines due to Time Walk healing back the damage. He also forces Techies out of safety zones with Chrono or Time Dilation.

Marci relies on rapid combos and mobility. Void’s Chrono pauses her combo, and he can avoid Unleash burst damage with Time Walk, giving him the upper hand

Bad against...

...based on stats [7.39b]

...based on gameplay [7.39b]

Crippling Fear can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.

Mist Coil and Aphotic Shield enable Abaddon to keep an ally alive during Chronosphere.

Borrowed Time prevents Faceless Void from killing Abaddon during his Chronosphere.

Ghostship can stun Faceless Void and give damage reduction to allies that are trapped during Chronosphere.

Torrent can stun Faceless Void from outside Chronosphere. X Marks the Spot can bring back Faceless Void if he escapes using Time Walk.

Void often wastes Chrono on WK’s first life. Reincarnation punishes Void’s long cooldown commitment and forces defensive repositioning.

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Black Hole pierces BKB and can catch Void before or after Chrono. Enigma also punishes grouped-up fights,

Medusa’s tankiness and Stone Gaze punish Void for standing still during Chrono. She can outlast his burst and counter-initiate easily.

Global Silence interrupts Time Walk, Chrono, and BKB timings. Faceless Void needs precise fights, which Silencer disrupts.

Cold Embrace saves Chrono targets. Winter’s ultimate also punishes grouped teammates, especially after Void drops a bad Chronosphere.

Strong laner that bullies Void early with ranged harass. Her untouchable reduces Void’s right-click effectiveness, and she’s hard to burst down alone.

Rage makes Lifestealer immune to magic damage during Chrono’s duration. If he Infests a creep or hero, Void has to waste time in chrono to reach lifestealer.

Glimpse and Static Storm are direct counters. Disruptor can trap Void post-Time Walk and silence him before Chrono, denying initiation.

Necro’s Heartstopper Aura and Reaper’s Scythe punish low-HP Void. In extended fights, Void becomes an easy target without BKB or help.

...counter items [7.39b]

Gives you movement speed to kite or close the gap on Faceless Void after Time Walk. Also counters the movement slow from Time Dilation.

Gives you movement speed to kite or close the gap on Faceless Void after Time Walk. Also counters the movement slow from Time Dilation.

Gives you tankiness to take less damage from Faceless Void's right clicks and trade HP more effectively.

Gives you mobility to dodge Chronosphere as well as jump Faceless Void and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.

Helps significantly lower the HP gain from Time Walk with Soul Release charges.

Gives you a dispel against Time Dilation as well as kite Faceless Void by using Cyclone on him or yourself and walking away afterwards. Can also be used quickly before Chronosphere lands to buy time.

Gives you a form of lockdown against Faceless Void to burst him down in its duration without letting him get away with Time Walk.

Gives you a dispel against Time Dilation. The illusions can also help tank some of the single target damage from Faceless Void.

Lets you kite Faceless Void by protecting yourself or an ally against his right clicks through invisibility. Also helps absorb some of the Time Lock damage.

Lets you kite Faceless Void by protecting yourself against his right clicks in Ethereal form. Can also be used quickly before Chronosphere lands to buy time.

Gives you an instant disable against Faceless Void to burst him down in its duration before he can get away with Time Walk.

Lets you save an ally caught inside the Chronosphere AoE. Can also be used on yourself quickly before Chronosphere lands to buy time.

Lets you survive and never get bursted under Chronosphere.

Lets you save an ally caught inside the Chronosphere AoE. Can also be used on yourself quickly before Chronosphere lands and reposition away from Faceless Void.

Gives you an instant lockdown against Faceless Void and burst him down with a possible chain stun before he can get away with Time Walk.

Gives you armor and evasion to defend yourself against Faceless Void's right clicks with the tankiness and miss chance.

Bad with...

...based on stats [7.39b]

Hero Change in Win Rate

-9.7%

-7.2%

-6.7%

-6.3%

-5.9%

-5.4%

-5.2%

-4.3%

-4.1%

-3.8%

-3.8%

-3.8%

-3.8%

-3.7%

-3.6%

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