Universal Attribute IconUniversal

Nature's Prophet

Popularity: #16

Leaderboard: #111

Ban Rank: #20

KDA Rank: #74

Nature's Prophet counter and synergy picks

Pick Nature's Prophet with Wraith King to increase win-rate from 47.0% to 55.0% or against Wraith King to increase win-rate to 59.9% in Patch 7.38c.

Good with...

...based on stats [7.38c]
Hero
Change in Win Rate

8.0%

3.7%

3.6%

3.5%

3.3%

3.0%

3.0%

2.7%

2.5%

2.4%

2.4%

2.3%

2.1%

2.0%

2.0%

...based on gameplay [up-to-date]

Nature's Prophet and his Treants, particularly the stronger Treant from the Ironwood Treant facet, benefit massively from the attack speed boost from Beastmaster's Inner Beast. It boosts the damage output of Nature's Prophet and his units when fighting and pushing. Beastmaster also acts as a meat shield and locks down an enemy hero with Primal Roar, which lets Nature's Prophet burst them down with his right clicks.

The Sprout from Nature's Prophet is a great setup to keep an enemy hero in place for Bloodseeker to silence and damage them with Blood Rite. Nature's Prophet can also target low HP enemy heroes with his Teleportation and Wrath of Nature who are visible on the map because of Bloodseeker's Thirst to finish them off.

Bounty Hunter likes to roam and scout the map for enemy heroes, and maintain vision on them with Track. Nature's Prophet can join him anywhere with his global Teleportation and Wrath of Nature to pick off enemy heroes who are farming or warding alone on the map. This lets both heroes snowball in the game with Track gold from kills.

Clockwerk acts as a meat shield for a squishy Nature's Prophet, and locks down enemy heroes with Battery Assault and Power Cogs in the laning stage for Nature's Prophet to hit them freely with his right clicks. Once Clockwerk is level 6 and has Hookshot, he can target and lock down an enemy hero from high range, and Nature's Prophet can join him with his global Teleportation and Wrath of Nature to finish off kills.

The Sprout and Teleportation from Nature's Prophet provides a setup for Invoker to land Sun Strike and his spell combo anywhere on the map. The stronger Treant summoned by Nature's Prophet with his Ironwood Treant facet also becomes extremely potent at taking down enemy towers and split pushing with the Alacrity buff.

Nature's Prophet can put up trees anywhere with his Sprout, which lets Mars easily stun and damage with a follow up Spear of Mars on enemy heroes caught inside or near the trees. Mars also acts as a meat shield for a squishy Nature's Prophet throughout the game, and locks down enemy heroes with Spear of Mars so Nature's Prophet can hit them freely with his right clicks.

The Teleportation from Nature's Prophet gives him a global presence to join Monkey King anywhere on the map as he finds enemy heroes with Tree Dance while staying hidden on top of trees. This enables both heroes to pick off enemy heroes with their collective damage and lockdown. Monkey King can also make use of Sprout trees to have more mobility with Tree Dance.

Nyx Assassin likes to roam and scout the map for enemy heroes, and burst them down with his Vendetta hit and spell combo. Nature's Prophet can join him anywhere with his global Teleportation and Wrath of Nature to finish off enemy heroes who might be too tanky for Nyx Assassin to kill by himself. This lets both heroes have kill threat on all enemy heroes on the map.

Ogre Magi acts as a meat shield for a squishy Nature's Prophet throughout the game, and locks down enemy heroes with Fireblast so Nature's Prophet can hit them freely with his right clicks. Nature's Prophet and his Treants, particularly the stronger Treant from the Ironwood Treant facet, benefit massively from the movement and attack speed boost from Bloodlust when fighting and split pushing.

Riki likes to roam and scout the map for enemy heroes, and burst them down inside Smoke Screen with his right clicks. Nature's Prophet can join him anywhere with his global Teleportation and Wrath of Nature, and keep enemy heroes in place with Sprout so they cannot get out of Riki's Smoke Screen and Tricks of the Trade. This massively boosts the kill threat of both heroes on the map.

Spirit Breaker acts as a meat shield for a squishy Nature's Prophet throughout the game, and locks down enemy heroes with Charge of Darkness and Nether Strike so Nature's Prophet can hit them freely with his right clicks. The global catch of Charge of Darkness and Teleportation lets Spirit Breaker and Nature's Prophet back each other up when either hero looks to gank an enemy hero, boosting the kill threat of both heroes.

Nature's Prophet can put up trees anywhere with his Sprout, which lets Timbersaw do even more damage with Whirling Death to enemy heroes caught inside or near the trees. Timbersaw can also easily target enemy heroes caught inside Sprout with his Chakram to do damage over time. The Sprout trees also boost Timbersaw's mobility with Timber Chain as he can find trees anywhere because of Nature's Prophet.

Tinker's global presence through Keen Conveyance goes extremely well with the global Teleportation of Nature's Prophet to constantly have control of all lanes by pushing creeps, effectively letting their team control the map and farm multiple areas to get ahead in the game. Tinker's level 2 Rearm also lets him TP on the Treant summoned by Nature's Prophet to pair up for ganks on an enemy hero and get quick kills with their combined burst damage.

Tusk acts as a meat shield for a squishy Nature's Prophet throughout the game, and locks down enemy heroes with Snowball and Walrus Punch so Nature's Prophet can hit them freely with his right clicks. Nature's Prophet and his Treants, particularly the stronger Treant from the Ironwood Treant facet, also do massive damage and slow down enemy heroes with Tusk's Tag Team buff.

Nature's Prophet can put up trees anywhere with his Sprout, which lets Windranger land an easy Shackleshot on enemy heroes with trees behind them. Windranger is also great at picking off enemy heroes with her solo damage through Focus Fire, and Nature's Prophet increases her kill threat even more with his global Wrath of Nature and Teleportation to join her where ever she starts fighting.

Nature's Prophet and Zeus both have a high damage global nuke that hits all enemy heroes on the map. Zeus' Thundergod's Wrath does damage and provides vision on cast, which lets Wrath of Nature bounce on all of them. This massively reduces the HP of all enemy heroes in every fight, giving Nature's Prophet, Zeus, and their team an upper hand in all teamfights.

...core items [up-to-date] [E]

A core Boots upgrade to improve your mobility and damage output with attack speed and stats. Helps in both farming and lane control.

A core item that improves your fighting and farming with increased DPS in an area. Lets you clear creep waves and move to towers quickly to do damage with Treants. Gets upgraded to Gleipnir later in the game.

A core item in the early to mid game to catch elusive enemy heroes with an instant silence and follow up with Sprout to burst them down quickly. Builds into Bloodthorn later in the game.

An upgrade for Maelstrom to gain attack speed to increase your damage output and proc Chain Lightning more frequently. The Static Charge active also lets you split push creep waves by applying it on one of your Treants.

A mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.

A core item for some extra damage and primarily for vision on enemy heroes caught in the AoE.

A core damage item to add some magic damage and critical strike to your right clicks which bypasses the high armor of enemy heroes in the late game.

A core item to avoid most disables on the enemy team and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.

A late game pick up that gives you tankiness and HP sustain through lifesteal and lets you turn the fight from low health with right clicks. Also lets you dispel yourself when in trouble.

An early game pick up that improves mana regen and lets you snowball from the laning phase with kills. Also makes you tanky with armor and HP pool.

You can skip Boots until later in the game and prioritize other fighting and farming items for more impact.

An upgrade for Urn of Shadows to have more damage against enemy heroes and reduce their healing. Makes you more tanky and provides damage through stats.

A mid to late game pick up to have more lockdown all across the map with Wrath of Nature. Works well in combination with Orchid against illusive enemy heroes.

Good against...

...based on stats [7.38c]
Hero
Change in Win Rate

12.9%

9.5%

8.9%

8.6%

8.5%

8.2%

8.2%

7.8%

7.6%

7.5%

7.5%

7.4%

7.3%

7.2%

7.2%

...based on gameplay [up-to-date]

Nature's Prophet can find and target a squishy Ancient Apparition throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Ancient Apparition has no natural mobility to escape or fight back against Nature's Prophet targeting him while he hides in the backlines.

Nature's Prophet can find and target a squishy Grimstroke throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Nature's Prophet can easily keep enough distance to not get stunned by Ink Swell, and also doesn't care about the Phantom's Embrace silence while killing a helpless Grimstroke, who has no natural mobility to get out of Sprout.

Nature's Prophet can find and target a squishy Lich throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Lich has no natural mobility to escape to get out of Sprout, and the Treants can absorb a lot of the Chain Frost damage, as well as carry the spell away and not let it bounce to Nature's Prophet.

Necrophos is an immobile hero who likes to run at enemy heroes and push down lanes. Nature's Prophet easily counters this plan with his split push through the global Teleportation and Treants, which leads to Necrophos chasing shadows all game trying to catch Nature's Prophet. Necrophos also struggles to kill the strong Treant from the Ironwood Treant facet, as his damage is spread out rather than focused on a single target.

Nature's Prophet can find and target a squishy Silencer throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Silencer has no natural mobility to escape the Sprout trees, and Nature's Prophet cares little about the mediocre damage and silence coming towards him as most of his damage is through his right clicks.

Nature's Prophet can find and target a squishy Skywrath Mage throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Skywrath Mage has no natural mobility to escape the Sprout trees, while Nature's Prophet cares little about the Ancient Seal silence when killing Skywrath Mage, and can easily dodge the Mystic Flare damage.

Nature's Prophet can find and target a squishy Venomancer throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Venomancer has no natural mobility to escape the Sprout trees, while Nature's Prophet has enough attack range to not take too much damage from Plague Wards while killing Venomancer. Treants also help deal with Plague Wards throughout the game.

Viper is an immobile hero who likes to run at enemy heroes and push down lanes. Nature's Prophet easily counters this plan with his split push through the global Teleportation and Treants, which leads to Viper chasing shadows all game trying to catch Nature's Prophet. Viper also has to waste a lot of his precious mana with Poison Attacks to kill the strong Treant from the Ironwood Treant facet.

Nature's Prophet can find and target a squishy Warlock throughout the game with his global Teleportation and find easy kills with a follow up Sprout and right clicks. Warlock has no natural mobility to escape the Sprout trees, and is easy to find while channeling Upheaval. Nature's Prophet can also easily Sprout and farm the Chaotic Offering golem when given the chance.

Bad against...

...based on stats [7.38c]
Hero
Change in Win Rate

-4.2%

-4.0%

-3.7%

-2.7%

-2.6%

-2.6%

-2.4%

-2.3%

-2.3%

-2.0%

-2.0%

-2.0%

-1.9%

-1.9%

-1.7%

...based on gameplay [up-to-date]

Batrider has an easy time getting close to an immobile Nature's Prophet with Sticky Napalm stacks and Firefly, which also breaks the Sprout trees to maintain vision and keep on top of him. Nature's Prophet also struggles to Teleport away because of the long duration Flaming Lasso lockdown. Flamebreak also breaks Sprout trees when a unit that is pushed collides with a tree.

Nature's Prophet can never trap or hold back Broodmother or her Spiderlings with Sprout while they are in the AoE of one of her Webs. Broodmother also has an easy time running at a squishy and immobile Nature's Prophet and burst him down before he can Teleport away. However, Broodmother has to be careful about the damage from Sprout and Wrath of Nature as it can kill most of her Spider army.

Dawnbreaker's Celestial Hammer gives her mobility to get on top of a squishy and immobile Nature's Prophet while breaking his Sprout trees to maintain vision of him. Dawnbreaker can also use one of her teammates to use Solar Guardian to get close to Nature's Prophet while saving her ally caught inside Sprout. Dawnbreaker's high damage through her spells and right clicks also helps deal with Treants throughout the game.

Doom easily counters the Treants from Nature's Prophet with just a single level in Devour to get rid of them instantly. Level 1 Devour works on Level 4 Treants, and can instantly kill the strong Treant from the Ironwood Treant facet. Doom also has an easy time of running at a squishy and immobile Nature's Prophet during Scorched Earth and kill him every time Doom is off cooldown.

Earthshaker's spell combo makes short work of a squishy Nature's Prophet in every fight, as Echo Slam makes use of the Treant summons to do even more damage. Once Earthshaker gets Aghanim's Scepter, he also has a natural way of getting out of the Sprout trees every time with Enchant Totem.

Elder Titan's Astral Spirit makes use of the Treant summons from Nature's Prophet to give him even more damage and movement speed upon returning. This lets him run at Nature's Prophet as well as deal with his Treants with the mobility and damage. Elder Titan also has multiple long distance lockdown spells in Earth Splitter and Echo Stomp through Astral Spirit to stop the Teleportation of Nature's Prophet.

Despite being a melee hero, Ember Spirit does most of his damage from a long distance with the Sleight of Fish and Searing Chains combo to maintain the upper hand on a squishy Nature's Prophet. The mobility from Fire Remnant also lets Ember Spirit break Sprout trees and get on top of a squishy Nature's Prophet to burst him down.

Faceless Void's Chronosphere lets him lock down and kill a squishy Nature's Prophet every time while he cannot fight back or defend himself. Nature's Prophet also struggles to get away from Faceless Void or hold him back with Sprout and Faceless Void can easily get outside or around the trees with Time Walk.

Invoker has multiple ways of stopping the Nature's Prophet Teleportation channel to ensure he does not get to join or get away from fights. Nature's Prophet also likes to play away from his team and split push lanes, which makes him an easy target for Invoker to find with Ghost Walk and finish off with his spell combo.

Kez's high mobility lets him find easy kills on a squishy Nature's Prophet since he has no defensive tools to kite or get away from him. The Talon Toss silence also ensures Nature's Prophet cannot complete his Teleportation. Kez is also hard to deter with Sprout as he can chop down one of the trees with Grappling Claw to either escape or maintain the chase on Nature's Prophet.

Lina's massive damage through her spell combo makes short work of a squishy Nature's Prophet to give her easy kills throughout the game. Light Strike Array also breaks trees, allowing Lina to get out of Sprout or find Nature's Prophet if he tries to hide himself and Teleport away. Lina's high damage through her spells and right clicks also helps deal with the strong Treant from the Ironwood Treant facet.

Meepo's high burst damage through right clicks and multiple Poofs from his clones gets him easy kills on a squishy Nature's Prophet throughout the game. Meepo also has plenty of Earthbind casts through his clones to stop the Teleportation of Nature's Prophet. Nature's Prophet also doesn't have a ton of damage or lockdown to burst down Meepo or control his clones when fighting back.

Monkey King's mobility with Tree Dance and Primal Spring lets him find and jump a squishy Nature's Prophet, who struggles to get away with Sprout because of Tree Dance. The Boundless Strike stun also helps stop the Teleportation from Nature's Prophet and burst him down before he gets away. The armor gain from Wukong's Command also negates a lot of physical damage dished out by Nature's Prophet.

Muerta's Dead Shot lets her break a tree, which gives her an easy escape from Sprout while fearing Nature's Prophet with the ricochet targeted towards him. Muerta can also use Pierce the Veil to burst down Nature's Prophet while not letting him do any right click damage. The Calling silence also stops Nature's Prophet from Teleporting away.

Naga Siren has an easy time of running at a squishy and immobile Nature's Prophet to lock him down Ensnare and burst him down with her illusions. The Song of the Siren and Ensnare also prevent Nature's Prophet from Teleporting away. Naga Siren also counters the split push from Nature's Prophet and his Treants with her own split push through Mirror Image illusions, which lets her push multiple lanes at once.

Pangolier's massive damage and lockdown with his spells makes short work of a squishy and immobile Nature's Prophet and gives him easy kills. Rolling Thunder breaks trees in its path, letting Pangolier get in and out of Sprout to maintain the chase on Nature's Prophet. The mobility from Swashbuckle and Shield Crash also help deal with Sprout and kill Nature's Prophet and his Treants at the same time.

Pudge gets easy Meat Hooks on a squishy and immobile Nature's Prophet when he hides himself inside Sprout, or tries to stand and throw right clicks. A follow up Dismember and the run down during Rot lets Pudge finish him off as he has no natural ability to get away from Pudge. Pudge can also Hook and instantly kill the stronger Treant summoned by Nature's Prophet with his Ironwood Treant facet, taking away a lot of his damage.

Queen of Pain gets to whittle away the HP of Nature's Prophet with Shadow Strike in lane to maintain kill threat on him at all times. Later in the game, Queen of Pain's Blink lets her close the gap on a squishy Nature's Prophet and burst him down together with his strong Treant from the Ironwood Treant facet with her AoE burst damage through Sonic Wave and Scream of Pain. Blink also lets Queen of Pain easily get in and out of Sprout. The Dagon purchase also helps against both Nature's Prophet and his Treants.

Spectre has an easy time getting on top of a squishy and immobile Nature's Prophet with Shadow Step and running him down under the slow from Spectral Dagger. The phased movement on the Spectral Dagger path allows Spectre to move through Sprout trees to not allow Nature's Prophet to get away from her or slow her down.

Spirit Breaker counters the split push strategy of Nature's Prophet with his global Charge of Darkness to find and kill him every time he shows on the map to clear creep waves. The lockdown from Nether Strike and Greater Bash easily stops Nature's Prophet from Teleporting away. Charge of Darkness also allows Spirit Breaker to get away when trapped inside the Sprout trees.

Storm Spirits mobility through Ball Lightning lets him get on top of a squishy and immobile Nature's Prophet and burst him down with his spells and right clicks during the Electric Vortex lockdown. Ball Lightning also breaks trees, which allows Storm Spirit to get in and out of Sprout to maintain the chase on Nature's Prophet. The catch from Ball Lightning also helps deal with the split push from Nature's Prophet and his Treants.

All of Timbersaw's active abilities cut trees, which makes the Nature's Prophet Sprout completely ineffective against him. Timbersaw can use the Sprout trees to deal even more damage with Whirling Death by cutting more trees in its AoE. Timbersaw's burst damage with his spells easily kills a squishy Nature's Prophet before he can get away with Teleportation.

Tinker counters the split push from Nature's Prophet and his Treants by getting to lanes with Keen Conveyance and killing creep waves safely with March of the Machines. Tinker's Defense Matrix also absorbs a lot of the damage dealt by Nature's Prophet with his right clicks and Wrath of Nature, effectively nullifying his burst potential. Nature's Prophet also has no way of stopping Rearm and the Keen Conveyance teleportation.

Underlord's Fiend's Gate deals with the split push from Nature's Prophet by getting on top of him every time he shows on the lane to clear creep waves. The root from Pit of Malice stops Nature's Prophet from getting away with Teleportation. Underlord also deals plenty of damage with Firestorm and his right clicks to deal with the strong Treant from the Ironwood Treant facet.

Visage and his Familiars have an easy time running at a squishy and immobile Nature's Prophet during the slow from Grave Chill to kill him every time. The Familiars have flying movement, which lets them get in and out of Sprout to maintain vision of Nature's Prophet, and their Stone Form stuns him to stop him from Teleporting away. Nature's Prophet also has no good way of getting through the Gravekeeper's Cloak layers.

...counter items [up-to-date]

Gives you HP sustain to stay in the lane and not get zoned by Nature's Prophet's high damage from right clicks and Sprout.

Lets you cut one of the Sprout trees to get out of its damage and control area.

Gives you tankiness to take less damage from right clicks from Nature's Prophet and Treants to trade HP more effectively.

Lets you absorb a massive instance of damage from Sprout and Wrath of Nature.

Gives you HP sustain to stay in the lane and not get zoned by Nature's Prophet's high damage from right clicks and Sprout.

Gives you tankiness against Nature's Prophet and Treants as well as a movement speed burst and phased movement to not get body blocked by Treants.

Gives your team and buildings a barrier to take less damage from right clicks from Nature's Prophet and Treants to nullify his kill and push potential.

Gives you cleave damage on right clicks to clear the Treants much quicker. Also lets you cut one of the Sprout trees to get out of its damage and control area.

Provides evasion and lets you disarm Nature's Prophet to prevent him from right clicking freely in fights.

Gives you a potential lockdown against Nature's Prophet to disrupt Teleportation channel and not let him TP away.

Lowers the cooldown on your Teleport and lets you TP on ally creeps to counter the split push and rat potential from Nature's Prophet and Treants.

Gives you a repositioning tool to kite Nature's Prophet as well as push yourself or an ally stuck inside the Sprout trees.

Lets you kite Nature's Prophet and Treants by protecting yourself or an ally against their right clicks through invisibility.

Lets you kite Nature's Prophet and Treants by protecting yourself against their right clicks in Ethereal form.

Gives you an instant disable against Nature's Prophet to burst him down in its duration before he uses Sprout and Teleportation to get away.

Gives you an instant lockdown against Nature's Prophet and burst him down with a possible chain stun before he uses Sprout and Teleportation to get away.

Gives armor to your team and buildings to take less damage from Nature's Prophet and Treants to nullify his kill and push potential.

Gives you armor and evasion to defend yourself against right clicks from Nature's Prophet and Treants with the tankiness and miss chance.

Bad with...

...based on stats [7.38c]
Hero
Change in Win Rate

-7.5%

-6.3%

-5.5%

-5.5%

-5.4%

-4.4%

-4.2%

-4.0%

-3.8%

-3.6%

-3.6%

-3.5%

-3.3%

-3.2%

-3.1%

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