Nature's Prophet stats, abilities and strategy [7.41]
Able to teleport to any location on the map at will
Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.
Win Rate 43.6%
Pick Rate 7.3%
Attributes

538 +57.2/lvl
339 +42.0/lvl

19 +2.6/lvl

14 +2.6/lvl

22 +3.5/lvl
Stats
Damage:
58 - 64 + 6.1/level (264 - 270 at level 30)
Range:
600
Armor:
2.3 + 0.4/level (17.2 at level 30)
Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Minimum Base damage increased by 4
- Damage at level 1 increased from 40–50 to 44–50
Facets
Abilities
ABILITY: Passive
PASSIVE: Breakable
Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values and with larger radius. Treants also possess this ability.
Treants gain bonuses from trees and other treants around them.
Treant Protector does not provide any bonuses.
TREE RADIUS: 300
TREANT MULTIPLIER: 2
TREANT RADIUS: 1200
Patch 7.41
- No longer levels with Wrath of Nature
- Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
- Multiplier per treant increased from 1x to 2x
- Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
Sprout
AFFECTS: Unit
DAMAGE TYPE: Magical
PASSIVE: No
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.
Sprout can be cast on any unit, or the ground.
Trees created by Sprout have the same interactions with abilities as regular trees.
DURATION: 2.5 / 3 / 3.5 / 4
DAMAGE: 70 / 130 / 190 / 250

14 / 12 / 10 / 8

70 / 80 / 90 / 100

625 / 700 / 775 / 850



LEVEL 20 TALENT: +170 Sprout Damage
Patch 7.41
- Vision increased from 250 to 400
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
Teleportation
AFFECTS: Area
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
When the cast begins, an effect is created at the target location, which is visible to allies and enemies.
BARRIER: 70 / 130 / 190 / 250
DURATION: 15

65 / 50 / 35 / 20

50 / 60 / 70 / 80




LEVEL 25 TALENT: Removed Teleportation Cooldown
LEVEL 15 TALENT: +100 Teleportation Barrier
The Prophet keeps his sentinel over the forest, protecting it when in need.
Nature's Call
AFFECTS: Area
PASSIVE: No
Converts an area of trees into Treants under the command of Nature's Prophet.
Nature's Call can only create as many treants as there are trees in the target area.
TREANTS SUMMONED: 2 / 3 / 4 / 5
TREANT DURATION: 50
TREANT HEALTH: 450
TREANT DAMAGE: 16 / 25 / 34 / 43
TREANT BONUS HERO DAMAGE: 4 / 8 / 12 / 16
TREANT MOVESPEED: 300 / 315 / 330 / 345
TREANT VISION (DAY): 500
TREANT VISION (NIGHT): 500

45 / 40 / 35 / 30

100

750





LEVEL 25 TALENT: 3x Treant HP/Damage
LEVEL 15 TALENT: +50 Treant Movement Speed
LEVEL 10 TALENT: -10s Nature's Call Cooldown
Patch 7.41
- Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
- Treant Health decreased from 550 to 450
- Treants now have 25% Magic Resistance
- Treants now deal 4/8/12/16 bonus damage to enemy Heroes
- This bonus is also affected by the Treant Damage multiplying talent
- Treants now have free pathing through trees
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Wrath of Nature
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Wrath of Nature will not hit units out of vision.
Can be cast through the minimap; the nearest valid target will be selected.
BASE DAMAGE: 90 / 130 / 170
ADDED DAMAGE PER BOUNCE: 10%

85

130 / 160 / 190


Aghanim's Scepter
Entangles all enemies it hits. Duration scales from 1.5s up to 3s seconds at max bounce.




LEVEL 20 TALENT: -15s Wrath of Nature Cooldown
LEVEL 10 TALENT: +25 Wrath of Nature Base Damage
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
Curse of the Oldgrowth
Shard grants new ability
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
DURATION: 7
DPS PER TREE: 15
SLOW PER TREE: 7%

18

80
Though powerful, Nature's Prophet's gifts do not include all-sight, and he must rely heavily upon reconnaissance and aid from a long-standing network of stalwart friends.
Talents



3x Treant HP/Damage
+ 0.0%
Removed Teleportation Cooldown



+170 Sprout Damage
+ 0.0%
-15s Wrath of Nature Cooldown



+100 Teleportation Barrier
+ 0.0%
+50 Treant Movement Speed



+25 Wrath of Nature Base Damage
+ 0.0%
-10s Nature's Call Cooldown
Win Rate
Pick Rate
Patch 7.41
- Level 15 Talent changed from facet specific to +100 Teleportation Barrier
- Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
Strategy
Treants are not only good for last hitting or harassing but also to scout, block off camps and deny runes.
Consider body blocking opponents with Treants when going for a kill or trying to escape.
When low on health, consider using {town-portal-scroll} to go back to base and Teleport back with the spell.
Wisdom shrines spawn at minute 7, look to steal the enemy one with teleport as it gives you a lot and denies a lot from the enemy.
Look around the map for opportunities to gank, take towers, snipe couriers, pick up runes or place deep {observer-ward}.
Sprout provides vision in the area and can be useful to scout pillars for {ovserver-ward} or
Roshan.
Save yourself or an ally by placing Sprout strategically. It is great for kiting debuff-immune opponents.
Sprout can push you up or down the cliff or pillar.
Typically, use Wrath of Nature on the opposite side of the map from where you want it to hit hard.
When not much is happening, push out the side lanes with your Sprout and summons.
Nature's Prophet excels at ratting, so resort to it if the game slows down or you fall behind.
Use Sprout and summons to safely clear creep waves in dangerous areas of the map where you might die.
Counter Strategy
Nature's Prophet is great at sniping couriers. Fly courier over trees when possible
To counter Nature Prophet's Sprout, buy {quelling-blade}, {tango} or {force-staff}.
Use a {tango} to get out of Sprout trees if you do not have a {quelling-blade}.
Wrath of Nature can hit you with up to 400 damage at level 6.
If Wrath of Nature hits you and there are no enemies around, then you are close to an {observer-ward}.
Nature's Prophet can take down buildings fast. Organize defense quickly.
Nature's Prophet is great at split-pushing and ratting. Consider getting {boots-of-travel} on a core.
Consider buying a {dagon} on one or more heroes if Nature's Prophet took the health and damage talent for his Treants on level 25 to instantly kill them.



