Nature's Prophet stats, abilities and strategy
Able to teleport to any location on the map at will
Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.
Win Rate 45.2%
Pick Rate 14.3%
Attributes

538 +57.2/lvl
339 +42.0/lvl

19 +2.6/lvl

14 +3.2/lvl

22 +3.5/lvl
Stats

Damage:
54 - 64 + 6.5/level (272 - 282 at level 30)

Range:
600

Armor:
2.3 + 0.5/level (20.1 at level 30)

Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.39
- Attack Range decreased from 620 to 600
- Removed Ironwood Treant facet
Facets

Soothing Saplings
Win Rate: 48.3%
Pick Rate: 37.7%
After Sprout is cast, all trees in a 1200 radius heal nearby allies.
Patch 7.39
- Sprout: Healing mechanic reworked. Now enchants all trees in a 1200 AoE around the Sprout. Each enchanted tree emits a 175 radius healing aura. No longer heals buildings
- Sprout: Heal per second increased from 10/20/30/40 to 14/26/38/50

Nature's Profit
Win Rate: 43.3%
Pick Rate: 59.6%
Whenever Nature's Prophet kills an enemy hero or one dies within a %radius% radius, a money tree is created in their place. Every tick, several bags of gold are dropped that can be picked up by nearby heroes. The amount of gold is equal to a multiplier of the slain hero level.
Patch 7.39
- Whenever an enemy hero is killed by Nature's Prophet or dies within 750 range of him, 2 seconds later a money tree grows in their place. Each tree spawns 2 gold bags every second, which can be picked up by any hero. Each gold bag grants gold equal to 1.5x of the killed hero's level. Each money tree has a lifespan of 3s
- Gold bags are created in 200-250 radius from the tree and disappear after 15s of lying on the ground. Gold Bags are automatically picked up by heroes within 50 range from them. Money tree provides 2x Tango healing similarly to Ironwood Tree
Abilities

ABILITY: Passive
PASSIVE: Breakable
Nature's Prophet gains 3% bonus damage for each tree within %radius% and a multiplier of that same bonus for each treant within %radius_treant% distance of him.
MULTIPLIER: 1 / 1 / 1 / 1 / 1
FACET: Ironwood Treant

Treant multiplier increased.



LEVEL 25 TALENT: 3x Treant HP/Damage

Sprout
AFFECTS: Unit
DAMAGE TYPE: Magical
PASSIVE: No
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Sprout can be cast on any unit, or the ground.
Trees created by Sprout have the same interactions with abilities as regular trees.
DURATION: 2.5 / 3 / 3.5 / 4
DAMAGE: 70 / 135 / 200 / 265
HEAL PER SECOND: 0

14 / 12 / 10 / 8

70 / 80 / 90 / 100

625 / 700 / 775 / 850
FACET: Soothing Saplings

After Sprout is cast, all trees in a 1200 radius emit an aura that heals nearby allies. Allied Tangos provide double the heal duration when consuming a tree created by Sprout.




LEVEL 20 TALENT: +170 Sprout Damage
LEVEL 15 TALENT: special_bonus_unique_furion_8
Patch 7.39
- Damage decreased from 70/140/210/280 to 70/135/200/265
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.

Teleportation
AFFECTS: Area
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
When the cast begins, an effect is created at the target location, which is visible to allies and enemies.
BARRIER: 70 / 130 / 190 / 250
DURATION: 15

65 / 50 / 35 / 20

50 / 60 / 70 / 80



LEVEL 25 TALENT: Removed Teleportation Cooldown
Patch 7.39
- Barrier decreased from 100/150/200/250 to 70/130/190/250
The Prophet keeps his sentinel over the forest, protecting it when in need.

Nature's Call
AFFECTS: Area
PASSIVE: No
Converts an area of trees into Treants under the command of Nature's Prophet.
Nature's Call can only create as many treants as there are trees in the target area.
TREANTS SUMMONED: 2 / 3 / 4 / 5
TREANT DURATION: 50
TREANT HEALTH: 550 / 550 / 550 / 550
TREANT MAX DAMAGE: 17 / 25 / 33 / 41
TREANT MOVESPEED: 300 / 300 / 300 / 300
TREANT VISION (DAY): 500
TREANT VISION (NIGHT): 500

45 / 40 / 35 / 30

120

750
FACET: Ironwood Treant

Summons a reduced number of stronger Treants with reinforced damage.





LEVEL 25 TALENT: 3x Treant HP/Damage
LEVEL 15 TALENT: +50 Treant Movement Speed
LEVEL 10 TALENT: -10s Nature's Call Cooldown
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.

Wrath of Nature
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Wrath of Nature will not hit units out of vision.
Can be cast through the minimap; the nearest valid target will be selected.
BASE DAMAGE: 100 / 140 / 180
ADDED DAMAGE PER BOUNCE: 10%

85

130 / 160 / 190


Aghanim's Scepter
Entangles all enemies it hits. Duration scales from %scepter_min_entangle_duration%s up to %scepter_max_entangle_duration%s seconds at max bounce.




LEVEL 20 TALENT: -15s Wrath of Nature Cooldown
LEVEL 10 TALENT: +25 Wrath of Nature Base Damage
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.

Curse of the Oldgrowth
Shard grants new ability
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
DURATION: 7
DPS PER TREE: 20
SLOW PER TREE: 7%

18

80
Though powerful, Nature's Prophet's gifts do not include all-sight, and he must rely heavily upon reconnaissance and aid from a long-standing network of stalwart friends.
Talents



3x Treant HP/Damage
+ 0.0 %
Removed Teleportation Cooldown



+170 Sprout Damage
+ 0.0 %
-15s Wrath of Nature Cooldown



+ 0.0 %
+50 Treant Movement Speed



+25 Wrath of Nature Base Damage
+ 0.0 %
-10s Nature's Call Cooldown
Win Rate
Pick Rate
Strategy
Treants are not only good for last hitting or harassing but also to scout, block off camps and deny runes.
Consider bodyblocking opponents with treants when going for a kill or trying to escape.
When low on health, consider using tp scroll to go back to base and teleport back with the spell.
Wisdom shrines spawn at minute 7, look to steal the enemy one with teleport as it gives you a lot and denies a lot from the enemy.
Look around the map for opportunities to gank, take towers, snipe couriers, pick up runes or place deep wards.
Sprout provides vision in the area and can be useful to scout pillars for wards or Roshan.
Save yourself or an ally by placing Sprout strategically. It is great for kiting spell-immune opponents.
Sprout can push you up or down the cliff or pillar.
Typically, use Wrath of Nature on the opposite side of the map from where you want it to hit hard.
When not much is happening, push out the side lanes with your Sprout and summons.
Nature's Prophet excels at ratting, so resort to it if the game slows down or you fall behind.
Use Sprout and summons to safely clear creep waves in dangerous areas of the map where you might die.
Counter Strategy
Nature's Prophet is great at sniping couriers. Fly courier over trees when possible
To counter Nature Prophet's Sprout, buy Quelling Blade, Tangoes or Force Staff.
Use a tango to get out of Sprout trees if you do not have a quelling blade.
Wrath of Nature can hit you with up to 400 damage at level 6.
If Wrath of Nature hits you and there are no enemies around, then you are close to an Observer ward.
Nature's Prophet can take down buildings fast. Organize defense quickly.
Nature's Prophet is great at split-pushing and ratting. Consider getting Boots of Travel on a core.
Consider buying a {dagon} on one or more heroes when Nature's Prophet is close to level 25 to counter his super strong Treants.
Lore
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.