Orchid Malevolence [7.38c]

Upgraded Item | Magical

Main shop

Gold is the currency used to buy items or instantly revive your hero in Dota 2.3275

A garnet rod constructed from the essence of a fire demon.

Picture a devious and enchanting item called the Orchid of Malevolence. It's like having a sneaky flower that grants you the power to silence your enemies and set up their downfall!

Base Combat Stats

+ 35 Attack Speed

bonus damage

+ 10 Damage

bonus mana regen

+ 3 Mana Regeneration

bonus health regen

+ 6.0 Health Regeneration

+ 10 Intelligence

Recipe

Abilities

Active: Soul Burn

Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

Mana: 125

Cooldown: 18

Additional Insights

  • Shares cooldown with <item_bloodthorn></item_bloodthorn>
  • While silenced, the enemy becomes more vulnerable to attacks, taking increased damage from you and your pals. It's like marking them as the prime target for a team takedown!
  • An interesting trivia about the Orchid of Malevolence in Dota 2 is that its concept and name were inspired by the item 'Soul Burner' from the original Warcraft III custom map 'Defense of the Ancients' (DotA). The item in Warcraft III had similar functionalities, silencing the target and amplifying the damage taken.

Statistics

The statistics below shows the percentage of hero builds which contain Orchid Malevolence as a core, common or situational item for each role. These statistics are based on our hero guides.

Carry

Core: 10%

4 out of 42 guides

Carry

Common: 0%

0 out of 42 guides

Carry

Situational: 19%

8 out of 42 guides

Offlane

Core: 9%

4 out of 44 guides

Offlane

Common: 5%

2 out of 44 guides

Offlane

Situational: 14%

6 out of 44 guides

Support

Core: 3%

2 out of 63 guides

Support

Common: 2%

1 out of 63 guides

Support

Situational: 6%

4 out of 63 guides

Mid

Core: 3%

1 out of 38 guides

Mid

Common: 3%

1 out of 38 guides

Mid

Situational: 29%

11 out of 38 guides

Itemization Strategy

The orchid of malevolence is a post-laning to mid game item that is prioritized by ganking magical core heroes and most of the time are mid players, heroes that thirst for the power of this item is the newcomer Chaos Knight with it's balanced type of attacks and of course Storm Spirit to name a few.

Heroes with Orchid Malevolence as Core Item

 undefined
A core early-game item to catch elusive enemy heroes with an instant silence and follow up with your damage and control spells to burst them down. Builds into Bloodthorn later in the game.
 undefined
A core item to silence and kill elusive enemy heroes with your burst damage through Plague Wards and Noxious Plague while they cannot use spells to get away or fight back. Gets upgraded to Bloodthorn later in the game.
 undefined
A core item that gives you good mana sustainability to spam Breathe Fire to farm. Also gives high DPS with attack speed and silences enemy to snowball an early game lead.
 undefined
A core item in the early to mid game to catch elusive enemy heroes with an instant silence and follow up with Sprout to burst them down quickly. Builds into Bloodthorn later in the game.
 undefined
A core item to have an instant silence against elusive enemy heroes when you jump them with Shadow Step to reliably burst them down. Builds into Bloodthorn later in the game.
 undefined
A core item that provides Alch with Silence to help him stay on top of elusive heroes and provides him with additional damage and mana.
 undefined
A core item to catch elusive enemy heroes with an instant silence and follow up with Chaos Bolt to burst them down quickly. Builds into Bloodthorn later in the game.
 undefined
A core item to catch elusive enemy heroes with an instant silence and follow up with Ensnare to burst them down quickly. Builds into Bloodthorn later in the game.
 undefined
A core item to catch elusive enemy heroes with an instant silence and follow up with Boundless Strike to burst them down quickly. Builds into Bloodthorn later in the game.

Heroes countered by Orchid Malevolence

 undefined
Lets you silence and kill Anti Mage in its duration without letting him Blink away.
 undefined
Lets you silence and kill Brewmaster in its duration before he can cast Primal Split.
 undefined
Lets you silence and kill Ember Spirit in its duration without letting him get away with Fire Remnants.
 undefined
Allows you to interrupt Black Hole consistenly due to it's instant cast and long cast range, before enigma gets BKB.
 undefined
Lets you silence and kill Hoodwink in its duration without letting her get away with Scurry or have an impact in fights.
 undefined
Lets you silence and kill Invoker in its duration without letting him use Ghost Walk to get away.
 undefined
Lets you silence and burst down Kez preventing him from using any of his abilities to fight back or escape.
 undefined
Lets you silence and kill Lifestealer in its duration without letting him get debuff immunity through Rage.
 undefined
Lets you instantly silence and kill Morphling in its duration without letting him survive with Waveform or Attribute Shift (Strength Gain).
 undefined
Lets you silence and kill Necrophos in its duration without letting him heal up with Death Pulse or survive using Ghost Shroud.
 undefined
Lets you silence and kill Omniknight in its duration without letting him heal or protect himself with his defensive toolkit.
 undefined
Lets you silence and kill Oracle in its duration without letting him heal or protect himself with his defensive toolkit.
 undefined
Lets you silence and kill Outworld Destroyer in its duration without letting him save himself with Astral Imprisonment. Also disallows him from using Arcane Orb to fight back.
 undefined
Lets you silence and kill Pangolier in its duration without letting him use Rolling Thunder or Swashbuckle to get away.
 undefined
Lets you silence and kill Phoenix in its duration without letting him get away with Icarus Dive or use Supernova.
 undefined
Lets you silence and kill Primal Beast in its duration without letting him get away through Onslaught or turn the fight with Pulverize.
 undefined
Lets you silence and kill Puck in its duration without letting her use any mobility or control spells to buy time and get away.
 undefined
Lets you silence and kill Pugna in its duration without letting save or heal himself with Decrepify and Life Drain.
 undefined
Lets you silence and kill Queen of Pain in its duration without letting her Blink away.
 undefined
Lets you silence and kill Shadow Shaman in its duration without letting him impact fights with Mass Serpant Ward or use his control spells.
 undefined
Lets you silence and kill Silencer in its duration without letting him impact fights with Global Silence or use his other control and damage spells.
 undefined
Lets you silence and kill Storm Spirit in its duration without letting him get away with Ball Lightning.
 undefined
Lets you silence and kill Techies in its duration without letting him disarm you with Reactive Tazer or get away with Blast Off!.
 undefined
Lets you silence and kill Terrorblade in its duration without letting him use Sunder to turn the fight.
 undefined
Lets you silence and kill Void Spirit in its duration without letting him use Astral Step or Dissimilate to get away.
 undefined
Lets you silence and kill Weaver in its duration without letting him use Time Lapse or Shukuchi to escape.
 undefined
Lets you silence and kill Windranger in its duration without letting her use Windrun to evade your damage and run away.
 undefined
Lets you silence and kill Zeus in its duration without letting him turn the fight with his spells or get away using Heavenly Jump.

Trivia

Dota 2 is a registered trademark of Valve Corporation.
© 2025 Rho Technologies LLC
footer.skellyAlt