Orchid Malevolence – Dota 2 Guide, Stats & Hero Matchups [Patch 7.40b]
Picture a devious and enchanting item called the Orchid of Malevolence. It's like having a sneaky flower that grants you the power to silence your enemies and set up their downfall!
Base Combat Stats

+ 10 Damage

+ 3 Mana Regeneration

+ 6.0 Health Regeneration
Recipe
Abilities
Active: Soul Burn
Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
Mana: 125
Cooldown: 18
Additional Insights
- Shares cooldown with <item_bloodthorn></item_bloodthorn>
- While silenced, the enemy becomes more vulnerable to attacks, taking increased damage from you and your pals. It's like marking them as the prime target for a team takedown!
- An interesting trivia about the Orchid of Malevolence in Dota 2 is that its concept and name were inspired by the item 'Soul Burner' from the original Warcraft III custom map 'Defense of the Ancients' (DotA). The item in Warcraft III had similar functionalities, silencing the target and amplifying the damage taken.
Statistics
The statistics below shows the percentage of hero builds which contain Orchid Malevolence as a core, common or situational item for each role. These statistics are based on our hero guides.
Itemization Strategy
The orchid of malevolence is a post-laning to mid game item that is prioritized by ganking magical core heroes and most of the time are mid players, heroes that thirst for the power of this item is the newcomer Chaos Knight with it's balanced type of attacks and of course Storm Spirit to name a few.
Heroes with Orchid Malevolence as Core Item
A core item in the early to mid game to catch elusive enemy heroes with an instant silence and follow up with Sprout to burst them down quickly. Builds into {bloodthorn} later in the game.
A core item in the mid game to disallow an enemy hero from using spells and burst them down in the duration of the effect. Especially useful against elusive heroes like {puck}.
A core item to instantly silence elusive enemy heroes from the Shukuchi invisibility and have massive kill potential on them with your right click damage and The Swarm armor reduction. Gets upgraded to {bloodthorn} later in the game.
A core item to have an instant silence against elusive enemy heroes when you jump them with Shadow Step to reliably burst them down. Builds into Bloodthorn later in the game.
A core item that provides Alch with Silence to help him stay on top of elusive heroes and provides him with additional damage and mana.
A core item to catch elusive enemy heroes with an instant silence and follow up with Chaos Bolt to burst them down quickly. Builds into {bloodthorn} later in the game.
A core item to catch elusive enemy heroes with an instant silence and follow up with Ensnare to burst them down quickly. Builds into {bloodthorn} later in the game.
A mid game pick up to have an instant silence against elusive enemy heroes and follow up with the Pounce leash to keep them in place and kill them or build Essence Shift stacks. Also provides some much needed mana regen to spam Dark Pact for farming and fighting. Can be upgraded to {bloodthorn} later in the game.
A core item in the mid game against elusive enemy heroes to instantly silence and kill them in the duration of the effect. Has a separate cooldown on your Tempest Double. Gets upgraded to {bloodthorn} later in the game.
A core item to catch elusive enemy heroes with an instant silence and follow up with Boundless Strike to burst them down quickly. Builds into {bloodthorn} later in the game.