Weaver

Popularity: #27

Leaderboard: #113

Ban Rank: #44

KDA Rank: #27

Hero

Build

Matchup

Weaver stats, abilities and strategy [7.41a]

Rewinds time to reverse damage and position

Weaver has no trouble evading enemies to position himself for another strike. Slipping in and out of sight, he avoids death by rewinding himself to an earlier position and health state. His arsenal of elusive skills ensures he is always a critical nuisance to his foes.

Win Rate 47.0%

Pick Rate 11.6%

Attributes

Weaver image

472 +44.0/lvl

315 +24.0/lvl

Strength Image

16 +2.0/lvl

Agility Image

17 +3.3/lvl

Intelligence Image

20 +2.0/lvl

Stats

Attack

Damage:

54 - 60 + 3.3/level (163 - 169 at level 30)

Attack

Range:

425

Attack

Armor:

3.8 + 0.6/level (22.1 at level 30)

Attack

Movement:

275

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.41

  • Removed Rewoven innate ability

Facets

Abilities

Innate Ability Image
Threads of Fate

ABILITY: Passive

PASSIVE: Breakable


Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.


THREAD DURATION: 6

THREAD BREAK DISTANCE: 900

DAMAGE PER THREAD: 10%

SLOW DURATION: 0.2

MOVEMENT SLOW: 100%


Patch 7.41

  • New innate ability. Passive
  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
  • Effects linger even if the enemy dies when the thread is about to be established
  • Movement slow is 100% for 0.2s
Q

The Swarm

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.


When a beetle latches on a target, it will remain there until it is killed or the duration expires.

Beetles are Spell Immune, but can be killed in 6 / 7 / 8 / 9 attacks from a unit. Heroes deal double damage to beetles.

Beetles provide vision.


ATTACK DAMAGE: 18 / 23 / 28 / 33

ATTACK INTERVAL: 1.2 / 1.05 / 0.9 / 0.75

COUNT: 12 / 12 / 12 / 12

ARMOR REDUCTION PER ATTACK: 1 / 1 / 1 / 1

DURATION: 16

ATTACKS TO DESTROY: 6 / 7 / 8 / 9

Cooldown

44 / 36 / 28 / 20

Mana Cost

110

Cast Range

3000


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +0.5 Swarm Armor Reduction Per Attack

LEVEL 15 TALENT: +2 Swarm Attacks to Kill


Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.

W

Shukuchi

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.


Can only damage the same unit once per cast.


DAMAGE: 100 / 130 / 160 / 190

RADIUS: 175 / 175 / 175 / 175

FADE TIME: 0.25

DURATION: 4 / 4 / 4 / 4

MOVESPEED: 550

Cooldown

15 / 12 / 9 / 6

Mana Cost

65


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: -3s Shukuchi Cooldown

LEVEL 15 TALENT: +90 Shukuchi Damage

LEVEL 10 TALENT: +50 Shukuchi Movement Speed


As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.

E

Geminate Attack

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Allows Weaver to dispatch two attacks at once.


Additional attacks leave Weaver 0.25 seconds after the previous one, and have no range limit.

Bonus damage only applies to the geminated attack and not the original attack.


BONUS DAMAGE ON GEMINATE: 20 / 35 / 50 / 65

Cooldown

9 / 7 / 5 / 3

Cast Range

425


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +1 Geminate Attack

LEVEL 20 TALENT: +60 Bonus Damage On Geminate


Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once.

R

Time Lapse

PASSIVE: No


Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel


Removes most negative buffs from Weaver.

Time Lapse disjoints projectiles.


Cooldown

70 / 55 / 40

Mana Cost

150 / 75 / 0

Cast Range

500


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Time Lapse may target allied Heroes with %abilitycastrange% cast range.


If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Geminate Attack

-3s Shukuchi Cooldown

+ 0.1%

Talet tree backgroundTalent tree branchesTalent tree branch

+0.5 Swarm Armor Reduction Per Attack

+ 1.1%

+60 Bonus Damage On Geminate

Talet tree backgroundTalent tree branchesTalent tree branch

+2 Swarm Attacks to Kill

+ 1.1%

+90 Shukuchi Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+7 Strength

+50 Shukuchi Movement Speed

+ 0.8%

Win Rate

Pick Rate

Patch 7.41

  • Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
  • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
  • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

Strategy

Consider placing an Observer Ward for your mid laner quickly with Shukuchi as you load into the game.

Sniping Animal Courier with the help of a Observer Ward behind their tier 1 tower will reduce their available detection.

Keep checking opponents' inventory for detection.

Use Shukuchi to secure ranged creep last hits and damage the opponents at the same time.

Weaver is already very strong in early to mid game. Look around the map for opportunities to join the fights.

In fights, focus on applying Swarm on as many opponents as possible and prioritize killing supports and backliners first.

When not much is happening, push out the side lanes aggressively as Weaver is elusive.

Weaver enables the team to take Roshan fairly early due to Swarm armor reduction.

Pick up Aghanim's Shard once you have your damage items in the mid game to further improve your DPS.

Aghanim's Scepter is a game changing pick up. Paired with Blink Dagger or Aether Lens, it becomes easier to use.

With the Hivemind facet, look to spam The Swarm and try to latch it on all enemy heroes around you to build an experience advantage.

Counter Strategy

Bring a Sentry Ward and extra health consumables to the lane against Weaver.

Remove The Swarm from yourself and from teammates or you will lose a lot of armor.

Weaver's Time Lapse will remove Dust of Appearance if it brings him out of the AoE.

Weaver is really good at killing supports and backliners. Protect them.

Using Eul's Scepter of Divinity on yourself or becoming invisible removes The Swarm, unless you are being detected.

Instant disables and silences are great against the elusive Weaver.

Armor items, Heaven's Halberd and Ghost Scepter are great against Weaver's physical damage.

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Weaver Dota 2 – Strategy, Stats & Patch Notes