Zeus counter and synergy picks
Pick Zeus with Wraith King to increase win-rate from 50.0% to 58.0% or against Lina to increase win-rate to 56.1% in Patch 7.38c.
Good with...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
8.0% | |
3.7% | |
3.2% | |
3.1% | |
3.0% | |
2.9% | |
2.5% | |
2.5% | |
2.4% | |
2.3% | |
2.1% | |
2.0% | |
1.9% | |
1.9% | |
1.8% |
...based on gameplay [up-to-date]
Doom's Doom is usually dealt with by retreating and hiding somewhere in safety until it expires. Thundergod's Wrath and Nimbus (Aghanim's Scepter Upgrade) provide global follow up damage and vision of the Doomed target to secure the kill, allowing Doom to ult more freely and more often as he has consistent follow up from Zeus. Nimbus can additionally interrupt any Doomed targets that are trying to TP out to safety.
Baraccuda allows Slark to determine whether he is being seen by his enemies, either by an invisible opponent or an Observer Ward - Lightning Bolt reveals invisibility, including Wards, allowing Zeus and Slark to scour the map and remove all enemy vision, giving them and their team a significant advantage. Depth Shroud (Aghanim's Shard Upgrade) is an amazing save for Zeus if he gets gone on, while Pounce is a long duration leash that can hold opponents down for Zeus to get multiple volleys of his spells of.
...counter items [up-to-date]
A core item to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark. Regeneration and arcane runes provide you the most value as they let you conserve mana for fighting and farming.
A core {boots-of-speed} upgrade for some much needed mana sustain to spam your spells for fighting and farming.
A core item to improve your damage output from spells and lower their mana cost. Gets upgraded to {yasha-and-kaya} later in the game.
A core to have another source of global damage alongside Thundergods Wrath. Lets you clear creep waves as well as cancel TPs and other channeling spells anywhere on the map. Especially good to find elusive heroes in treelines, such as {tinker} and {treant-protector}.
A core item to improve your damage output and farming speed with Arc Lightning on right clicks. Goes extremely well with {yasha-and-kaya} for high damage Arc Lightning on attacks.
A core item that significantly boosts your magic damage output and gain some much needed mobility. Has great synergy with {aghanims-shard} to output more damage without expending your mana.
A core item in the early to mid game that improves the cast range on your high damage nukes and provides some much needed mana regen. Builds into {ethereal-blade} later in the game.
A core item that maintains your global kill threat more often by reducing the cooldown of all your spells and items.
Good against...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
6.1% | |
5.5% | |
5.0% | |
4.9% | |
4.8% | |
4.7% | |
4.1% | |
4.0% | |
3.7% | |
3.7% | |
3.7% | |
3.7% | |
3.5% | |
3.4% | |
3.3% |
Bad against...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-9.0% | |
-5.9% | |
-5.0% | |
-4.0% | |
-3.9% | |
-3.8% | |
-3.7% | |
-3.7% | |
-3.5% | |
-3.4% | |
-3.4% | |
-3.3% | |
-3.2% | |
-2.8% | |
-2.7% |
...counter items [up-to-date]
Helps you sustain HP and mana as Zeus frequently uses his spells to harass, secure last hits, get kills, and move around.
Lowers the armor of Zeus with right clicks and burst him down with physical damage.
Gives you HP sustain to stay in the lane and not get zoned by Zeus's high damage from spells and right clicks.
Gives HP sustain to you and your ally to stay in the lane and not get zoned by Zeus's high damage from spells and right clicks.
Lets you absorb a massive instance of damage from all of Zeus' spells.
Gives you magic resistance to significantly reduce the damage taken from Zeus' magic heavy toolkit.
Gives you HP sustain to stay in the lane and not get zoned by Zeus's high damage from spells and right clicks.
Gives you HP regen that does not get reduced by Zeus' burst damage from spells. Also gives you more movement speed to run out of the Nimbus AoE.
Lets you dodge the damage from Thundergod's Wrath by smoking yourself away from enemy heroes and towers. Zeus' ultimate will only reveal your position on the map.
Lets you reflect Arc Lightning and Lightning Bolt back onto Zeus to return his massive burst damage and deter him from using too many spells on you.
Gives you mobility to jump Zeus and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Provides magic resistance and reduces the damage dealt by Zeus from all his spells to nullify his burst potential.
Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Zeus' magic heavy toolkit.
Gives you magic resistance to significantly reduce the damage taken from Zeus' magic heavy toolkit.
Gives you debuff immunity and magic resistance to avoid the Lightning Bolt stun and Heavenly Jump slow as well as reduce the damage taken from Zeus' magic heavy toolkit.
Lets you silence and kill Zeus in its duration without letting him turn the fight with his spells or get away using Heavenly Jump.
Gives you magic resistance and barrier to significantly reduce the damage taken from Zeus' magic heavy toolkit as well as save yourself or an ally through invisibility.
Gives you a repositioning tool to match Zeus' mobility from Heavenly Jump and push yourself or an ally out of range of his spells.
Gives you an instant disable against Zeus to burst him down in its duration before he can impact fights or get away using Heavenly Jump.
Lets you block either Arc Lightning or Lightning Bolt to avoid a chunk of Zeus' burst damage.
Lets you close the gap on Zeus through invisibility to burst him down at the start of the fight. Also disables his Lightning Hands if he has Aghanims Shard.
Bad with...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-7.5% | |
-6.0% | |
-5.1% | |
-4.5% | |
-4.2% | |
-4.1% | |
-4.1% | |
-4.1% | |
-3.9% | |
-3.8% | |
-3.7% | |
-3.7% | |
-3.5% | |
-3.4% | |
-3.4% |