Chen counter and synergy picks
Pick Chen with Vengeful Spirit to increase win-rate from 45.1% to 52.1% or against Elder Titan to increase win-rate to 54.1% in Patch 7.39b.
Good with...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
7.0% | |
6.5% | |
6.2% | |
5.8% | |
5.0% | |
4.6% | |
4.6% | |
4.0% | |
3.9% | |
3.8% | |
3.8% | |
3.7% | |
3.5% | |
3.3% | |
3.2% |
...based on gameplay [7.39b]
Chen and Meepo make a highly synergistic combo. Chen’s Hand of God provides global healing, which is especially powerful for Meepo, who controls multiple low-HP heroes. Chen’s creeps can offer aura bonuses, slows, stuns, and roots—greatly enhancing Meepo’s early skirmishing and map control. Chen’s early push potential matches Meepo’s timing, allowing them to pressure towers together.
Morphling and Chen make a strong team. Morphling’s burst damage and mobility help pick off targets Chen weakens or controls. Chen’s creeps, like the powerful Alpha Wolf or Centaur Conqueror, provide additional damage and crowd control, boosting teamfight impact. Chen’s global presence with Hand of God keeps Morphling healthy during fights and pushes.
Lina and Chen make a strong team. Lina’s high burst magic damage can quickly kill enemies Chen weakens or controls. Her Light Strike Array and Laguna Blade provide reliable lockdown and burst to follow up on Chen’s disables. Chen’s neutral creeps like Alpha Wolf grant bonus damage, Mini Centaur provides magic resistance, and Kobold offers movement speed, boosting their survivability and damage output. Together, they combine strong lockdown, burst, and enhanced sustain for effective fights and pushes.
Chen and Lycan make a strong pushing and teamfight duo. Chen’s creeps, like Alpha Wolf for damage, Mini Centaur for magic resistance, and Kobold for movement speed, boost Lycan’s summoned units and himself, enhancing his aggression. Lycan’s Shapeshift gives him high mobility and attack speed to capitalize on Chen’s crowd control and creep utility. Chen’s Hand of God provides global healing, keeping Lycan and his army alive during fights and pushes. Together, they dominate early to mid-game with fast objectives and strong teamfight presence.
Chen and Centaur Warrunner make a powerful team. Chen’s creeps like Alpha Wolf (damage), Mini Centaur (magic resistance), and Kobold (movement speed) boost Centaur’s survivability and damage. Centaur’s Hoof Stomp and Double Edge provide strong initiation and burst damage, setting up kills for Chen’s disables and creep attacks. Chen’s Hand of God heals and sustains Centaur and the team during fights.
Drow Ranger and Chen make a strong team. Drow’s ranged attacks and aura boost the damage of Chen’s creeps and heroes, amplifying their push and teamfight presence. Chen’s creeps like Alpha Wolf (damage), Mini Centaur (magic resistance), and Kobold (movement speed) further enhance Drow’s attack speed and survivability. Chen’s Hand of God provides global healing, keeping Drow and her team sustained during fights and sieges.
ChatGPT said:
Chen and Tiny make a strong team. Tiny’s burst damage and lockdown combo can quickly eliminate targets Chen weakens or controls. Chen’s creeps, like Alpha Wolf (damage), Mini Centaur (magic resistance), and Kobold (movement speed), boost Tiny’s survivability and damage output. Chen’s Hand of God provides healing, allowing Tiny to stay aggressive in fights.
...core items [7.39b]
A core item that allows you to group up early and pressure buildings with HP sustain for your whole team and army of creeps. Gets upgraded to
Guardian Greaves later in the game.
A core
Boots of Speed upgrade that provides mana sustain to you, your team, and army of creeps. Builds into
Guardian Greaves later in the game.
A core aura item that boosts the HP sustain, damage, mana sustain, and tankiness of your team and army of creeps.
An upgrade for
Mekansm that improves your impact in teamfights by buffing your whole team and army of creeps with armor and sustain.
A core item that buffs your team against magical damage and improves the potential of running at towers with your team and army of creeps.
A core item that allows you to take ancient creeps with Holy Persuasion. The ancients are much more powerful than normal creeps in terms of auras, HP, damage, and abilities.
A late game aura item that boosts your team against physical damage and improves the potential of running at towers as well as
Roshan with your team and army of creeps.
Good against...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
9.1% | |
6.8% | |
6.7% | |
6.3% | |
5.6% | |
5.2% | |
5.2% | |
5.0% | |
5.0% | |
5.0% | |
4.9% | |
4.6% | |
4.6% | |
4.5% | |
4.4% |
...based on gameplay [7.39b]
Chen can counter Brewmaster in a few key ways. He can control strong creeps like Troll Summoner or Centaur Conqueror to chain-stun or ensnare Brewmaster before he uses Primal Split. His ultimate, Hand of God, provides burst healing that can mitigate damage from Thunder Clap and Brewlings during fights. Chen’s fast push potential pressures Brewmaster early, often before he gets his Blink Dagger. Additionally, his controlled creeps can disrupt the Brewlings during Primal Split, making it harder for Brewmaster to control teamfights effectively.
Chen can counter Elder Titan by using his controlled creeps to disrupt Titan’s combo and positioning. Chen’s creeps can body block or zone Elder Titan, With early aggression, Chen can pressure Elder Titan before he gets items or levels for his Echo Stomp and Earth Splitter combo. Hand of God can heal through Titan’s AoE damage, especially in early skirmishes. Overall, Chen’s strong laning, sustain, and creep control reduce Elder Titan’s impact in fights.
Chen can counter Beastmaster by taking control of his units. With Holy Persuasion, Chen can dominate and steal Beastmaster’s Boars or even the Helm of the Dominator or Helm of the Overlord creeps. This weakens Beastmaster’s army while strengthening Chen’s, effectively turning Beastmaster’s tools against him. Stealing key creeps reduces Beastmaster’s pushing and teamfight impact, especially if Chen grabs high-value units like the Ancient Thunderhide or Alpha Wolf. This makes Chen a strong tactical counter when microed well.
Chen can steal Lycan’s summoned wolves or Helm of the Dominator/Overlord creeps using Holy Persuasion, weakening Lycan’s army while strengthening his own.
Chen’s Hand of God helps his team survive Lycan’s burst during Shapeshift pushes.
Chen’s early push timing can pressure Lycan before he comes online with core items.
His strong creep control and constant pressure force Naga to respond defensively, slowing her farm and tower push. By controlling key objectives early, Chen limits Naga’s space to safely farm and build core items. Chen’s global presence and healing help his team maintain map control against Naga’s split-push style.
Chen can overpower Treant’s ability to defend towers through constant early pressure and creep control. Chen’s summoned creeps allow him to push lanes quickly, forcing Treant to use Living Armor defensively and limiting its availability for other allies or objective
Chen can use Penitence to quickly burst down Enchantress, amplifying damage on her and making fights easier. Additionally, Chen can steal Enchantress’s creeps with Holy Persuasion, turning her own units against her and weakening her presence on the map. This combination gives Chen strong control over Enchantress in both fights and laning phases.
Bad against...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-6.0% | |
-6.0% | |
-5.8% | |
-5.3% | |
-5.2% | |
-4.6% | |
-4.3% | |
-4.3% | |
-3.9% | |
-3.6% | |
-3.6% | |
-3.6% | |
-3.4% | |
-3.1% | |
-2.9% |
...based on gameplay [7.39b]
Chen's core mechanic is having an army of creeps to aid him in battle - Alchemist's core mechanic is killing creeps as they yield extra gold. This leaves Chen in an awkward spot as every engagement with Alch could just spiral his netwroth out of control. Alchemist's strong early game allows him to deal with Chen's early game pressure better than most heroes as he can drop an Acid Spray in front of a tower to hinder Chen's push.
Earthshaker is strong against Chen. His Echo Slam deals massive damage based on the number of enemy units, making Chen’s controlled creeps a liability in teamfights. Fissure and Enchant Totem help control Chen and isolate his heroes or creeps. Earthshaker can punish Chen’s grouped pushes by blinking in and wiping out both creeps and heroes. Overall, Chen’s strength in numbers plays directly into Earthshaker’s AoE burst, making Earthshaker a solid counter.
His illusions make it difficult for Chen to control or kill him quickly. Phantom Lancer’s high mobility and confusing presence force Chen to waste creeps and spells.Chen’s single-target abilities struggle to keep up with Phantom Lancer’s illusion spam and escape potential.
His Great Cleave allows him to deal massive area damage, quickly wiping out Chen’s summoned units. Storm Hammer provides reliable lockdown on Chen or his creeps, preventing escape or control. With proper positioning, Sven can dominate teamfights by removing Chen’s army and focusing Chen himself.
His burst damage and stun can quickly kill Chen’s controlled creeps and heroes.
Tiny’s Avalanche and Toss combo disrupt Chen’s positioning and cancel creep attacks.
He can clear Chen’s creep army fast with Tree Grab and AoE damage.
Tiny’s burst and mobility make it hard for Chen to execute his early push and control strategy.
His Blink lets him dodge Chen’s disables and reposition in fights. Anti-Mage’s Mana Break burns Chen’s mana, limiting his ability to cast spells and control creeps. With Mana Void, Anti-Mage punishes Chen’s high mana usage and low mobility. Anti-Mage’s farming speed and late-game scaling make it difficult for Chen to keep up or control the map.
His Burrowstrike provides a reliable stun to interrupt Chen’s spells and creep control.
Sand King’s Sand Storm lets him avoid damage while poking Chen and his creeps.
Epicenter can quickly clear Chen’s army and deal huge AoE damage in teamfights.
Overall, Sand King’s mobility and AoE control counter Chen’s pushing and creep-based strategies effectively.
His Blinding Light can disrupt Chen’s creep attacks by forcing creeps to miss their targets.
Keeper’s strong mana regeneration and spammable spells allow him to out-sustain Chen in lane. Illuminate and Spirit Form deal high AoE damage, quickly clearing Chen’s creep army.
Keeper’s control and damage make it difficult for Chen to maintain pressure or push effectively.
Her high burst damage and mobility allow her to quickly kill Chen’s creeps and heroes.
Dawnbreaker’s Starbreaker can cleave through Chen’s summoned units, reducing his pushing power. Her Solar Guardian ultimate provides global presence to counter Chen’s map control and rotations.
His high mobility and Waveform let him dodge Chen’s disables and engage or escape easily. Morphling’s burst damage can quickly kill Chen’s controlled creeps and heroes.
He can replicate Chen or key creeps with Morph, confusing Chen’s team and turning his own units against him.Morphling’s strong late-game scaling outmatches Chen’s early push and utility.
...counter items [7.39b]
Lets you block jungle camps from spawning to not let Chen take over strong neutral creeps.
Helps significantly lower Chen's healing from his ultimate with Soul Release charges.
heals and allows your team to sustain against chen and his creeps
Crimson Guard protects yourself, your team, and your towers against Chen, his creeps, and his team’s damage by providing a strong damage block shield. It reduces incoming physical damage from Chen’s summoned creeps and allies, lessening the overall push and fight impact. This makes it harder for Chen’s army to quickly take objectives or win engagements, giving your team better survivability and time to respond.
Good for crowd control and reducing the healing from Chen
Helps with dealing with Chen's creep army
Bad with...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-10.2% | |
-9.4% | |
-8.0% | |
-6.7% | |
-6.5% | |
-6.5% | |
-6.0% | |
-5.6% | |
-5.1% | |
-5.1% | |
-4.9% | |
-4.6% | |
-4.3% | |
-4.2% | |
-4.0% |