Dragon Knight

Popularity: #62

Leaderboard: #64

Ban Rank: #44

KDA Rank: #49

Dragon Knight counter and synergy picks

Pick Dragon Knight with Wraith King to increase win-rate from 49.6% to 56.0% or against Phantom Assassin to increase win-rate to 56.1% in Patch 7.39b.

Good with...

...based on stats [7.39b]

Hero Change in Win Rate

6.5%

4.9%

4.5%

4.3%

4.0%

3.9%

3.7%

3.7%

3.2%

3.1%

2.6%

2.6%

2.5%

2.4%

2.2%

...based on gameplay [7.39b]

A good Reverse Polarity sets Dragon Knight up to deal much splash damage in Elder Dragon Form. Empower also grants extra splash damage to Elder Dragon Form, while allowing Dragon Knight to cleave in melee form and farm up more quickly.

Arcane Aura is especially useful for Dragon Knight. Coupled with his naturally high health regeneration, it ensures that Dragon Knight rarely needs to return to the base. Additionally, Frostbite and her slows make it much easier for Dragon Knight to deal damage.

Ogre Magi’s Bloodlust gives Dragon Knight increased attack speed and movement speed, helping him deal more damage and chase enemies. This boost lets DK hit harder and move faster in fights, making his stun and sustained attacks more effective. Combined with Ogre’s stuns and slows, Bloodlust helps DK dominate the frontline and control engagements better.

ChatGPT said:

Silencer and Dragon Knight complement each other because Silencer’s Global Silence prevents enemies from using spells, making it easier for Dragon Knight to close in and control fights with his stun and damage. Silencer’s Last Word punishes enemies who try to cast spells, adding extra lockdown that helps DK lock down key targets. Together, they limit enemy spell usage while DK tanks and deals damage, creating strong teamfight control.

Rubick can use Dragon Knight as bait because DK naturally draws attention with his tankiness and frontline presence. While enemies focus on Dragon Knight, Rubick can stay safe and wait to steal important spells . This allows Rubick to turn fights by using those powerful abilities against the enemy, capitalizing on DK’s ability to soak damage and create openings.

Clockwerk and Dragon Knight work well together because Clockwerk’s Hookshot , power cogs and Battery Assault trap enemies in close quarters, making it easy for Dragon Knight to land his stun and follow up with damage. Clockwerk isolates key targets, allowing Dragon Knight to focus and burst them down quickly.

Abaddon’s Aphotic Shield protects Dragon Knight from burst damage and dispels him, helping him stay alive longer in fights. Abaddon’s Mist Coil can heal DK, sustaining his frontline presence, while his ultimate, Borrowed Time, lets him tank through disables and damage, complementing Dragon Knight’s durability. Together, they create a tough frontline that’s hard to kill and can keep pressure on enemies.

inter Wyvern’s Cold Embrace can save Dragon Knight from burst damage by making him immune to physical attacks while healing him. Her Arctic Burn slows enemies, making it easier for Dragon Knight to land his stun and attacks. Additionally, Winter’s strong crowd control and healing help Dragon Knight stay in fights longer, increasing his effectiveness as a durable frontline hero.

Disruptor’s Glimpse can pull enemies trying to escape from Dragon Knight’s stun and damage, ensuring they stay locked down. His Static Storm silences enemies, preventing them from countering Dragon Knight’s initiation or using defensive spells. Together, they provide strong control and lockdown, making it easier for Dragon Knight to dominate fights.

Shadow Shaman work well as a duo because Shadow Shaman’s disables and mass serpent wards amplify Dragon Knight’s teamfight presence. Shadow Shaman’s Shackles and Hex keep key targets locked down while Dragon Knight dishes out sustained damage. Their combination of lockdown and pushing power makes it difficult for enemies to survive or defend objectives.

...core items [7.39b]

A situational early game pick up that lets you expend your high HP pool to gain mana and spam Breathe Fire to farm faster. The heal lost from Soul Ring will be regenerated due to your Dragon's Blood.

A core Boots upgrade to improve your damage output with attack speed and conserve mana by toggling. Toggle on AGI when you are using a Salve or Clarity so you have a smaller pool of health or mana so more is replenished upon consumption. Toggle on INT before casting any spell to reduce total mana spent.

A core item that prevents you from being kited in fights so you can move and hit freely without being interrupted. Provides damage and hp through stats.

A core item that synergizes well with your hero due to the attack speed and additional armor and the armor debuff ( Even on towers ) it provides that works with Dragon Form attacks. Gives your teammates additional armor too.

Good against...

...based on stats [7.39b]

Hero Change in Win Rate

6.6%

6.4%

5.5%

5.3%

5.1%

4.9%

4.7%

4.6%

4.2%

4.0%

3.7%

3.7%

3.4%

3.3%

3.3%

...based on gameplay [7.39b]

DK's Frost Dragon facet reduces Chemical Rage's healing substantially, which is Alch's main defensive tool. Additionally, he can reduce his overall damage output greatly with Breather Fire and Frost Dragon and provides reliable lockdown with Dragon Tail. His strong early game allows him to match Alch's strong early game better than most heroes.

The dragon's splash damage wears down his illusions.

Early harassment with Breath of Fire hinders his farming.

Fireball stops his pushes and allows for a defence.

Broodmother's spiderlings and spiderites do almost nothing against Dragon Knight.

The splash from Elder Dragon's form will kill all of the spiderlings in quick succession.

Dragon Blood passive gives him strong health regen and armor, reducing Puck’s magic damage impact. Dragon Knight’s stun and sustained damage make it hard for Puck to escape or trade effectively. Plus, Dragon Knight’s tankiness lets him frontline and pressure Puck in fights.

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His high armor and health regeneration from Dragon Blood help him survive Bloodseeker’s attacks and Bloodrage damage. DK’s stun and tankiness make it harder for Bloodseeker to burst him down quickly. Also, Dragon Knight’s sustained damage and range in Elder Dragon Form let him fight Bloodseeker more safely. Overall, DK can outlast Bloodseeker in fights.

Dragon Blood passive gives him strong armor and health regeneration, helping him survive Sven’s burst damage and cleave attacks. DK’s stun can interrupt Sven’s initiation, limiting Sven’s damage output. In Elder Dragon Form, DK’s ranged attacks let him poke Sven from a safer distance

High armor and health regen from Dragon Blood help him survive Night Stalker’s burst damage, especially during nighttime. His stun can interrupt Night Stalker’s initiation or silence, reducing Night Stalker’s effectiveness. In Elder Dragon Form, Dragon Knight can attack from range, making it harder for Night Stalker to stick to him.

Dragon Knight’s high armor and health regeneration make it difficult for Legion Commander to burst him down quickly with Duel. His stun can interrupt Legion’s initiation, preventing her from locking him in Duel easily. In Elder Dragon Form, he can attack from a safer distance, reducing Legion’s ability to engage

Dragon Knight’s strong armor and health regeneration reduce Slardar’s physical damage effectiveness. His stun can interrupt Slardar’s initiation, making it harder for Slardar to lock him down. In Elder Dragon Form, Dragon Knight can fight from range, avoiding Slardar’s close-range burst. His tankiness and control help him withstand Slardar’s aggression and turn fights around.

Dragon Knight can handle Phantom Assassin early because his high armor and health regeneration reduce her burst damage. His stun and consistent damage make it difficult for PA to trade effectively. DK’s tankiness allows him to survive her attacks longer and maintain pressure in fights before she becomes fully farmed.

Bad against...

...based on stats [7.39b]

...based on gameplay [7.39b]

Heartstopper Aura and Reaper's Scythe go right through Dragon Knight's armor.

Fury Swipes can tear Dragon knight down as it stacks infinitely.

Arcane Orb's constant pure damage output is devastating to Dragon Knight.

Dragon Knight's relatively low mana pool leads to heavy damage from Sanity's Eclipse, which also bypasses his armor.

Dragon Knight struggles against Viper because Viper directly counters what makes DK strong—his tankiness and sustain. Viper’s Nethertoxin disables Dragon Blood, so DK loses his armor and HP regen, making him much easier to harass and kill in lane. Poison Attack stacks slow and damage over time, wearing down DK even under his tower. Viper’s range and lane dominance make it hard for DK to farm or trade effectively. Overall, Viper shuts down DK’s durability and lane presence, forcing him into a passive, underfarmed position early on.

Arc can kite him endlessly with ranged attacks and slows. DK relies on getting close to deal damage, especially in Elder Dragon Form, but Arc’s Magnetic Field makes it hard for DK to hit buildings or heroes. The double Spark Wraiths and constant poke from Tempest Double chip away at DK over time, even through his tankiness. Arc can also farm faster and outscale DK in the late game, where his damage output and split push become overwhelming.

Ringmaster counters Dragon Knight by dealing max HP damage with Impalement Arts, bypassing his armor and regen. Wheel of Wonder punishes DK’s melee nature by pulling him in and bursting him if he faces it. Escape Act makes it hard for DK to finish targets. Ringmaster’s control and damage completely disrupt DK’s frontline impact.

Batrider is good against Dragon Knight because Sticky Napalm stacks reduce DK’s turn rate and stack damage over time, which DK can't shrug off early. Firefly lets Batrider bypass DK’s armor by dealing pure damage over terrain. Flaming Lasso pulls DK out of position, disrupting his tanky frontline role. Batrider's constant harassment and mobility make it hard for DK to farm or fight back effectively.

Crystal Maiden is good against Dragon Knight because her mana regeneration aura helps allies spam spells to break through his tankiness. Her Frostbite roots DK in place, making it hard for him to close gaps or escape. Crystal Nova slows his already low mobility, and her ultimate deals high magic damage that ignores his armor. Early game, her control and burst can zone him out before he gets tanky.

Slark is good against Dragon Knight because he builds up Essence Shift stacks during long fights, gradually weakening DK’s strength while boosting his own. DK’s low burst damage and slow attacks make it hard to punish Slark before he escapes. Slark can dispel Dragon Tail stun and Corrosive Breath with Dark Pact, avoiding control and damage. His mobility lets him kite DK, heal with Shadow Dance, and re-engage on his terms.

Witch Doctor is good against Dragon Knight because his Maledict amplifies damage based on lost health, which works well against DK’s high HP pool. Paralyzing Cask can interrupt DK’s channeled actions and stall his initiation. Death Ward deals high physical damage over time, punishing DK even through his armor if he’s stunned. Witch Doctor's sustained damage and control make it hard for DK to frontline effectively in fights.

Whirling Death, Timber Chain, and Chakram deal pure or magic damage that ignores DK’s high armor. Whirling Death also reduces DK’s strength, lowering his HP and weakening his tankiness. Timbersaw thrives in extended fights, where DK’s low burst can't threaten him, while Timbersaw can shred DK over time. DK’s melee nature and reliance on physical durability make him an easy target for Timber

Spirit Bear can tank Dragon Knight’s attacks and harass him safely from a distance. The bear’s ranged attacks and mobility make it hard for DK to trade effectively. Lone Druid’s high physical damage can quickly bring down Dragon Knight’s towers and structures, bypassing DK’s frontline presence. Additionally, Lone Druid can split push and force DK to respond, limiting his impact in team fights.

...counter items [7.39b]

Lets you absorb a massive instance of damage from Breathe Fire and Dragon Tail.

Helps significantly lower the HP regen from Dragon Blood with Soul Release charges.

Gives you bursts of magic damage on right clicks with Chain Lightning procs that do not get negated by Dragon Knight's high armor.

Lets you apply the break effect on Dragon Knight and burst him down in its duration while he does not have the HP regen and armor from Dragon Blood.

Reduces the duration of Dragon Tail with status resistance.

Gives you an invisibility tool to kite Dragon Knight and save yourself or an ally stunned by Dragon Tail.

Gives you a repositioning tool to kite Dragon Knight by pushing yourself or an ally away from him.

Lets you block and not instantly get stunned by Dragon Tail.

Gives you attack speed and bursts of magic damage on right clicks with Chain Lightning procs that do not get negated by Dragon Knight's high armor.

Helps reduce the HP regen from Dragon Blood and slow down Dragon Knight with right clicks even more when he is in Elder Dragon Form.

Gives you instances of magic damage with Pierce procs on right clicks that do not get negated by Dragon Knight's high armor.

Bad with...

...based on stats [7.39b]

Hero Change in Win Rate

-6.1%

-6.0%

-5.8%

-5.8%

-5.8%

-5.4%

-5.1%

-4.8%

-4.2%

-4.0%

-3.9%

-3.8%

-3.7%

-3.7%

-3.6%

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