Rubick counter and synergy picks
Pick Rubick with Wraith King to increase win-rate from 47.8% to 55.0% or against Wraith King to increase win-rate to 58.4% in Patch 7.38c.
Good with...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
7.1% | |
4.1% | |
4.1% | |
3.4% | |
3.4% | |
3.3% | |
3.1% | |
3.1% | |
3.1% | |
3.0% | |
2.6% | |
2.4% | |
2.4% | |
2.3% | |
2.2% |
...core items [under review] [E]
A core Boots upgrade that helps with mana sustain to spam Fade Bolt and stolen spells for fighting and farming.
A core mobility item to quickly close the gap on enemy heroes and set up kills with your Telekinesis lockdown, or save allies with the Aghanims Shard upgrade for Telekinesis. Also gives you potential to land a stolen spell like Black Hole on multiple heroes in teamfights.
A core item that lets you cast spells and items from a distance and keep yourself out of danger in fights. Works well with the added cast range from Arcane Supremacy.
A core mobility item to close the gap on enemy heroes and lock them down with Telekinesis. Also lets you push yourself or one of your allies away from trouble.
A core item to reposition yourself or an ally in trouble with Telekinesis. Also gives you the Aghanims Shard upgrade on stolen spells.
A core item to reduce the cooldown of Spell Steal and have two stolen spells at the same time. Also gives you the Aghanims Scepter upgrade on stolen spells.
A late game pick up to have another long range disable against elusive enemy heroes to follow up with Telekinesis to chain stun them.
Good against...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
10.6% | |
8.4% | |
7.9% | |
7.6% | |
7.3% | |
7.3% | |
7.2% | |
6.9% | |
6.8% | |
6.6% | |
6.6% | |
6.4% | |
6.4% | |
6.3% | |
6.1% |
...based on gameplay [under review]
Spell Steal turns all of Underlord's spells against his own team and even further empowers their already amazing values. The % Max HP damage from Firestorm scales with Arcane Supremacy's Spell Amlification resulting in devastating damage troughout the entirety of the game.
Spell Steal allows Rubick to cast a significantly improved version of Doom as it increases its duration and damage greatly, while reducing its cooldown. Telekinesis once improved with Aghanim's Shard can be used as a pseudo save for any Doomed targets and reposition them to safety.
Spell Steal arms Rubick and his team with an empowered Black Hole. Arcane Supremacy amplifies the cast range and damage of Malefice, Midnight Pulse and Black Hole. Telekinesis can instantly interrupt Black Hole or be used to break Linken's along with Fade Bolt to steal it.
Rubick takes Lion's kit and turns it against him and his team, but better. Spell Steal increases the duration of both Earth Spike and Hex, while Arcane Supremacy increases the damage of Earth Spike and Finger of Death. Might and Magus provides additional Magic Resistance to Rubick making him suprisingly tanky versus Lion's exclusive magic damage kit.
Bad against...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-3.6% | |
-3.2% | |
-3.0% | |
-2.6% | |
-2.5% | |
-2.1% | |
-2.1% | |
-2.0% | |
-1.9% | |
-1.7% | |
-1.6% | |
-1.2% | |
-1.0% | |
-0.9% | |
-0.5% |
...counter items [under review]
Helps you sustain HP and mana as Rubick frequently uses his spells to harass, set up kills, and secure last hits.
Gives you HP sustain to stay in the lane and not get zoned by Rubick's damage from Fade Bolt and right clicks.
Lets you absorb a massive instance of damage from Fade Bolt.
Lets you reflect all of Rubick's usable spells. Particularly useful against Telekinesis to foil his initiation and not land in a dangerous spot.
Gives you debuff immunity and magic resistance to avoid the Telekinesis lift as well as reduce the damage taken from Rubick's Fade Bolt and stolen spells.
Gives you an invisibility tool to save yourself or an ally caught by Telekinesis.
Gives you a repositioning tool to push yourself or an ally away from danger when caught by Telekinesis. Also interrupts the Telekinesis lift duration.
Lets you block one of Rubick's targeted spells. Particularly useful against Telekinesis and Spell Steal to not get caught by his instant initiation or not let him steal one of your big spells.
Bad with...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-6.1% | |
-5.3% | |
-4.8% | |
-4.7% | |
-4.2% | |
-4.1% | |
-4.1% | |
-3.9% | |
-3.7% | |
-3.4% | |
-3.4% | |
-3.4% | |
-3.4% | |
-3.3% | |
-3.1% |