Muerta

Popularity: #87

Leaderboard: #103

Ban Rank: #90

KDA Rank: #77

Muerta counter and synergy picks

Pick Muerta with Meepo to increase win-rate from 47.8% to 54.1% or against Monkey King to increase win-rate to 57.6% in Patch 7.39c.

Good with...

...based on stats [7.39c]

Hero Change in Win Rate

6.4%

5.7%

5.3%

5.2%

4.8%

3.9%

3.8%

3.3%

3.1%

3.0%

2.8%

2.7%

2.3%

2.1%

2.1%

...based on gameplay [7.39c]

Snapfire’s long-range artillery pairs well with Muerta’s kiting and control tools. Mortimer Kisses forces enemies to group, making them vulnerable to Dead Shot. She covers Muerta with stuns and slows. Together they control fights with massive ranged damage.

Inkswell gives Muerta a tool for safer initiation or disengage. His spells assist in early aggression and teamfight lockdown. Their synergy scales into late game with strong disables.

Undying’s Tombstone forces enemies to clump, letting Muerta land high-value Dead Shots. His tanky frontlining gives Muerta the space to dish out damage. Soul Rip helps sustain her through trades. The combo punishes enemies who lack Area of effect control.

Crystal Maiden’s mana regeneration helps Muerta sustain her constant spell spam. Frostbite and Nova slow enemies down for Muerta to aim skillshots. Freezing Field zones enemies off Muerta during Pierce the Veil. She enables Muerta to snowball through laning phase.

Mars pins enemies with Arena of Blood and Spear of Mars, keeping them inside The Calling. His durability helps peel for Muerta. They can execute heroes inside the arena without risk. The setup allows for Pierce the Veil to be used at maximum potential.

Shadow Demon saves Muerta from ganks using Disruption and sets up kills with Shadow Poison. Soul Catcher amplifies Muerta’s already deadly Pierce the Veil shots. He protects her while she deals with frontliners. Together, they punish positioning errors.

Tusk can Snowball Muerta out of trouble or into ideal range for her spells. Ice Shards controls movement, helping land Dead Shot more consistently. Tag Team buffs her physical follow-up if needed. They have kill potential and strong skirmish synergy.

Dazzle provides healing and Shallow Grave, extending Muerta’s impact window in fights. His Poison Touch chains with The Calling to control enemies. Shadow Wave helps deal Area of effect damage when Muerta is surrounded. Together they offer sustain and burst.

Treant keeps Muerta alive with Living Armor and heals over time. His root holds enemies in place for Dead Shot and Pierce the Veil. Overgrowth synergizes with her need for positioning during her ultimate. Treant allows her to farm and fight safely.

Invoker sets up kills with Cold Snap, Tornado, or Ice Wall for Muerta’s burst. His disables and damage combos enhance her offensive potential. They coordinate long-range ganks and teamfight spells efficiently. Invoker zones and controls while Muerta executes.

...core items [7.39c]

A core Boots of Speed upgrade to improve your mobility and damage output with attack speed and stats. Helps you farm much faster as well as save mana through stats toggling.

A core item that improves your fighting and farming with increased DPS in an area. The Chain Lightning can also proc on the second hit with Gunslinger. Gets upgraded to Mjollnir later in the game.

A core item that increases your attack range to hit from further away. Also increases your tankiness through stats. Builds into Hurricane Pike later in the game.

An upgrade for Maelstrom to boost your attack speed for more damage during Pierce the Veil. Also lets you split push safely by using the Static Charge active on creeps.

A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.

A core item to avoid most disables and silences on the enemy team to use Pierce the Veil and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.

A core item that massively boosts your right click damage and kill threat on the map.

A core upgrade for Blink Dagger for extra burst and chase potential with movement and attack speed. A great option to replace Boots when running out of item slots.

A core Boots of Speed upgrade to gain some mana sustain to spam Dead Shot and The Calling for farming and fighting. Can be upgraded to Guardian Greaves later in the game.

A core item to lock down an enemy hero and reliably follow up with Dead Shot and The Calling. Also improves your HP pool for some much needed tankiness. Gets upgraded to Gleipnir later in the game.

A core upgrade to fear multiple enemy heroes with a single cast of Dead Shot. Also increases the AoE and damage of Dead Shot.

An upgrade for Rod of Atos to increase the AoE of The Calling and Dead Shot as well as lock down multiple enemy heroes in teamfights.

A core mobility item that lets you initiate fights with Dead Shot and Pierce the Veil. Also lets you stay back in teamfights and go in later to avoid getting bursted at the start.

A late game pick up to have an instant disable against elusive enemy heroes and follow up with Dead Shot and Pierce the Veil to burst them down quickly.

Good against...

...based on stats [7.39c]

Hero Change in Win Rate

9.8%

8.5%

6.3%

5.9%

5.7%

5.3%

5.2%

4.1%

4.0%

3.9%

3.8%

3.7%

3.6%

3.6%

3.5%

...based on gameplay [7.39c]

Troll Warlord relies heavily on physical attacks, which become useless when Muerta activates Pierce the Veil. Her damage ignores his lifesteal and ramp-up potential. He cannot sustain against her burst during his ultimate. Muerta's range advantage also makes laning against him easier.

Muerta’s burst magic damage is excellent at eliminating Necrophos before he can heal or cast Reaper’s Scythe. Her Silence disrupts his sustain combo in fights. He is immobile and vulnerable to long-range harassment. Pierce the Veil allows her to shred through his health pool with ease. She can hit Necrophos while he is in ghost form.

Elder Titan relies on close-range setups with Echo Stomp and Astral Spirit, which Muerta outranges. Her movement and damage output prevent him from channeling his full combo. She can interrupt or avoid his ultimate easily. Her abilities keep him from initiating reliably.

Muerta’s pure damage bypasses Dragon Knight’s strong armor-based defense. She can kite him with Dead Shot and The Calling while he tries to close the gap. Pierce the Veil enables her to kill him even in Dragon Form. He lacks the burst to deal with her before she retaliates.

Meepo suffers against Area of effect and high single-target burst heroes, and Muerta has both. Her Dead Shot and Pierce the Veil help eliminate clones quickly. Silence shuts down his initiation and escape. She forces Meepo to retreat or die before he can kill anyone.

Tusk excels in close combat, but Muerta can disengage with The Calling or burst him before he reaches her. His durability does not help against pure damage. Her range prevents him from landing Walrus Punch effectively. He cannot protect allies with Snowball if silenced.

Riki relies on invisibility and melee bursts, which Muerta counters with detection and ranged zoning tools. The Calling reveals him and silences before he can execute. Her damage pierces through his low health pool. She can safely farm and outscale him with levels.

Tidehunter’s durability is ineffective against Muerta’s pure damage burst. Her range keeps her out of his Gush and Anchor Smash range. He is easily kited and cannot cancel Pierce the Veil. She forces him to waste Ravage defensively or die without impact.

Muerta clears illusions effectively with Dead Shot and The Calling. Her pure damage from Pierce the Veil quickly eliminates the real Phantom Lancer. She has the tools to detect and zone the real hero in fights. Phantom Lancer cannot sustain in prolonged duels with her.

Muerta deals pure damage that Timbersaw cannot reduce with armor stacking. Her silence interrupts his mobility and chain combos. She is ranged and can poke him down without overcommitting. Timbersaw struggles against heroes that ignore tank stats like her.

Bad against...

...based on stats [7.39c]

Hero Change in Win Rate

-7.4%

-5.5%

-5.3%

-4.6%

-3.9%

-3.7%

-3.5%

-3.4%

-3.4%

-3.2%

-3.0%

-3.0%

-2.5%

-2.4%

-2.4%

...based on gameplay [7.39c]

Spectre punishes backline, squishy heroes like Muerta with Haunt and Dispersion. She ignores Dead Shot zoning and thrives in chaos. Her tankiness outlasts Muerta’s damage window. Once she reaches her items, Muerta cannot duel her effectively.

Wraith King revives with Reincarnation, which wastes Muerta’s burst window during Pierce the Veil. His sustain and crit-based damage out-trade her in late fights. He can close the gap and slow her before she escapes. Her lack of stuns gives him room to dominate.

Chen’s army of creeps absorbs Muerta’s abilities and reduces her effectiveness. His healing and sustain offset her poke and burst. Divine Favor and Hand of God counteract her execution power. Muerta cannot keep up in push scenarios against his units.

Axe punishes Muerta’s low mobility with Blink Call and Blade Mail. She cannot easily escape Berserker’s Call or survive his Counter Helix spins. If she uses Pierce the Veil near him, he reflects all the damage. Axe forces her into bad positioning consistently.

Centaur’s Blink stun and tankiness make it hard for Muerta to win trades. Her pure damage is good, but not fast enough to stop Retaliate. He disrupts her positioning with Stampede and burst follow-up. Muerta struggles to kite or kill him alone.

Zeus outputs more burst damage than Muerta in teamfights and trades. He can nuke her before she uses Pierce the Veil. His global presence and spell damage give him a clear edge. Muerta cannot hide or burst him fast enough without being punished.

Kunkka's X Mark the Spot and Torrent make her escape tools irrelevant. He is tanky and hard to burst due to Ghostship’s damage reduction. Her low armor is exploited by his cleave and physical spells. She gets caught easily by his Area of effect combo.

Rubick can steal The Calling or Dead Shot and use them just as well. His Telekinesis disables her before she bursts him. He can position defensively to avoid Pierce the Veil. Muerta’s predictable abilities make her a good spell donor to him.

Ringmaster can tank Muerta’s burst while out-scaling her with high Area of effect and disruption. His traps and control punish her stationary ultimate. He can pull or snare her out of position. Muerta finds it hard to contest objectives against him.

Templar Assassin bursts Muerta with high physical damage before she gets value from Pierce the Veil. Her Refraction blocks Muerta’s shots effectively. Templar Assassin snowballs faster and punishes poor positioning. Muerta cannot deal with her tempo advantage.

...counter items [7.39c]

Lets you absorb a massive instance of damage from Dead Shot and Pierce the Veil.

Gives you movement speed to kite or close the gap on Muerta. Also lets you counter the movement slow from The Calling.

Gives you movement speed to kite or close the gap on Muerta. Also lets you counter the movement slow from The Calling.

Gives you tankiness to take less damage from Muerta's Pierce the Veil right clicks and spells.

Gives you debuff immunity and magic resistance to avoid Muerta's control spells as well as reduce the damage taken from her Pierce the Veil right clicks and spells.

Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Muerta's Pierce the Veil right clicks and spells.

Gives you magic resistance to significantly reduce the damage taken from Muerta's Pierce the Veil right clicks and spells.

Provides evasion and lets you disarm Muerta to prevent her from right clicking freely in fights.

Provides magic resistance and reduces the damage dealt by Muerta from her Pierce the Veil right clicks and spells.

Gives you magic resistance and barrier to significantly reduce the damage taken from Muerta's magic heavy toolkit as well as save yourself or an ally caught by Dead Shot.

Lets you kite Muerta during Pierce the Veil by pushing yourself or an ally away from her.

Gives you an instant disable against Muerta to burst her down in its duration before she uses Pierce the Veil or has an impact in fights.

Gives you an instant lockdown against Muerta and potential to burst her down with chain stun before she uses Pierce the Veil or has an impact in fights.

Gives you a dispel against Muerta's control spells as well as stand your ground and fight Muerta with the massive lifesteal if she does not have Pierce the Veil.

Gives you an instant silence and massive burst damage against Muerta to kill her before she uses Pierce the Veil or has an impact in fights.

Lets you survive and not get bursted by Muerta's high damage from Pierce the Veil right clicks if the enemies have no dispel for the Aeon Disk.

Lets you save an ally caught by Muerta's control spells. Also lets you kite Muerta by Cycloning yourself and repositioning away from her.

Bad with...

...based on stats [7.39c]

Hero Change in Win Rate

-6.3%

-6.3%

-6.2%

-6.0%

-5.7%

-5.6%

-4.9%

-4.9%

-4.4%

-4.2%

-4.0%

-3.8%

-3.8%

-3.7%

-3.7%

Dota 2 is a registered trademark of Valve Corporation.
© 2025 Rho Technologies LLC
footer.skellyAlt