Tranquil Boots [7.38c]


Main shop
900While they increase the longevity of the wearer, this boot is not particularly reliable.
The Tranquil Boots are like your hero's trusty companions, a comfortable and magical pair of boots that not only keep your hero moving swiftly across the map but also provide a soothing touch of regeneration, all in the friendliest way possible!
Base Combat Stats

+ 65 Movement Speed

+ 14 Health Regeneration
Recipe
Abilities
Passive: Break
Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.
Movement speed bonuses from multiple pairs of boots do not stack.
Additional Insights
- Multiple Boots movement speed does not stack
- What's fantastic is that the healing effect from the Tranquil Boots gets amplified when your hero is out of combat. It encourages your hero to maneuver strategically, providing moments of respite between skirmishes to restore health and keep them ready for action.
Statistics
The statistics below shows the percentage of hero builds which contain Tranquil Boots as a core, common or situational item for each role. These statistics are based on our hero guides.
Itemization Strategy
An early game item that are usually built by supports who would love to get more mobility and health regenaration as this would give them more flexibility in terms of trading and rotating.
Heroes with Tranquil Boots as Core Item
A core Boots upgrade which fixes your movement speed and HP sustain issues. Can be upgraded to Boots of Bearing later in the game.
A core Boots upgrade that provides HP sustain and great movement speed to roam around the map and stay on top of enemy heroes with Rot. The HP regen helps you stay on the map after using your Rot for fighting and farming.
A core Boots upgrade to gain HP sustain and improve your movement speed to get into better positions and initiate fights or save allies with your spells.
A core Boots upgrade that provides HP sustain to keep you active on the map and high movement speed to get in range for your lockdown and damage spells.
A core Boots upgrade that provides HP sustain and great movement speed to roam around the map. You can consider Phase Boots instead if you have a good start.
A core Boots upgrade that provides HP sustain and great movement speed to roam around the map.
A core Boots upgrade that provides HP sustain and high movement speed to get into better positions for Illuminate channel.
A core Boots upgrade that provides HP sustain and great movement speed to roam around the map. You can consider Phase Boots instead if you have a good start.
A core Boots upgrade for HP sustain and movement speed which also boosts your Astral Spirit mobility. You can consider Phase Boots instead if you have a good start.
A core Boots upgrade to improve your mobility and have some much needed HP sustain to make up for the percentage of your current HP on your spells.
A core Boots upgrade that provides HP sustain and great movement speed to roam around the map. The HP regen keeps you fight ready when perched on a tree.
A core Boots upgrade which fixes your movement speed and HP sustain issues. Enables you to roam around the map quickly to set up plays with your AoE control and damage.
Heroes countered by Tranquil Boots
Gives you HP regen to survive against the damage over time from Magnetize and also gain movement speed to get away from Earth Spirit.
Gives you HP regen that does not get reduced by Phoenix's constant damage from spells. Also gives you more movement speed to run out of the Supernova AoE.
Gives you HP regen that does not get reduced by Pugna's constant damage from Life Drain. Also gives you more movement speed to run out of Life Drain range.
Gives you HP regen that does not get reduced by Queen of Pain's constant damage from Shadow Strike.
Gives you HP regen that does not get reduced by Shadow Demon's damage from the Shadow Poison spam. Also gives you more movement speed to dodge some of the Shadow Poison projectiles.
Gives you HP regen that does not get reduced by Snapfire's high range damage from Mortimer Kisses. Also gives you more movement speed to dodge the Mortimer Kisses AoE.
Gives you HP regen that does not get reduced by Techies' damage from Sticky Bomb and Proximity Mines. Also gives you more movement speed to run away before Proximity Mines detonate.
Gives you HP regen that does not get reduced by Timbersaw's constant damage from spells. Also gives you more movement speed to run out of the AoE of his spells.
Gives you HP regen that does not get reduced by Tinker's constant damage from spells. Also gives you more movement speed to run out of the range of his spells.
Gives you HP regen that does not get reduced by Venomancer's constant damage from spells. Also gives you more movement speed to counter the slow from Venomous Gale, Poison Sting, and Noxious Plague.
Gives you HP regen that does not get reduced by Zeus' burst damage from spells. Also gives you more movement speed to run out of the Nimbus AoE.
Trivia
Tranquil Boots were initially introduced to Dota as a part of a larger update, patch 6.68, along with several other new items. This patch aimed to diversify itemization choices for players by introducing items with unique abilities and effects to enhance heroes' gameplay experiences.