Tusk

Popularity: #83

Leaderboard: #113

Ban Rank: #114

KDA Rank: #116

Hero

Build

Matchup

Tusk stats, abilities and strategy

Snowballs into his enemies to stun

Tusk is always eager to start a fight. Able to instantly corner an enemy with a wall of ice shards, he gathers with his allies and rolls into enemies inside of a massive snowball, bringing him in range to land his signature knockout punch.

Win Rate 46.9%

Pick Rate 4.7%

Attributes

Tusk image

626 +85.8/lvl

291 +20.4/lvl

Strength Image

23 +3.9/lvl

Agility Image

23 +2.1/lvl

Intelligence Image

18 +1.7/lvl

Stats

Attack

Damage:

50 - 54 + 3.9/level (177 - 181 at level 30)

Attack

Range:

150

Attack

Armor:

4.8 + 0.4/level (17.3 at level 30)

Attack

Movement:

310

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

damage icon

Tag Team

Win Rate: 47.3%

Pick Rate: 86.5%

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

movement icon

Drinking Buddies

Win Rate: 44.3%

Pick Rate: 13.5%

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and attack damage. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.

Abilities

Innate Ability Image
Bitter Chill

ABILITY: Passive


Passively slows the attack speed of all enemies within 350 radius.


ATTACK SPEED SLOW: 15 / 35 / 55 / 75

Q

Ice Shards

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 / 5 / 6 / 7 seconds.


Creates an impassable barrier.


RADIUS: 200

SHARD DAMAGE: 75 / 150 / 225 / 300

SHARD DURATION: 4 / 5 / 6 / 7

Cooldown

23 / 20 / 17 / 14

Mana Cost

100

Cast Range

1400


Aghanim ScepterAghanim Shard

Aghanim's Shard

Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second.


In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

W

Snowball

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DEBUFF: Yes


Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.


The snowball will break apart a maximum of 3 seconds after launch.

The snowball can be launched early by pressing using the Launch Snowball ability.

Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.

Each Meepo clone added to the snowball will add its own bonus damage.

Allies can click on a snowball to add themselves to it.


BASE DAMAGE: 80 / 140 / 200 / 260

SNOWBALL SPEED: 575 / 600 / 625 / 650

BONUS DAMAGE PER ALLY: 40 / 65 / 90 / 115

STUN DURATION: 0.6 / 0.8 / 1 / 1.2

STUN DURATION PER ALLY: 0.2

LAUNCH TIME: 3

GATHER RADIUS: 350

Cooldown

21 / 19 / 17 / 15

Mana Cost

75

Cast Range

1150


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +120 Snowball Damage


Tales are still told of the wild feat that ended the grand brawl at White Fields.

E

Tag Team

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DEBUFF: Yes


Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.


Affects attacks from allied heroes, Tusk or any of his units.


BONUS DAMAGE: 25 / 50 / 75 / 100

MOVEMENT SLOW: 75%

SLOW DURATION: 0.5

DEBUFF DURATION: 6

RADIUS: 350

Cooldown

24 / 21 / 18 / 15

Mana Cost

70


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +2s Tag Team Duration


Even far from Cobalt, Tusk carries the 'Barrier Chill' in his very bones.

E

Drinking Buddies

AFFECTS: Unit

DAMAGE TYPE: Physical

PASSIVE: No

DISPELLABLE: Yes

BUFF: Yes


Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and attack damage. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.


Doesn't pull Tusk or targeted ally if they are within 250 range of each other.

Cannot be used during Snowball.


BUFF DURATION: 6

MOVEMENT BONUS: 11% / 14% / 17% / 20%

BONUS DAMAGE: 20 / 50 / 80 / 110

Cooldown

23 / 20 / 17 / 14

Mana Cost

80

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +2s Tag Team Duration


The only thing better than finding a good drinking buddy is finding an equally good enemy the two of you can punch.

R

Walrus PUNCH!

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.


Walrus PUNCH has true strike.


BONUS DAMAGE: 50 / 75 / 100

CRITICAL DAMAGE: 200% / 250% / 300%

AIR TIME: 1

Cooldown

16 / 13 / 10

Mana Cost

75

Cast Range

150


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +75% Walrus Punch Crit

LEVEL 10 TALENT: +0.75s Walrus Punch Stun Duration


It never matters who throws the first punch, only who throws the last.

Launch Snowball

PASSIVE: No


The snowball destroys trees.

Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.

Each Meepo clone added to the snowball will add its own bonus damage.


Into the great wide white!

Walrus Kick

Scepter grants new ability

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.


KICK PUSH DISTANCE: 1200

MOVE SLOW: 40%

SLOW DURATION: 2

DAMAGE: 550

Cooldown

12

Mana Cost

100

Cast Range

250


Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-8s Snowball Cooldown

12% Chance Walrus Punch

+ 0.2%

Talet tree backgroundTalent tree branchesTalent tree branch

+75% Walrus Punch Crit

-6s Ice Shards Cooldown

+ 1.9%

Talet tree backgroundTalent tree branchesTalent tree branch

+120 Snowball Damage

+325 Health

+ 0.1%

Talet tree backgroundTalent tree branchesTalent tree branch

+0.75s Walrus Punch Stun Duration

+ 1.8%

+2s Tag Team Duration

Win Rate

Pick Rate

Strategy

Most of your laning kills will come from well placed Ice Shards. Constantly look for opponents out of position.

When you or your allies are in trouble, you can do a Snowball save or Ice Shard the opponents away.

Ice Shards grant vision, making them useful for scouting ward spots, checking Roshan, or revealing neutral camps for Snowball targets

If you have the Tag Team facet, pop Tag Team before using Walrus Punch to maximize on damage.

Once you get a Blink Dagger, you want to use Snowball primarily to save an ally.

If you have the Tag Team facet, Tusk enables the team to take an early Roshan due to the extra damage with your team.

Pick up Aghanim's Scepter as it is an amazing repositioning, kiting, and waveclear tool.

If you have the Tag Team facet, you can use both Tag Team and Ice Shard while Snowballed. Particularly helps in stopping enemy heroes fleeing from Snowball.

Casting Ice Shards directly on your hero pushes you a short distance. This can be useful for crossing cliffs or escaping from enemies

Counter Strategy

Movement speed items are great against Tusk's spells.

Bring an Observer Ward to lane to keep an eye on Tusk's aggressive movements.

Keep distance from Tusk because Tag Team does extra damage on every hit.

Tusk roams a lot. Keep an eye on his movements and be ready to help.

Be aware of Tusk's Blink Dagger timing as he can easily save his allies with Snowball.

Force Staff and Hurricane Pike are great against Tusk.

Watch out for Snowball, as Tusk can bring multiple allies with him to quickly close the distance and catch you off guard

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