Clockwerk stats, abilities and strategy [7.41a]
Launches himself into enemies with his hookshot
Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.
Win Rate 48.2%
Pick Rate 3.1%
Attributes

692 +70.4/lvl
291 +20.4/lvl

26 +3.2/lvl

13 +2.3/lvl

18 +1.7/lvl
Stats
Damage:
50 - 52 + 3.2/level (156 - 158 at level 30)
Range:
150
Armor:
3.2 + 0.4/level (16.6 at level 30)
Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Abilities
ABILITY: Passive
PASSIVE: Breakable
Clockwerk's outgoing damage increases by 0.25% per point of armor. Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.
Patch 7.41
- Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
Battery Assault
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Remains active if Clockwerk is disabled.
RADIUS: 275 / 275 / 275 / 275
DURATION: 10.5 / 10.5 / 10.5 / 10.5
INTERVAL: 0.7 / 0.7 / 0.7 / 0.7
DAMAGE: 20 / 45 / 70 / 95

24 / 22 / 20 / 18

75 / 80 / 85 / 90




LEVEL 25 TALENT: -0.25s Battery Assault Interval
LEVEL 15 TALENT: +25 Battery Assault Damage
Patch 7.41
- Mana Cost decreased from 90 to 75/80/85/90
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Power Cogs
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned.
Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.
Cogs can shock invisible units.
DURATION: 5 / 6 / 7 / 8
DAMAGE: 50 / 125 / 200 / 275
MANA BURN: 40 / 80 / 120 / 160
ATTACKS REQUIRED: 2
FORMATION RADIUS: 215

21 / 19 / 17 / 15

60 / 65 / 70 / 75



LEVEL 20 TALENT: +80 Power Cogs Mana Burn
Patch 7.41a
- Mana Burn increased from 35/75/115/155 to 40/80/120/160
Patch 7.41
- Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
- Mana Cost rescaled from 70 to 60/65/70/75
- Mana Burn increased from 35/70/105/140 to 35/75/115/155
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
Rocket Flare
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
RADIUS: 600
DAMAGE: 80 / 120 / 160 / 200
MOVEMENT SLOW: 100%
SLOW DURATION: 0.4

20 / 18 / 16 / 14

35 / 40 / 45 / 50




LEVEL 25 TALENT: 3 Rocket Flare Charges
LEVEL 20 TALENT: Rocket Flare True Sight
What started as a festive display has become a useful scouting and bombardment tool.
Jetpack Toggle
PASSIVE: No
Toggles Jetpack on and off.
Hookshot
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Hookshot will latch and take Clockwerk to allies, but not damage or disable them.
STUN DURATION: 1.2 / 1.4 / 1.6
DAMAGE: 75 / 175 / 275

60 / 45 / 30

100 / 125 / 150

2000 / 2500 / 3000




LEVEL 15 TALENT: -10s Hookshot Cooldown
LEVEL 10 TALENT: +75 Hookshot Damage
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Jetpack
Shard grants new ability
PASSIVE: No
DISPELLABLE: Yes
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.
BONUS SPEED: 20%
DURATION: 6

16

75
Sure it's blown up over fourteen testing dummies, but at least they all flew!
Overclocking
Scepter grants new ability
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Supercharges Clockwerks abilities:
Battery Assault: Increased radius and affects all enemies in its range.
Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased.
Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target.
Hookshot: Stun radius and duration increased.
Jetpack Moves faster.
Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
DURATION: 18
SELF SLOW DURATION: 3
BONUS ARMOR NEAR COGS: 25%
BATTERY ASSAULT RADIUS: 330
COGS RADIUS: 330
HOOKSHOT RADIUS BONUS: 50%
HOOKSHOT DURATION BONUS: 50%
BONUS ROCKET FLARES: 2
ROCKET FLARE DURATION BONUS: 35%
ROCKET FLARE DAMAGE BONUS: 35%
JETPACK SPEED: 40%

50

90
Patch 7.41
- Duration increased from 13s to 18s
- Now also increases Battery Assault radius to 330
- Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
- No longer increases Clockwerk's attack speed while inside Power Cogs
- Now increases Rocket Flare damage, vision and slow duration by 35%
- No longer decreases Rocket Flare cooldown to 3.5s
Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.
Talents



-0.25s Battery Assault Interval
3 Rocket Flare Charges
+ 1.9%



+80 Power Cogs Mana Burn
Rocket Flare True Sight
+ 1.5%



+25 Battery Assault Damage
-10s Hookshot Cooldown
+ 1.2%



+75 Hookshot Damage
+1.5 Mana Regen
+ 4.4%
Win Rate
Pick Rate
Patch 7.41a
- Level 15 Talent Battery Assault Damage increased from +24 to +25
- Level 20 Talent Power Cogs Mana Burn increased from +70 to +80
Patch 7.41
- Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
- Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
- Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
Strategy
Have creep equilibrium close to your tower so you can run the opponents down for a while until they reach their tower.
Play in tree lines and prey on isolated heroes as Battery Assault does all the damage to the single hero.
With the Expanded Armature facet, if an opponent is trying to escape your Power Cogs, look to kick Cogs onto them to burn their mana and do damage.
Use Rocket Flare off cooldown to scout around the map and push out dangerous lanes.
In the teamfights, look to split opponents' team into two parts by placing Cogs between their heroes.
Clockwerk is good at controlling debuff immune heroes as Hookshot stun pierces debuff immunity and Power Cogs act as barrier.
With the Hookup facet, as position 4, you can take Power Cogs on level 1 to block your first creep wave inside them to bring the lane creeps closer to your tower.
Even if you do not catch any enemy heroes inside Power Cogs, you can still kick Cogs onto enemy heroes to burn their and do damage.
Counter Strategy
Bring an
Observer Ward to the lane to keep an eye on Clockwerk's aggressive movements.
Battery assault does a lot of damage. Keep distance from Clockwerk or share damage with allied units.
If you get trapped in Power Cogs, don't panic. It takes two hits to destroy a Cog.
Clockwerk has a great solo kill potential in early to mid game. Keep track of his movements.
Force Staff is great at moving you or an ally out of Power Cogs and out of Battery Assault range.



