Clockwerk

Popularity: #69

Leaderboard: #15

Ban Rank: #83

KDA Rank: #74

Hero

Build

Matchup

Launches himself into enemies with his hookshot

Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.

Win Rate 52.0%
Pick Rate 6.0%
Attributes
Hero image

692 +70.4/lvl

291 +20.4/lvl

Strength Image

26 +3.2/lvl

Agility Image

13 +2.3/lvl

Intelligence Image

18 +1.7/lvl

Stats
Attack

Damage:

50 - 52 + 3.2/level (156 - 158 at level 30)

Attack

Range:

150

Attack

Armor:

3.2 + 0.4/level (16.6 at level 30)

Attack

Movement:

310

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

cooldown icon

Hookup

Win Rate: 46.6%

Pick Rate: 14.9%

If there's another allied hero within 350 of Hookshot's hit target, Clockwerk and all allies in the area receive bonus armor, while refunding a portion of Hookshot's cooldown and manacost.

area_of_effect icon

Expanded Armature

Win Rate: 53.0%

Pick Rate: 85.1%

Power Cogs form in a larger radius.

Abilities

Innate Ability Image
Armor Power

ABILITY: Passive

PASSIVE: Breakable


Clockwerk's outgoing damage increases by 0.25% per point of armor.

Q

Battery Assault

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.


Remains active if Clockwerk is disabled.


RADIUS: 275 / 275 / 275 / 275

DURATION: 10.5 / 10.5 / 10.5 / 10.5

INTERVAL: 0.7 / 0.7 / 0.7 / 0.7

DAMAGE: 20 / 45 / 70 / 95

Cooldown

24 / 22 / 20 / 18

Mana Cost

90


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -0.25s Battery Assault Interval

LEVEL 15 TALENT: +24 Battery Assault Damage


PATCH 7.38
  • No longer deals bonus damage against creeps


Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.

W

Power Cogs

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned.

Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit.


Cogs can shock invisible units.


DURATION: 5 / 6 / 7 / 8

DAMAGE: 50 / 125 / 200 / 275

MANA BURN: 35 / 70 / 105 / 140

ATTACKS REQUIRED: 2

FORMATION RADIUS: 215

Cooldown

21 / 19 / 17 / 15

Mana Cost

70


FACET: Expanded Armature

area_of_effect icon

Power Cogs form in a larger radius.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +2 Power Cogs Hit To Kill


One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.

E

Rocket Flare

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.


RADIUS: 600

DAMAGE: 80 / 120 / 160 / 200

MOVEMENT SLOW: 100%

SLOW DURATION: 0.4

Cooldown

20 / 18 / 16 / 14

Mana Cost

35 / 40 / 45 / 50


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +75 Rocket Flare Damage

LEVEL 10 TALENT: +0.4s Rocket Flare Slow Duration


What started as a festive display has become a useful scouting and bombardment tool.

R

Hookshot

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Strong Dispels Only


Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.


Hookshot will latch and take Clockwerk to allies, but not damage or disable them.


COOLDOWN/MANACOST REFUND: 0%

ALLY ARMOR DURATION:

ALLY ARMOR BONUS:

STUN DURATION: 1.2 / 1.4 / 1.6

DAMAGE: 75 / 175 / 275

Cooldown

60 / 45 / 30

Mana Cost

100 / 125 / 150

Cast Range

2000 / 2500 / 3000


FACET: Hookup

cooldown icon

If there's another allied hero within 350 of Hookshot's hit target, Clockwerk and all allies in the area receive bonus armor, while refunding a portion of Hookshot's cooldown and manacost.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +75 Hookshot Damage


A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.

Jetpack

Shard grants new ability

PASSIVE: No

DISPELLABLE: Yes


Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.


BONUS SPEED: 20%

DURATION: 6

Cooldown

16

Mana Cost

75

Overclocking

Scepter grants new ability

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Supercharges Clockwerks abilities: Battery Assault affects all enemies in its range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased; Jetpack moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.


DURATION: 13

COGS BONUS ATTACK SPEED: 250

SELF SLOW DURATION: 3

HOOKSHOT RADIUS BONUS: 50%

HOOKSHOT DURATION BONUS: 50%

BONUS ROCKET FLARES: 2

ROCKET FLARE COOLDOWN: 3

JETPACK SPEED: 40%

Cooldown

50

Mana Cost

90


Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.

Talents [E]

Talet tree backgroundTalent tree branchesTalent tree branch

-0.25s Battery Assault Interval

+ 0.0 %

Debuff Immunity Inside Power Cogs

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Rocket Flare Damage

Rocket Flare True Sight

+ 1.4 %

Talet tree backgroundTalent tree branchesTalent tree branch

+24 Battery Assault Damage

+2 Power Cogs Hit To Kill

+ 1.9 %

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Hookshot Damage

+0.4s Rocket Flare Slow Duration

+ 1.6 %

Win Rate

Pick Rate

PATCH 7.38
  • Level 10 Talent -2s Rocket Flare Cooldown replaced with +0.4s Rocket Flare Slow Duration

Strategy

Have creep equilibrium close to your tower so you can run the opponents down for a while until they reach their tower.

Play in tree lines and prey on isolated heroes as Battery Assault does all the damage to the single hero.

With the Expanded Armature facet, if an opponent is trying to escape your Power Cogs, look to kick Cogs onto them to push them and do damage.

Use Rockets off cooldown to scout around the map and push out dangerous lanes.

In the teamfights, look to split opponents' team into two parts by placing cogs between their heroes.

Clockwerk is good at controlling debuff immune heroes as Hookshot stun pierces debuff immunity and Power Cogs act as barrier.

With the Hookup facet, as position 4, you can take Power Cogs on level 1 to block your first creep wave inside them to bring the lane creeps closer to your tower.

Even if you do not catch any enemy heroes inside Power Cogs, you can still kick Cogs onto enemy heroes to push them around and do damage.

Counter Strategy

Bring an Observer Ward to the lane to keep an eye on Clockwerk's aggressive movements.

Battery assault does a lot of damage. Keep distance from Clockwerk or share damage with allied units.

If you get trapped in Power Cogs don't panic. It takes two hits to destroy a cog.

Clockwerk has a great solo kill potential in early to midgame. Keep track of his movements.

Force Staff is great at moving you or an ally out of Power Cogs and out of Battery Assault range.

Clockwerk is great at contesting you at Roshan. Block his Hookshot path when you are about to finish Roshan.

Lore

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

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