Launches himself into enemies with his hookshot
Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.
Win Rate 52.0%
Pick Rate 6.0%
Attributes

692 +70.4/lvl
291 +20.4/lvl

26 +3.2/lvl

13 +2.3/lvl

18 +1.7/lvl
Stats

Damage:
50 - 52 + 3.2/level (156 - 158 at level 30)

Range:
150

Armor:
3.2 + 0.4/level (16.6 at level 30)

Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Hookup
Win Rate: 46.6%
Pick Rate: 14.9%
If there's another allied hero within 350 of Hookshot's hit target, Clockwerk and all allies in the area receive bonus armor, while refunding a portion of Hookshot's cooldown and manacost.

Expanded Armature
Win Rate: 53.0%
Pick Rate: 85.1%
Power Cogs form in a larger radius.
Abilities

ABILITY: Passive
PASSIVE: Breakable
Clockwerk's outgoing damage increases by 0.25% per point of armor.

Battery Assault
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Remains active if Clockwerk is disabled.
RADIUS: 275 / 275 / 275 / 275
DURATION: 10.5 / 10.5 / 10.5 / 10.5
INTERVAL: 0.7 / 0.7 / 0.7 / 0.7
DAMAGE: 20 / 45 / 70 / 95

24 / 22 / 20 / 18

90




LEVEL 25 TALENT: -0.25s Battery Assault Interval
LEVEL 15 TALENT: +24 Battery Assault Damage
PATCH 7.38
No longer deals bonus damage against creeps
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.

Power Cogs
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned.
Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit.
Cogs can shock invisible units.
DURATION: 5 / 6 / 7 / 8
DAMAGE: 50 / 125 / 200 / 275
MANA BURN: 35 / 70 / 105 / 140
ATTACKS REQUIRED: 2
FORMATION RADIUS: 215

21 / 19 / 17 / 15

70
FACET: Expanded Armature

Power Cogs form in a larger radius.



LEVEL 15 TALENT: +2 Power Cogs Hit To Kill
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.

Rocket Flare
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
RADIUS: 600
DAMAGE: 80 / 120 / 160 / 200
MOVEMENT SLOW: 100%
SLOW DURATION: 0.4

20 / 18 / 16 / 14

35 / 40 / 45 / 50




LEVEL 20 TALENT: +75 Rocket Flare Damage
LEVEL 10 TALENT: +0.4s Rocket Flare Slow Duration
What started as a festive display has become a useful scouting and bombardment tool.

Hookshot
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Hookshot will latch and take Clockwerk to allies, but not damage or disable them.
COOLDOWN/MANACOST REFUND: 0%
ALLY ARMOR DURATION:
ALLY ARMOR BONUS:
STUN DURATION: 1.2 / 1.4 / 1.6
DAMAGE: 75 / 175 / 275

60 / 45 / 30

100 / 125 / 150

2000 / 2500 / 3000
FACET: Hookup

If there's another allied hero within 350 of Hookshot's hit target, Clockwerk and all allies in the area receive bonus armor, while refunding a portion of Hookshot's cooldown and manacost.



LEVEL 10 TALENT: +75 Hookshot Damage
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.

Jetpack
Shard grants new ability
PASSIVE: No
DISPELLABLE: Yes
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
BONUS SPEED: 20%
DURATION: 6

16

75

Overclocking
Scepter grants new ability
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Supercharges Clockwerks abilities: Battery Assault affects all enemies in its range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased; Jetpack moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
DURATION: 13
COGS BONUS ATTACK SPEED: 250
SELF SLOW DURATION: 3
HOOKSHOT RADIUS BONUS: 50%
HOOKSHOT DURATION BONUS: 50%
BONUS ROCKET FLARES: 2
ROCKET FLARE COOLDOWN: 3
JETPACK SPEED: 40%

50

90
Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.
Talents [E]



-0.25s Battery Assault Interval
+ 0.0 %
Debuff Immunity Inside Power Cogs



+75 Rocket Flare Damage
Rocket Flare True Sight
+ 1.4 %



+24 Battery Assault Damage
+2 Power Cogs Hit To Kill
+ 1.9 %



+75 Hookshot Damage
+0.4s Rocket Flare Slow Duration
+ 1.6 %
Win Rate
Pick Rate
PATCH 7.38
Level 10 Talent -2s Rocket Flare Cooldown replaced with +0.4s Rocket Flare Slow Duration
Strategy
Have creep equilibrium close to your tower so you can run the opponents down for a while until they reach their tower.
Play in tree lines and prey on isolated heroes as Battery Assault does all the damage to the single hero.
With the Expanded Armature facet, if an opponent is trying to escape your Power Cogs, look to kick Cogs onto them to push them and do damage.
Use Rockets off cooldown to scout around the map and push out dangerous lanes.
In the teamfights, look to split opponents' team into two parts by placing cogs between their heroes.
Clockwerk is good at controlling debuff immune heroes as Hookshot stun pierces debuff immunity and Power Cogs act as barrier.
With the Hookup facet, as position 4, you can take Power Cogs on level 1 to block your first creep wave inside them to bring the lane creeps closer to your tower.
Even if you do not catch any enemy heroes inside Power Cogs, you can still kick Cogs onto enemy heroes to push them around and do damage.
Counter Strategy
Bring an Observer Ward to the lane to keep an eye on Clockwerk's aggressive movements.
Battery assault does a lot of damage. Keep distance from Clockwerk or share damage with allied units.
If you get trapped in Power Cogs don't panic. It takes two hits to destroy a cog.
Clockwerk has a great solo kill potential in early to midgame. Keep track of his movements.
Force Staff is great at moving you or an ally out of Power Cogs and out of Battery Assault range.
Clockwerk is great at contesting you at Roshan. Block his Hookshot path when you are about to finish Roshan.
Lore
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!